29 lines
829 B
C#
29 lines
829 B
C#
using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using Hotfix;
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namespace Fantasy;
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public class Chat2G_BoardMessageHandler : Route<Scene,Chat2G_BoardMessage>
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{
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protected override async FTask Run(Scene scene, Chat2G_BoardMessage message)
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{
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var gameAccountManager = GateComponentHelper.GetGameAccountManageComponent(scene);
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//var chatMessage = new chat2c
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var chatMessage = new Chat2C_BoardMessage()
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{
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Message = message.Message
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};
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foreach (var account in gameAccountManager.Accounts.Values)
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{
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if (scene.TryGetEntity<Session>(account.SessionRuntimeId, out var session))
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{
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session.Send(chatMessage );
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}
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}
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await FTask.CompletedTask;
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}
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} |