41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System.Reflection;
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using System.Runtime.Loader;
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namespace Fantasy
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{
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public static class AssemblyHelper
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{
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private const string HotfixDll = "Hotfix";
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private static AssemblyLoadContext? _assemblyLoadContext = null;
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public static System.Reflection.Assembly[] Assemblies
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{
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get
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{
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var assemblies = new System.Reflection.Assembly[2];
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assemblies[0] = LoadEntityAssembly();
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assemblies[1] = LoadHotfixAssembly();
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return assemblies;
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}
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}
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private static System.Reflection.Assembly LoadEntityAssembly()
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{
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return typeof(AssemblyHelper).Assembly;
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}
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private static System.Reflection.Assembly LoadHotfixAssembly()
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{
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if (_assemblyLoadContext != null)
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{
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_assemblyLoadContext.Unload();
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System.GC.Collect();
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}
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_assemblyLoadContext = new AssemblyLoadContext(HotfixDll, true);
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var dllBytes = File.ReadAllBytes(Path.Combine(Environment.CurrentDirectory, $"{HotfixDll}.dll"));
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var pdbBytes = File.ReadAllBytes(Path.Combine(Environment.CurrentDirectory, $"{HotfixDll}.pdb"));
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return _assemblyLoadContext.LoadFromStream(new MemoryStream(dllBytes), new MemoryStream(pdbBytes));
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}
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}
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} |