using JetBrains.Annotations; using PrimeTween; using UnityEngine; public class DebugInspectorTest : MonoBehaviour { // [SerializeField] ReusableTween reusableTween; // [SerializeField] ReusableTween reusableTween2; [UsedImplicitly] string debug; // [SerializeField] int serializedInt; // int notSerializedInt; // // [ContextMenu(nameof(debugSerializedObject))] // void debugSerializedObject() { // var so = new SerializedObject(this); // var prop = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.Instance | BindingFlags.NonPublic); // Assert.IsNotNull(prop); // prop.SetValue(so, 1); // var i = so.GetIterator(); // do { // print($"{i.propertyPath}"); // } while (i.Next(true)); // } void Update() { if (Time.frameCount == 2) { test(); } updateDebug(); } [ContextMenu(nameof(updateDebug))] void updateDebug() { throw new System.Exception(); /*var tweens = PrimeTweenManager.Instance.tweens; if (tweens.Count == 0) { debug = "no tweens"; return; } debug = $"is destroyed {tweens[0].isUnityTargetDestroyed()}";*/ } void test() { Sequence.Create() .Chain(Tween.Delay(0.5f)) .Chain(Tween.Delay(0.5f)) ; } }