Eintoo/GameServer/Bin/Debug/Logs/Server/Server20250208/Server..2025020812.Error.log
2025-03-19 18:16:39 +08:00

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2025-02-08 12:00:21.5968 System.NullReferenceException: Object reference not set to an instance of an object.
at Hotfix.System.AOIComponentSystem.GetCellSize(AOIComponent self) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 77
at Hotfix.System.AOIComponentHelper.GetAOICellSize(Scene scene) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\Helper\AOIComponentHelper.cs:line 8
at Hotfix.AOIEntitySystem.OnUpdatePosition(AOIEntity self, Vector2 pos, EAoiEntityState aoiState) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIEntitySystem.cs:line 24
at Hotfix.System.AOIComponentSystem.EnterCell(AOIComponent self, Int64 aoiEntityId, Vector2 pos) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 27
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\MapComponentSystem.cs:line 36
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Helper\MapHelper.cs:line 12
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Handler\C2M_EnterMapHandler.cs:line 31
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
2025-02-08 12:29:54.4990 type:Fantasy.Model.AOICell If you want to add multiple components of the same type, please implement IMultiEntity
at Fantasy.Entitas.Entity.AddComponent[T](T component)
at Hotfix.System.AOIComponentSystem.CalculateAoiCellBoundary(AOIComponent self, AOICell aoicell) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 109
at Hotfix.System.AOIComponentSystem.MoveCrossCell(AOIComponent self, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 61
at Hotfix.System.AOIComponentHelper.MoveCrossCell(Scene scene, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\Helper\AOIComponentHelper.cs:line 10
at Hotfix.AOIEntitySystem.OnUpdatePosition(AOIEntity self, Vector2 pos, EAoiEntityState aoiState) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIEntitySystem.cs:line 44
at Hotfix.System.AOIComponentSystem.EnterCell(AOIComponent self, Int64 aoiEntityId, Vector2 pos) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 27
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\MapComponentSystem.cs:line 36
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId)
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Helper\MapHelper.cs:line 12
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId)
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Handler\C2M_EnterMapHandler.cs:line 31
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageDispatcherComponent.MessageHandler(Session session, Type type, Object message, UInt32 rpcId, UInt32 protocolCode)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.Scheduler(Session session, APackInfo packInfo)
at Fantasy.Network.Session.Receive(APackInfo packInfo)
at Fantasy.Network.KCP.KCPServerNetworkChannel.Input(ReadOnlyMemory`1 buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReceiveData(KcpHeader& header, UInt32& channelId, ReadOnlyMemory`1& buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReadPipeDataAsync()
at System.IO.Pipelines.Pipe.ExecuteWithoutExecutionContext(Object state)
at Fantasy.ThreadSynchronizationContext.<>c__DisplayClass2_0.<Post>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()
2025-02-08 12:29:54.4990 type:Fantasy.Model.AOICell If you want to add multiple components of the same type, please implement IMultiEntity
at Fantasy.Entitas.Entity.AddComponent[T](T component)
at Hotfix.System.AOIComponentSystem.CalculateAoiCellBoundary(AOIComponent self, AOICell aoicell) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 109
at Hotfix.System.AOIComponentSystem.MoveCrossCell(AOIComponent self, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 61
at Hotfix.System.AOIComponentHelper.MoveCrossCell(Scene scene, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\Helper\AOIComponentHelper.cs:line 10
at Hotfix.AOIEntitySystem.OnUpdatePosition(AOIEntity self, Vector2 pos, EAoiEntityState aoiState) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIEntitySystem.cs:line 44
at Hotfix.System.AOIComponentSystem.EnterCell(AOIComponent self, Int64 aoiEntityId, Vector2 pos) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 27
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\MapComponentSystem.cs:line 36
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId)
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Helper\MapHelper.cs:line 12
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId)
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Handler\C2M_EnterMapHandler.cs:line 31
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageDispatcherComponent.MessageHandler(Session session, Type type, Object message, UInt32 rpcId, UInt32 protocolCode)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.Scheduler(Session session, APackInfo packInfo)
at Fantasy.Network.Session.Receive(APackInfo packInfo)
at Fantasy.Network.KCP.KCPServerNetworkChannel.Input(ReadOnlyMemory`1 buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReceiveData(KcpHeader& header, UInt32& channelId, ReadOnlyMemory`1& buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReadPipeDataAsync()
at System.IO.Pipelines.Pipe.ExecuteWithoutExecutionContext(Object state)
at Fantasy.ThreadSynchronizationContext.<>c__DisplayClass2_0.<Post>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()
2025-02-08 12:29:54.4990 type:Fantasy.Model.AOICell If you want to add multiple components of the same type, please implement IMultiEntity
at Fantasy.Entitas.Entity.AddComponent[T](T component)
at Hotfix.System.AOIComponentSystem.CalculateAoiCellBoundary(AOIComponent self, AOICell aoicell) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 109
at Hotfix.System.AOIComponentSystem.MoveCrossCell(AOIComponent self, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 61
at Hotfix.System.AOIComponentHelper.MoveCrossCell(Scene scene, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\Helper\AOIComponentHelper.cs:line 10
at Hotfix.AOIEntitySystem.OnUpdatePosition(AOIEntity self, Vector2 pos, EAoiEntityState aoiState) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIEntitySystem.cs:line 44
at Hotfix.System.AOIComponentSystem.EnterCell(AOIComponent self, Int64 aoiEntityId, Vector2 pos) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 27
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\MapComponentSystem.cs:line 36
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId)
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Helper\MapHelper.cs:line 12
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId)
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Handler\C2M_EnterMapHandler.cs:line 31
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageDispatcherComponent.MessageHandler(Session session, Type type, Object message, UInt32 rpcId, UInt32 protocolCode)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.Scheduler(Session session, APackInfo packInfo)
at Fantasy.Network.Session.Receive(APackInfo packInfo)
at Fantasy.Network.KCP.KCPServerNetworkChannel.Input(ReadOnlyMemory`1 buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReceiveData(KcpHeader& header, UInt32& channelId, ReadOnlyMemory`1& buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReadPipeDataAsync()
at System.IO.Pipelines.Pipe.ExecuteWithoutExecutionContext(Object state)
at Fantasy.ThreadSynchronizationContext.<>c__DisplayClass2_0.<Post>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()
2025-02-08 12:29:54.4990 type:Fantasy.Model.AOICell If you want to add multiple components of the same type, please implement IMultiEntity
at Fantasy.Entitas.Entity.AddComponent[T](T component)
at Hotfix.System.AOIComponentSystem.CalculateAoiCellBoundary(AOIComponent self, AOICell aoicell) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 109
at Hotfix.System.AOIComponentSystem.MoveCrossCell(AOIComponent self, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 61
at Hotfix.System.AOIComponentHelper.MoveCrossCell(Scene scene, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\Helper\AOIComponentHelper.cs:line 10
at Hotfix.AOIEntitySystem.OnUpdatePosition(AOIEntity self, Vector2 pos, EAoiEntityState aoiState) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIEntitySystem.cs:line 44
at Hotfix.System.AOIComponentSystem.EnterCell(AOIComponent self, Int64 aoiEntityId, Vector2 pos) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 27
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\MapComponentSystem.cs:line 36
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId)
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Helper\MapHelper.cs:line 12
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId)
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Handler\C2M_EnterMapHandler.cs:line 31
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageDispatcherComponent.MessageHandler(Session session, Type type, Object message, UInt32 rpcId, UInt32 protocolCode)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.Scheduler(Session session, APackInfo packInfo)
at Fantasy.Network.Session.Receive(APackInfo packInfo)
at Fantasy.Network.KCP.KCPServerNetworkChannel.Input(ReadOnlyMemory`1 buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReceiveData(KcpHeader& header, UInt32& channelId, ReadOnlyMemory`1& buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReadPipeDataAsync()
at System.IO.Pipelines.Pipe.ExecuteWithoutExecutionContext(Object state)
at Fantasy.ThreadSynchronizationContext.<>c__DisplayClass2_0.<Post>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()
2025-02-08 12:29:54.4990 type:Fantasy.Model.AOICell If you want to add multiple components of the same type, please implement IMultiEntity
at Fantasy.Entitas.Entity.AddComponent[T](T component)
at Hotfix.System.AOIComponentSystem.CalculateAoiCellBoundary(AOIComponent self, AOICell aoicell) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 109
at Hotfix.System.AOIComponentSystem.MoveCrossCell(AOIComponent self, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 61
at Hotfix.System.AOIComponentHelper.MoveCrossCell(Scene scene, AOIEntity aoiEntity) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\Helper\AOIComponentHelper.cs:line 10
at Hotfix.AOIEntitySystem.OnUpdatePosition(AOIEntity self, Vector2 pos, EAoiEntityState aoiState) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIEntitySystem.cs:line 44
at Hotfix.System.AOIComponentSystem.EnterCell(AOIComponent self, Int64 aoiEntityId, Vector2 pos) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\AOI\AOIComponentSystem.cs:line 27
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\MapComponentSystem.cs:line 36
at Hotfix.MapComponentSystem.EnterMap(MapComponent self, RoleUnit roleUnit, Int64 sessionId)
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Helper\MapHelper.cs:line 12
at Hotfix.Helper.MapHelper.EnterMap(Scene scene, RoleUnit roleId, Int64 sessionId)
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply) in E:\UnityProject\TE_ARMain\GameServer\Server\Hotfix\Outter\Map\Handler\C2M_EnterMapHandler.cs:line 31
at Hotfix.C2M_EnterMapHandler.Run(Session session, C2M_EnterMapRequest request, M2C_EnterMapResponse response, Action reply)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageRPC`2.Handle(Session session, UInt32 rpcId, UInt32 messageTypeCode, Object message)
at Fantasy.Network.Interface.MessageDispatcherComponent.MessageHandler(Session session, Type type, Object message, UInt32 rpcId, UInt32 protocolCode)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.HandlerAsync(Session session, APackInfo packInfo)
at Fantasy.Scheduler.OuterMessageScheduler.Scheduler(Session session, APackInfo packInfo)
at Fantasy.Network.Session.Receive(APackInfo packInfo)
at Fantasy.Network.KCP.KCPServerNetworkChannel.Input(ReadOnlyMemory`1 buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReceiveData(KcpHeader& header, UInt32& channelId, ReadOnlyMemory`1& buffer)
at Fantasy.Network.KCP.KCPServerNetwork.ReadPipeDataAsync()
at System.IO.Pipelines.Pipe.ExecuteWithoutExecutionContext(Object state)
at Fantasy.ThreadSynchronizationContext.<>c__DisplayClass2_0.<Post>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()