83 lines
1.7 KiB
Protocol Buffer
83 lines
1.7 KiB
Protocol Buffer
syntax = "proto3";
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package Sining.Message;
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message G2Chat_LoginRequest // IRouteRequest,Chat2G_LoginResponse
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{
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string GameName = 1;
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int64 AccountId = 2;
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int64 GateRoutedId = 3;
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}
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message Chat2G_LoginResponse // IRouteResponse
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{
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int64 ChatUnitRunId = 1 ;
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}
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message G2A_TestMessage // IRouteMessage
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{
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string Tag = 1;
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}
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message G2A_TestRequest // IRouteRequest,G2A_TestResponse
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{
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}
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message G2A_TestResponse // IRouteResponse
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{
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}
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message G2M_RequestAddressableId // IRouteRequest,M2G_ResponseAddressableId
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{
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}
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message M2G_ResponseAddressableId // IRouteResponse
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{
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int64 AddressableId = 1; // Map服务器返回的AddressableId
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}
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/// 通知Chat服务器创建一个RouteId
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message G2Chat_CreateRouteRequest // IRouteRequest,Chat2G_CreateRouteResponse
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{
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int64 GateRouteId = 1;
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}
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message Chat2G_CreateRouteResponse // IRouteResponse
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{
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int64 ChatRouteId = 1;
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}
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/// Map给另外一个Map发送Unit数据
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// Protocol Bson
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message M2M_SendUnitRequest // IRouteRequest,M2M_SendUnitResponse
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{
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}
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// Protocol Bson
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message M2M_SendUnitResponse // IRouteResponse
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{
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}
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/// Gate发送Addressable消息给MAP
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message G2M_SendAddressableMessage // IAddressableRouteMessage
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{
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string Tag = 1;
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}
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// Gate通知Map创建一个SubScene
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message G2M_CreateSubSceneRequest // IRouteRequest,M2G_CreateSubSceneResponse
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{
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}
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message M2G_CreateSubSceneResponse // IRouteResponse
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{
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int64 SubSceneRouteId = 1;
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}
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// Gate给SubScene发送一个消息
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message G2SubScene_SentMessage // IRouteMessage
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{
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string Tag = 1;
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}
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/// Gate通知SubScene创建一个Addressable消息
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message G2SubScene_AddressableIdRequest // IRouteRequest,SubScene2G_AddressableIdResponse
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{
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}
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message SubScene2G_AddressableIdResponse // IRouteResponse
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{
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int64 AddressableId = 1; // SubScene服务器返回的AddressableId
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} |