272 lines
7.7 KiB
C#
272 lines
7.7 KiB
C#
using ProtoBuf;
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using System.Collections.Generic;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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#pragma warning disable CS8618
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namespace Fantasy
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{
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[ProtoContract]
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public partial class C2G_TestMessage : AMessage, IMessage, IProto
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{
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public static C2G_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2G_TestMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class C2G_TestRequest : AMessage, IRequest, IProto
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{
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public static C2G_TestRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_TestRequest>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_TestRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_TestResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_TestRequest; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class G2C_TestResponse : AMessage, IResponse, IProto
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{
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public static G2C_TestResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_TestResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_TestResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_TestResponse; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto
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{
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public static C2G_CreateAddressableRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_CreateAddressableRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_CreateAddressableRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_CreateAddressableResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; }
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}
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[ProtoContract]
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public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto
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{
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public static G2C_CreateAddressableResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_CreateAddressableResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_CreateAddressableResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto
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{
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public static C2M_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2M_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2M_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2M_TestMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto
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{
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public static C2M_TestRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2M_TestRequest>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2M_TestRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public M2C_TestResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2M_TestRequest; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto
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{
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public static M2C_TestResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2C_TestResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2C_TestResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.M2C_TestResponse; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知Gate服务器创建一个Chat的Route连接
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/// </summary>
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[ProtoContract]
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public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto
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{
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public static C2G_CreateChatRouteRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_CreateChatRouteRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_CreateChatRouteRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_CreateChatRouteResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; }
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}
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[ProtoContract]
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public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto
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{
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public static G2C_CreateChatRouteResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_CreateChatRouteResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_CreateChatRouteResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送一个Route消息给Chat
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto
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{
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public static C2Chat_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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/// <summary>
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/// 发送一个RPCRoute消息给Chat
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Chat_TestMessageRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_TestMessageRequest>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_TestMessageRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Chat2C_TestMessageResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Chat2C_TestMessageResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2C_TestMessageResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2C_TestMessageResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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}
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