2025-04-08 18:02:14 +08:00

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using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class C2A_RegisterRequest : AMessage, IRequest, IProto
{
public static C2A_RegisterRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2A_RegisterRequest>();
}
public override void Dispose()
{
Username = default;
Password = default;
Source = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_RegisterRequest>(this);
#endif
}
[ProtoIgnore]
public A2C_RegisterResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2A_RegisterRequest; }
[ProtoMember(1)]
public string Username { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
[ProtoMember(3)]
public string Source { get; set; }
}
[ProtoContract]
public partial class A2C_RegisterResponse : AMessage, IResponse, IProto
{
public static A2C_RegisterResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<A2C_RegisterResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<A2C_RegisterResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.A2C_RegisterResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2A_LoginRequest : AMessage, IRequest, IProto
{
public static C2A_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2A_LoginRequest>();
}
public override void Dispose()
{
Username = default;
Password = default;
Source = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
#endif
}
[ProtoIgnore]
public A2C_LoginResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2A_LoginRequest; }
[ProtoMember(1)]
public string Username { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
[ProtoMember(3)]
public string Source { get; set; }
}
[ProtoContract]
public partial class A2C_LoginResponse : AMessage, IResponse, IProto
{
public static A2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<A2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Token = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<A2C_LoginResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.A2C_LoginResponse; }
[ProtoMember(1)]
public string Token { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_LoginRequest : AMessage, IRequest, IProto
{
public static C2G_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
}
public override void Dispose()
{
Token = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_LoginResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
[ProtoMember(1)]
public string Token { get; set; }
}
[ProtoContract]
public partial class G2C_LoginResponse : AMessage, IResponse, IProto
{
public static G2C_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
GameAccount = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public GameAccountInfo GameAccount { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2C_LoginRepeatedMessage : AMessage, IMessage, IProto
{
public static G2C_LoginRepeatedMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_LoginRepeatedMessage>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_LoginRepeatedMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_LoginRepeatedMessage; }
}
[ProtoContract]
public partial class C2G_GetGameAccountInfo : AMessage, IRequest, IProto
{
public static C2G_GetGameAccountInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_GetGameAccountInfo>();
}
public override void Dispose()
{
AccountId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_GetGameAccountInfo>(this);
#endif
}
[ProtoIgnore]
public G2C_GetGameAccountInfo ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_GetGameAccountInfo; }
[ProtoMember(1)]
public long AccountId { get; set; }
}
[ProtoContract]
public partial class G2C_GetGameAccountInfo : AMessage, IResponse, IProto
{
public static G2C_GetGameAccountInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_GetGameAccountInfo>();
}
public override void Dispose()
{
ErrorCode = default;
AccountInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_GetGameAccountInfo>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_GetGameAccountInfo; }
[ProtoMember(1)]
public GameAccountInfo AccountInfo { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class GameAccountInfo : AMessage, IProto
{
public static GameAccountInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<GameAccountInfo>();
}
public override void Dispose()
{
CreateTime = default;
LoginTime = default;
GameName = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<GameAccountInfo>(this);
#endif
}
[ProtoMember(1)]
public long CreateTime { get; set; }
[ProtoMember(2)]
public long LoginTime { get; set; }
[ProtoMember(3)]
public string GameName { get; set; }
}
[ProtoContract]
public partial class G2C_OpenGameNameInputWindowsMessage : AMessage, IMessage, IProto
{
public static G2C_OpenGameNameInputWindowsMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_OpenGameNameInputWindowsMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_OpenGameNameInputWindowsMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_OpenGameNameInputWindowsMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2G_UpdateAndSaveGameNameRequest : AMessage, IRequest, IProto
{
public static C2G_UpdateAndSaveGameNameRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_UpdateAndSaveGameNameRequest>();
}
public override void Dispose()
{
AccountId = default;
GameName = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_UpdateAndSaveGameNameRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_UpdateAndSaveGameNameResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_UpdateAndSaveGameNameRequest; }
[ProtoMember(1)]
public long AccountId { get; set; }
[ProtoMember(2)]
public string GameName { get; set; }
}
[ProtoContract]
public partial class G2C_UpdateAndSaveGameNameResponse : AMessage, IResponse, IProto
{
public static G2C_UpdateAndSaveGameNameResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_UpdateAndSaveGameNameResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_UpdateAndSaveGameNameResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_UpdateAndSaveGameNameResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Chat_BoardMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_BoardMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_BoardMessageRequest>();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_BoardMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2C_BoardMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_BoardMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Message { get; set; }
}
[ProtoContract]
public partial class Chat2C_BoardMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Chat2C_BoardMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_BoardMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_BoardMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_BoardMessageResponse; }
[ProtoMember(1)]
public string Message { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2Chat_TestRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_TestRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
}
[ProtoContract]
public partial class Chat2C_TestResponse : AMessage, ICustomRouteResponse, IProto
{
public static Chat2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_TestResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_TestMessage : AMessage, IMessage, IProto
{
public static C2G_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2G_TestRequest : AMessage, IRequest, IProto
{
public static C2G_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_TestRequest; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class G2C_TestResponse : AMessage, IResponse, IProto
{
public static G2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2G_TestRequestPushMessage : AMessage, IMessage, IProto
{
public static C2G_TestRequestPushMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_TestRequestPushMessage>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_TestRequestPushMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_TestRequestPushMessage; }
}
/// <summary>
/// Gate服务器推送一个消息给客户端
/// </summary>
[ProtoContract]
public partial class G2C_PushMessage : AMessage, IMessage, IProto
{
public static G2C_PushMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_PushMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_PushMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_PushMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto
{
public static C2G_CreateAddressableRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateAddressableRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateAddressableRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateAddressableResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; }
}
[ProtoContract]
public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto
{
public static G2C_CreateAddressableResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateAddressableResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateAddressableResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto
{
public static C2M_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2M_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto
{
public static C2M_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_TestRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_TestRequest>(this);
#endif
}
[ProtoIgnore]
public M2C_TestResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2M_TestRequest; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto
{
public static M2C_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2C_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2C_TestResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.M2C_TestResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知Gate服务器创建一个Chat的Route连接
/// </summary>
[ProtoContract]
public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto
{
public static C2G_CreateChatRouteRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateChatRouteRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateChatRouteRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateChatRouteResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; }
}
[ProtoContract]
public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto
{
public static G2C_CreateChatRouteResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateChatRouteResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateChatRouteResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送一个Route消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto
{
public static C2Chat_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
/// <summary>
/// 发送一个RPCRoute消息给Chat
/// </summary>
[ProtoContract]
public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_TestMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestMessageRequest>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2C_TestMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Chat2C_TestMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_TestMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_TestMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; }
[ProtoMember(1)]
public string Tag { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送一个RPC消息给Map让Map里的Entity转移到另外一个Map上
/// </summary>
[ProtoContract]
public partial class C2M_MoveToMapRequest : AMessage, IAddressableRouteRequest, IProto
{
public static C2M_MoveToMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2M_MoveToMapRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2M_MoveToMapRequest>(this);
#endif
}
[ProtoIgnore]
public M2C_MoveToMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2M_MoveToMapRequest; }
}
[ProtoContract]
public partial class M2C_MoveToMapResponse : AMessage, IAddressableRouteResponse, IProto
{
public static M2C_MoveToMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2C_MoveToMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2C_MoveToMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.M2C_MoveToMapResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送一个消息给Gate让Gate发送一个Addressable消息给MAP
/// </summary>
[ProtoContract]
public partial class C2G_SendAddressableToMap : AMessage, IMessage, IProto
{
public static C2G_SendAddressableToMap Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_SendAddressableToMap>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_SendAddressableToMap>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_SendAddressableToMap; }
[ProtoMember(1)]
public string Tag { get; set; }
}
/// <summary>
/// 发送一个消息给Chat让Chat服务器主动推送一个RouteMessage消息给客户端
/// </summary>
[ProtoContract]
public partial class C2Chat_TestRequestPushMessage : AMessage, ICustomRouteMessage, IProto
{
public static C2Chat_TestRequestPushMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_TestRequestPushMessage>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_TestRequestPushMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2Chat_TestRequestPushMessage; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
}
/// <summary>
/// Chat服务器主动推送一个消息给客户端
/// </summary>
[ProtoContract]
public partial class Chat2C_PushMessage : AMessage, ICustomRouteMessage, IProto
{
public static Chat2C_PushMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_PushMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_PushMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_PushMessage; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Tag { get; set; }
}
/// <summary>
/// 客户端发送给Gate服务器通知map服务器创建一个SubScene
/// </summary>
[ProtoContract]
public partial class C2G_CreateSubSceneRequest : AMessage, IRequest, IProto
{
public static C2G_CreateSubSceneRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateSubSceneRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateSubSceneRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateSubSceneResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateSubSceneRequest; }
}
[ProtoContract]
public partial class G2C_CreateSubSceneResponse : AMessage, IResponse, IProto
{
public static G2C_CreateSubSceneResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateSubSceneResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateSubSceneResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateSubSceneResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端通知Gate服务器给SubScene发送一个消息
/// </summary>
[ProtoContract]
public partial class C2G_SendToSubSceneMessage : AMessage, IMessage, IProto
{
public static C2G_SendToSubSceneMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_SendToSubSceneMessage>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_SendToSubSceneMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2G_SendToSubSceneMessage; }
}
/// <summary>
/// 客户端通知Gate服务器创建一个SubScene的Address消息
/// </summary>
[ProtoContract]
public partial class C2G_CreateSubSceneAddressableRequest : AMessage, IRequest, IProto
{
public static C2G_CreateSubSceneAddressableRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_CreateSubSceneAddressableRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_CreateSubSceneAddressableRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_CreateSubSceneAddressableResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_CreateSubSceneAddressableRequest; }
}
[ProtoContract]
public partial class G2C_CreateSubSceneAddressableResponse : AMessage, IResponse, IProto
{
public static G2C_CreateSubSceneAddressableResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_CreateSubSceneAddressableResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_CreateSubSceneAddressableResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_CreateSubSceneAddressableResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 客户端向SubScene发送一个测试消息
/// </summary>
[ProtoContract]
public partial class C2SubScene_TestMessage : AMessage, IAddressableRouteMessage, IProto
{
public static C2SubScene_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2SubScene_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2SubScene_TestMessage>(this);
#endif
}
public uint OpCode() { return OuterOpcode.C2SubScene_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
}