using Fantasy; using Fantasy.Async; using Fantasy.Network.Interface; namespace Hotfix; public class G2Chat_OfflineRequestHandler : RouteRPC { protected override async FTask Run(ChatUnit chatUnit, G2Chat_OfflineRequest request, Chat2G_OfflineResponse response, Action reply) { Log.Debug($"chat : 聊天服务器{chatUnit.GameName} 下线"); chatUnit.Dispose(); response.ErrorCode = GameErrorCode.Success; await FTask.CompletedTask; } }