Eintoo/EintooAR/Assets/TEngine/Editor/Inspector/ResourceModuleInspector.cs
2025-04-22 15:51:01 +08:00

290 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using YooAsset.Editor;
namespace TEngine.Editor.Inspector
{
[CustomEditor(typeof(ResourceModule))]
internal sealed class ResourceModuleInspector : GameFrameworkInspector
{
private static readonly string[] _resourceModeNames = new string[]
{
"EditorSimulateMode (编辑器下的模拟模式)",
"OfflinePlayMode (单机模式)",
"HostPlayMode (联机运行模式)",
"WebPlayMode (WebGL运行模式)"
};
private static readonly string[] _verifyLevelNames = new string[]
{
"Low (验证文件存在)",
"Middle (验证文件大小)",
"High (验证文件大小和CRC)"
};
private SerializedProperty m_PlayMode = null;
private SerializedProperty m_UpdatableWhilePlaying = null;
private SerializedProperty m_VerifyLevel = null;
private SerializedProperty m_Milliseconds = null;
private SerializedProperty m_ReadWritePathType = null;
private SerializedProperty m_MinUnloadUnusedAssetsInterval = null;
private SerializedProperty m_MaxUnloadUnusedAssetsInterval = null;
private SerializedProperty m_UseSystemUnloadUnusedAssets = null;
private SerializedProperty m_AssetAutoReleaseInterval = null;
private SerializedProperty m_AssetCapacity = null;
private SerializedProperty m_AssetExpireTime = null;
private SerializedProperty m_AssetPriority = null;
private SerializedProperty m_DownloadingMaxNum = null;
private SerializedProperty m_FailedTryAgain = null;
private SerializedProperty m_PackageName = null;
private int m_ResourceModeIndex = 0;
private int m_VerifyIndex = 0;
private int m_PackageNameIndex = 0;
private string[] m_PackageNames;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
ResourceModule t = (ResourceModule)target;
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
{
if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.EnumPopup("Resource Mode", t.PlayMode);
EditorGUILayout.EnumPopup("VerifyLevel", t.VerifyLevel);
}
else
{
int selectedIndex = EditorGUILayout.Popup("Resource Mode", m_ResourceModeIndex, _resourceModeNames);
if (selectedIndex != m_ResourceModeIndex)
{
m_ResourceModeIndex = selectedIndex;
m_PlayMode.enumValueIndex = selectedIndex;
}
int selectedVerifyIndex = EditorGUILayout.Popup("VerifyLevel", m_VerifyIndex, _verifyLevelNames);
if (selectedVerifyIndex != m_VerifyIndex)
{
m_VerifyIndex = selectedVerifyIndex;
m_VerifyLevel.enumValueIndex = selectedVerifyIndex;
}
}
m_ReadWritePathType.enumValueIndex = (int)(ReadWritePathType)EditorGUILayout.EnumPopup("Read-Write Path Type", t.ReadWritePathType);
}
EditorGUILayout.PropertyField(m_UpdatableWhilePlaying);
EditorGUI.EndDisabledGroup();
m_PackageNames = GetBuildPackageNames().ToArray();
m_PackageNameIndex = Array.IndexOf(m_PackageNames, m_PackageName.stringValue);
if (m_PackageNameIndex < 0)
{
m_PackageNameIndex = 0;
}
m_PackageNameIndex = EditorGUILayout.Popup("Package Name", m_PackageNameIndex, m_PackageNames);
if (m_PackageName.stringValue != m_PackageNames[m_PackageNameIndex])
{
m_PackageName.stringValue = m_PackageNames[m_PackageNameIndex];
}
int milliseconds = EditorGUILayout.DelayedIntField("Milliseconds", m_Milliseconds.intValue);
if (milliseconds != m_Milliseconds.intValue)
{
if (EditorApplication.isPlaying)
{
t.Milliseconds = milliseconds;
}
else
{
m_Milliseconds.longValue = milliseconds;
}
}
EditorGUILayout.PropertyField(m_UseSystemUnloadUnusedAssets);
float minUnloadUnusedAssetsInterval =
EditorGUILayout.Slider("Min Unload Unused Assets Interval", m_MinUnloadUnusedAssetsInterval.floatValue, 0f, 3600f);
if (Math.Abs(minUnloadUnusedAssetsInterval - m_MinUnloadUnusedAssetsInterval.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.MinUnloadUnusedAssetsInterval = minUnloadUnusedAssetsInterval;
}
else
{
m_MinUnloadUnusedAssetsInterval.floatValue = minUnloadUnusedAssetsInterval;
}
}
float maxUnloadUnusedAssetsInterval =
EditorGUILayout.Slider("Max Unload Unused Assets Interval", m_MaxUnloadUnusedAssetsInterval.floatValue, 0f, 3600f);
if (Math.Abs(maxUnloadUnusedAssetsInterval - m_MaxUnloadUnusedAssetsInterval.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.MaxUnloadUnusedAssetsInterval = maxUnloadUnusedAssetsInterval;
}
else
{
m_MaxUnloadUnusedAssetsInterval.floatValue = maxUnloadUnusedAssetsInterval;
}
}
float downloadingMaxNum = EditorGUILayout.Slider("Max Downloading Num", m_DownloadingMaxNum.intValue, 1f, 48f);
if (Math.Abs(downloadingMaxNum - m_DownloadingMaxNum.intValue) > 0.001f)
{
if (EditorApplication.isPlaying)
{
t.DownloadingMaxNum = (int)downloadingMaxNum;
}
else
{
m_DownloadingMaxNum.intValue = (int)downloadingMaxNum;
}
}
float failedTryAgain = EditorGUILayout.Slider("Max FailedTryAgain Count", m_FailedTryAgain.intValue, 1f, 48f);
if (Math.Abs(failedTryAgain - m_FailedTryAgain.intValue) > 0.001f)
{
if (EditorApplication.isPlaying)
{
t.FailedTryAgain = (int)failedTryAgain;
}
else
{
m_FailedTryAgain.intValue = (int)failedTryAgain;
}
}
EditorGUI.BeginDisabledGroup(EditorApplication.isPlaying);
{
float assetAutoReleaseInterval = EditorGUILayout.DelayedFloatField("Asset Auto Release Interval", m_AssetAutoReleaseInterval.floatValue);
if (Math.Abs(assetAutoReleaseInterval - m_AssetAutoReleaseInterval.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.AssetAutoReleaseInterval = assetAutoReleaseInterval;
}
else
{
m_AssetAutoReleaseInterval.floatValue = assetAutoReleaseInterval;
}
}
int assetCapacity = EditorGUILayout.DelayedIntField("Asset Capacity", m_AssetCapacity.intValue);
if (assetCapacity != m_AssetCapacity.intValue)
{
if (EditorApplication.isPlaying)
{
t.AssetCapacity = assetCapacity;
}
else
{
m_AssetCapacity.intValue = assetCapacity;
}
}
float assetExpireTime = EditorGUILayout.DelayedFloatField("Asset Expire Time", m_AssetExpireTime.floatValue);
if (Math.Abs(assetExpireTime - m_AssetExpireTime.floatValue) > 0.01f)
{
if (EditorApplication.isPlaying)
{
t.AssetExpireTime = assetExpireTime;
}
else
{
m_AssetExpireTime.floatValue = assetExpireTime;
}
}
int assetPriority = EditorGUILayout.DelayedIntField("Asset Priority", m_AssetPriority.intValue);
if (assetPriority != m_AssetPriority.intValue)
{
if (EditorApplication.isPlaying)
{
t.AssetPriority = assetPriority;
}
else
{
m_AssetPriority.intValue = assetPriority;
}
}
}
EditorGUI.EndDisabledGroup();
if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.LabelField("Unload Unused Assets",
Utility.Text.Format("{0:F2} / {1:F2}", t.LastUnloadUnusedAssetsOperationElapseSeconds, t.MaxUnloadUnusedAssetsInterval));
EditorGUILayout.LabelField("Read-Only Path", t?.ReadOnlyPath?.ToString());
EditorGUILayout.LabelField("Read-Write Path", t?.ReadWritePath?.ToString());
EditorGUILayout.LabelField("Applicable Game Version", t.ApplicableGameVersion ?? "<Unknwon>");
}
serializedObject.ApplyModifiedProperties();
Repaint();
}
protected override void OnCompileComplete()
{
base.OnCompileComplete();
RefreshTypeNames();
}
private void OnEnable()
{
m_PlayMode = serializedObject.FindProperty("playMode");
m_UpdatableWhilePlaying = serializedObject.FindProperty("m_UpdatableWhilePlaying");
m_VerifyLevel = serializedObject.FindProperty("VerifyLevel");
m_Milliseconds = serializedObject.FindProperty("Milliseconds");
m_ReadWritePathType = serializedObject.FindProperty("m_ReadWritePathType");
m_MinUnloadUnusedAssetsInterval = serializedObject.FindProperty("m_MinUnloadUnusedAssetsInterval");
m_MaxUnloadUnusedAssetsInterval = serializedObject.FindProperty("m_MaxUnloadUnusedAssetsInterval");
m_UseSystemUnloadUnusedAssets = serializedObject.FindProperty("m_UseSystemUnloadUnusedAssets");
m_AssetAutoReleaseInterval = serializedObject.FindProperty("m_AssetAutoReleaseInterval");
m_AssetCapacity = serializedObject.FindProperty("m_AssetCapacity");
m_AssetExpireTime = serializedObject.FindProperty("m_AssetExpireTime");
m_AssetPriority = serializedObject.FindProperty("m_AssetPriority");
m_DownloadingMaxNum = serializedObject.FindProperty("m_DownloadingMaxNum");
m_FailedTryAgain = serializedObject.FindProperty("m_FailedTryAgain");
m_PackageName = serializedObject.FindProperty("packageName");
RefreshModes();
RefreshTypeNames();
}
private void RefreshModes()
{
m_ResourceModeIndex = m_PlayMode.enumValueIndex > 0 ? m_PlayMode.enumValueIndex : 0;
m_VerifyIndex = m_VerifyLevel.enumValueIndex > 0 ? m_VerifyLevel.enumValueIndex : 0;
}
private void RefreshTypeNames()
{
serializedObject.ApplyModifiedProperties();
}
/// <summary>
/// 获取构建包名称列表,用于下拉可选择
/// </summary>
/// <returns></returns>
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
}
}