2025-03-19 18:16:39 +08:00

272 lines
7.7 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class C2G_TestMessage : AMessage, IMessage, IProto
{
public static C2G_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2G_TestRequest : AMessage, IRequest, IProto
{
public static C2G_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_TestRequest; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class G2C_TestResponse : AMessage, IResponse, IProto
{
public static G2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto
{
public static C2G_CreateAddressableRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateAddressableRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateAddressableRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateAddressableResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; }
}
[ProtoContract]
public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto
{
public static G2C_CreateAddressableResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateAddressableResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateAddressableResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto
{
public static C2M_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2M_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto
{
public static C2M_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestRequest>(this);
#endif
}
[ProtoIgnore]
public M2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2M_TestRequest; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto
{
public static M2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.M2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知Gate服务器创建一个Chat的Route连接
/// </summary>
[ProtoContract]
public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto
{
public static C2G_CreateChatRouteRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateChatRouteRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateChatRouteRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateChatRouteResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; }
}
[ProtoContract]
public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto
{
public static G2C_CreateChatRouteResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateChatRouteResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateChatRouteResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送一个Route消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto
{
public static C2Chat_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
/// <summary>
/// 发送一个RPCRoute消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_TestMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessageRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2C_TestMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Chat2C_TestMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_TestMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_TestMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}