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# Copyright (C) 2020 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Read-only variables for compatibility with the other toolchain file.
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# TODO: All of the variables here have equivalents in the standard set of
# cmake configurable variables, so we can remove these once most of our
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else()
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identification macro. Try to identify the platform and guess that
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char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
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char const* qnxnto = "INFO" ":" "qnxnto[]";
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char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
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#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
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# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
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# elif defined(__DOS__)
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# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
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/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
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# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
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# elif defined(__ICCRL78__)
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# define ARCHITECTURE_ID "MSP430"
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# elif defined(__ICCSTM8__)
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# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
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# elif defined(__MSP430__)
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# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@ -1,791 +0,0 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
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# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
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# define ARCHITECTURE_ID "RH850"
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# define ARCHITECTURE_ID "RL78"
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#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
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/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
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/* Construct a string literal encoding the version number. */
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char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
# if defined(__INTEL_CXX11_MODE__)
# if defined(__cpp_aggregate_nsdmi)
# define CXX_STD 201402L
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# define CXX_STD 201103L
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# define CXX_STD 199711L
# endif
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
# define CXX_STD _MSVC_LANG
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# define CXX_STD __cplusplus
#endif
const char* info_language_standard_default = "INFO" ":" "standard_default["
#if CXX_STD > 202002L
"23"
#elif CXX_STD > 201703L
"20"
#elif CXX_STD >= 201703L
"17"
#elif CXX_STD >= 201402L
"14"
#elif CXX_STD >= 201103L
"11"
#else
"98"
#endif
"]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}

View File

@ -1,324 +0,0 @@
The target system is: Android - 26 - aarch64
The host system is: Windows - 10.0.26100 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
Build flags:
Id flags: -c;--target=aarch64-none-linux-android26
The output was:
0
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.o"
The C compiler identification is Clang, found in "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o"
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe
Build flags:
Id flags: -c;--target=aarch64-none-linux-android26
The output was:
0
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.o"
The CXX compiler identification is Clang, found in "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o"
Detecting C compiler ABI info compiled with the following output:
Change Dir: D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/CMakeTmp
Run Build Command(s):D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe cmTC_0bcb1 && [1/2] Building C object CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
(in-process)
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe" -cc1 -triple aarch64-none-linux-android26 -emit-obj --mrelax-relocations -mnoexecstack -disable-free -disable-llvm-verifier -discard-value-names -main-file-name CMakeCCompilerABI.c -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu generic -target-feature +neon -target-abi aapcs -mllvm -aarch64-fix-cortex-a53-835769=1 -fallow-half-arguments-and-returns -fno-split-dwarf-inlining -debug-info-kind=limited -dwarf-version=4 -debugger-tuning=gdb -v -ffunction-sections -fdata-sections -resource-dir "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8" -dependency-file "CMakeFiles\\cmTC_0bcb1.dir\\CMakeCCompilerABI.c.o.d" -MT CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -sys-header-deps -D ANDROID -D _FORTIFY_SOURCE=2 -D NDEBUG -isysroot D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include -internal-isystem "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\include" -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include -O2 -Wformat -fdebug-compilation-dir "D:\\UnityProject\\EintooAR\\EintooAR\\.utmp\\RelWithDebInfo\\4b2m5a6k\\arm64-v8a\\CMakeFiles\\CMakeTmp" -ferror-limit 19 -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fexceptions -vectorize-loops -vectorize-slp -o CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -x c D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c
clang -cc1 version 12.0.8 based upon LLVM 12.0.8git default target x86_64-w64-windows-gnu
ignoring nonexistent directory "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"
#include "..." search starts here:
#include <...> search starts here:
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include
D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\lib64\clang\12.0.8\include
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include
End of search list.
[2/2] Linking C executable cmTC_0bcb1
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\ld" --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -pie -z noexecstack -EL --fix-cortex-a53-843419 --warn-shared-textrel -z now -z relro -z max-page-size=4096 --hash-style=gnu --enable-new-dtags --eh-frame-hdr -m aarch64linux -dynamic-linker /system/bin/linker64 -o cmTC_0bcb1 "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x" -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26 -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib --build-id=sha1 --no-rosegment --fatal-warnings --no-undefined --gc-sections CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -latomic -lm "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl -lc "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o"
Parsed C implicit include dir info from above output: rv=done
found start of include info
found start of implicit include info
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
add: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
end of search list found
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
implicit include dirs: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/include;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
Parsed C implicit link information from above output:
link line regex: [^( *|.*[/\])(ld\.lld\.exe|CMAKE_LINK_STARTFILE-NOTFOUND|([^/\]+-)?ld|collect2)[^/\]*( |$)]
ignore line: [Change Dir: D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/CMakeTmp]
ignore line: []
ignore line: [Run Build Command(s):D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe cmTC_0bcb1 && [1/2] Building C object CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o]
ignore line: [Android (7714059 based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)]
ignore line: [Target: aarch64-none-linux-android26]
ignore line: [Thread model: posix]
ignore line: [InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin]
ignore line: [Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x]
ignore line: [Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x]
ignore line: [Candidate multilib: .]
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ignore line: [#include "..." search starts here:]
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ignore line: [ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
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ignore line: [ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
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ignore line: [End of search list.]
ignore line: [[2/2] Linking C executable cmTC_0bcb1]
ignore line: [Android (7714059 based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)]
ignore line: [Target: aarch64-none-linux-android26]
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ignore line: [Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x]
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ignore line: [@m64]
ignore line: [Selected multilib: .]
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link line: [ "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\ld" --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -pie -z noexecstack -EL --fix-cortex-a53-843419 --warn-shared-textrel -z now -z relro -z max-page-size=4096 --hash-style=gnu --enable-new-dtags --eh-frame-hdr -m aarch64linux -dynamic-linker /system/bin/linker64 -o cmTC_0bcb1 "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64" "-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x" -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26 -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android -LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib --build-id=sha1 --no-rosegment --fatal-warnings --no-undefined --gc-sections CMakeFiles/cmTC_0bcb1.dir/CMakeCCompilerABI.c.o -latomic -lm "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl -lc "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o"]
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arg [-LD:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64] ==> dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64]
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arg [-LD:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
arg [--build-id=sha1] ==> ignore
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arg [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a] ==> lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
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arg [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a] ==> lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
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remove lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
remove lib [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-aarch64-android.a]
collapse obj [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtbegin_dynamic.o] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtbegin_dynamic.o]
collapse obj [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26\\crtend_android.o] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtend_android.o]
collapse library dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\lib\\linux\\aarch64] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/lib/linux/aarch64]
collapse library dir [D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x]
collapse library dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26]
collapse library dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android]
collapse library dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
implicit libs: [atomic;m;-l:libunwind.a;dl;c;-l:libunwind.a;dl]
implicit objs: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtbegin_dynamic.o;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26/crtend_android.o]
implicit dirs: [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/lib/linux/aarch64;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/26;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
implicit fwks: []
Detecting CXX compiler ABI info compiled with the following output:
Change Dir: D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a/CMakeFiles/CMakeTmp
Run Build Command(s):D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe cmTC_76ded && [1/2] Building CXX object CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
(in-process)
"D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe" -cc1 -triple aarch64-none-linux-android26 -emit-obj --mrelax-relocations -mnoexecstack -disable-free -disable-llvm-verifier -discard-value-names -main-file-name CMakeCXXCompilerABI.cpp -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu generic -target-feature +neon -target-abi aapcs -mllvm -aarch64-fix-cortex-a53-835769=1 -fallow-half-arguments-and-returns -fno-split-dwarf-inlining -debug-info-kind=limited -dwarf-version=4 -debugger-tuning=gdb -v -ffunction-sections -fdata-sections -resource-dir "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8" -dependency-file "CMakeFiles\\cmTC_76ded.dir\\CMakeCXXCompilerABI.cpp.o.d" -MT CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o -sys-header-deps -D ANDROID -D _FORTIFY_SOURCE=2 -D NDEBUG -isysroot D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1 -internal-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include -internal-isystem "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\12.0.8\\include" -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include -internal-externc-isystem D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include -O2 -Wformat -fdeprecated-macro -fdebug-compilation-dir "D:\\UnityProject\\EintooAR\\EintooAR\\.utmp\\RelWithDebInfo\\4b2m5a6k\\arm64-v8a\\CMakeFiles\\CMakeTmp" -ferror-limit 19 -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fcxx-exceptions -fexceptions -vectorize-loops -vectorize-slp -o CMakeFiles/cmTC_76ded.dir/CMakeCXXCompilerABI.cpp.o -x c++ D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp
clang -cc1 version 12.0.8 based upon LLVM 12.0.8git default target x86_64-w64-windows-gnu
ignoring nonexistent directory "D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"
#include "..." search starts here:
#include <...> search starts here:
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1
D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include
D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\lib64\clang\12.0.8\include
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D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include
End of search list.
[2/2] Linking CXX executable cmTC_76ded
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: aarch64-none-linux-android26
Thread model: posix
InstalledDir: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
Found candidate GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
Selected GCC installation: D:\UnityEditor\6000.0.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
Candidate multilib: .;@m64
Selected multilib: .;@m64
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Parsed CXX implicit include dir info from above output: rv=done
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collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include]
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collapse include dir [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android] ==> [D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
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C/C++ Structured Logj
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if(NOT TARGET games-frame-pacing::swappy)
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INTERFACE_INCLUDE_DIRECTORIES "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy/include"
INTERFACE_LINK_LIBRARIES ""
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add_library(games-frame-pacing::swappy_static STATIC IMPORTED)
set_target_properties(games-frame-pacing::swappy_static PROPERTIES
IMPORTED_LOCATION "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.arm64-v8a_API26_NDK23_cpp_shared_Release/libswappy.a"
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()

View File

@ -1,9 +0,0 @@
set(PACKAGE_VERSION 1.10.0)
if("${PACKAGE_VERSION}" VERSION_LESS "${PACKAGE_FIND_VERSION}")
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if("${PACKAGE_VERSION}" VERSION_EQUAL "${PACKAGE_FIND_VERSION}")
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()

View File

@ -1,7 +0,0 @@
[
{
"directory": "D:/UnityProject/EintooAR/EintooAR/.utmp/RelWithDebInfo/4b2m5a6k/arm64-v8a",
"command": "D:\\UnityEditor\\6000.0.23f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe --target=aarch64-none-linux-android26 --sysroot=D:/UnityEditor/6000.0.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot -DEXTERNAL_FRAME_PACING_CODE -Dswappywrapper_EXPORTS -ID:/UnityProject/EintooAR/EintooAR/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing -isystem C:/Users/qq137/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o FramePacing\\CMakeFiles\\swappywrapper.dir\\UnitySwappyWrapper.cpp.o -c D:\\UnityProject\\EintooAR\\EintooAR\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp",
"file": "D:\\UnityProject\\EintooAR\\EintooAR\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp"
}
]

View File

@ -72,7 +72,6 @@ SpriteAtlas:
variantMultiplier: 1
packables:
- {fileID: 21300000, guid: a5157f110b47f09469aea3f606175e81, type: 3}
- {fileID: 21300000, guid: ddbb7899c426fdc4b93a4a43fe952dac, type: 3}
- {fileID: 21300000, guid: 6c7f504e0c814d34699687c824eadbff, type: 3}
- {fileID: 21300000, guid: 4834283cd094d8d41956efbfb0fa4183, type: 3}
- {fileID: 21300000, guid: 73934a3f9b0a04445a9721acc85643c5, type: 3}
@ -85,7 +84,6 @@ SpriteAtlas:
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- a5157f110b47f09469aea3f606175e81: 21300000
- ddbb7899c426fdc4b93a4a43fe952dac: 21300000
- d19a4f7a6fee3ab44abd9a2b780440b0: 21300000
- 4834283cd094d8d41956efbfb0fa4183: 21300000
- dc58c79c70155bb42aa361976cdcd4b1: 21300000
@ -96,7 +94,6 @@ SpriteAtlas:
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: a5157f110b47f09469aea3f606175e81, type: 3}
- {fileID: 21300000, guid: ddbb7899c426fdc4b93a4a43fe952dac, type: 3}
- {fileID: 21300000, guid: d19a4f7a6fee3ab44abd9a2b780440b0, type: 3}
- {fileID: 21300000, guid: 4834283cd094d8d41956efbfb0fa4183, type: 3}
- {fileID: 21300000, guid: dc58c79c70155bb42aa361976cdcd4b1, type: 3}
@ -106,7 +103,6 @@ SpriteAtlas:
- {fileID: 21300000, guid: 73934a3f9b0a04445a9721acc85643c5, type: 3}
m_PackedSpriteNamesToIndex:
- Dot-32
- UICommom_Return
- UIIcon_home
- UIIcon_arrow
- UIIcon_love

View File

@ -76,16 +76,10 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- ebbf2e87fa1b307438c0cfbdceb48026: 21300000
- 108763afa2f42e74c94a53bba164d00f: 21300000
packedSpriteRenderDataKeys: []
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: ebbf2e87fa1b307438c0cfbdceb48026, type: 3}
- {fileID: 21300000, guid: 108763afa2f42e74c94a53bba164d00f, type: 3}
m_PackedSpriteNamesToIndex:
- AddtionPetBackground_2x
- AddtionPetBackground
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_004_02
m_IsVariant: 0

View File

@ -76,16 +76,10 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- f19fd8c255683d5448967cb9e37f4e96: 21300000
- 4d0e2d1c6e4fd4e4aab3c6b7d3f70b10: 21300000
packedSpriteRenderDataKeys: []
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: f19fd8c255683d5448967cb9e37f4e96, type: 3}
- {fileID: 21300000, guid: 4d0e2d1c6e4fd4e4aab3c6b7d3f70b10, type: 3}
m_PackedSpriteNamesToIndex:
- Delete
- Delete_2x
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_004_Delete
m_IsVariant: 0

View File

@ -75,13 +75,10 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- ebff31ebf3689d94c975d7d9521d6905: 21300000
packedSpriteRenderDataKeys: []
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: ebff31ebf3689d94c975d7d9521d6905, type: 3}
m_PackedSpriteNamesToIndex:
- ARPetRecognition
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_PetRecognition
m_IsVariant: 0

View File

@ -76,16 +76,10 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- b12702142ab711744a4b0c7748a590eb: 21300000
- 49c33ff5fed24bf4295021e1a3636be4: 21300000
packedSpriteRenderDataKeys: []
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: b12702142ab711744a4b0c7748a590eb, type: 3}
- {fileID: 21300000, guid: 49c33ff5fed24bf4295021e1a3636be4, type: 3}
m_PackedSpriteNamesToIndex:
- Select_2x
- Select_Normal
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_PetRecognition_SelectUI
m_IsVariant: 0

View File

@ -76,16 +76,10 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- 0b2576f1ecd86934fa8da25d254660ee: 21300000
- d524938ec52b56c45a122fe40135b35c: 21300000
packedSpriteRenderDataKeys: []
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: 0b2576f1ecd86934fa8da25d254660ee, type: 3}
- {fileID: 21300000, guid: d524938ec52b56c45a122fe40135b35c, type: 3}
m_PackedSpriteNamesToIndex:
- "\u8D5B\u535A\u5BA0\u7269"
- "\u8D5B\u535A\u5BA0\u7269@2x"
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_Preview_Pet
m_IsVariant: 0

View File

@ -76,16 +76,10 @@ SpriteAtlas:
bindAsDefault: 1
isAtlasV2: 0
cachedData: {fileID: 0}
packedSpriteRenderDataKeys:
- 629eb45973eded04d9cf44bd316ae59c: 21300000
- 1cd50c894a72fb545beb7e107e67d60f: 21300000
packedSpriteRenderDataKeys: []
m_MasterAtlas: {fileID: 0}
m_PackedSprites:
- {fileID: 21300000, guid: 629eb45973eded04d9cf44bd316ae59c, type: 3}
- {fileID: 21300000, guid: 1cd50c894a72fb545beb7e107e67d60f, type: 3}
m_PackedSpriteNamesToIndex:
- "\u624B\u673A@2x"
- "\u624B\u673A"
m_PackedSprites: []
m_PackedSpriteNamesToIndex: []
m_RenderDataMap: {}
m_Tag: UIRaw_Atlas_YL_Preview_Phone
m_IsVariant: 0

View File

@ -85,7 +85,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 1
m_PresetInfoIsWorld: 0
--- !u!114 &2456285806372326511
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -108,4 +108,5 @@ MonoBehaviour:
m_RequiresSettingsUpdate: 0
m_AutomaticLoading: 0
m_AutomaticRunning: 0
m_Loaders: []
m_Loaders:
- {fileID: 11400000, guid: 11927b8ffbeec3f46a3afd617773e3ae, type: 2}

View File

@ -31,8 +31,6 @@ namespace GameLogic
[Title("Virtual Show Room in AssetBundle sceneName")]
public List<SceneData> list_virtualShowRoomScenesName = new List<SceneData>();
}
public enum ProjectType
{

View File

@ -1,4 +1,3 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@ -141,34 +140,26 @@ namespace GameLogic
private void AddTrackImagesToLibrary()
{
if (m_trackImages.Count == 0) return;
try
{
var library = ScriptableObject.CreateInstance<XRReferenceImageLibrary>();
var runtimeLibrary = (MutableRuntimeReferenceImageLibrary)(m_arTrackedImageManager.CreateRuntimeLibrary(library));
// 创建运行时识别库
var library = ScriptableObject.CreateInstance<XRReferenceImageLibrary>();
var runtimeLibrary = (MutableRuntimeReferenceImageLibrary)(m_arTrackedImageManager.CreateRuntimeLibrary(library));
// 添加所有识别图到识别库
foreach (var trackImage in m_trackImages.Values)
{
if (trackImage._texture == null) continue;
//添加识别图到运行时库
runtimeLibrary.ScheduleAddImageWithValidationJob(
trackImage._texture,
trackImage._key,
0.1f); // 设置识别图实际物理尺寸(米)
}
// 创建运行时识别库
// 更新识别库
m_arTrackedImageManager.referenceLibrary = runtimeLibrary;
m_arTrackedImageManager.enabled = true;
}
catch
// 添加所有识别图到识别库
foreach (var trackImage in m_trackImages.Values)
{
if (trackImage._texture == null) continue;
//添加识别图到运行时库
runtimeLibrary.ScheduleAddImageWithValidationJob(
trackImage._texture,
trackImage._key,
0.1f); // 设置识别图实际物理尺寸(米)
}
// 更新识别库
m_arTrackedImageManager.referenceLibrary = runtimeLibrary;
m_arTrackedImageManager.enabled = true;
}
/// <summary>

View File

@ -17,15 +17,11 @@ namespace GameLogic
GameModule.UI.ShowUI<UILoadInstallApkUpdate>();
await ApkInstallerSystem.Instance.CheckAndInstallApk();
GameModule.UI.CloseUI<UILoadInstallApkUpdate>();
await DataConfigSystem.Instance.Init();
await UniTask.Yield();
GameEvent.Send(LoadEventDefine.InitSceneAndData,"初始化完毕");
GameObject homeManager = new GameObject("HomeManager");
GameObjectFactory.CreateDeviceOrientationGo(homeManager.transform,OrientationState.Portrait);
await UniTask.WaitForSeconds(.5f);
await UniTask.Yield();
await ShowAsyncAllMainUI();

View File

@ -25,7 +25,6 @@ namespace GameLogic
GameObjectFactory.CreateDeviceOrientationGo( m_arTrackManager.transform,OrientationState.Portrait);
var glController = m_arTrackManager.gameObject.AddComponent<GltfImporterController>();
await m_arTrackManager.SetAndHandleTrack(_projectToSceneSavedData._projectData.List_arTrackData);
GameModule.UI.ShowUI<UIWindARTrace>();
GameEvent.Send<ProjectToSceneSavedData>(UIProjectEventDefined.SettingProject, _projectToSceneSavedData);

View File

@ -15,7 +15,6 @@ namespace GameLogic
/// </summary>
public async UniTask<ProjectData> GetSingleProjectData(string page, string userCode)
{
if (m_dictallProject.TryGetValue(userCode, out var projectData))
{
return projectData;

View File

@ -20,6 +20,7 @@ namespace GameLogic
public async UniTask Init()
{
await ConfigLanguage();
}
/// <summary>

View File

@ -25,6 +25,6 @@ namespace GameLogic
}
#endregion
}
}

View File

@ -11,7 +11,7 @@ namespace GameLogic
/// </summary>
public static void VibratePhone()
{
//Handheld.Vibrate();
Handheld.Vibrate();
}
}
}

View File

@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using TEngine;
using UnityEngine;
using VoxelBusters.CoreLibrary;
using VoxelBusters.EssentialKit;
namespace GameLogic
{
@ -17,41 +19,41 @@ namespace GameLogic
/// </summary>
public static void SaveImageToGallery(string fileName,Texture2D imgTex2D)
{
// MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{fileName}");
// MediaServices.SaveMediaContent(imgTex2D.EncodeToPNG(), MimeType.kPNGImage, saveOptions,
// (bool result, Error error) =>
// {
// if (error == null)
// {
// SHowDialog($"图片保存成功/EintooAR/{imgTex2D.name}");
// }
// else
// {
// SHowDialog($"图片保存失败/EintooAR/{imgTex2D.name}");
// }
// });
MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{fileName}");
MediaServices.SaveMediaContent(imgTex2D.EncodeToPNG(), MimeType.kPNGImage, saveOptions,
(bool result, Error error) =>
{
if (error == null)
{
SHowDialog($"图片保存成功/EintooAR/{imgTex2D.name}");
}
else
{
SHowDialog($"图片保存失败/EintooAR/{imgTex2D.name}");
}
});
}
public static void SaveAllImageToGallery(List<Texture2D> texList)
{
// foreach(var tex in texList)
// {
// MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{tex.name}");
// MediaServices.SaveMediaContent(tex.EncodeToPNG(), MimeType.kPNGImage, saveOptions,null);
// }
// SHowDialog($"图片保存成功/EintooAR/{texList.Count}");
foreach(var tex in texList)
{
MediaContentSaveOptions saveOptions = new MediaContentSaveOptions(directoryName: "EintooAR", fileName: $"{tex.name}");
MediaServices.SaveMediaContent(tex.EncodeToPNG(), MimeType.kPNGImage, saveOptions,null);
}
SHowDialog($"图片保存成功/EintooAR/{texList.Count}");
}
private static void SHowDialog(string message)
{
// AlertDialog dialog = AlertDialog.CreateInstance();
// dialog.Message = message;
//
// dialog.Show();
// GameModule.Timer.AddTimer((te)=>
// {
// dialog.Dismiss();
// },1f);
AlertDialog dialog = AlertDialog.CreateInstance();
dialog.Message = message;
dialog.Show();
GameModule.Timer.AddTimer((te)=>
{
dialog.Dismiss();
},1f);
}
}
}

View File

@ -61,8 +61,6 @@ public partial class GameApp : Singleton<GameApp>
GameManager.Instance.Init();
GameEvent.Send(LoadEventDefine.InitSceneAndData, "场景加载完毕");
ARBrochureHomeSystem.Instance.LoadHomeRoom().Forget();
}

View File

@ -24,7 +24,7 @@ namespace GameLogic
/*GameEvent.AddEventListener<string>(ITestMain_Event.SettingAnimationState,
SettingAnimationState);
GameEvent.Get<IEventFsmStateAnimation>().SettingAnimationState("daskdjhaksd");*/
m_characterControlfsm.Start<CharacterState_Idle>();
m_characterAnimfsm.Start<CharacterAnimStateIdle>();

View File

@ -1,14 +0,0 @@
using TEngine;
namespace GameLogic
{
[EventInterface(EEventGroup.GroupUI)]
public interface ARGameSnackInterface
{
public void IsStart(bool isStarted);
public void IsGrow(bool isGrowing);
public void ControlRotion(float angle);
}
}

View File

@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 879c707e916669849b13c71a20459f7e

View File

@ -1,5 +1,4 @@
using System.Collections.Generic;
using TEngine;
using UnityEngine;
namespace GameLogic
@ -26,29 +25,29 @@ namespace GameLogic
{
rb = GetComponent<Rigidbody>();
GameEvent.AddEventListener<bool>(ARGameSnackInterface_Event.IsStart,IsStart);
GameEvent.AddEventListener<float>(ARGameSnackInterface_Event.ControlRotion,ControlRotion);
}
public void IsStart(bool isStarted)
{
if (isStarted)
{
InvokeRepeating("Move", 0.0f, 1f);
InvokeRepeating("Move", 0.0f, 1f);
SpawnFood();
}
else
SpawnFood();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
CancelInvoke("Move");
// 清空食物list
FoodList.Clear();
RotationCube(90);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
RotationCube(-90);
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
Grow();
}
}
public void ControlRotion(float angle)
private void RotationCube(float angle)
{
transform.Rotate(Vector3.up, angle);
@ -88,8 +87,6 @@ namespace GameLogic
}
BodyList.Add(body.transform);
GameEvent.Get<ARGameSnackInterface>().IsGrow(true);
}
private void SpawnFood()

View File

@ -2,7 +2,10 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using TEngine;
using static PetResponseScriptableObject;
using System.Threading.Tasks;
using System.Xml.Linq;
using VoxelBusters.CoreLibrary;
namespace GameLogic
{
@ -30,7 +33,7 @@ namespace GameLogic
{
await UniTask.Yield();
LoadGameScene(this.curgamename);
LoadGameScene(curgamename);
}
#endregion
@ -38,7 +41,12 @@ namespace GameLogic
{
base.RegisterEvent();
GameEvent.AddEventListener<string>(UIARGameInterface_Event.GetCurGameName, GetCurGameName);
GameEvent.AddEventListener<string>(
"UIARGameInterface",
(gamename) =>
{
this.curgamename = gamename;
});
}
protected override void OnCreate()
@ -46,12 +54,8 @@ namespace GameLogic
base.OnCreate();
LoadARGameData();
RegisterEvent();
}
public void GetCurGameName(string gameName)
{
this.curgamename = gameName;
RegisterEvent();
}
private async void LoadARGameData()
@ -97,12 +101,8 @@ namespace GameLogic
{
case "贪吃蛇":
GameModule.UI.ShowUI<UISnackWindow>();
GameModule.Scene.LoadScene("Snack");
GameModule.UI.CloseUI<UIARGameWindow>();
break;
default:
Debug.Log("_curgamename为空");
break;
}
}

View File

@ -2,6 +2,8 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using TEngine;
using VoxelBusters.CoreLibrary;
using UnityEngine.SocialPlatforms.Impl;
namespace GameLogic
{
@ -38,8 +40,7 @@ namespace GameLogic
m_btnPlay.gameObject.SetActive(false);
m_textPlay.gameObject.SetActive(false);
GameEvent.Get<ARGameSnackInterface>().IsStart(true);
Debug.Log("贪吃蛇游戏开始");
}
private async UniTaskVoid OnClickLeftBtn()
{
@ -60,34 +61,15 @@ namespace GameLogic
base.OnCreate();
score = 0;
RegisterEvent();
}
protected override void RegisterEvent()
{
base.RegisterEvent();
GameEvent.AddEventListener<bool>(ARGameSnackInterface_Event.IsGrow,IsGrow);
}
public void IsGrow(bool isGrowing)
{
if (isGrowing)
{
CreateScoreWidget();
}
}
private void CreateScoreWidget()
{
if (score >= 9)
if (score >= 10)
{
m_textWin.gameObject.SetActive(true);
GameEvent.Get<ARGameSnackInterface>().IsStart(false);
return;
}
CreateWidgetByPath<UISnackWidget>(m_goScoreICon.transform, "UISnackWidget");
score++;
@ -95,12 +77,11 @@ namespace GameLogic
private void LeftFunc()
{
GameEvent.Get<ARGameSnackInterface>().ControlRotion(-90);
}
private void RightFunc()
{
GameEvent.Get<ARGameSnackInterface>().ControlRotion(90);
}
}
}

View File

@ -73,6 +73,15 @@ MonoBehaviour:
- UniTask.DOTween
- UniTask.Linq
- UniTask.TextMeshPro
- VoxelBusters.CoreLibrary
- VoxelBusters.CoreLibrary.NativePlugins
- VoxelBusters.CoreLibrary.NativePlugins.AndroidModule
- VoxelBusters.CoreLibrary.NativePlugins.iOSModule
- VoxelBusters.CoreLibrary.Parser
- VoxelBusters.EssentialKit
- VoxelBusters.EssentialKit.AndroidModule
- VoxelBusters.EssentialKit.Demo
- VoxelBusters.EssentialKit.iOSModule
- YooAsset
showAdvancedSettings: 0
addMgrToSceneAutomatically: 0

View File

@ -1,15 +1,12 @@
fileFormatVersion: 2
guid: 5651992cdad94894a3af7dc3f1da9170
timeCreated: 1488828285
PluginImporter:
externalObjects: {}
serializedVersion: 3
serializedVersion: 1
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
Any:
enabled: 0
@ -40,12 +37,30 @@ PluginImporter:
enabled: 0
settings:
DefaultValueInitialized: true
N3DS:
enabled: 1
settings: {}
PS4:
enabled: 1
settings: {}
PSM:
enabled: 1
settings: {}
PSP2:
enabled: 1
settings: {}
SamsungTV:
enabled: 1
settings: {}
Tizen:
enabled: 1
settings: {}
WebGL:
enabled: 1
settings: {}
WiiU:
enabled: 1
settings: {}
WindowsStoreApps:
enabled: 1
settings:
@ -54,7 +69,7 @@ PluginImporter:
enabled: 1
settings: {}
iOS:
enabled: 0
enabled: 1
settings: {}
tvOS:
enabled: 1

View File

@ -1,15 +1,12 @@
fileFormatVersion: 2
guid: 5978f8f3dd274e848fbb7a123bde1fb9
timeCreated: 1488828285
PluginImporter:
externalObjects: {}
serializedVersion: 3
serializedVersion: 1
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
Any:
enabled: 0
@ -40,12 +37,30 @@ PluginImporter:
enabled: 0
settings:
DefaultValueInitialized: true
N3DS:
enabled: 1
settings: {}
PS4:
enabled: 1
settings: {}
PSM:
enabled: 1
settings: {}
PSP2:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
// Credits: https://github.com/joshcamas/unity-domain-reload-helper
namespace VoxelBusters.CoreLibrary.Editor
{
public static class DomainReloadManager
{
#region Static fields
private const BindingFlags kDefaultBindingAttr = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
#endregion
#region Static methods
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void OnRuntimeLoad()
{
TypeCache.Rebuild();
SendReloadMessageToMembers();
SendReloadMessageToMethods();
}
private static void SendReloadMessageToMembers()
{
var members = TypeCache.GetMembersWithAttribute<ClearOnReloadAttribute>(
memberTypes: MemberTypes.Field | MemberTypes.Property | MemberTypes.Event,
bindingAttr: kDefaultBindingAttr);
foreach (var item in members)
{
var member = item.Key;
var attribute = item.Value;
if (member is FieldInfo)
{
ClearField(member as FieldInfo, attribute);
}
else if (member is PropertyInfo)
{
ClearProperty(member as PropertyInfo, attribute);
}
else if (member is EventInfo)
{
ClearEvent(member as EventInfo, attribute);
}
}
}
private static void SendReloadMessageToMethods()
{
foreach (var item in TypeCache.GetMethodsWithAttribute<ExecuteOnReloadAttribute>(kDefaultBindingAttr))
{
var methodInfo = item.Key;
if (methodInfo.IsGenericMethod) continue;
DebugLogger.Log(CoreLibraryDomain.Default, $"Invoking reload method: {methodInfo.Name}.");
methodInfo.Invoke(null, new object[] { });
}
}
private static void ClearField(FieldInfo fieldInfo, ClearOnReloadAttribute clearAttribute)
{
var fieldType = fieldInfo.FieldType;
if (fieldType.IsGenericParameter || fieldInfo.DeclaringType.ContainsGenericParameters)
{
return;
}
// Access attribute parameters
object resetValue = FindMemberResetValue(fieldType, clearAttribute);
try
{
DebugLogger.Log(CoreLibraryDomain.Default, $"Clearing field {fieldInfo.Name} to value {resetValue} for type {fieldType}.");
fieldInfo.SetValue(null, resetValue);
}
catch(Exception e)
{
DebugLogger.LogWarning(CoreLibraryDomain.Default, $"Unable to clear field {fieldInfo.Name}." + e);
}
}
private static void ClearProperty(PropertyInfo propertyInfo, ClearOnReloadAttribute clearAttribute)
{
if (!propertyInfo.CanWrite) return;
// Access attribute parameters
var propertyType = propertyInfo.PropertyType;
object resetValue = FindMemberResetValue(propertyType, clearAttribute);
try
{
DebugLogger.Log(CoreLibraryDomain.Default, $"Clearing property {propertyInfo.Name} to value {resetValue}.");
propertyInfo.SetValue(null, resetValue);
}
catch
{
DebugLogger.LogWarning(CoreLibraryDomain.Default, $"Unable to clear property {propertyInfo.Name}.");
}
}
private static void ClearEvent(EventInfo eventInfo, ClearOnReloadAttribute clearAttribute)
{
var fieldInfo = eventInfo.DeclaringType.GetField(eventInfo.Name, kDefaultBindingAttr);
if ((fieldInfo == null) || fieldInfo.FieldType.IsGenericParameter) return;
DebugLogger.Log(CoreLibraryDomain.Default, $"Clearing event {eventInfo.Name}.");
fieldInfo.SetValue(null, null);
}
private static object FindMemberResetValue(Type target, ClearOnReloadAttribute clearAttribute)
{
object finalValue = null;
if (ClearOnReloadOption.Custom == clearAttribute.Option)
{
finalValue = Convert.ChangeType(clearAttribute.CustomValue, target);
if (finalValue == null)
{
Debug.LogWarning("Unable to assign value of type {valueToAssign.GetType()} to field {field.Name} of type {fieldType}.");
}
}
else if (target.IsValueType || (ClearOnReloadOption.Default == clearAttribute.Option))
{
finalValue = Activator.CreateInstance(target);
}
return finalValue;
}
#endregion
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace VoxelBusters.CoreLibrary.Editor
{
public class SettingsObjectEditorManager
{
[InitializeOnLoadMethod]
private static void OnEditorReload()
{
var settingsObjects = AssetDatabaseUtility.FindAssetObjects<SettingsObject>();
foreach (var obj in settingsObjects)
{
if(obj != null)
{
obj.OnEditorReload();
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace VoxelBusters.CoreLibrary.Editor
{
public static class CustomEditorStyles
{
#region Properties
public static Color BorderColor => new Color(0.15f, 0.15f, 0.15f, 1f);
#endregion
#region Label styles
public static GUIStyle Heading1Label()
{
return CreateLabel(baseStyle: EditorStyles.boldLabel,
fontSize: 18,
wordWrap: true,
richText: true,
alignment: TextAnchor.MiddleLeft);
}
public static GUIStyle Heading2Label()
{
return CreateLabel(baseStyle: EditorStyles.boldLabel,
fontSize: 16,
wordWrap: true,
richText: true,
alignment: TextAnchor.MiddleLeft);
}
public static GUIStyle Heading3Label()
{
return CreateLabel(baseStyle: EditorStyles.boldLabel,
fontSize: 14,
wordWrap: true,
richText: true,
alignment: TextAnchor.MiddleLeft);
}
public static GUIStyle NormalLabel()
{
return CreateLabel(baseStyle: EditorStyles.label,
fontSize: 14,
wordWrap: true,
richText: true);
}
public static GUIStyle OptionsLabel(bool wordWrap = true)
{
return CreateLabel(baseStyle: EditorStyles.label,
fontSize: 12,
wordWrap: wordWrap,
richText: true,
textClipping: TextClipping.Clip);
}
public static GUIStyle LinkLabel()
{
return CreateLabel(baseStyle: "LinkLabel",
fontSize: 12,
wordWrap: true,
richText: true);
}
public static GUIStyle MiniLabel(bool wordWrap = true)
{
return CreateLabel(baseStyle: EditorStyles.miniLabel,
fontSize: 12,
wordWrap: wordWrap,
richText: true);
}
public static GUIStyle SelectableLabel(FontStyle? fontStyle = null,
int? fontSize = null,
Color? textColor = null)
{
var normal = EditorStyles.label;
var baseStyle = new GUIStyle()
{
border = new RectOffset(0, 0, 0, 0),
font = normal.font,
alignment = normal.alignment,
active = normal.active,
onActive = normal.onActive,
focused = normal.focused,
onFocused = normal.onFocused,
normal = normal.normal,
onNormal = normal.onNormal,
hover = normal.hover,
onHover = normal.onHover,
};
return CreateLabel(baseStyle,
fontStyle: fontStyle,
fontSize: fontSize ?? 14,
textColor: textColor);
}
#endregion
#region Button styles
public static GUIStyle Button()
{
return CreateButton(baseStyle: "Button",
fontSize: 14);
}
public static GUIStyle InvisibleButton()
{
return CreateButton(baseStyle: "InvisibleButton");
}
#endregion
#region Background styles
public static GUIStyle ItemBackground()
{
return CreateBackground(baseStyle: "AnimItemBackground");
}
public static GUIStyle GroupBackground()
{
GUIStyle baseStyle = "FrameBox";
var baseMargin = baseStyle.margin;
return CreateBackground(baseStyle: baseStyle,
border: new RectOffset(0, 0, 0, 0),
margin: new RectOffset(baseMargin.left, baseMargin.right, baseMargin.top, 5));
}
#endregion
#region Static methods
public static GUIStyle CreateLabel(GUIStyle baseStyle,
FontStyle? fontStyle = null,
int? fontSize = null,
Color? textColor = null,
bool? wordWrap = null,
bool? richText = null,
TextAnchor? alignment = null,
TextClipping? textClipping = null)
{
var newStyle = new GUIStyle(baseStyle);
if (fontSize != null)
{
newStyle.fontSize = fontSize.Value;
}
if (fontStyle != null)
{
newStyle.fontStyle = fontStyle.Value;
}
if (textColor != null)
{
newStyle.normal.textColor = textColor.Value;
newStyle.onNormal.textColor = textColor.Value;
newStyle.active.textColor = textColor.Value;
newStyle.onActive.textColor = textColor.Value;
newStyle.focused.textColor = textColor.Value;
newStyle.onFocused.textColor = textColor.Value;
newStyle.hover.textColor = textColor.Value;
newStyle.onHover.textColor = textColor.Value;
}
if (wordWrap != null)
{
newStyle.wordWrap = wordWrap.Value;
}
if (richText != null)
{
newStyle.richText = richText.Value;
}
if (alignment != null)
{
newStyle.alignment = alignment.Value;
}
if (textClipping != null)
{
newStyle.clipping = textClipping.Value;
}
return newStyle;
}
public static GUIStyle CreateButton(GUIStyle baseStyle,
int? fontSize = null,
int? fixedHeight = null,
TextAnchor? alignment = null)
{
var newStyle = new GUIStyle(baseStyle);
if (fontSize != null)
{
newStyle.fontSize = fontSize.Value;
}
if (fixedHeight != null)
{
newStyle.fixedHeight = fixedHeight.Value;
}
if (alignment != null)
{
newStyle.alignment = alignment.Value;
}
return newStyle;
}
public static GUIStyle CreateBackground(GUIStyle baseStyle,
RectOffset border = null,
RectOffset margin = null)
{
var newStyle = new GUIStyle(baseStyle);
if (border != null)
{
newStyle.border = border;
}
if (margin != null)
{
newStyle.margin = margin;
}
return newStyle;
}
#endregion
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace VoxelBusters.CoreLibrary.Editor
{
public class CustomInspector : UnityEditor.Editor
{
#region Unity methods
protected virtual void OnEnable()
{ }
protected virtual void OnDisable()
{ }
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
DrawCustomInspector();
bool isDirty = EditorGUI.EndChangeCheck();
if (isDirty || UnityEditorUtility.GetIsEditorDirty())
{
serializedObject.ApplyModifiedProperties();
UnityEditorUtility.SetIsEditorDirty(false);
}
}
protected virtual void DrawCustomInspector()
{
var property = serializedObject.GetIterator();
if (property.NextVisible(true))
{
if (property.name == "m_Script")
{
GUI.enabled = false;
EditorGUILayout.PropertyField(property, true);
GUI.enabled = true;
}
while (property.NextVisible(false))
{
EditorGUILayout.PropertyField(property, true);
}
}
}
#endregion
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace VoxelBusters.CoreLibrary.Editor
{
public class EditorLayoutBuilder
{
#region Fields
private SerializedObject m_serializedObject;
private string[] m_tabs;
private GetSectionsCallback m_getSectionsCallback;
private DrawCallback m_drawTopBarCallback;
private DrawTabViewCallback m_drawTabViewCallback;
private DrawCallback m_drawFooterCallback;
private string m_selectedTab;
private EditorSectionInfo[] m_selectedTabSections;
private EditorSectionInfo m_focusSection;
private Vector2 m_tabBarScrollPosition;
private Texture2D m_toggleOnIcon;
private Texture2D m_toggleOffIcon;
private GUIStyle m_backgroundStyle;
private GUIStyle m_titleLabelStyle;
private GUIStyle m_subtitleLabelStyle;
private GUIStyle m_tabBarLabelNormalStyle;
private GUIStyle m_tabBarLabelSelectedStyle;
private GUIStyle m_selectableLabelStyle;
private GUIStyle m_invisibleButtonStyle;
#endregion
#region Delegates
public delegate EditorSectionInfo[] GetSectionsCallback(string tab);
public delegate void DrawCallback(string tab);
public delegate bool DrawTabViewCallback(string tab);
#endregion
#region Events
public event Callback<EditorSectionInfo> OnSectionStatusChange;
public event Callback<EditorSectionInfo> OnFocusSectionValueChange;
#endregion
#region Constructors
public EditorLayoutBuilder(SerializedObject serializedObject,
string[] tabs,
GetSectionsCallback getSectionsCallback,
DrawCallback drawTopBarCallback,
DrawTabViewCallback drawTabViewCallback,
DrawCallback drawFooterCallback,
Texture2D toggleOnIcon,
Texture2D toggleOffIcon)
{
// Set properties
m_serializedObject = serializedObject;
m_tabs = tabs;
m_getSectionsCallback = getSectionsCallback;
m_drawTopBarCallback = drawTopBarCallback;
m_drawTabViewCallback = drawTabViewCallback;
m_drawFooterCallback = drawFooterCallback;
m_toggleOnIcon = toggleOnIcon;
m_toggleOffIcon = toggleOffIcon;
LoadStyles();
SetSelectedTab(m_tabs[0]);
}
#endregion
#region Static methods
public static void DrawChildProperties(SerializedProperty property,
string prefix = null,
bool indent = true,
params string[] ignoreProperties)
{
EditorGUILayout.BeginVertical(CustomEditorStyles.GroupBackground());
try
{
float maxWidth = 0;
//Calculate max label width first
IterateThroughValidChildren(property, ignoreProperties, (eachChildProperty) =>
{
var currentDisplayName = (prefix != null) ? $"{prefix} {eachChildProperty.displayName}" : eachChildProperty.displayName;
float currentLabelWidth = GUI.skin.label.CalcSize(new GUIContent(currentDisplayName)).x;
if(maxWidth < currentLabelWidth)
{
maxWidth = currentLabelWidth;
}
});
if (indent)
{
EditorGUI.indentLevel++;
}
var oldLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = ((maxWidth / 128) + 1) * 128; //Adding some extra 128 pixels buffer.
IterateThroughValidChildren(property, ignoreProperties, (eachChildProperty) =>
{
// Display the property
if (prefix != null)
{
EditorGUILayout.PropertyField(eachChildProperty, new GUIContent($"{prefix} {eachChildProperty.displayName}", eachChildProperty.tooltip), true);
}
else
{
EditorGUILayout.PropertyField(eachChildProperty, true);
}
});
EditorGUIUtility.labelWidth = oldLabelWidth;
}
finally
{
if (indent)
{
EditorGUI.indentLevel--;
}
}
EditorGUILayout.EndVertical();
}
private static void IterateThroughValidChildren(SerializedProperty property, string[] ignoreProperties, Action<SerializedProperty> callbackOnEachChild)
{
// Move pointer to first element
var currentProperty = property.Copy();
var endProperty = default(SerializedProperty);
// Start iterating through the properties
bool firstTime = true;
while (currentProperty.NextVisible(enterChildren: firstTime))
{
if (firstTime)
{
endProperty = property.GetEndProperty();
firstTime = false;
}
if (SerializedProperty.EqualContents(currentProperty, endProperty))
{
break;
}
// Exclude specified properties
if ((ignoreProperties != null) && System.Array.Exists(ignoreProperties, (item) => string.Equals(item, currentProperty.name)))
{
continue;
}
callbackOnEachChild(currentProperty);
}
}
#endregion
#region Public methods
public void DoLayout()
{
if (CanShowFocusSection())
{
DrawFocusSection();
}
else
{
m_drawTopBarCallback?.Invoke(m_selectedTab);
DrawTabBar();
DrawTabView();
m_drawFooterCallback?.Invoke(m_selectedTab);
}
m_serializedObject.ApplyModifiedProperties();
m_serializedObject.Update();
}
public void DrawSection(EditorSectionInfo section,
bool showDetails = true,
bool selectable = true)
{
EditorGUILayout.BeginVertical(m_backgroundStyle);
bool expanded = DrawSectionHeader(section,
selectable);
bool endGroup = true;
if (showDetails || expanded)
{
if (section.DrawStyle == EditorSectionDrawStyle.Default)
{
endGroup = false;
EditorGUILayout.EndVertical();
}
if (section.DrawDetailsCallback != null)
{
section.DrawDetailsCallback(section);
}
else
{
if (section.DrawStyle == EditorSectionDrawStyle.Default)
{
endGroup = true;
EditorGUILayout.BeginVertical(m_backgroundStyle);
}
DrawSectionDetails(section);
}
}
if (endGroup)
{
EditorGUILayout.EndVertical();
}
}
public void DrawSectionDetails(EditorSectionInfo section)
{
bool originalGUIState = GUI.enabled;
try
{
// Update edit capability
GUI.enabled = section.IsEnabled;
// Draw section properties
DrawChildProperties(property: section.Property,
ignoreProperties: section.IgnoreProperties);
}
finally
{
// Reset gui state
GUI.enabled = originalGUIState;
}
}
public void BeginVertical()
{
EditorGUILayout.BeginVertical(m_backgroundStyle);
}
public void EndVertical()
{
EditorGUILayout.EndVertical();
}
#endregion
#region Private methods
private void LoadStyles()
{
m_backgroundStyle = CustomEditorStyles.GroupBackground();
m_titleLabelStyle = CustomEditorStyles.Heading2Label();
m_subtitleLabelStyle = CustomEditorStyles.OptionsLabel(wordWrap: false);
m_tabBarLabelNormalStyle = CustomEditorStyles.SelectableLabel(fontSize: 16, textColor: Color.gray);
m_tabBarLabelSelectedStyle = CustomEditorStyles.SelectableLabel(fontSize: 16, fontStyle: FontStyle.Bold);
m_selectableLabelStyle = CustomEditorStyles.SelectableLabel();
m_invisibleButtonStyle = CustomEditorStyles.InvisibleButton();
}
private bool CanShowFocusSection()
{
return (m_focusSection != null) && (m_focusSection.DrawStyle == EditorSectionDrawStyle.Default);
}
private void DrawTabBar()
{
if (m_tabs.Length > 1)
{
m_tabBarScrollPosition = GUILayout.BeginScrollView(m_tabBarScrollPosition, m_backgroundStyle, GUILayout.Height(30f));
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
for (int iter = 0; iter < m_tabs.Length; iter++)
{
var current = m_tabs[iter];
var labelStyle = (current == m_selectedTab) ? m_tabBarLabelSelectedStyle : m_tabBarLabelNormalStyle;
if (GUILayout.Button(current, labelStyle, GUILayout.Width(80f)))
{
SetSelectedTab(current);
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.EndScrollView();
}
}
private void DrawTabView()
{
if ((m_drawTabViewCallback == null) || !m_drawTabViewCallback(m_selectedTab))
{
for (int iter = 0; iter < m_selectedTabSections.Length; iter++)
{
var current = m_selectedTabSections[iter];
DrawSection(section: current,
showDetails: (current.DrawStyle == EditorSectionDrawStyle.Expand) && (current == m_focusSection));
}
}
}
private bool DrawSectionHeader(EditorSectionInfo section,
bool selectable = true)
{
bool isSelected = (section == m_focusSection);
bool hasSubtitle = (section.Description != null);
float headerHeight = hasSubtitle ? 52f : 30f;
// Draw rect
var rect = EditorGUILayout.GetControlRect(false, headerHeight);
//GUI.Box(rect, GUIContent.none, HeaderButtonStyle);
/*
// Draw expand control
if (drawStyle == PropertyGroupDrawStyle.Expand)
{
var foldOutRect = new Rect(rect.x + 5f, rect.y, 50f, rect.height);
EditorGUI.LabelField(foldOutRect, isSelected ? "-" : "+", CustomEditorStyles.Heading3);
}
*/
// Draw text
var titleRect = new Rect(rect.x + 5f,
rect.y + 4f,
rect.width * 0.8f,
22f);
EditorGUI.LabelField(titleRect, section.DisplayName, m_titleLabelStyle);
if (hasSubtitle)
{
var subtitleRect = new Rect(rect.x + 5f,
rect.y + 25f,
rect.width * 0.8f,
18f);
EditorGUI.LabelField(subtitleRect, section.Description, m_subtitleLabelStyle);
}
// Draw selectable rect
var selectableRect = new Rect(rect.x,
rect.y,
rect.width * 0.8f,
rect.height);
if (selectable && EditorLayoutUtility.TransparentButton(selectableRect))
{
isSelected = SetFocusSection(section);
}
// Draw toggle button
var enabledProperty = section.EnabledProperty;
if (enabledProperty != null)
{
var toggleIcon = enabledProperty.boolValue ? m_toggleOnIcon : m_toggleOffIcon;
var iconSize = new Vector2(64f, 32f);
var toggleRect = new Rect(rect.xMax - (iconSize.x * 1.2f),
titleRect.yMin + ((titleRect.height - iconSize.y/2)),
iconSize.x,
iconSize.y);
if (GUI.Button(toggleRect, toggleIcon, m_invisibleButtonStyle))
{
enabledProperty.boolValue = !enabledProperty.boolValue;
// Raise an event to notify others, delay is added to ensure that modified properties are serialized
EditorApplication.delayCall += () => { OnSectionStatusChange?.Invoke(section); };
}
}
return isSelected;
}
private void DrawFocusSection()
{
var property = m_focusSection.Property;
EditorGUILayout.BeginHorizontal(m_backgroundStyle);
if (GUILayout.Button($"{'\u2190'} Back To Main Menu", m_titleLabelStyle))
{
SetFocusSection(null);
return;
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
property.isExpanded = true;
DrawSection(section: m_focusSection,
selectable: false);
}
#endregion
#region Getter methods
private EditorSectionInfo[] GetSections(string tab)
{
return m_getSectionsCallback(tab) ?? new EditorSectionInfo[0];
}
#endregion
#region Setter methods
private void SetSelectedTab(string tab)
{
// Update cached data
m_selectedTab = tab;
m_selectedTabSections = GetSections(tab);
}
private bool SetFocusSection(EditorSectionInfo section)
{
var oldFocusSection = m_focusSection;
// Set new value
m_focusSection = section;
// Update selection state
if ((section != null) && (section == oldFocusSection))
{
section.Property.isExpanded = !section.Property.isExpanded;
m_focusSection = null;
}
else
{
if (oldFocusSection != null)
{
oldFocusSection.Property.isExpanded = false;
}
if (section != null)
{
section.Property.isExpanded = true;
}
}
bool hasChanged = (oldFocusSection != m_focusSection);
if (hasChanged)
{
OnFocusSectionValueChange?.Invoke(m_focusSection);
}
return hasChanged;
}
#endregion
}
public class EditorSectionInfo
{
#region Properties
public string DisplayName { get; private set; }
public string Description { get; private set; }
public bool IsEnabled => (EnabledProperty == null) || EnabledProperty.boolValue;
public SerializedProperty Property { get; private set; }
public SerializedProperty EnabledProperty { get; private set; }
public EditorSectionDrawStyle DrawStyle { get; private set; }
public DrawCallback DrawDetailsCallback { get; private set; }
public string[] IgnoreProperties { get; private set; }
public object Tag { get; private set; }
#endregion
#region Delegates
public delegate void DrawCallback(EditorSectionInfo section);
#endregion
#region Constructors
public EditorSectionInfo(string displayName,
SerializedProperty property,
SerializedProperty enabledProperty = null,
string description = null,
EditorSectionDrawStyle drawStyle = EditorSectionDrawStyle.Default,
DrawCallback drawDetailsCallback = null,
object tag = null,
params string[] ignoreProperties)
{
Assert.IsArgNotNull(displayName, nameof(displayName));
Assert.IsArgNotNull(property, nameof(property));
// set properties
DisplayName = displayName;
Description = description;
Property = property;
EnabledProperty = enabledProperty ?? property.FindPropertyRelative("m_isEnabled");
DrawStyle = drawStyle;
DrawDetailsCallback = drawDetailsCallback;
IgnoreProperties = ignoreProperties ?? new string[] { "m_isEnabled" };
Tag = tag;
}
#endregion
}
public enum EditorSectionDrawStyle
{
Default,
Expand,
}
}

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