Eintoo/GameServer/Bin/Debug/Logs/Server/Server20250319/Server..2025031910.Error.log
2025-03-19 18:16:39 +08:00

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2025-03-19 10:41:07.6991 AuthenticationJWTComponent Error System.FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters.
at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
at System.Convert.FromBase64String(String s)
at Hotfix.AuthenticationJWTComponentAwakeSystem.Awake(AuthenticationJWTComponent self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\Outter\Authentication\JWT\AuthenticationJWTComponentSystem.cs:line 15
at Fantasy.Entitas.Interface.AwakeSystem`1.Invoke(Entity self)
at Fantasy.Entitas.EntityComponent.Awake(Entity entity)
at Fantasy.Entitas.EntityComponent.Awake(Entity entity)
at Fantasy.Entitas.Entity.AddComponent[T](Boolean isPool)
at OnCreateScene_InitEvent.Handler(OnCreateScene self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\OnCreateScene_InitEvent.cs:line 15
at OnCreateScene_InitEvent.Handler(OnCreateScene self)
at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self)
at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self)
at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData)
at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData)
at Fantasy.Scene.<>c__DisplayClass88_0.<Create>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()
2025-03-19 10:42:07.0786 AuthenticationJWTComponent Error System.FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters.
at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
at System.Convert.FromBase64String(String s)
at Hotfix.AuthenticationJWTComponentAwakeSystem.Awake(AuthenticationJWTComponent self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\Outter\Authentication\JWT\AuthenticationJWTComponentSystem.cs:line 15
at Fantasy.Entitas.Interface.AwakeSystem`1.Invoke(Entity self)
at Fantasy.Entitas.EntityComponent.Awake(Entity entity)
at Fantasy.Entitas.EntityComponent.Awake(Entity entity)
at Fantasy.Entitas.Entity.AddComponent[T](Boolean isPool)
at OnCreateScene_InitEvent.Handler(OnCreateScene self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\OnCreateScene_InitEvent.cs:line 15
at OnCreateScene_InitEvent.Handler(OnCreateScene self)
at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self)
at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self)
at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData)
at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData)
at Fantasy.Scene.<>c__DisplayClass88_0.<Create>b__0()
at Fantasy.ThreadSynchronizationContext.Update()
at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken)
at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.<Add>b__0()