using PrimeTween; using UnityEngine; namespace PrimeTweenDemo { public class SequenceExample : MonoBehaviour { [SerializeField] int sequenceCycles = 2; [SerializeField] TweenSettings tweenSettings = new TweenSettings(0.15f, endDelay: 0.1f); [SerializeField] Vector3[] points = { new Vector3(1, 0), new Vector3(1, 1), new Vector3(0, 1), new Vector3(0, 0), }; Sequence sequence; void Awake() { StartSequence(); } void Update() { if (BasicExample.GetInputDown()) { if (sequence.isAlive) { sequence.Complete(); } else { StartSequence(); } } } void StartSequence() { sequence = Sequence.Create(sequenceCycles); foreach (var point in points) { sequence.Chain(Tween.Position(transform, point, tweenSettings)); } } } }