356 lines
11 KiB
C#

using ProtoBuf;
using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using Fantasy;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
// ReSharper disable InconsistentNaming
// ReSharper disable RedundantUsingDirective
// ReSharper disable RedundantOverriddenMember
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace Fantasy
{
[ProtoContract]
public partial class G2Chat_LoginRequest : AMessage, IRouteRequest, IProto
{
public static G2Chat_LoginRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Chat_LoginRequest>();
}
public override void Dispose()
{
GameName = default;
AccountId = default;
GateRoutedId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Chat_LoginRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2G_LoginResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Chat_LoginRequest; }
[ProtoMember(1)]
public string GameName { get; set; }
[ProtoMember(2)]
public long AccountId { get; set; }
[ProtoMember(3)]
public long GateRoutedId { get; set; }
}
[ProtoContract]
public partial class Chat2G_LoginResponse : AMessage, IRouteResponse, IProto
{
public static Chat2G_LoginResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2G_LoginResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ChatUnitRunId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2G_LoginResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Chat2G_LoginResponse; }
[ProtoMember(1)]
public long ChatUnitRunId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2A_TestMessage : AMessage, IRouteMessage, IProto
{
public static G2A_TestMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2A_TestMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2A_TestMessage>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2A_TestMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class G2A_TestRequest : AMessage, IRouteRequest, IProto
{
public static G2A_TestRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2A_TestRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2A_TestRequest>(this);
#endif
}
[ProtoIgnore]
public G2A_TestResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2A_TestRequest; }
}
[ProtoContract]
public partial class G2A_TestResponse : AMessage, IRouteResponse, IProto
{
public static G2A_TestResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2A_TestResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2A_TestResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2A_TestResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2M_RequestAddressableId : AMessage, IRouteRequest, IProto
{
public static G2M_RequestAddressableId Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2M_RequestAddressableId>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2M_RequestAddressableId>(this);
#endif
}
[ProtoIgnore]
public M2G_ResponseAddressableId ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2M_RequestAddressableId; }
}
[ProtoContract]
public partial class M2G_ResponseAddressableId : AMessage, IRouteResponse, IProto
{
public static M2G_ResponseAddressableId Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2G_ResponseAddressableId>();
}
public override void Dispose()
{
ErrorCode = default;
AddressableId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2G_ResponseAddressableId>(this);
#endif
}
public uint OpCode() { return InnerOpcode.M2G_ResponseAddressableId; }
[ProtoMember(1)]
public long AddressableId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 通知Chat服务器创建一个RouteId
/// </summary>
[ProtoContract]
public partial class G2Chat_CreateRouteRequest : AMessage, IRouteRequest, IProto
{
public static G2Chat_CreateRouteRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2Chat_CreateRouteRequest>();
}
public override void Dispose()
{
GateRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2Chat_CreateRouteRequest>(this);
#endif
}
[ProtoIgnore]
public Chat2G_CreateRouteResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2Chat_CreateRouteRequest; }
[ProtoMember(1)]
public long GateRouteId { get; set; }
}
[ProtoContract]
public partial class Chat2G_CreateRouteResponse : AMessage, IRouteResponse, IProto
{
public static Chat2G_CreateRouteResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2G_CreateRouteResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ChatRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2G_CreateRouteResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.Chat2G_CreateRouteResponse; }
[ProtoMember(1)]
public long ChatRouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// Map给另外一个Map发送Unit数据
/// </summary>
public partial class M2M_SendUnitRequest : AMessage, IRouteRequest
{
public static M2M_SendUnitRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2M_SendUnitRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2M_SendUnitRequest>(this);
#endif
}
[BsonIgnore]
public M2M_SendUnitResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.M2M_SendUnitRequest; }
}
public partial class M2M_SendUnitResponse : AMessage, IRouteResponse
{
public static M2M_SendUnitResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2M_SendUnitResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2M_SendUnitResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.M2M_SendUnitResponse; }
public uint ErrorCode { get; set; }
}
/// <summary>
/// Gate发送Addressable消息给MAP
/// </summary>
[ProtoContract]
public partial class G2M_SendAddressableMessage : AMessage, IAddressableRouteMessage, IProto
{
public static G2M_SendAddressableMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2M_SendAddressableMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2M_SendAddressableMessage>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2M_SendAddressableMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
[ProtoContract]
public partial class G2M_CreateSubSceneRequest : AMessage, IRouteRequest, IProto
{
public static G2M_CreateSubSceneRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2M_CreateSubSceneRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2M_CreateSubSceneRequest>(this);
#endif
}
[ProtoIgnore]
public M2G_CreateSubSceneResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2M_CreateSubSceneRequest; }
}
[ProtoContract]
public partial class M2G_CreateSubSceneResponse : AMessage, IRouteResponse, IProto
{
public static M2G_CreateSubSceneResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<M2G_CreateSubSceneResponse>();
}
public override void Dispose()
{
ErrorCode = default;
SubSceneRouteId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<M2G_CreateSubSceneResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.M2G_CreateSubSceneResponse; }
[ProtoMember(1)]
public long SubSceneRouteId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
public partial class G2SubScene_SentMessage : AMessage, IRouteMessage, IProto
{
public static G2SubScene_SentMessage Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2SubScene_SentMessage>();
}
public override void Dispose()
{
Tag = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2SubScene_SentMessage>(this);
#endif
}
public uint OpCode() { return InnerOpcode.G2SubScene_SentMessage; }
[ProtoMember(1)]
public string Tag { get; set; }
}
/// <summary>
/// Gate通知SubScene创建一个Addressable消息
/// </summary>
[ProtoContract]
public partial class G2SubScene_AddressableIdRequest : AMessage, IRouteRequest, IProto
{
public static G2SubScene_AddressableIdRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2SubScene_AddressableIdRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2SubScene_AddressableIdRequest>(this);
#endif
}
[ProtoIgnore]
public SubScene2G_AddressableIdResponse ResponseType { get; set; }
public uint OpCode() { return InnerOpcode.G2SubScene_AddressableIdRequest; }
}
[ProtoContract]
public partial class SubScene2G_AddressableIdResponse : AMessage, IRouteResponse, IProto
{
public static SubScene2G_AddressableIdResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<SubScene2G_AddressableIdResponse>();
}
public override void Dispose()
{
ErrorCode = default;
AddressableId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<SubScene2G_AddressableIdResponse>(this);
#endif
}
public uint OpCode() { return InnerOpcode.SubScene2G_AddressableIdResponse; }
[ProtoMember(1)]
public long AddressableId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}