using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderHelper
{
///
/// 获取默认的输出根目录
///
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
///
/// 获取流文件夹路径
///
public static string GetStreamingAssetsRoot()
{
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
}
}
}