#if UNITY_EDITOR && TEST_FRAMEWORK_INSTALLED using PrimeTween; using UnityEngine; public class DestructionOrderTest : MonoBehaviour { void OnDestroy() { print($"PrimeTweenManager.Instance == null: {PrimeTweenManager.Instance == null}"); Tween.StopAll(transform); Tween.CompleteAll(transform); Tween.Custom(0, 1, 1, delegate {}); var go = new GameObject(); { Tween.Alpha(go.AddComponent(), 0, 1); Tween.Delay(1); Tween.SetPausedAll(true); Tween.ShakeLocalPosition(go.transform, Vector3.one, 1); Tween.ShakeCustom(go, Vector3.zero, new ShakeSettings(Vector3.one, 1), delegate {}); Sequence.Create(); Tween.GlobalTimeScale(0.5f, 0.1f); Tween.GetTweensCount(this); Tween.GetTweensCount(); Sequence.Create(Tween.Delay(0.1f)); Tween.GlobalTimeScale(2f, 1f); Tween.TweenTimeScale(Tween.Delay(0.1f), 2f, 1f); Tween.TweenTimeScale(Sequence.Create(), 2f, 1f); Tween.StopAll(); Tween.CompleteAll(); PrimeTweenConfig.SetTweensCapacity(20); PrimeTweenConfig.defaultEase = Ease.InCirc; PrimeTweenConfig.warnZeroDuration = true; PrimeTweenConfig.warnTweenOnDisabledTarget = true; PrimeTweenConfig.validateCustomCurves = true; PrimeTweenConfig.warnBenchmarkWithAsserts = true; PrimeTweenConfig.warnEndValueEqualsCurrent = true; PrimeTweenConfig.warnStructBoxingAllocationInCoroutine = true; } DestroyImmediate(go); } } #endif