2025-03-19 10:41:07.6991 AuthenticationJWTComponent Error System.FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength) at System.Convert.FromBase64String(String s) at Hotfix.AuthenticationJWTComponentAwakeSystem.Awake(AuthenticationJWTComponent self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\Outter\Authentication\JWT\AuthenticationJWTComponentSystem.cs:line 15 at Fantasy.Entitas.Interface.AwakeSystem`1.Invoke(Entity self) at Fantasy.Entitas.EntityComponent.Awake(Entity entity) at Fantasy.Entitas.EntityComponent.Awake(Entity entity) at Fantasy.Entitas.Entity.AddComponent[T](Boolean isPool) at OnCreateScene_InitEvent.Handler(OnCreateScene self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\OnCreateScene_InitEvent.cs:line 15 at OnCreateScene_InitEvent.Handler(OnCreateScene self) at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self) at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self) at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData) at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData) at Fantasy.Scene.<>c__DisplayClass88_0.b__0() at Fantasy.ThreadSynchronizationContext.Update() at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken) at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.b__0() 2025-03-19 10:42:07.0786 AuthenticationJWTComponent Error System.FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength) at System.Convert.FromBase64String(String s) at Hotfix.AuthenticationJWTComponentAwakeSystem.Awake(AuthenticationJWTComponent self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\Outter\Authentication\JWT\AuthenticationJWTComponentSystem.cs:line 15 at Fantasy.Entitas.Interface.AwakeSystem`1.Invoke(Entity self) at Fantasy.Entitas.EntityComponent.Awake(Entity entity) at Fantasy.Entitas.EntityComponent.Awake(Entity entity) at Fantasy.Entitas.Entity.AddComponent[T](Boolean isPool) at OnCreateScene_InitEvent.Handler(OnCreateScene self) in D:\UGit\EintooAR\GameServer\Server\Hotfix\OnCreateScene_InitEvent.cs:line 15 at OnCreateScene_InitEvent.Handler(OnCreateScene self) at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self) at Fantasy.Event.AsyncEventSystem`1.InvokeAsync(Object self) at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData) at Fantasy.Event.EventComponent.PublishAsync[TEventData](TEventData eventData) at Fantasy.Scene.<>c__DisplayClass88_0.b__0() at Fantasy.ThreadSynchronizationContext.Update() at Fantasy.MultiThreadScheduler.Loop(Scene scene, CancellationToken cancellationToken) at Fantasy.MultiThreadScheduler.<>c__DisplayClass5_0.b__0()