41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System.Diagnostics;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using Hotfix;
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namespace Fantasy;
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public class G2C_GetGameAccountInfoHandler : MessageRPC<C2G_GetGameAccountInfo,G2C_GetGameAccountInfo>
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{
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protected override async FTask Run(Session session, C2G_GetGameAccountInfo request, G2C_GetGameAccountInfo response, Action reply)
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{
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// var flagCom = session.GetComponent<GameAccountFlagComponent>();
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//
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// if (flagCom == null)
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// {
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// Log.Debug("Gate : 请先登录在访问这个接口");
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// session.Dispose();
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// return;
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// }
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// GameAccount gameAccount = flagCom.Account;
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//
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// if (gameAccount == null)
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// {
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// Log.Debug("Gate :gameaccount 已经被销毁掉了 并不是我们 想要的");
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// return;
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// }
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var scene = session.Scene;
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var gameAccount = await GateComponentHelper.GetGameAccount(scene,session,request.AccountId);
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if (gameAccount == null)
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{
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Log.Debug("Gate :gameaccount 并不存在 并不是我们 想要的");
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return;
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}
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response.AccountInfo = gameAccount.GetGameAccountInfo();
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Log.Debug($"Gate: 获取账号信息 AccountId {response.AccountInfo.GameName} ");
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}
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} |