126 lines
4.4 KiB
C#
126 lines
4.4 KiB
C#
using System.Collections.Generic;
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using AScroller;
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using Cysharp.Threading.Tasks;
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using GameLogic.Project;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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using Your.Namespace.Here.UniqueStringHereToAvoidNamespaceConflicts.Lists;
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namespace GameLogic
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{
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[Window(UILayer.UI)]
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class UIWindTraceLibrary : UIWindow
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{
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#region 脚本工具生成的代码
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private Button m_btnreturn;
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private Button m_btnHome;
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private Button m_btnAll;
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private Button m_btntraceSaveLocalImage;
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private Button m_btnDirectShow;
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private UIARTrackScrollView m_trackScrollerView;
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private ProjectToSceneSavedData _currentProjectToSceneSavedData;
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protected override void ScriptGenerator()
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{
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m_trackScrollerView = FindChildComponent<UIARTrackScrollView>("BottomGroup/m_tfARTrackScrollView");
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m_btnreturn = FindChildComponent<Button>("TopGroup/m_btnreturn");
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m_btnHome = FindChildComponent<Button>("TopGroup/m_btnHome");
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m_btnAll = FindChildComponent<Button>("TopGroup/m_btnAll");
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m_btntraceSaveLocalImage = FindChildComponent<Button>("BottomGroup/m_btntraceSaveLocalImage");
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m_btnDirectShow = FindChildComponent<Button>("BottomGroup/m_btnDirectShow");
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m_btnreturn.onClick.AddListener(UniTask.UnityAction(OnClickreturnBtn));
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m_btnHome.onClick.AddListener(UniTask.UnityAction(OnClickHomeBtn));
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m_btnAll.onClick.AddListener(UniTask.UnityAction(OnClickAllBtn));
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m_btntraceSaveLocalImage.onClick.AddListener(UniTask.UnityAction(OnClicktraceSaveLocalImageBtn));
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m_btnDirectShow.onClick.AddListener(UniTask.UnityAction(OnClickDirectShowBtn));
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}
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#endregion
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#region 事件
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private async UniTaskVoid OnClicktraceSaveLocalImageBtn()
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{
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Log.Info(m_trackScrollerView.GetCurrentModel().m_data._key);
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MobileGalleryPermissionUtility.SaveImageToGallery(m_trackScrollerView.GetCurrentModel().m_data._key,m_trackScrollerView.GetCurrentModel().m_data._texture);
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickDirectShowBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClicktraceSaveImageLibraryBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickreturnBtn()
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{
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await UniTask.Yield();
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GameModule.UI.CloseUI<UIWindTraceLibrary>();
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if (_currentProjectToSceneSavedData != null)
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{
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GameModule.UI.ShowUI<UIWindARTrace>();
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GameEvent.Send<ProjectToSceneSavedData>(UIProjectEventDefined.SettingProject,
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_currentProjectToSceneSavedData);
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}
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}
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private async UniTaskVoid OnClickHomeBtn()
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{
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await UniTask.Yield();
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}
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private async UniTaskVoid OnClickAllBtn()
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{
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await UniTask.Yield();
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}
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#endregion
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private void SetUpComponentByData(ProjectData projectData)
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{
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var arTrackManager = ARTrackManager.Instance;
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if(arTrackManager == null) return;
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m_trackScrollerView.SetUp(arTrackManager.m_trackImages);
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}
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protected override void RegisterEvent()
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{
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GameEvent.AddEventListener<ProjectToSceneSavedData>(UIProjectEventDefined.SettingProject, ConfigUserData);
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// m_trackScrollerView.OnEndOfDrag.AddListener(OnEndOfDrag);
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// m_trackScrollerView.OnScrollChange.AddListener(OnScrollChange);
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base.RegisterEvent();
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}
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private void OnScrollChange()
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{
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}
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private void OnEndOfDrag()
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{
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//var widget = m_widgetslist.Find(widget => widget.gameObject == m_trackScrollerView.SelectedElement());
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//Log.Warning($"widget{widget.gameObject.name}");
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}
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private void ConfigUserData(ProjectToSceneSavedData data)
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{
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_currentProjectToSceneSavedData = data;
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SetUpComponentByData(_currentProjectToSceneSavedData._projectData);
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}
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protected override void OnDestroy()
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{
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GameEvent.RemoveEventListener<ProjectToSceneSavedData>(UIProjectEventDefined.SettingProject,
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ConfigUserData);
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base.OnDestroy();
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}
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}
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} |