using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; namespace YooAsset.Editor { public static class AssetBundleBuilderHelper { /// /// 获取默认的输出根目录 /// public static string GetDefaultBuildOutputRoot() { string projectPath = EditorTools.GetProjectPath(); return $"{projectPath}/Bundles"; } /// /// 获取流文件夹路径 /// public static string GetStreamingAssetsRoot() { return YooAssetSettingsData.GetYooDefaultBuildinRoot(); } } }