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"GUID:946ad27fa286e62409a42cca7d545b88" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta new file mode 100644 index 00000000..58c4c7ea --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Boxophobic.AtmosphericHeightFog.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 154764cb075aa0b4eb8b88ba5ca2617f +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs new file mode 100644 index 00000000..91dcf378 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs @@ -0,0 +1,111 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; + +namespace AtmosphericHeightFog +{ + public class HeightFogCreate + { + [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Global", false, 7)] + static void CreateGlobalVolume() + { + if (GameObject.Find("Height Fog Global") != null) + { + Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global is already added to your scene!"); + return; + } + + GameObject go = new GameObject(); + go.name = "Height Fog Global"; + go.AddComponent(); + + if (Selection.activeGameObject != null) + { + go.transform.parent = Selection.activeGameObject.transform; + } + + Selection.activeGameObject = go; + + EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); + } + + [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Box)", false, 7)] + static void CreateOverrideBoxVolume() + { + if (GameObject.Find("Height Fog Global") == null) + { + Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!"); + return; + } + + GameObject go = new GameObject(); + go.name = "Height Fog Override (Box)"; + go.AddComponent(); + go.GetComponent().isTrigger = true; + go.AddComponent(); + + var sceneCamera = SceneView.lastActiveSceneView.camera; + + if (sceneCamera != null) + { + go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); + } + else + { + go.transform.localPosition = Vector3.zero; + go.transform.localEulerAngles = Vector3.zero; + go.transform.localScale = Vector3.one; + } + + if (Selection.activeGameObject != null) + { + go.transform.parent = Selection.activeGameObject.transform; + } + + Selection.activeGameObject = go; + + EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); + } + + [MenuItem("GameObject/BOXOPHOBIC/Atmospheric Height Fog/Override Volume (Sphere)", false, 7)] + static void CreateOverrideSphereVolume() + { + if (GameObject.Find("Height Fog Global") == null) + { + Debug.Log("[Atmospheric Height Fog] " + "Height Fog Global must be added to the scene first!"); + return; + } + + GameObject go = new GameObject(); + go.name = "Height Fog Override (Sphere)"; + go.AddComponent(); + go.GetComponent().isTrigger = true; + go.AddComponent(); + + var sceneCamera = SceneView.lastActiveSceneView.camera; + + if (sceneCamera != null) + { + go.transform.position = sceneCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); + } + else + { + go.transform.localPosition = Vector3.zero; + go.transform.localEulerAngles = Vector3.zero; + go.transform.localScale = Vector3.one; + } + + if (Selection.activeGameObject != null) + { + go.transform.parent = Selection.activeGameObject.transform; + } + + Selection.activeGameObject = go; + + EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta new file mode 100644 index 00000000..b5849ef5 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogCreate.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 272a11163456c6647affb81b9e5f31a4 +timeCreated: 1573480983 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs new file mode 100644 index 00000000..83e916e5 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs @@ -0,0 +1,46 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEditor; + +namespace AtmosphericHeightFog +{ + [CanEditMultipleObjects] + [CustomEditor(typeof(HeightFogGlobal))] + public class HeightFogGlobalInspector : Editor + { + readonly string[] scriptMode = { "m_Script", "presetMaterial", "presetDay", "presetNight", "timeOfDay" }; + readonly string[] presetMode = { "m_Script", "presetDay", "presetNight", "timeOfDay", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogCameraMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "farDistanceHeight", "farDistanceOffset", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogOffset", "skyboxFogBottom", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseIntensity", "noiseMin", "noiseMax", "noiseScale", "noiseSpeed", "noiseDistanceEnd", "jitterIntensity" }; + readonly string[] timeOfDayMode = { "m_Script", "presetMaterial", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogCameraMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "farDistanceHeight", "farDistanceOffset", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogOffset", "skyboxFogBottom", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseIntensity", "noiseMin", "noiseMax", "noiseScale", "noiseSpeed" ,"noiseDistanceEnd", "jitterIntensity" }; + HeightFogGlobal targetScript; + + void OnEnable() + { + targetScript = (HeightFogGlobal)target; + } + + public override void OnInspectorGUI() + { + DrawInspector(); + } + + void DrawInspector() + { + string[] exclude = scriptMode; + + if (targetScript.fogMode == FogMode.UsePresetSettings) + { + exclude = presetMode; + } + else if (targetScript.fogMode == FogMode.UseTimeOfDay) + { + exclude = timeOfDayMode; + } + + serializedObject.Update(); + + DrawPropertiesExcluding(serializedObject, exclude); + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta new file mode 100644 index 00000000..9dee906a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogGlobalInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5742a0fb70ce25846bc3269f9cdcf0cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs new file mode 100644 index 00000000..12cd4ecb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs @@ -0,0 +1,45 @@ + +using UnityEditor; + +namespace AtmosphericHeightFog +{ + [CanEditMultipleObjects] + [CustomEditor(typeof(HeightFogOverride))] + public class HeightFogOverrideInspector : Editor + { + readonly string[] scriptMode = { "m_Script", "presetMaterial", "presetDay", "presetNight", "timeOfDay" }; + readonly string[] presetMode = { "m_Script", "presetDay", "presetNight", "timeOfDay", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "farDistanceHeight", "farDistanceOffset", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogOffset", "skyboxFogBottom", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseIntensity", "noiseMin", "noiseMax", "noiseScale", "noiseSpeed", "noiseDistanceEnd", "categoryAdvanced", "jitterIntensity" }; + readonly string[] timeOfDayMode = { "m_Script", "presetMaterial", "categoryFog", "fogIntensity", "fogAxisMode", "fogLayersMode", "fogColorStart", "fogColorEnd", "fogColorDuo", "fogDistanceStart", "fogDistanceEnd", "fogDistanceFalloff", "fogHeightStart", "fogHeightEnd", "fogHeightFalloff", "farDistanceHeight", "farDistanceOffset", "categorySkybox", "skyboxFogIntensity", "skyboxFogHeight", "skyboxFogFalloff", "skyboxFogOffset", "skyboxFogBottom", "skyboxFogFill", "categoryDirectional", "directionalIntensity", "directionalFalloff", "directionalColor", "categoryNoise", "noiseIntensity", "noiseMin", "noiseMax", "noiseScale", "noiseSpeed", "noiseDistanceEnd", "categoryAdvanced", "jitterIntensity" }; + HeightFogOverride targetScript; + + void OnEnable() + { + targetScript = (HeightFogOverride)target; + } + + public override void OnInspectorGUI() + { + DrawInspector(); + } + + void DrawInspector() + { + string[] exclude = scriptMode; + + if (targetScript.fogMode == FogMode.UsePresetSettings) + { + exclude = presetMode; + } + else if (targetScript.fogMode == FogMode.UseTimeOfDay) + { + exclude = timeOfDayMode; + } + + serializedObject.Update(); + + DrawPropertiesExcluding(serializedObject, exclude); + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta new file mode 100644 index 00000000..296414df --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogOverrideInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4fd498d1bc844c447b1f09b2d746282e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs new file mode 100644 index 00000000..f9e773b0 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs @@ -0,0 +1,133 @@ +//Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; +using Boxophobic.StyledGUI; +using static UnityEditor.SceneView; + +public class HeightFogShaderGUI : ShaderGUI +{ + public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) + { + var material0 = materialEditor.target as Material; + var materials = materialEditor.targets; + + if (material0.HasProperty("_HeightFogGlobal") == true) + { + StyledGUI.DrawInspectorBanner("Height Fog Global"); + + GUILayout.Space(5); + EditorGUILayout.HelpBox("Render Queue controlled by the Height Fog script Render Priority value!", MessageType.Info); + GUILayout.Space(5); + + GUI.enabled = false; + materialEditor.RenderQueueField(); + GUI.enabled = true; + + GUILayout.Space(10); + } + else + { + DrawDynamicInspector(material0, materialEditor, props); + } + + foreach (Material material in materials) + { + if (material.HasProperty("_HeightFogGlobal") == false) + { + SetBlendProps(material); + } + } + } + + void SetBlendProps(Material material) + { + if (material.HasProperty("_FogAxisMode")) + { + var mode = material.GetInt("_FogAxisMode"); + + if (mode == 0) + { + material.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0)); + } + else if (mode == 1) + { + material.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0)); + } + else if (mode == 2) + { + material.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0)); + } + } + + if (material.HasProperty("_FogCameraMode")) + { + var mode = material.GetInt("_FogCameraMode"); + + if (mode == 0) + { + material.EnableKeyword("AHF_CAMERAMODE_PERSPECTIVE"); + material.DisableKeyword("AHF_CAMERAMODE_ORTHOGRAPHIC"); + material.DisableKeyword("AHF_CAMERAMODE_BOTH"); + } + else if (mode == 1) + { + material.DisableKeyword("AHF_CAMERAMODE_PERSPECTIVE"); + material.EnableKeyword("AHF_CAMERAMODE_ORTHOGRAPHIC"); + material.DisableKeyword("AHF_CAMERAMODE_BOTH"); + } + else if (mode == 2) + { + material.DisableKeyword("AHF_CAMERAMODE_ORTHOGRAPHIC"); + material.DisableKeyword("AHF_CAMERAMODE_PERSPECTIVE"); + material.EnableKeyword("AHF_CAMERAMODE_BOTH"); + } + } + } + + void DrawDynamicInspector(Material material, MaterialEditor materialEditor, MaterialProperty[] props) + { + var customPropsList = new List(); + + for (int i = 0; i < props.Length; i++) + { + var prop = props[i]; + + if (prop.flags == MaterialProperty.PropFlags.HideInInspector) + continue; + + if (prop.name == "unity_Lightmaps") + continue; + + if (prop.name == "unity_LightmapsInd") + continue; + + if (prop.name == "unity_ShadowMasks") + continue; + + //if (material.HasProperty("_ElementMode")) + //{ + // if (material.GetInt("_ElementMode") == 1 && prop.name == "_MainColor") + // continue; + //} + + customPropsList.Add(prop); + } + + //Draw Custom GUI + for (int i = 0; i < customPropsList.Count; i++) + { + var prop = customPropsList[i]; + + materialEditor.ShaderProperty(customPropsList[i], customPropsList[i].displayName); + } + + if (material.HasProperty("_HeightFogStandalone") == true) + { + materialEditor.RenderQueueField(); + } + + GUILayout.Space(10); + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta new file mode 100644 index 00000000..cd445575 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogShaderGUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fefeae948a42a964faad5fe6c75c59de +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs new file mode 100644 index 00000000..b32cc138 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs @@ -0,0 +1,40 @@ +using UnityEditor; +using UnityEngine; + +namespace AtmosphericHeightFog +{ + public static class HeightFogWindows + { + [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Discord Server", false, 8000)] + public static void Discord() + { + Application.OpenURL("https://discord.com/invite/znxuXET"); + } + + [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Publisher Page", false, 8001)] + public static void MoreAssets() + { + Application.OpenURL("https://assetstore.unity.com/publishers/20529"); + } + + [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Documentation", false, 8002)] + public static void Documentation() + { + Application.OpenURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#"); + } + + [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Changelog", false, 8003)] + public static void Chnagelog() + { + Application.OpenURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.1rbujejuzjce"); + } + + [MenuItem("Window/BOXOPHOBIC/Atmospheric Height Fog/Write A Review", false, 9999)] + public static void WriteAReview() + { + Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/atmospheric-height-fog-optimized-fog-shaders-for-consoles-mobile-143825#reviews"); + } + } +} + + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/HeightFogWindows.cs.meta new file mode 100644 index 00000000..48557f75 --- /dev/null +++ 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GetAtmosphericHeightFog(i.worldPos); + return ApplyAtmosphericHeightFog(finalColor, fogParams); + +*/ + +#ifndef ATMOSPHERIC_HEIGHT_FOG_INCLUDED +#define ATMOSPHERIC_HEIGHT_FOG_INCLUDED + +//UnityCG is causing issues in shader graph +//#include "UnityCG.cginc" +#include "UnityShaderVariables.cginc" + +uniform half AHF_Enabled; + +uniform half4 AHF_FogColorStart; +uniform half4 AHF_FogColorEnd; +uniform half AHF_FogDistanceStart; +uniform half AHF_FogDistanceEnd; +uniform half AHF_FogDistanceFalloff; +uniform half AHF_FogColorDuo; +uniform half4 AHF_DirectionalColor; +uniform half3 AHF_DirectionalDir; +uniform half AHF_DirectionalIntensity; +uniform half AHF_DirectionalFalloff; +uniform half3 AHF_FogAxisOption; +uniform half AHF_FogHeightEnd; +uniform half AHF_FarDistanceHeight; +uniform float AHF_FarDistanceOffset; +uniform half AHF_FogHeightStart; +uniform half AHF_FogHeightFalloff; +uniform half AHF_FogLayersMode; +uniform half AHF_NoiseScale; +uniform half3 AHF_NoiseSpeed; +uniform half AHF_NoiseMin; +uniform half AHF_NoiseMax; +uniform half AHF_NoiseDistanceEnd; +uniform half AHF_NoiseIntensity; +uniform half AHF_FogIntensity; + +float4 mod289(float4 x) +{ + return x - floor(x * (1.0 / 289.0)) * 289.0; +} + +float4 perm(float4 x) +{ + return mod289(((x * 34.0) + 1.0) * x); +} + +float SimpleNoise3D(float3 p) +{ + float3 a = floor(p); + float3 d = p - a; + d = d * d * (3.0 - 2.0 * d); + float4 b = a.xxyy + float4(0.0, 1.0, 0.0, 1.0); + float4 k1 = perm(b.xyxy); + float4 k2 = perm(k1.xyxy + b.zzww); + float4 c = k2 + a.zzzz; + float4 k3 = perm(c); + float4 k4 = perm(c + 1.0); + float4 o1 = frac(k3 * (1.0 / 41.0)); + float4 o2 = frac(k4 * (1.0 / 41.0)); + float4 o3 = o2 * d.z + o1 * (1.0 - d.z); + float2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x); + return o4.y * d.y + o4.x * (1.0 - d.y); +} + +// Returns the fog color and alpha based on world position +float4 GetAtmosphericHeightFog(float3 positionWS) +{ + float4 finalColor; + + float3 WorldPosition = positionWS; + + float3 WorldPosition2_g1 = WorldPosition; + float temp_output_7_0_g1022 = AHF_FogDistanceStart; + float temp_output_155_0_g1 = saturate(((distance(WorldPosition2_g1, _WorldSpaceCameraPos) - temp_output_7_0_g1022) / (AHF_FogDistanceEnd - temp_output_7_0_g1022))); +#ifdef AHF_DISABLE_FALLOFF + float staticSwitch467_g1 = temp_output_155_0_g1; +#else + float staticSwitch467_g1 = (1.0 - pow((1.0 - abs(temp_output_155_0_g1)), AHF_FogDistanceFalloff)); +#endif + half FogDistanceMask12_g1 = staticSwitch467_g1; + float3 lerpResult258_g1 = lerp((AHF_FogColorStart).rgb, (AHF_FogColorEnd).rgb, ((FogDistanceMask12_g1 * FogDistanceMask12_g1 * FogDistanceMask12_g1) * AHF_FogColorDuo)); + float3 normalizeResult318_g1 = normalize((WorldPosition2_g1 - _WorldSpaceCameraPos)); + float dotResult145_g1 = dot(normalizeResult318_g1, AHF_DirectionalDir); + half Jitter502_g1 = 0.0; + float temp_output_140_0_g1 = (saturate(((dotResult145_g1 + Jitter502_g1) * 0.5 + 0.5)) * AHF_DirectionalIntensity); +#ifdef AHF_DISABLE_FALLOFF + float staticSwitch470_g1 = temp_output_140_0_g1; +#else + float staticSwitch470_g1 = pow(abs(temp_output_140_0_g1), AHF_DirectionalFalloff); +#endif + float DirectionalMask30_g1 = staticSwitch470_g1; + float3 lerpResult40_g1 = lerp(lerpResult258_g1, (AHF_DirectionalColor).rgb, DirectionalMask30_g1); +#ifdef AHF_DISABLE_DIRECTIONAL + float3 staticSwitch442_g1 = lerpResult258_g1; +#else + float3 staticSwitch442_g1 = lerpResult40_g1; +#endif + half3 Input_Color6_g1012 = staticSwitch442_g1; +#ifdef UNITY_COLORSPACE_GAMMA + float3 staticSwitch1_g1012 = Input_Color6_g1012; +#else + float3 staticSwitch1_g1012 = (Input_Color6_g1012 * ((Input_Color6_g1012 * ((Input_Color6_g1012 * 0.305306) + 0.6821711)) + 0.01252288)); +#endif + half3 Final_Color462_g1 = staticSwitch1_g1012; + half3 AHF_FogAxisOption181_g1 = AHF_FogAxisOption; + float3 break159_g1 = (WorldPosition2_g1 * AHF_FogAxisOption181_g1); + float temp_output_7_0_g1024 = AHF_FogDistanceEnd; + float temp_output_643_0_g1 = saturate(((distance(WorldPosition2_g1, _WorldSpaceCameraPos) - temp_output_7_0_g1024) / ((AHF_FogDistanceEnd + AHF_FarDistanceOffset) - temp_output_7_0_g1024))); + half FogDistanceMaskFar645_g1 = (temp_output_643_0_g1 * temp_output_643_0_g1); + float lerpResult690_g1 = lerp(AHF_FogHeightEnd, (AHF_FogHeightEnd + AHF_FarDistanceHeight), FogDistanceMaskFar645_g1); + float temp_output_7_0_g1025 = lerpResult690_g1; + float temp_output_167_0_g1 = saturate((((break159_g1.x + break159_g1.y + break159_g1.z) - temp_output_7_0_g1025) / (AHF_FogHeightStart - temp_output_7_0_g1025))); +#ifdef AHF_DISABLE_FALLOFF + float staticSwitch468_g1 = temp_output_167_0_g1; +#else + float staticSwitch468_g1 = pow(abs(temp_output_167_0_g1), AHF_FogHeightFalloff); +#endif + half FogHeightMask16_g1 = staticSwitch468_g1; + float lerpResult328_g1 = lerp((FogDistanceMask12_g1 * FogHeightMask16_g1), saturate((FogDistanceMask12_g1 + FogHeightMask16_g1)), AHF_FogLayersMode); + float mulTime204_g1 = _Time.y * 2.0; + float3 temp_output_197_0_g1 = ((WorldPosition2_g1 * (1.0 / AHF_NoiseScale)) + (-AHF_NoiseSpeed * mulTime204_g1)); + float3 p1_g1029 = temp_output_197_0_g1; + float localSimpleNoise3D1_g1029 = SimpleNoise3D(p1_g1029); + float temp_output_7_0_g1028 = AHF_NoiseMin; + float temp_output_7_0_g1027 = AHF_NoiseDistanceEnd; + half NoiseDistanceMask7_g1 = saturate(((distance(WorldPosition2_g1, _WorldSpaceCameraPos) - temp_output_7_0_g1027) / (0.0 - temp_output_7_0_g1027))); + float lerpResult198_g1 = lerp(1.0, saturate(((localSimpleNoise3D1_g1029 - temp_output_7_0_g1028) / (AHF_NoiseMax - temp_output_7_0_g1028))), (NoiseDistanceMask7_g1 * AHF_NoiseIntensity)); + half NoiseSimplex3D24_g1 = lerpResult198_g1; +#ifdef AHF_DISABLE_NOISE3D + float staticSwitch42_g1 = lerpResult328_g1; +#else + float staticSwitch42_g1 = (lerpResult328_g1 * NoiseSimplex3D24_g1); +#endif + float temp_output_454_0_g1 = (staticSwitch42_g1 * AHF_FogIntensity); + half Final_Alpha463_g1 = temp_output_454_0_g1; + float4 appendResult114_g1 = (float4(Final_Color462_g1, Final_Alpha463_g1)); + float4 appendResult457_g1 = (float4(WorldPosition2_g1, 1.0)); +#ifdef AHF_DEBUG_WORLDPOS + float4 staticSwitch456_g1 = appendResult457_g1; +#else + float4 staticSwitch456_g1 = appendResult114_g1; +#endif + + + finalColor = float4(staticSwitch456_g1.xyz, staticSwitch456_g1.w * AHF_Enabled); + return finalColor; +} + +// Applies the fog +float3 ApplyAtmosphericHeightFog(float3 color, float4 fog) +{ + return float3(lerp(color.rgb, fog.rgb, fog.a)); +} + +float4 ApplyAtmosphericHeightFog(float4 color, float4 fog) +{ + return float4(lerp(color.rgb, fog.rgb, fog.a), color.a); +} + +// Shader Graph Support +void GetAtmosphericHeightFog_half(float3 positionWS, out float4 Out) +{ + Out = GetAtmosphericHeightFog(positionWS); +} + +void ApplyAtmosphericHeightFog_half(float3 color, float4 fog, out float3 Out) +{ + Out = ApplyAtmosphericHeightFog(color, fog); +} + +#endif diff --git 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Editor v1.9.1.9 +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global" +{ + Properties + { + [StyledCategory(Fog Settings, false, _HeightFogStandalone, 10, 10)]_FogCat("[ Fog Cat]", Float) = 1 + [StyledCategory(Skybox Settings, false, _HeightFogStandalone, 10, 10)]_SkyboxCat("[ Skybox Cat ]", Float) = 1 + [StyledCategory(Directional Settings, false, _HeightFogStandalone, 10, 10)]_DirectionalCat("[ Directional Cat ]", Float) = 1 + [StyledCategory(Noise Settings, false, _HeightFogStandalone, 10, 10)]_NoiseCat("[ Noise Cat ]", Float) = 1 + [StyledCategory(Advanced Settings, false, _HeightFogStandalone, 10, 10)]_AdvancedCat("[ Advanced Cat ]", Float) = 1 + [HideInInspector]_HeightFogGlobal("_HeightFogGlobal", Float) = 1 + [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1 + [ASEEnd][StyledBanner(Height Fog Global)]_Banner("[ Banner ]", Float) = 1 + + } + + SubShader + { + + + Tags { "RenderType"="Overlay" "Queue"="Overlay" } + LOD 0 + + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend SrcAlpha OneMinusSrcAlpha + AlphaToMask Off + Cull Front + ColorMask RGBA + ZWrite Off + ZTest Always + ZClip False + Stencil + { + Ref 222 + Comp NotEqual + Pass Zero + Fail Keep + ZFail Keep + } + + + Pass + { + Name "Unlit" + + CGPROGRAM + + + + #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX + //only defining to not throw compilation error over Unity 5.5 + #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) + #endif + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + //Atmospheric Height Fog Defines + //#define AHF_DISABLE_NOISE3D + //#define AHF_DISABLE_DIRECTIONAL + //#define AHF_DISABLE_SKYBOXFOG + //#define AHF_DISABLE_FALLOFF + //#define AHF_DEBUG_WORLDPOS + + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 worldPos : TEXCOORD0; + #endif + float4 ase_texcoord1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + uniform half _IsHeightFogShader; + uniform half _HeightFogGlobal; + uniform half _Banner; + uniform half _FogCat; + uniform half _SkyboxCat; + uniform half _AdvancedCat; + uniform half _NoiseCat; + uniform half _DirectionalCat; + uniform half4 AHF_FogColorStart; + uniform half4 AHF_FogColorEnd; + UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture ); + uniform float4 _CameraDepthTexture_TexelSize; + uniform half AHF_FogDistanceStart; + uniform half AHF_FogDistanceEnd; + uniform half AHF_FogDistanceFalloff; + uniform half AHF_FogColorDuo; + uniform half4 AHF_DirectionalColor; + uniform half3 AHF_DirectionalDir; + uniform half AHF_JitterIntensity; + uniform half AHF_DirectionalIntensity; + uniform half AHF_DirectionalFalloff; + uniform half3 AHF_FogAxisOption; + uniform half AHF_FogHeightEnd; + uniform half AHF_FarDistanceHeight; + uniform float AHF_FarDistanceOffset; + uniform half AHF_FogHeightStart; + uniform half AHF_FogHeightFalloff; + uniform half AHF_FogLayersMode; + uniform half AHF_NoiseScale; + uniform half3 AHF_NoiseSpeed; + uniform half AHF_NoiseMin; + uniform half AHF_NoiseMax; + uniform half AHF_NoiseDistanceEnd; + uniform half AHF_NoiseIntensity; + uniform half AHF_FogIntensity; + uniform half AHF_SkyboxFogOffset; + uniform half AHF_SkyboxFogHeight; + uniform half AHF_SkyboxFogFalloff; + uniform half AHF_SkyboxFogBottom; + uniform half AHF_SkyboxFogFill; + uniform half AHF_SkyboxFogIntensity; + float4 mod289( float4 x ) + { + return x - floor(x * (1.0 / 289.0)) * 289.0; + } + + float4 perm( float4 x ) + { + return mod289(((x * 34.0) + 1.0) * x); + } + + float SimpleNoise3D( float3 p ) + { + float3 a = floor(p); + float3 d = p - a; + d = d * d * (3.0 - 2.0 * d); + float4 b = a.xxyy + float4(0.0, 1.0, 0.0, 1.0); + float4 k1 = perm(b.xyxy); + float4 k2 = perm(k1.xyxy + b.zzww); + float4 c = k2 + a.zzzz; + float4 k3 = perm(c); + float4 k4 = perm(c + 1.0); + float4 o1 = frac(k3 * (1.0 / 41.0)); + float4 o2 = frac(k4 * (1.0 / 41.0)); + float4 o3 = o2 * d.z + o1 * (1.0 - d.z); + float2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x); + return o4.y * d.y + o4.x * (1.0 - d.y); + } + + float2 UnStereo( float2 UV ) + { + #if UNITY_SINGLE_PASS_STEREO + float4 scaleOffset = unity_StereoScaleOffset[ unity_StereoEyeIndex]; + UV.xy = (UV.xy - scaleOffset.zw) / scaleOffset.xy; + #endif + return UV; + } + + + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + float4 ase_clipPos = UnityObjectToClipPos(v.vertex); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord1 = screenPos; + + float3 vertexValue = float3(0, 0, 0); + #if ASE_ABSOLUTE_VERTEX_POS + vertexValue = v.vertex.xyz; + #endif + vertexValue = vertexValue; + #if ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + o.vertex = UnityObjectToClipPos(v.vertex); + + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + #endif + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + fixed4 finalColor; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 WorldPosition = i.worldPos; + #endif + float4 screenPos = i.ase_texcoord1; + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float2 UV235_g1292 = ase_screenPosNorm.xy; + float2 localUnStereo235_g1292 = UnStereo( UV235_g1292 ); + float2 break248_g1292 = localUnStereo235_g1292; + float clampDepth227_g1292 = SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy ); + #ifdef UNITY_REVERSED_Z + float staticSwitch250_g1292 = ( 1.0 - clampDepth227_g1292 ); + #else + float staticSwitch250_g1292 = clampDepth227_g1292; + #endif + float3 appendResult244_g1292 = (float3(break248_g1292.x , break248_g1292.y , staticSwitch250_g1292)); + float4 appendResult220_g1292 = (float4((appendResult244_g1292*2.0 + -1.0) , 1.0)); + float4 break229_g1292 = mul( unity_CameraInvProjection, appendResult220_g1292 ); + float3 appendResult237_g1292 = (float3(break229_g1292.x , break229_g1292.y , break229_g1292.z)); + float4 appendResult233_g1292 = (float4(( ( appendResult237_g1292 / break229_g1292.w ) * half3(1,1,-1) ) , 1.0)); + float4 break245_g1292 = mul( unity_CameraToWorld, appendResult233_g1292 ); + float3 appendResult239_g1292 = (float3(break245_g1292.x , break245_g1292.y , break245_g1292.z)); + half3 WorldPosFromDepth_Birp566_g1292 = appendResult239_g1292; + half3 WorldPosFromDepth253_g1292 = WorldPosFromDepth_Birp566_g1292; + float3 WorldPosition2_g1292 = WorldPosFromDepth253_g1292; + float temp_output_7_0_g1295 = AHF_FogDistanceStart; + float temp_output_155_0_g1292 = saturate( ( ( distance( WorldPosition2_g1292 , _WorldSpaceCameraPos ) - temp_output_7_0_g1295 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g1295 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch467_g1292 = temp_output_155_0_g1292; + #else + float staticSwitch467_g1292 = ( 1.0 - pow( ( 1.0 - abs( temp_output_155_0_g1292 ) ) , AHF_FogDistanceFalloff ) ); + #endif + half FogDistanceMask12_g1292 = staticSwitch467_g1292; + float3 lerpResult258_g1292 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( ( FogDistanceMask12_g1292 * FogDistanceMask12_g1292 * FogDistanceMask12_g1292 ) * AHF_FogColorDuo )); + float3 normalizeResult318_g1292 = normalize( ( WorldPosition2_g1292 - _WorldSpaceCameraPos ) ); + float dotResult145_g1292 = dot( normalizeResult318_g1292 , AHF_DirectionalDir ); + float4 ScreenPos3_g1294 = screenPos; + float2 UV13_g1294 = ( ( (ScreenPos3_g1294).xy / (ScreenPos3_g1294).z ) * (_ScreenParams).xy ); + float3 Magic14_g1294 = float3(0.06711056,0.00583715,52.98292); + float dotResult16_g1294 = dot( UV13_g1294 , (Magic14_g1294).xy ); + float lerpResult494_g1292 = lerp( 0.0 , frac( ( frac( dotResult16_g1294 ) * (Magic14_g1294).z ) ) , ( AHF_JitterIntensity * 0.1 )); + half Jitter502_g1292 = lerpResult494_g1292; + float temp_output_140_0_g1292 = ( saturate( (( dotResult145_g1292 + Jitter502_g1292 )*0.5 + 0.5) ) * AHF_DirectionalIntensity ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch470_g1292 = temp_output_140_0_g1292; + #else + float staticSwitch470_g1292 = pow( abs( temp_output_140_0_g1292 ) , AHF_DirectionalFalloff ); + #endif + float DirectionalMask30_g1292 = staticSwitch470_g1292; + float3 lerpResult40_g1292 = lerp( lerpResult258_g1292 , (AHF_DirectionalColor).rgb , DirectionalMask30_g1292); + #ifdef AHF_DISABLE_DIRECTIONAL + float3 staticSwitch442_g1292 = lerpResult258_g1292; + #else + float3 staticSwitch442_g1292 = lerpResult40_g1292; + #endif + half3 Input_Color6_g1293 = staticSwitch442_g1292; + #ifdef UNITY_COLORSPACE_GAMMA + float3 staticSwitch1_g1293 = Input_Color6_g1293; + #else + float3 staticSwitch1_g1293 = ( Input_Color6_g1293 * ( ( Input_Color6_g1293 * ( ( Input_Color6_g1293 * 0.305306 ) + 0.6821711 ) ) + 0.01252288 ) ); + #endif + half3 Final_Color462_g1292 = staticSwitch1_g1293; + half3 AHF_FogAxisOption181_g1292 = AHF_FogAxisOption; + float3 break159_g1292 = ( WorldPosition2_g1292 * AHF_FogAxisOption181_g1292 ); + float temp_output_7_0_g1296 = AHF_FogDistanceEnd; + float temp_output_643_0_g1292 = saturate( ( ( distance( WorldPosition2_g1292 , _WorldSpaceCameraPos ) - temp_output_7_0_g1296 ) / ( ( AHF_FogDistanceEnd + AHF_FarDistanceOffset ) - temp_output_7_0_g1296 ) ) ); + half FogDistanceMaskFar645_g1292 = ( temp_output_643_0_g1292 * temp_output_643_0_g1292 ); + float lerpResult690_g1292 = lerp( AHF_FogHeightEnd , ( AHF_FogHeightEnd + AHF_FarDistanceHeight ) , FogDistanceMaskFar645_g1292); + float temp_output_7_0_g1297 = lerpResult690_g1292; + float temp_output_167_0_g1292 = saturate( ( ( ( break159_g1292.x + break159_g1292.y + break159_g1292.z ) - temp_output_7_0_g1297 ) / ( AHF_FogHeightStart - temp_output_7_0_g1297 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch468_g1292 = temp_output_167_0_g1292; + #else + float staticSwitch468_g1292 = pow( abs( temp_output_167_0_g1292 ) , AHF_FogHeightFalloff ); + #endif + half FogHeightMask16_g1292 = staticSwitch468_g1292; + float lerpResult328_g1292 = lerp( ( FogDistanceMask12_g1292 * FogHeightMask16_g1292 ) , saturate( ( FogDistanceMask12_g1292 + FogHeightMask16_g1292 ) ) , AHF_FogLayersMode); + float mulTime204_g1292 = _Time.y * 2.0; + float3 temp_output_197_0_g1292 = ( ( WorldPosition2_g1292 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * mulTime204_g1292 ) ); + float3 p1_g1301 = temp_output_197_0_g1292; + float localSimpleNoise3D1_g1301 = SimpleNoise3D( p1_g1301 ); + float temp_output_7_0_g1300 = AHF_NoiseMin; + float temp_output_7_0_g1299 = AHF_NoiseDistanceEnd; + half NoiseDistanceMask7_g1292 = saturate( ( ( distance( WorldPosition2_g1292 , _WorldSpaceCameraPos ) - temp_output_7_0_g1299 ) / ( 0.0 - temp_output_7_0_g1299 ) ) ); + float lerpResult198_g1292 = lerp( 1.0 , saturate( ( ( localSimpleNoise3D1_g1301 - temp_output_7_0_g1300 ) / ( AHF_NoiseMax - temp_output_7_0_g1300 ) ) ) , ( NoiseDistanceMask7_g1292 * AHF_NoiseIntensity )); + half NoiseSimplex3D24_g1292 = lerpResult198_g1292; + #ifdef AHF_DISABLE_NOISE3D + float staticSwitch42_g1292 = lerpResult328_g1292; + #else + float staticSwitch42_g1292 = ( lerpResult328_g1292 * NoiseSimplex3D24_g1292 ); + #endif + float temp_output_454_0_g1292 = ( staticSwitch42_g1292 * AHF_FogIntensity ); + float3 normalizeResult169_g1292 = normalize( ( WorldPosition2_g1292 - _WorldSpaceCameraPos ) ); + float3 break170_g1292 = ( normalizeResult169_g1292 * AHF_FogAxisOption181_g1292 ); + float temp_output_449_0_g1292 = ( ( break170_g1292.x + break170_g1292.y + break170_g1292.z ) + -AHF_SkyboxFogOffset ); + float temp_output_7_0_g1298 = AHF_SkyboxFogHeight; + float temp_output_176_0_g1292 = saturate( ( ( abs( temp_output_449_0_g1292 ) - temp_output_7_0_g1298 ) / ( 0.0 - temp_output_7_0_g1298 ) ) ); + float saferPower309_g1292 = abs( temp_output_176_0_g1292 ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch469_g1292 = temp_output_176_0_g1292; + #else + float staticSwitch469_g1292 = pow( saferPower309_g1292 , AHF_SkyboxFogFalloff ); + #endif + float lerpResult179_g1292 = lerp( saturate( ( staticSwitch469_g1292 + ( AHF_SkyboxFogBottom * step( temp_output_449_0_g1292 , 0.0 ) ) ) ) , 1.0 , AHF_SkyboxFogFill); + half SkyboxFogHeightMask108_g1292 = ( lerpResult179_g1292 * AHF_SkyboxFogIntensity ); + float clampDepth118_g1292 = SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy ); + #ifdef UNITY_REVERSED_Z + float staticSwitch123_g1292 = clampDepth118_g1292; + #else + float staticSwitch123_g1292 = ( 1.0 - clampDepth118_g1292 ); + #endif + half SkyboxFogMask95_g1292 = ( 1.0 - ceil( staticSwitch123_g1292 ) ); + float lerpResult112_g1292 = lerp( temp_output_454_0_g1292 , SkyboxFogHeightMask108_g1292 , SkyboxFogMask95_g1292); + #ifdef AHF_DISABLE_SKYBOXFOG + float staticSwitch455_g1292 = temp_output_454_0_g1292; + #else + float staticSwitch455_g1292 = lerpResult112_g1292; + #endif + half Final_Alpha463_g1292 = staticSwitch455_g1292; + float4 appendResult114_g1292 = (float4(Final_Color462_g1292 , Final_Alpha463_g1292)); + float4 appendResult457_g1292 = (float4(WorldPosition2_g1292 , 1.0)); + #ifdef AHF_DEBUG_WORLDPOS + float4 staticSwitch456_g1292 = appendResult457_g1292; + #else + float4 staticSwitch456_g1292 = appendResult114_g1292; + #endif + + + finalColor = staticSwitch456_g1292; + return finalColor; + } + ENDCG + } + } + CustomEditor "HeightFogShaderGUI" + + Fallback Off +} +/*ASEBEGIN +Version=19109 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defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat new file mode 100644 index 00000000..cf3b9a53 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat @@ -0,0 +1,72 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Height Fog Preset + m_Shader: {fileID: 4800000, guid: a3a3bc8785681554d9558e2ea68f100e, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: [] + m_Floats: + - _AdvancedCat: 1 + - _Banner: 1 + - _DIRECTIONALL: 1 + - _DirectionalCat: 1 + - _DirectionalCustom: 0 + - _DirectionalFalloff: 2 + - _DirectionalIntensity: 1 + - _DirectionalMode: 1 + - _DirectionalModeBlend: 0 + - _FOGG: 1 + - _FogAxisMode: 1 + - _FogCat: 1 + - _FogColorDuo: 0 + - _FogDistanceEnd: 100 + - _FogDistanceFalloff: 1 + - _FogDistanceStart: -100 + - _FogHeightEnd: 200 + - _FogHeightFalloff: 1 + - _FogHeightStart: 0 + - _FogIntensity: 1 + - _FogLayersMode: 0 + - _IsHeightFogPreset: 1 + - _IsHeightFogShader: 1 + - _IsStandardPipeline: 0 + - _JitterIntensity: 1 + - _NOISEE: 1 + - _NoiseCat: 1 + - _NoiseDistanceEnd: 200 + - _NoiseIntensity: 1 + - _NoiseMode: 2 + - _NoiseModeBlend: 0 + - _NoiseScale: 30 + - _SKYBOXX: 1 + - _SkyboxCat: 1 + - _SkyboxFogBottom: 0 + - _SkyboxFogFalloff: 1 + - _SkyboxFogFill: 1 + - _SkyboxFogHeight: 1 + - _SkyboxFogIntensity: 1 + - _SkyboxFogOffset: 0 + - _TITLE: 1 + m_Colors: + - _DirectionalColor: {r: 1, g: 0.7793103, b: 0.5, a: 1} + - _DirectionalCustomDir: {r: 0, g: 0, b: 0, a: 0} + - _DirectionalDir: {r: 0.7081007, g: 0.28231323, b: 0.6472192, a: 0} + - _FogAxisOption: {r: 0, g: 1, b: 0, a: 0} + - _FogColorEnd: {r: 0.8862745, g: 1.443137, b: 2, a: 1} + - _FogColorStart: {r: 1, g: 0, b: 0.5, a: 1} + - _NoiseSpeed: {r: 0.5, g: 0, b: 0.5, a: 0} + m_BuildTextureStacks: [] diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta new file mode 100644 index 00000000..0ee7b5b8 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ca85a1519dc35be41b6251ab2147d038 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader new file mode 100644 index 00000000..641ce458 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader @@ -0,0 +1,248 @@ +// Made with Amplify Shader Editor v1.9.1.5 +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "BOXOPHOBIC/Atmospherics/Height Fog Preset" +{ + Properties + { + [HideInInspector]_IsHeightFogPreset("_IsHeightFogPreset", Float) = 1 + [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1 + [StyledBanner(Height Fog Preset)]_Banner("[ Banner ]", Float) = 1 + [StyledCategory(Fog Settings)]_FogCat("[ FogCat]", Float) = 1 + _FogIntensity("Fog Intensity", Range( 0 , 1)) = 1 + [Enum(X Axis,0,Y Axis,1,Z Axis,2)]_FogAxisMode("Fog Axis Mode", Float) = 1 + [Enum(Multiply Distance And Height,0,Additive Distance And Height,1)]_FogLayersMode("Fog Layers Mode", Float) = 0 + [Enum(Perspective,0,Orthographic,1,Both,2)]_FogCameraMode("Fog Camera Mode", Float) = 0 + [HideInInspector]_FogAxisOption("_FogAxisOption", Vector) = (0,0,0,0) + [HDR][Space(10)]_FogColorStart("Fog Color Start", Color) = (0.4411765,0.722515,1,1) + [HDR]_FogColorEnd("Fog Color End", Color) = (0.8862745,1.443137,2,1) + _FogColorDuo("Fog Color Duo", Range( 0 , 1)) = 1 + [Space(10)]_FogDistanceStart("Fog Distance Start", Float) = 0 + _FogDistanceEnd("Fog Distance End", Float) = 100 + _FogDistanceFalloff("Fog Distance Falloff", Range( 1 , 8)) = 2 + [Space(10)]_FogHeightStart("Fog Height Start", Float) = 0 + _FogHeightEnd("Fog Height End", Float) = 100 + _FogHeightFalloff("Fog Height Falloff", Range( 1 , 8)) = 2 + [Space(10)]_FarDistanceHeight("Far Distance Height", Float) = 0 + _FarDistanceOffset("Far Distance Offset", Float) = 0 + [StyledCategory(Skybox Settings)]_SkyboxCat("[ SkyboxCat ]", Float) = 1 + _SkyboxFogIntensity("Skybox Fog Intensity", Range( 0 , 1)) = 1 + _SkyboxFogHeight("Skybox Fog Height", Range( 0 , 8)) = 1 + _SkyboxFogFalloff("Skybox Fog Falloff", Range( 1 , 8)) = 1 + _SkyboxFogOffset("Skybox Fog Offset", Range( -1 , 1)) = 0 + _SkyboxFogBottom("Skybox Fog Bottom", Range( 0 , 1)) = 0 + _SkyboxFogFill("Skybox Fog Fill", Range( 0 , 1)) = 1 + [StyledCategory(Directional Settings)]_DirectionalCat("[ DirectionalCat ]", Float) = 1 + [HDR]_DirectionalColor("Directional Color", Color) = (1,0.7793103,0.5,1) + _DirectionalIntensity("Directional Intensity", Range( 0 , 1)) = 1 + _DirectionalFalloff("Directional Falloff", Range( 1 , 8)) = 2 + [HideInInspector]_DirectionalDir("Directional Dir", Vector) = (0,0,0,0) + [StyledCategory(Noise Settings)]_NoiseCat("[ NoiseCat ]", Float) = 1 + _NoiseIntensity("Noise Intensity", Range( 0 , 1)) = 1 + _NoiseMin("Noise Min", Float) = 0 + _NoiseMax("Noise Max", Float) = 1 + _NoiseScale("Noise Scale", Float) = 30 + [StyledVector(15)]_NoiseSpeed("Noise Speed", Vector) = (0.5,0,0.5,0) + [Space(10)]_NoiseDistanceEnd("Noise Distance End", Float) = 50 + [HideInInspector]_NoiseModeBlend("_NoiseModeBlend", Float) = 1 + [StyledCategory(Advanced Settings)]_AdvancedCat("[ AdvancedCat ]", Float) = 1 + [ASEEnd]_JitterIntensity("Jitter Intensity", Float) = 1 + + } + + SubShader + { + + + Tags { "RenderType"="Overlay" "Queue"="Overlay" } + LOD 0 + + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend SrcAlpha OneMinusSrcAlpha + AlphaToMask Off + Cull Off + ColorMask RGBA + ZWrite Off + ZTest Always + ZClip False + + + Pass + { + Name "Unlit" + + CGPROGRAM + + + + #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX + //only defining to not throw compilation error over Unity 5.5 + #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) + #endif + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 worldPos : TEXCOORD0; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + uniform half _IsHeightFogShader; + uniform half4 _FogColorStart; + uniform half3 _DirectionalDir; + uniform half _FogColorDuo; + uniform half _FogHeightFalloff; + uniform half4 _FogColorEnd; + uniform half _SkyboxFogOffset; + uniform half _SkyboxFogFill; + uniform half _DirectionalIntensity; + uniform half _DirectionalFalloff; + uniform half _NoiseModeBlend; + uniform half _FogDistanceStart; + uniform half4 _DirectionalColor; + uniform half _SkyboxFogIntensity; + uniform half _FogDistanceFalloff; + uniform half _FogHeightStart; + uniform half _SkyboxFogFalloff; + uniform half _IsHeightFogPreset; + uniform half _NoiseIntensity; + uniform half _NoiseScale; + uniform half _FogIntensity; + uniform float4 _FogAxisOption; + uniform half _JitterIntensity; + uniform half _Banner; + uniform half _FogCat; + uniform half _SkyboxCat; + uniform half _DirectionalCat; + uniform half _NoiseCat; + uniform half _NoiseDistanceEnd; + uniform half3 _NoiseSpeed; + uniform half _NoiseMin; + uniform half _NoiseMax; + uniform half _AdvancedCat; + uniform half _FogAxisMode; + uniform half _FogCameraMode; + uniform half _FogLayersMode; + uniform half _FogDistanceEnd; + uniform half _FogHeightEnd; + uniform half _FarDistanceOffset; + uniform half _FarDistanceHeight; + uniform half _SkyboxFogHeight; + uniform half _SkyboxFogBottom; + + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + + float3 vertexValue = float3(0, 0, 0); + #if ASE_ABSOLUTE_VERTEX_POS + vertexValue = v.vertex.xyz; + #endif + vertexValue = vertexValue; + #if ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + o.vertex = UnityObjectToClipPos(v.vertex); + + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + #endif + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + fixed4 finalColor; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 WorldPosition = i.worldPos; + #endif + + + finalColor = fixed4(1,1,1,1); + return finalColor; + } + ENDCG + } + } + CustomEditor "HeightFogShaderGUI" + + Fallback Off +} +/*ASEBEGIN +Version=19105 +Node;AmplifyShaderEditor.RangedFloatNode;643;-3104,-4736;Half;False;Property;_IsHeightFogShader;_IsHeightFogShader;1;1;[HideInInspector];Create;False;0;0;0;True;0;False;1;1;1;1;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;137;-3328,-3968;Half;False;Property;_FogColorStart;Fog Color Start;9;1;[HDR];Create;True;0;0;0;True;1;Space(10);False;0.4411765,0.722515,1,1;1,0,0.5,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 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Offset;19;0;Create;True;0;0;0;True;0;False;0;200;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;665;-2432,-3712;Half;False;Property;_FarDistanceHeight;Far Distance Height;18;0;Create;True;0;0;0;True;1;Space(10);False;0;100;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;88;-3040,-3328;Half;False;Property;_SkyboxFogHeight;Skybox Fog Height;22;0;Create;True;0;0;0;True;0;False;1;1;0;8;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;659;-1904,-3328;Half;False;Property;_SkyboxFogBottom;Skybox Fog Bottom;25;0;Create;True;0;0;0;True;0;False;0;0;0;1;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;106;-3328,-3712;Half;False;Property;_FogDistanceStart;Fog Distance Start;12;0;Create;True;0;0;0;True;1;Space(10);False;0;-100;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;107;-3072,-3712;Half;False;Property;_FogDistanceEnd;Fog Distance End;13;0;Create;True;0;0;0;True;0;False;100;100;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;74;-3072,-3584;Half;False;Property;_FogHeightEnd;Fog Height End;16;0;Create;True;0;0;0;True;0;False;100;200;0;0;0;1;FLOAT;0 +ASEEND*/ +//CHKSM=3446A7817C66393008326ED784959EB3B7A142A9 \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta new file mode 100644 index 00000000..1b0905cf --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Preset.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a3a3bc8785681554d9558e2ea68f100e +timeCreated: 1567415769 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Standalone.shader b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Standalone.shader new file mode 100644 index 00000000..b73f0472 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Standalone.shader @@ -0,0 +1,376 @@ +// Made with Amplify Shader Editor v1.9.1.9 +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "BOXOPHOBIC/Atmospherics/Height Fog Standalone" +{ + Properties + { + [StyledBanner(Height Fog Standalone)]_Banner("Banner", Float) = 0 + [StyledCategory(Fog Settings, false, _HeightFogStandalone, 10, 10)]_FogCat("[ Fog Cat]", Float) = 1 + _FogIntensity("Fog Intensity", Range( 0 , 1)) = 1 + [Enum(X Axis,0,Y Axis,1,Z Axis,2)][Space(10)]_FogAxisMode("Fog Axis Mode", Float) = 1 + [Enum(Multiply Distance and Height,0,Additive Distance and Height,1)]_FogLayersMode("Fog Layers Mode", Float) = 0 + [HDR][Space(10)]_FogColorStart("Fog Color Start", Color) = (0.4411765,0.722515,1,0) + [HDR]_FogColorEnd("Fog Color End", Color) = (0.4411765,0.722515,1,0) + _FogColorDuo("Fog Color Duo", Range( 0 , 1)) = 1 + [Space(10)]_FogDistanceStart("Fog Distance Start", Float) = 0 + _FogDistanceEnd("Fog Distance End", Float) = 100 + _FogDistanceFalloff("Fog Distance Falloff", Range( 1 , 8)) = 2 + [Space(10)]_FogHeightStart("Fog Height Start", Float) = 0 + _FogHeightEnd("Fog Height End", Float) = 100 + _FogHeightFalloff("Fog Height Falloff", Range( 1 , 8)) = 2 + [Space(10)]_FarDistanceHeight("Far Distance Height", Float) = 0 + _FarDistanceOffset("Far Distance Offset", Float) = 0 + [StyledCategory(Skybox Settings, false, _HeightFogStandalone, 10, 10)]_SkyboxCat("[ Skybox Cat ]", Float) = 1 + _SkyboxFogIntensity("Skybox Fog Intensity", Range( 0 , 1)) = 0 + _SkyboxFogHeight("Skybox Fog Height", Range( 0 , 8)) = 1 + _SkyboxFogFalloff("Skybox Fog Falloff", Range( 1 , 8)) = 2 + _SkyboxFogOffset("Skybox Fog Offset", Range( -1 , 1)) = 0 + _SkyboxFogBottom("Skybox Fog Bottom", Range( 0 , 1)) = 0 + _SkyboxFogFill("Skybox Fog Fill", Range( 0 , 1)) = 0 + [StyledCategory(Directional Settings, false, _HeightFogStandalone, 10, 10)]_DirectionalCat("[ Directional Cat ]", Float) = 1 + [HDR]_DirectionalColor("Directional Color", Color) = (1,0.8280286,0.6084906,0) + _DirectionalIntensity("Directional Intensity", Range( 0 , 1)) = 1 + _DirectionalFalloff("Directional Falloff", Range( 1 , 8)) = 2 + [StyledVector(18)]_DirectionalDir("Directional Dir", Vector) = (1,1,1,0) + [StyledCategory(Noise Settings, false, _HeightFogStandalone, 10, 10)]_NoiseCat("[ Noise Cat ]", Float) = 1 + _NoiseIntensity("Noise Intensity", Range( 0 , 1)) = 1 + _NoiseMin("Noise Min", Range( 0 , 1)) = 0 + _NoiseMax("Noise Max", Range( 0 , 1)) = 1 + _NoiseScale("Noise Scale", Float) = 30 + [StyledVector(18)]_NoiseSpeed("Noise Speed", Vector) = (0.5,0.5,0,0) + [Space(10)]_NoiseDistanceEnd("Noise Distance End", Float) = 200 + [StyledCategory(Advanced Settings, false, _HeightFogStandalone, 10, 10)]_AdvancedCat("[ Advanced Cat ]", Float) = 1 + [ASEEnd]_JitterIntensity("Jitter Intensity", Float) = 0 + [HideInInspector]_FogAxisOption("_FogAxisOption", Vector) = (0,0,0,0) + [HideInInspector]_HeightFogStandalone("_HeightFogStandalone", Float) = 1 + [HideInInspector]_IsHeightFogShader("_IsHeightFogShader", Float) = 1 + + } + + SubShader + { + + + Tags { "RenderType"="Overlay" "Queue"="Overlay" } + LOD 0 + + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend SrcAlpha OneMinusSrcAlpha + AlphaToMask Off + Cull Front + ColorMask RGBA + ZWrite Off + ZTest Always + + + + Pass + { + Name "Unlit" + + CGPROGRAM + + + + #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX + //only defining to not throw compilation error over Unity 5.5 + #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) + #endif + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + //Atmospheric Height Fog Defines + //#define AHF_DISABLE_NOISE3D + //#define AHF_DISABLE_DIRECTIONAL + //#define AHF_DISABLE_SKYBOXFOG + //#define AHF_DISABLE_FALLOFF + //#define AHF_DEBUG_WORLDPOS + + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 worldPos : TEXCOORD0; + #endif + float4 ase_texcoord1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + uniform float _Banner; + uniform half _IsHeightFogShader; + uniform half _HeightFogStandalone; + uniform half _FogCat; + uniform half _SkyboxCat; + uniform half _AdvancedCat; + uniform half _NoiseCat; + uniform half _DirectionalCat; + uniform half4 _FogColorStart; + uniform half4 _FogColorEnd; + UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture ); + uniform float4 _CameraDepthTexture_TexelSize; + uniform half _FogDistanceStart; + uniform half _FogDistanceEnd; + uniform half _FogDistanceFalloff; + uniform half _FogColorDuo; + uniform half4 _DirectionalColor; + uniform half3 _DirectionalDir; + uniform half _JitterIntensity; + uniform half _DirectionalIntensity; + uniform half _DirectionalFalloff; + uniform half3 _FogAxisOption; + uniform half _FogAxisMode; + uniform half _FogHeightEnd; + uniform half _FarDistanceHeight; + uniform float _FarDistanceOffset; + uniform half _FogHeightStart; + uniform half _FogHeightFalloff; + uniform half _FogLayersMode; + uniform half _NoiseScale; + uniform half3 _NoiseSpeed; + uniform half _NoiseMin; + uniform half _NoiseMax; + uniform half _NoiseDistanceEnd; + uniform half _NoiseIntensity; + uniform half _FogIntensity; + uniform half _SkyboxFogOffset; + uniform half _SkyboxFogHeight; + uniform half _SkyboxFogFalloff; + uniform half _SkyboxFogBottom; + uniform half _SkyboxFogFill; + uniform half _SkyboxFogIntensity; + float4 mod289( float4 x ) + { + return x - floor(x * (1.0 / 289.0)) * 289.0; + } + + float4 perm( float4 x ) + { + return mod289(((x * 34.0) + 1.0) * x); + } + + float SimpleNoise3D( float3 p ) + { + float3 a = floor(p); + float3 d = p - a; + d = d * d * (3.0 - 2.0 * d); + float4 b = a.xxyy + float4(0.0, 1.0, 0.0, 1.0); + float4 k1 = perm(b.xyxy); + float4 k2 = perm(k1.xyxy + b.zzww); + float4 c = k2 + a.zzzz; + float4 k3 = perm(c); + float4 k4 = perm(c + 1.0); + float4 o1 = frac(k3 * (1.0 / 41.0)); + float4 o2 = frac(k4 * (1.0 / 41.0)); + float4 o3 = o2 * d.z + o1 * (1.0 - d.z); + float2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x); + return o4.y * d.y + o4.x * (1.0 - d.y); + } + + float2 UnStereo( float2 UV ) + { + #if UNITY_SINGLE_PASS_STEREO + float4 scaleOffset = unity_StereoScaleOffset[ unity_StereoEyeIndex]; + UV.xy = (UV.xy - scaleOffset.zw) / scaleOffset.xy; + #endif + return UV; + } + + + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + float4 ase_clipPos = UnityObjectToClipPos(v.vertex); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord1 = screenPos; + + float3 vertexValue = float3(0, 0, 0); + #if ASE_ABSOLUTE_VERTEX_POS + vertexValue = v.vertex.xyz; + #endif + vertexValue = vertexValue; + #if ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + o.vertex = UnityObjectToClipPos(v.vertex); + + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + #endif + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + fixed4 finalColor; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 WorldPosition = i.worldPos; + #endif + float4 screenPos = i.ase_texcoord1; + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float2 UV235_g1043 = ase_screenPosNorm.xy; + float2 localUnStereo235_g1043 = UnStereo( UV235_g1043 ); + float2 break248_g1043 = localUnStereo235_g1043; + float clampDepth227_g1043 = SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy ); + #ifdef UNITY_REVERSED_Z + float staticSwitch250_g1043 = ( 1.0 - clampDepth227_g1043 ); + #else + float staticSwitch250_g1043 = clampDepth227_g1043; + #endif + float3 appendResult244_g1043 = (float3(break248_g1043.x , break248_g1043.y , staticSwitch250_g1043)); + float4 appendResult220_g1043 = (float4((appendResult244_g1043*2.0 + -1.0) , 1.0)); + float4 break229_g1043 = mul( unity_CameraInvProjection, appendResult220_g1043 ); + float3 appendResult237_g1043 = (float3(break229_g1043.x , break229_g1043.y , break229_g1043.z)); + float4 appendResult233_g1043 = (float4(( ( appendResult237_g1043 / break229_g1043.w ) * half3(1,1,-1) ) , 1.0)); + float4 break245_g1043 = mul( unity_CameraToWorld, appendResult233_g1043 ); + float3 appendResult239_g1043 = (float3(break245_g1043.x , break245_g1043.y , break245_g1043.z)); + half3 WorldPosFromDepth_Birp566_g1043 = appendResult239_g1043; + half3 WorldPosFromDepth253_g1043 = WorldPosFromDepth_Birp566_g1043; + float3 WorldPosition2_g1043 = WorldPosFromDepth253_g1043; + float temp_output_7_0_g1046 = _FogDistanceStart; + float temp_output_155_0_g1043 = saturate( ( ( distance( WorldPosition2_g1043 , _WorldSpaceCameraPos ) - temp_output_7_0_g1046 ) / ( _FogDistanceEnd - temp_output_7_0_g1046 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch467_g1043 = temp_output_155_0_g1043; + #else + float staticSwitch467_g1043 = ( 1.0 - pow( ( 1.0 - abs( temp_output_155_0_g1043 ) ) , _FogDistanceFalloff ) ); + #endif + half FogDistanceMask12_g1043 = staticSwitch467_g1043; + float3 lerpResult258_g1043 = lerp( (_FogColorStart).rgb , (_FogColorEnd).rgb , ( ( FogDistanceMask12_g1043 * FogDistanceMask12_g1043 * FogDistanceMask12_g1043 ) * _FogColorDuo )); + float3 normalizeResult318_g1043 = normalize( ( WorldPosition2_g1043 - _WorldSpaceCameraPos ) ); + float dotResult145_g1043 = dot( normalizeResult318_g1043 , _DirectionalDir ); + float4 ScreenPos3_g1045 = screenPos; + float2 UV13_g1045 = ( ( (ScreenPos3_g1045).xy / (ScreenPos3_g1045).z ) * (_ScreenParams).xy ); + float3 Magic14_g1045 = float3(0.06711056,0.00583715,52.98292); + float dotResult16_g1045 = dot( UV13_g1045 , (Magic14_g1045).xy ); + float lerpResult494_g1043 = lerp( 0.0 , frac( ( frac( dotResult16_g1045 ) * (Magic14_g1045).z ) ) , ( _JitterIntensity * 0.1 )); + half Jitter502_g1043 = lerpResult494_g1043; + float temp_output_140_0_g1043 = ( saturate( (( dotResult145_g1043 + Jitter502_g1043 )*0.5 + 0.5) ) * _DirectionalIntensity ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch470_g1043 = temp_output_140_0_g1043; + #else + float staticSwitch470_g1043 = pow( abs( temp_output_140_0_g1043 ) , _DirectionalFalloff ); + #endif + float DirectionalMask30_g1043 = staticSwitch470_g1043; + float3 lerpResult40_g1043 = lerp( lerpResult258_g1043 , (_DirectionalColor).rgb , DirectionalMask30_g1043); + #ifdef AHF_DISABLE_DIRECTIONAL + float3 staticSwitch442_g1043 = lerpResult258_g1043; + #else + float3 staticSwitch442_g1043 = lerpResult40_g1043; + #endif + half3 Input_Color6_g1044 = staticSwitch442_g1043; + #ifdef UNITY_COLORSPACE_GAMMA + float3 staticSwitch1_g1044 = Input_Color6_g1044; + #else + float3 staticSwitch1_g1044 = ( Input_Color6_g1044 * ( ( Input_Color6_g1044 * ( ( Input_Color6_g1044 * 0.305306 ) + 0.6821711 ) ) + 0.01252288 ) ); + #endif + half3 Final_Color462_g1043 = staticSwitch1_g1044; + half3 AHF_FogAxisOption181_g1043 = ( _FogAxisOption + ( _FogAxisMode * 0.0 ) ); + float3 break159_g1043 = ( WorldPosition2_g1043 * AHF_FogAxisOption181_g1043 ); + float temp_output_7_0_g1047 = _FogDistanceEnd; + float temp_output_643_0_g1043 = saturate( ( ( distance( WorldPosition2_g1043 , _WorldSpaceCameraPos ) - temp_output_7_0_g1047 ) / ( ( _FogDistanceEnd + _FarDistanceOffset ) - temp_output_7_0_g1047 ) ) ); + half FogDistanceMaskFar645_g1043 = ( temp_output_643_0_g1043 * temp_output_643_0_g1043 ); + float lerpResult614_g1043 = lerp( _FogHeightEnd , ( _FogHeightEnd + _FarDistanceHeight ) , FogDistanceMaskFar645_g1043); + float temp_output_7_0_g1048 = lerpResult614_g1043; + float temp_output_167_0_g1043 = saturate( ( ( ( break159_g1043.x + break159_g1043.y + break159_g1043.z ) - temp_output_7_0_g1048 ) / ( _FogHeightStart - temp_output_7_0_g1048 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch468_g1043 = temp_output_167_0_g1043; + #else + float staticSwitch468_g1043 = pow( abs( temp_output_167_0_g1043 ) , _FogHeightFalloff ); + #endif + half FogHeightMask16_g1043 = staticSwitch468_g1043; + float lerpResult328_g1043 = lerp( ( FogDistanceMask12_g1043 * FogHeightMask16_g1043 ) , saturate( ( FogDistanceMask12_g1043 + FogHeightMask16_g1043 ) ) , _FogLayersMode); + float mulTime204_g1043 = _Time.y * 2.0; + float3 temp_output_197_0_g1043 = ( ( WorldPosition2_g1043 * ( 1.0 / _NoiseScale ) ) + ( -_NoiseSpeed * mulTime204_g1043 ) ); + float3 p1_g1052 = temp_output_197_0_g1043; + float localSimpleNoise3D1_g1052 = SimpleNoise3D( p1_g1052 ); + float temp_output_7_0_g1051 = _NoiseMin; + float temp_output_7_0_g1050 = _NoiseDistanceEnd; + half NoiseDistanceMask7_g1043 = saturate( ( ( distance( WorldPosition2_g1043 , _WorldSpaceCameraPos ) - temp_output_7_0_g1050 ) / ( 0.0 - temp_output_7_0_g1050 ) ) ); + float lerpResult198_g1043 = lerp( 1.0 , saturate( ( ( localSimpleNoise3D1_g1052 - temp_output_7_0_g1051 ) / ( _NoiseMax - temp_output_7_0_g1051 ) ) ) , ( NoiseDistanceMask7_g1043 * _NoiseIntensity )); + half NoiseSimplex3D24_g1043 = lerpResult198_g1043; + #ifdef AHF_DISABLE_NOISE3D + float staticSwitch42_g1043 = lerpResult328_g1043; + #else + float staticSwitch42_g1043 = ( lerpResult328_g1043 * NoiseSimplex3D24_g1043 ); + #endif + float temp_output_454_0_g1043 = ( staticSwitch42_g1043 * _FogIntensity ); + float3 normalizeResult169_g1043 = normalize( ( WorldPosition2_g1043 - _WorldSpaceCameraPos ) ); + float3 break170_g1043 = ( normalizeResult169_g1043 * AHF_FogAxisOption181_g1043 ); + float temp_output_449_0_g1043 = ( ( break170_g1043.x + break170_g1043.y + break170_g1043.z ) + -_SkyboxFogOffset ); + float temp_output_7_0_g1049 = _SkyboxFogHeight; + float temp_output_176_0_g1043 = saturate( ( ( abs( temp_output_449_0_g1043 ) - temp_output_7_0_g1049 ) / ( 0.0 - temp_output_7_0_g1049 ) ) ); + float saferPower309_g1043 = abs( temp_output_176_0_g1043 ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch469_g1043 = temp_output_176_0_g1043; + #else + float staticSwitch469_g1043 = pow( saferPower309_g1043 , _SkyboxFogFalloff ); + #endif + float lerpResult179_g1043 = lerp( saturate( ( staticSwitch469_g1043 + ( _SkyboxFogBottom * step( temp_output_449_0_g1043 , 0.0 ) ) ) ) , 1.0 , _SkyboxFogFill); + half SkyboxFogHeightMask108_g1043 = ( lerpResult179_g1043 * _SkyboxFogIntensity ); + float clampDepth118_g1043 = SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy ); + #ifdef UNITY_REVERSED_Z + float staticSwitch123_g1043 = clampDepth118_g1043; + #else + float staticSwitch123_g1043 = ( 1.0 - clampDepth118_g1043 ); + #endif + half SkyboxFogMask95_g1043 = ( 1.0 - ceil( staticSwitch123_g1043 ) ); + float lerpResult112_g1043 = lerp( temp_output_454_0_g1043 , SkyboxFogHeightMask108_g1043 , SkyboxFogMask95_g1043); + #ifdef AHF_DISABLE_SKYBOXFOG + float staticSwitch455_g1043 = temp_output_454_0_g1043; + #else + float staticSwitch455_g1043 = lerpResult112_g1043; + #endif + half Final_Alpha463_g1043 = staticSwitch455_g1043; + float4 appendResult114_g1043 = (float4(Final_Color462_g1043 , Final_Alpha463_g1043)); + float4 appendResult457_g1043 = (float4(WorldPosition2_g1043 , 1.0)); + #ifdef AHF_DEBUG_WORLDPOS + float4 staticSwitch456_g1043 = appendResult457_g1043; + #else + float4 staticSwitch456_g1043 = appendResult114_g1043; + #endif + + + finalColor = staticSwitch456_g1043; + return finalColor; + } + ENDCG + } + } + CustomEditor "HeightFogShaderGUI" + + Fallback Off +} +/*ASEBEGIN 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b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Resources/Height Fog Standalone.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: daa7a6f4d9a66f343aace3d290e8844e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta new file mode 100644 index 00000000..8c76ae9f --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5f9f94728eb38de449ba1b8ca97c79b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef 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Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta new file mode 100644 index 00000000..849ed431 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/Boxophobic.AtmosphericHeightFog.Runtime.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 946ad27fa286e62409a42cca7d545b88 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs new file mode 100644 index 00000000..b0251396 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs @@ -0,0 +1,38 @@ +// Cristian Pop - https://boxophobic.com/ + +namespace AtmosphericHeightFog +{ + public enum FogMode + { + UseScriptSettings = 10, + UsePresetSettings = 15, + UseTimeOfDay = 20, + } + + public enum FogRendering + { + RenderAsGlobalOverlay = 10, + AffectMaterialsOnly = 20, + } + + public enum FogAxisMode + { + XAxis = 0, + YAxis = 1, + ZAxis = 2, + } + + public enum FogCameraMode + { + Perspective = 0, + Orthographic = 1, + Both = 2, + } + + public enum FogLayersMode + { + MultiplyDistanceAndHeight = 10, + AdditiveDistanceAndHeight = 20, + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta new file mode 100644 index 00000000..1ba016db --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogEnums.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5472a508dc786f44eac5926a86dba7ff +timeCreated: 1554699905 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs new file mode 100644 index 00000000..34d4462d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs @@ -0,0 +1,495 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using Boxophobic.StyledGUI; +using UnityEngine.Serialization; + +namespace AtmosphericHeightFog +{ + [RequireComponent(typeof(MeshRenderer))] + [RequireComponent(typeof(MeshFilter))] + [ExecuteInEditMode] + public class HeightFogGlobal : StyledMonoBehaviour + { + [StyledBanner(0.55f, 0.75f, 1f, "Height Fog Global", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.kfvqsi6kusw4")] + public bool styledBanner; + + [StyledCategory("Render Settings", 5, 10)] + public bool categoryRender; + + public FogRendering renderMode = FogRendering.RenderAsGlobalOverlay; + + [StyledCategory("Scene Settings")] + public bool categoryScene; + + public Camera mainCamera; + public Light mainDirectional; + + [StyledCategory("Preset Settings")] + public bool categoryMode; + + public FogMode fogMode = FogMode.UseScriptSettings; + + [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)] + public bool messagePreset = false; + + [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)] + public bool messageTimeOfDay = false; + + [Space(10)] + public Material presetMaterial; + + [Space(10)] + public Material presetDay; + public Material presetNight; + + [Space(10)] + [Range(0, 1)] + public float timeOfDay = 0; + + [StyledCategory("Fog Settings")] + public bool categoryFog; + + [Range(0, 1)] + public float fogIntensity = 1; + + [Space(10)] + public FogAxisMode fogAxisMode = FogAxisMode.YAxis; + public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight; + public FogCameraMode fogCameraMode = FogCameraMode.Perspective; + + [Space(10)] + [FormerlySerializedAs("fogColor")] + [ColorUsage(false, true)] + public Color fogColorStart = new Color(0.5f, 0.75f, 1.0f, 1.0f); + [ColorUsage(false, true)] + public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1.0f); + [Range(0f, 1f)] + public float fogColorDuo = 0; + + [Space(10)] + public float fogDistanceStart = 0; + public float fogDistanceEnd = 100; + [Range(1, 8)] + public float fogDistanceFalloff = 1; + + [Space(10)] + public float fogHeightStart = 0; + public float fogHeightEnd = 100; + [Range(1f, 8f)] + public float fogHeightFalloff = 1; + + [Space(10)] + public float farDistanceHeight = 0; + public float farDistanceOffset = 0; + + [StyledCategory("Skybox Settings")] + public bool categorySkybox; + + [Range(0, 1)] + public float skyboxFogIntensity = 1; + [Range(0, 8)] + public float skyboxFogHeight = 1; + [Range(1, 8)] + public float skyboxFogFalloff = 1; + [Range(-1, 1)] + public float skyboxFogOffset = 0; + [Range(0, 1)] + public float skyboxFogBottom = 0; + [Range(0, 1)] + public float skyboxFogFill = 0; + + [StyledCategory("Directional Settings")] + public bool categoryDirectional; + + [Range(0, 1)] + public float directionalIntensity = 1; + [Range(1, 8)] + public float directionalFalloff = 1; + [ColorUsage(false, true)] + public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f); + + [StyledCategory("Noise Settings")] + public bool categoryNoise; + + [Range(0, 1)] + public float noiseIntensity = 1; + [Range(0, 1)] + public float noiseMin = 0; + [Range(0, 1)] + public float noiseMax = 1; + public float noiseScale = 30; + public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f); + + [Space(10)] + public float noiseDistanceEnd = 200; + + [StyledCategory("Advanced Settings")] + public bool categoryAdvanced; + + public float jitterIntensity = 0; + public int renderPriority = 1; + + [Space(10)] + public bool manualPositionAndScale = false; + + [StyledSpace(5)] + public bool styledSpace0; + + Material localMaterial; + Material blendMaterial; + Material globalMaterial; + Material missingMaterial; + Material currentMaterial; + + MeshRenderer meshRenderer; + + [HideInInspector] + public Material overrideMaterial; + [HideInInspector] + public float overrideCamToVolumeDistance = 1f; + [HideInInspector] + public float overrideVolumeDistanceFade = 0f; + + [HideInInspector] + public int version = 0; + + void OnEnable() + { + gameObject.name = "Height Fog Global"; + + if (!manualPositionAndScale) + { + gameObject.transform.position = Vector3.zero; + gameObject.transform.rotation = Quaternion.identity; + } + + GetCamera(); + GetDirectional(); + + if (mainCamera != null) + { + if (mainCamera.depthTextureMode != DepthTextureMode.Depth || mainCamera.depthTextureMode != DepthTextureMode.DepthNormals) + { + mainCamera.depthTextureMode = DepthTextureMode.Depth; + } + } + else + { + Debug.Log("[Atmospheric Height Fog] Camera not found! Make sure you have a camera in the scene or your camera has the MainCamera tag!"); + } + + var sphereMesh = Resources.GetBuiltinResource("Sphere.fbx"); + + gameObject.GetComponent().sharedMesh = sphereMesh; + + localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset")); + localMaterial.name = "Local"; + + overrideMaterial = new Material(localMaterial); + overrideMaterial.name = "Override"; + + blendMaterial = new Material(localMaterial); + blendMaterial.name = "Blend"; + + globalMaterial = new Material(Shader.Find("Hidden/BOXOPHOBIC/Atmospherics/Height Fog Global")); + globalMaterial.name = "Height Fog Global"; + + missingMaterial = Resources.Load("Height Fog Preset"); + + meshRenderer = gameObject.GetComponent(); + + meshRenderer.sharedMaterial = globalMaterial; + meshRenderer.enabled = true; + + Shader.SetGlobalFloat("AHF_Enabled", 1); + } + + void OnDisable() + { + gameObject.GetComponent().enabled = false; + Shader.SetGlobalFloat("AHF_Enabled", 0); + } + + void Update() + { + if (mainCamera == null) + { + Debug.Log("[Atmospheric Height Fog] " + "Make sure you set scene camera tag to Main Camera for the fog to work!"); + return; + } + + if (!manualPositionAndScale) + { + SetFogSphereSize(); + SetFogSpherePosition(); + } + + if (renderMode == FogRendering.RenderAsGlobalOverlay) + { + meshRenderer.enabled = true; + } + else + { + meshRenderer.enabled = false; + } + + currentMaterial = localMaterial; + + if (fogMode == FogMode.UseScriptSettings) + { + SetLocalMaterial(); + + messageTimeOfDay = false; + messagePreset = false; + } + else if (fogMode == FogMode.UsePresetSettings) + { + if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset")) + { + currentMaterial = presetMaterial; + messagePreset = false; + } + else + { + currentMaterial = missingMaterial; + messagePreset = true; + } + + messageTimeOfDay = false; + } + else if (fogMode == FogMode.UseTimeOfDay) + { + if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset")) + { + currentMaterial.Lerp(presetDay, presetNight, timeOfDay); + messageTimeOfDay = false; + } + else + { + currentMaterial = missingMaterial; + messageTimeOfDay = true; + } + + messagePreset = false; + } + + if (mainDirectional != null) + { + currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward); + } + else + { + currentMaterial.SetVector("_DirectionalDir", Vector4.zero); + } + + if (overrideCamToVolumeDistance > overrideVolumeDistanceFade) + { + blendMaterial.CopyPropertiesFromMaterial(currentMaterial); + } + else if (overrideCamToVolumeDistance < overrideVolumeDistanceFade) + { + var lerp = 1 - (overrideCamToVolumeDistance / overrideVolumeDistanceFade); + blendMaterial.Lerp(currentMaterial, overrideMaterial, lerp); + } + + SetGlobalMaterials(); + SetRenderQueue(); + } + + void GetCamera() + { + if (mainCamera == null) + { + mainCamera = Camera.main; + } + } + + void GetDirectional() + { + if (mainDirectional == null) + { +#if UNITY_2023_1_OR_NEWER + var allLights = FindObjectsByType(FindObjectsSortMode.None); +#else + var allLights = FindObjectsOfType(); +#endif + + var intensity = 0.0f; + + for (int i = 0; i < allLights.Length; i++) + { + if (allLights[i].type == LightType.Directional) + { + if (allLights[i].intensity > intensity) + { + mainDirectional = allLights[i]; + } + } + } + } + } + + void SetLocalMaterial() + { + localMaterial.SetFloat("_FogIntensity", fogIntensity); + + localMaterial.SetColor("_FogColorStart", fogColorStart); + localMaterial.SetColor("_FogColorEnd", fogColorEnd); + localMaterial.SetFloat("_FogColorDuo", fogColorDuo); + + localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart); + localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd); + localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff); + + localMaterial.SetFloat("_FogHeightStart", fogHeightStart); + localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd); + localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff); + + localMaterial.SetFloat("_FarDistanceHeight", farDistanceHeight); + localMaterial.SetFloat("_FarDistanceOffset", farDistanceOffset); + + localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity); + localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight); + localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff); + localMaterial.SetFloat("_SkyboxFogOffset", skyboxFogOffset); + localMaterial.SetFloat("_SkyboxFogBottom", skyboxFogBottom); + localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill); + + localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity); + localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff); + localMaterial.SetColor("_DirectionalColor", directionalColor); + + localMaterial.SetFloat("_NoiseIntensity", noiseIntensity); + localMaterial.SetFloat("_NoiseMin", noiseMin); + localMaterial.SetFloat("_NoiseMax", noiseMax); + localMaterial.SetFloat("_NoiseScale", noiseScale); + localMaterial.SetVector("_NoiseSpeed", noiseSpeed); + localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd); + + localMaterial.SetFloat("_JitterIntensity", jitterIntensity); + + if (fogAxisMode == FogAxisMode.XAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.YAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.ZAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0)); + } + + if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight) + { + localMaterial.SetFloat("_FogLayersMode", 0.0f); + } + else + { + localMaterial.SetFloat("_FogLayersMode", 1.0f); + } + + if (fogCameraMode == FogCameraMode.Perspective) + { + localMaterial.SetFloat("_FogCameraMode", 0.0f); + } + else if (fogCameraMode == FogCameraMode.Orthographic) + { + localMaterial.SetFloat("_FogCameraMode", 1.0f); + } + else if (fogCameraMode == FogCameraMode.Both) + { + localMaterial.SetFloat("_FogCameraMode", 2.0f); + } + } + + void SetGlobalMaterials() + { + if (blendMaterial.HasProperty("_IsHeightFogPreset") == false) + { + return; + } + + Shader.SetGlobalFloat("AHF_FogIntensity", blendMaterial.GetFloat("_FogIntensity")); + + Shader.SetGlobalVector("AHF_FogAxisOption", blendMaterial.GetVector("_FogAxisOption")); + Shader.SetGlobalFloat("AHF_FogLayersMode", blendMaterial.GetFloat("_FogLayersMode")); + + Shader.SetGlobalColor("AHF_FogColorStart", blendMaterial.GetColor("_FogColorStart")); + Shader.SetGlobalColor("AHF_FogColorEnd", blendMaterial.GetColor("_FogColorEnd")); + Shader.SetGlobalFloat("AHF_FogColorDuo", blendMaterial.GetFloat("_FogColorDuo")); + + Shader.SetGlobalFloat("AHF_FogDistanceStart", blendMaterial.GetFloat("_FogDistanceStart")); + Shader.SetGlobalFloat("AHF_FogDistanceEnd", blendMaterial.GetFloat("_FogDistanceEnd")); + Shader.SetGlobalFloat("AHF_FogDistanceFalloff", blendMaterial.GetFloat("_FogDistanceFalloff")); + + Shader.SetGlobalFloat("AHF_FogHeightStart", blendMaterial.GetFloat("_FogHeightStart")); + Shader.SetGlobalFloat("AHF_FogHeightEnd", blendMaterial.GetFloat("_FogHeightEnd")); + Shader.SetGlobalFloat("AHF_FogHeightFalloff", blendMaterial.GetFloat("_FogHeightFalloff")); + + Shader.SetGlobalFloat("AHF_FarDistanceHeight", blendMaterial.GetFloat("_FarDistanceHeight")); + Shader.SetGlobalFloat("AHF_FarDistanceOffset", blendMaterial.GetFloat("_FarDistanceOffset")); + + Shader.SetGlobalFloat("AHF_SkyboxFogIntensity", blendMaterial.GetFloat("_SkyboxFogIntensity")); + Shader.SetGlobalFloat("AHF_SkyboxFogHeight", blendMaterial.GetFloat("_SkyboxFogHeight")); + Shader.SetGlobalFloat("AHF_SkyboxFogFalloff", blendMaterial.GetFloat("_SkyboxFogFalloff")); + Shader.SetGlobalFloat("AHF_SkyboxFogOffset", blendMaterial.GetFloat("_SkyboxFogOffset")); + Shader.SetGlobalFloat("AHF_SkyboxFogBottom", blendMaterial.GetFloat("_SkyboxFogBottom")); + Shader.SetGlobalFloat("AHF_SkyboxFogFill", blendMaterial.GetFloat("_SkyboxFogFill")); + + Shader.SetGlobalVector("AHF_DirectionalDir", blendMaterial.GetVector("_DirectionalDir")); + Shader.SetGlobalFloat("AHF_DirectionalIntensity", blendMaterial.GetFloat("_DirectionalIntensity")); + Shader.SetGlobalFloat("AHF_DirectionalFalloff", blendMaterial.GetFloat("_DirectionalFalloff")); + Shader.SetGlobalColor("AHF_DirectionalColor", blendMaterial.GetColor("_DirectionalColor")); + + Shader.SetGlobalFloat("AHF_NoiseIntensity", blendMaterial.GetFloat("_NoiseIntensity")); + Shader.SetGlobalFloat("AHF_NoiseMin", blendMaterial.GetFloat("_NoiseMin")); + Shader.SetGlobalFloat("AHF_NoiseMax", blendMaterial.GetFloat("_NoiseMax")); + Shader.SetGlobalFloat("AHF_NoiseScale", blendMaterial.GetFloat("_NoiseScale")); + Shader.SetGlobalVector("AHF_NoiseSpeed", blendMaterial.GetVector("_NoiseSpeed")); + Shader.SetGlobalFloat("AHF_NoiseDistanceEnd", blendMaterial.GetFloat("_NoiseDistanceEnd")); + + Shader.SetGlobalFloat("AHF_JitterIntensity", blendMaterial.GetFloat("_JitterIntensity")); + + var cameraMode = blendMaterial.GetInt("_FogCameraMode"); + + if (cameraMode == 0) + { + Shader.EnableKeyword("AHF_CAMERAMODE_PERSPECTIVE"); + Shader.DisableKeyword("AHF_CAMERAMODE_ORTHOGRAPHIC"); + Shader.DisableKeyword("AHF_CAMERAMODE_BOTH"); + } + else if (cameraMode == 1) + { + Shader.DisableKeyword("AHF_CAMERAMODE_PERSPECTIVE"); + Shader.EnableKeyword("AHF_CAMERAMODE_ORTHOGRAPHIC"); + Shader.DisableKeyword("AHF_CAMERAMODE_BOTH"); + } + else if (cameraMode == 2) + { + Shader.DisableKeyword("AHF_CAMERAMODE_ORTHOGRAPHIC"); + Shader.DisableKeyword("AHF_CAMERAMODE_PERSPECTIVE"); + Shader.EnableKeyword("AHF_CAMERAMODE_BOTH"); + } + } + + void SetFogSphereSize() + { + var cameraFar = mainCamera.farClipPlane - 1; + gameObject.transform.localScale = new Vector3(cameraFar, cameraFar, cameraFar); + } + + void SetFogSpherePosition() + { + transform.position = mainCamera.transform.position; + } + + void SetRenderQueue() + { + globalMaterial.renderQueue = 3000 + renderPriority; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta new file mode 100644 index 00000000..f03d0673 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogGlobal.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8023d2ae1fcb2948a39527720c2087b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 100 + icon: {fileID: 2800000, guid: 1ed6c69382334dd4e94337c8860e7116, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs new file mode 100644 index 00000000..5d5d17c4 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs @@ -0,0 +1,419 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using Boxophobic.StyledGUI; +using UnityEngine.Serialization; + +namespace AtmosphericHeightFog +{ + [ExecuteInEditMode] + [HelpURL("https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")] + public class HeightFogOverride : StyledMonoBehaviour + { + [StyledBanner(0.55f, 0.75f, 1f, "Height Fog Override", "", "https://docs.google.com/document/d/1pIzIHIZ-cSh2ykODSZCbAPtScJ4Jpuu7lS3rNEHCLbc/edit#heading=h.hd5jt8lucuqq")] + public bool styledBanner; + + [StyledMessage("Info", "The Height Fog Global object is missing from your scene! Please add it before using the Height Fog Override component!", 5, 0)] + public bool messageNoHeightFogGlobal = false; + + [StyledCategory("Volume Settings", 5, 10)] + public bool categoryVolume; + + public float volumeDistanceFade = 3; + public Color volumeGizmoColor = Color.white; + + [StyledCategory("Scene Settings")] + public bool categoryScene; + + public Camera mainCamera; + public Light mainDirectional; + + [StyledCategory("Preset Settings")] + public bool categoryMode; + + public FogMode fogMode = FogMode.UseScriptSettings; + + [StyledMessage("Info", "The Preset feature requires a material using the BOXOPHOBIC > Atmospherics > Fog Preset shader.", 10, 0)] + public bool messagePreset = false; + + [StyledMessage("Info", "The Time Of Day feature works by interpolating two Fog Preset materials using the BOXOPHOBIC > Atmospherics > Fog Preset shader. Please note that not all material properties can be interpolated properly!", 10, 0)] + public bool messageTimeOfDay = false; + + [Space(10)] + public Material presetMaterial; + + [Space(10)] + public Material presetDay; + public Material presetNight; + + [Space(10)] + [Range(0, 1)] + public float timeOfDay = 0; + + [StyledCategory("Fog Settings")] + public bool categoryFog; + + [Range(0, 1)] + public float fogIntensity = 1; + + [Space(10)] + public FogAxisMode fogAxisMode = FogAxisMode.YAxis; + public FogLayersMode fogLayersMode = FogLayersMode.MultiplyDistanceAndHeight; + public FogCameraMode fogCameraMode = FogCameraMode.Perspective; + + [Space(10)] + [FormerlySerializedAs("fogColor")] + [ColorUsage(false, true)] + public Color fogColorStart = new Color(0.5f, 0.75f, 0.0f, 1.0f); + [ColorUsage(false, true)] + public Color fogColorEnd = new Color(0.75f, 1f, 0.0f, 1.0f); + [Range(0, 1)] + public float fogColorDuo = 0; + + [Space(10)] + public float fogDistanceStart = -100; + public float fogDistanceEnd = 100; + [Range(1, 8)] + public float fogDistanceFalloff = 1; + + [Space(10)] + public float fogHeightStart = 0; + public float fogHeightEnd = 100; + [Range(1f, 8f)] + public float fogHeightFalloff = 1; + + [Space(10)] + public float farDistanceHeight = 0; + public float farDistanceOffset = 0; + + [StyledCategory("Skybox Settings")] + public bool categorySkybox; + + [Range(0, 1)] + public float skyboxFogIntensity = 1; + [Range(0, 1)] + public float skyboxFogHeight = 1; + [Range(1, 8)] + public float skyboxFogFalloff = 1; + [Range(-1, 1)] + public float skyboxFogOffset = 0; + [Range(0, 1)] + public float skyboxFogBottom = 0; + [Range(0, 1)] + public float skyboxFogFill = 0; + + + [StyledCategory("Directional Settings")] + public bool categoryDirectional; + + [Range(0, 1)] + public float directionalIntensity = 1; + [Range(1, 8)] + public float directionalFalloff = 1; + [ColorUsage(false, true)] + public Color directionalColor = new Color(1f, 0.75f, 0.5f, 1f); + + [StyledCategory("Noise Settings")] + public bool categoryNoise; + + [Range(0, 1)] + public float noiseIntensity = 1; + [Range(0, 1)] + public float noiseMin = 0; + [Range(0, 1)] + public float noiseMax = 1; + public float noiseScale = 30; + public Vector3 noiseSpeed = new Vector3(0.5f, 0f, 0.5f); + + [Space(10)] + public float noiseDistanceEnd = 200; + + [StyledCategory("Advanced Settings")] + public bool categoryAdvanced; + + public float jitterIntensity = 0; + + [StyledSpace(5)] + public bool styledSpace0; + + Material localMaterial; + Material missingMaterial; + Material currentMaterial; + Collider volumeCollider; + HeightFogGlobal globalFog = null; + bool distanceSent = false; + + [HideInInspector] + public int version = 0; + + void Start() + { + volumeCollider = GetComponent(); + + if (volumeCollider == null) + { + Debug.Log("[Atmospheric Height Fog] Please create override volumes from the GameObject menu > BOXOPHOBIC > Atmospheric Height Fog > Override!"); + DestroyImmediate(this); + } + + if (GameObject.Find("Height Fog Global") != null) + { + GameObject globalFogGO = GameObject.Find("Height Fog Global"); + globalFog = globalFogGO.GetComponent(); + + messageNoHeightFogGlobal = false; + } + else + { + messageNoHeightFogGlobal = true; + } + + GetDirectional(); + + localMaterial = new Material(Shader.Find("BOXOPHOBIC/Atmospherics/Height Fog Preset")); + localMaterial.name = "Local"; + + missingMaterial = Resources.Load("Height Fog Preset"); + + SetLocalMaterial(); + } + + void OnDisable() + { + if (globalFog != null) + { + globalFog.overrideCamToVolumeDistance = 1; + globalFog.overrideVolumeDistanceFade = 0; + } + } + + void OnDestroy() + { + if (globalFog != null) + { + globalFog.overrideCamToVolumeDistance = 1; + globalFog.overrideVolumeDistanceFade = 0; + } + } + + void Update() + { + GetCamera(); + + if (mainCamera == null || globalFog == null) + { + return; + } + + currentMaterial = localMaterial; + + if (fogMode == FogMode.UseScriptSettings) + { + SetLocalMaterial(); + + messageTimeOfDay = false; + messagePreset = false; + } + else if (fogMode == FogMode.UsePresetSettings) + { + if (presetMaterial != null && presetMaterial.HasProperty("_IsHeightFogPreset")) + { + currentMaterial = presetMaterial; + messagePreset = false; + } + else + { + currentMaterial = missingMaterial; + messagePreset = true; + } + + messageTimeOfDay = false; + } + else if (fogMode == FogMode.UseTimeOfDay) + { + if (presetDay != null && presetDay.HasProperty("_IsHeightFogPreset") && presetNight != null && presetNight.HasProperty("_IsHeightFogPreset")) + { + currentMaterial.Lerp(presetDay, presetNight, timeOfDay); + messageTimeOfDay = false; + } + else + { + currentMaterial = missingMaterial; + messageTimeOfDay = true; + } + + + messagePreset = false; + } + + if (mainDirectional != null) + { + currentMaterial.SetVector("_DirectionalDir", -mainDirectional.transform.forward); + } + else + { + currentMaterial.SetVector("_DirectionalDir", Vector4.zero); + } + + Vector3 camPos = mainCamera.transform.position; + Vector3 closestPos = volumeCollider.ClosestPoint(camPos); + + float dist = Vector3.Distance(camPos, closestPos); + + if (dist > volumeDistanceFade && distanceSent == false) + { + globalFog.overrideCamToVolumeDistance = Mathf.Infinity; + distanceSent = true; + } + else if (dist < volumeDistanceFade) + { + globalFog.overrideMaterial = currentMaterial; + globalFog.overrideCamToVolumeDistance = dist; + globalFog.overrideVolumeDistanceFade = volumeDistanceFade; + distanceSent = false; + } + } + + void OnDrawGizmos() + { + if (volumeCollider == null) + { + return; + } + + var color = volumeGizmoColor; + var mul = 1.0f; + + if (volumeCollider.GetType() == typeof(BoxCollider)) + { + var col = GetComponent(); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, color.a); + Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x, transform.lossyScale.y * col.size.y, transform.lossyScale.z * col.size.z)); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, color.a * 0.5f); + Gizmos.DrawWireCube(transform.position, new Vector3(transform.lossyScale.x * col.size.x + (volumeDistanceFade * 2), transform.lossyScale.y * col.size.y + (volumeDistanceFade * 2), transform.lossyScale.z * col.size.z + (volumeDistanceFade * 2))); + } + else + { + var col = GetComponent(); + var scale = Mathf.Max(Mathf.Max(gameObject.transform.localScale.x, gameObject.transform.localScale.y), gameObject.transform.localScale.z); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, color.a); + Gizmos.DrawWireSphere(transform.position, col.radius * scale); + + Gizmos.color = new Color(color.r * mul, color.g * mul, color.b * mul, color.a * 0.5f); + Gizmos.DrawWireSphere(transform.position, col.radius * scale + volumeDistanceFade); + } + } + + void GetCamera() + { + if (mainCamera == null) + { + mainCamera = Camera.main; + } + } + + void GetDirectional() + { + if (mainDirectional == null) + { +#if UNITY_2023_1_OR_NEWER + var allLights = FindObjectsByType(FindObjectsSortMode.None); +#else + var allLights = FindObjectsOfType(); +#endif + + var intensity = 0.0f; + + for (int i = 0; i < allLights.Length; i++) + { + if (allLights[i].type == LightType.Directional) + { + if (allLights[i].intensity > intensity) + { + mainDirectional = allLights[i]; + } + } + } + } + } + + void SetLocalMaterial() + { + localMaterial.SetFloat("_FogIntensity", fogIntensity); + + localMaterial.SetColor("_FogColorStart", fogColorStart); + localMaterial.SetColor("_FogColorEnd", fogColorEnd); + localMaterial.SetFloat("_FogColorDuo", fogColorDuo); + + localMaterial.SetFloat("_FogDistanceStart", fogDistanceStart); + localMaterial.SetFloat("_FogDistanceEnd", fogDistanceEnd); + localMaterial.SetFloat("_FogDistanceFalloff", fogDistanceFalloff); + + localMaterial.SetFloat("_FogHeightStart", fogHeightStart); + localMaterial.SetFloat("_FogHeightEnd", fogHeightEnd); + localMaterial.SetFloat("_FogHeightFalloff", fogHeightFalloff); + + localMaterial.SetFloat("_FarDistanceHeight", farDistanceHeight); + localMaterial.SetFloat("_FarDistanceOffset", farDistanceOffset); + + localMaterial.SetFloat("_SkyboxFogIntensity", skyboxFogIntensity); + localMaterial.SetFloat("_SkyboxFogHeight", skyboxFogHeight); + localMaterial.SetFloat("_SkyboxFogFalloff", skyboxFogFalloff); + localMaterial.SetFloat("_SkyboxFogOffset", skyboxFogOffset); + localMaterial.SetFloat("_SkyboxFogBottom", skyboxFogFill); + localMaterial.SetFloat("_SkyboxFogFill", skyboxFogFill); + + localMaterial.SetFloat("_DirectionalIntensity", directionalIntensity); + localMaterial.SetFloat("_DirectionalFalloff", directionalFalloff); + localMaterial.SetColor("_DirectionalColor", directionalColor); + + localMaterial.SetFloat("_NoiseIntensity", noiseIntensity); + localMaterial.SetFloat("_NoiseMin", noiseMin); + localMaterial.SetFloat("_NoiseMax", noiseMax); + localMaterial.SetFloat("_NoiseScale", noiseScale); + localMaterial.SetVector("_NoiseSpeed", noiseSpeed); + localMaterial.SetFloat("_NoiseDistanceEnd", noiseDistanceEnd); + + localMaterial.SetFloat("_JitterIntensity", jitterIntensity); + + if (fogAxisMode == FogAxisMode.XAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(1, 0, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.YAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 1, 0, 0)); + } + else if (fogAxisMode == FogAxisMode.ZAxis) + { + localMaterial.SetVector("_FogAxisOption", new Vector4(0, 0, 1, 0)); + } + + if (fogLayersMode == FogLayersMode.MultiplyDistanceAndHeight) + { + localMaterial.SetFloat("_FogLayersMode", 0.0f); + } + else + { + localMaterial.SetFloat("_FogLayersMode", 1.0f); + } + + if (fogCameraMode == FogCameraMode.Perspective) + { + localMaterial.SetFloat("_FogCameraMode", 0.0f); + } + else if (fogCameraMode == FogCameraMode.Orthographic) + { + localMaterial.SetFloat("_FogCameraMode", 1.0f); + } + else if (fogCameraMode == FogCameraMode.Both) + { + localMaterial.SetFloat("_FogCameraMode", 2.0f); + } + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta new file mode 100644 index 00000000..3f2d607f --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Runtime/HeightFogOverride.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: ac1c26670b7bd6a47ac695141473ab42 +timeCreated: 1568146209 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 500f3eaec95c62949b969478343b29d4, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta new file mode 100644 index 00000000..8c5e89ff --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 11180569c06bd194e8ad57b56b4e2c96 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader new file mode 100644 index 00000000..85b506bf --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Atmospheric Height Fog/Core/Shaders/UI Default (Height Fog Support).shader @@ -0,0 +1,338 @@ +// Made with Amplify Shader Editor v1.9.1.9 +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "UI/Default (Height Fog Support)" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + + [StyledCategory(Fog Settings, false, _HeightFogStandalone, 10, 10)]_FogCat("[ Fog Cat]", Float) = 1 + [StyledCategory(Skybox Settings, false, _HeightFogStandalone, 10, 10)]_SkyboxCat("[ Skybox Cat ]", Float) = 1 + [StyledCategory(Directional Settings, false, _HeightFogStandalone, 10, 10)]_DirectionalCat("[ Directional Cat ]", Float) = 1 + [StyledCategory(Noise Settings, false, _HeightFogStandalone, 10, 10)]_NoiseCat("[ Noise Cat ]", Float) = 1 + [ASEEnd][StyledCategory(Advanced Settings, false, _HeightFogStandalone, 10, 10)]_AdvancedCat("[ Advanced Cat ]", Float) = 1 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + + } + + SubShader + { + LOD 0 + + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } + + Stencil + { + Ref [_Stencil] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + CompFront [_StencilComp] + PassFront [_StencilOp] + FailFront Keep + ZFailFront Keep + CompBack Always + PassBack Keep + FailBack Keep + ZFailBack Keep + } + + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + + Pass + { + Name "Default" + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + + #pragma multi_compile_local _ UNITY_UI_CLIP_RECT + #pragma multi_compile_local _ UNITY_UI_ALPHACLIP + + #include "UnityShaderVariables.cginc" + #define ASE_NEEDS_FRAG_COLOR + //Atmospheric Height Fog Defines + //#define AHF_DISABLE_NOISE3D + //#define AHF_DISABLE_DIRECTIONAL + //#define AHF_DISABLE_SKYBOXFOG + //#define AHF_DISABLE_FALLOFF + //#define AHF_DEBUG_WORLDPOS + + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + float4 mask : TEXCOORD2; + UNITY_VERTEX_OUTPUT_STEREO + float4 ase_texcoord3 : TEXCOORD3; + }; + + sampler2D _MainTex; + fixed4 _Color; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + float4 _MainTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + + uniform half _FogCat; + uniform half _SkyboxCat; + uniform half _AdvancedCat; + uniform half _NoiseCat; + uniform half _DirectionalCat; + uniform half4 AHF_FogColorStart; + uniform half4 AHF_FogColorEnd; + uniform half AHF_FogDistanceStart; + uniform half AHF_FogDistanceEnd; + uniform half AHF_FogDistanceFalloff; + uniform half AHF_FogColorDuo; + uniform half4 AHF_DirectionalColor; + uniform half3 AHF_DirectionalDir; + uniform half AHF_DirectionalIntensity; + uniform half AHF_DirectionalFalloff; + uniform half3 AHF_FogAxisOption; + uniform half AHF_FogHeightEnd; + uniform half AHF_FarDistanceHeight; + uniform float AHF_FarDistanceOffset; + uniform half AHF_FogHeightStart; + uniform half AHF_FogHeightFalloff; + uniform half AHF_FogLayersMode; + uniform half AHF_NoiseScale; + uniform half3 AHF_NoiseSpeed; + uniform half AHF_NoiseMin; + uniform half AHF_NoiseMax; + uniform half AHF_NoiseDistanceEnd; + uniform half AHF_NoiseIntensity; + uniform half AHF_FogIntensity; + float4 mod289( float4 x ) + { + return x - floor(x * (1.0 / 289.0)) * 289.0; + } + + float4 perm( float4 x ) + { + return mod289(((x * 34.0) + 1.0) * x); + } + + float SimpleNoise3D( float3 p ) + { + float3 a = floor(p); + float3 d = p - a; + d = d * d * (3.0 - 2.0 * d); + float4 b = a.xxyy + float4(0.0, 1.0, 0.0, 1.0); + float4 k1 = perm(b.xyxy); + float4 k2 = perm(k1.xyxy + b.zzww); + float4 c = k2 + a.zzzz; + float4 k3 = perm(c); + float4 k4 = perm(c + 1.0); + float4 o1 = frac(k3 * (1.0 / 41.0)); + float4 o2 = frac(k4 * (1.0 / 41.0)); + float4 o3 = o2 * d.z + o1 * (1.0 - d.z); + float2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x); + return o4.y * d.y + o4.x * (1.0 - d.y); + } + + + + v2f vert(appdata_t v ) + { + v2f OUT; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + float3 ase_worldPos = mul(unity_ObjectToWorld, float4( (v.vertex).xyz, 1 )).xyz; + OUT.ase_texcoord3.xyz = ase_worldPos; + + + //setting value to unused interpolator channels and avoid initialization warnings + OUT.ase_texcoord3.w = 0; + + v.vertex.xyz += float3( 0, 0, 0 ) ; + + float4 vPosition = UnityObjectToClipPos(v.vertex); + OUT.worldPosition = v.vertex; + OUT.vertex = vPosition; + + float2 pixelSize = vPosition.w; + pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + OUT.texcoord = v.texcoord; + OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); + + OUT.color = v.color * _Color; + return OUT; + } + + fixed4 frag(v2f IN ) : SV_Target + { + //Round up the alpha color coming from the interpolator (to 1.0/256.0 steps) + //The incoming alpha could have numerical instability, which makes it very sensible to + //HDR color transparency blend, when it blends with the world's texture. + const half alphaPrecision = half(0xff); + const half invAlphaPrecision = half(1.0/alphaPrecision); + IN.color.a = round(IN.color.a * alphaPrecision)*invAlphaPrecision; + + float2 uv_MainTex = IN.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 temp_output_4_0 = ( IN.color * ( tex2D( _MainTex, uv_MainTex ) + _TextureSampleAdd ) ); + float3 ase_worldPos = IN.ase_texcoord3.xyz; + float3 WorldPosition2_g1022 = ase_worldPos; + float temp_output_7_0_g1025 = AHF_FogDistanceStart; + float temp_output_155_0_g1022 = saturate( ( ( distance( WorldPosition2_g1022 , _WorldSpaceCameraPos ) - temp_output_7_0_g1025 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g1025 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch467_g1022 = temp_output_155_0_g1022; + #else + float staticSwitch467_g1022 = ( 1.0 - pow( ( 1.0 - abs( temp_output_155_0_g1022 ) ) , AHF_FogDistanceFalloff ) ); + #endif + half FogDistanceMask12_g1022 = staticSwitch467_g1022; + float3 lerpResult258_g1022 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( ( FogDistanceMask12_g1022 * FogDistanceMask12_g1022 * FogDistanceMask12_g1022 ) * AHF_FogColorDuo )); + float3 normalizeResult318_g1022 = normalize( ( WorldPosition2_g1022 - _WorldSpaceCameraPos ) ); + float dotResult145_g1022 = dot( normalizeResult318_g1022 , AHF_DirectionalDir ); + half Jitter502_g1022 = 0.0; + float temp_output_140_0_g1022 = ( saturate( (( dotResult145_g1022 + Jitter502_g1022 )*0.5 + 0.5) ) * AHF_DirectionalIntensity ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch470_g1022 = temp_output_140_0_g1022; + #else + float staticSwitch470_g1022 = pow( abs( temp_output_140_0_g1022 ) , AHF_DirectionalFalloff ); + #endif + float DirectionalMask30_g1022 = staticSwitch470_g1022; + float3 lerpResult40_g1022 = lerp( lerpResult258_g1022 , (AHF_DirectionalColor).rgb , DirectionalMask30_g1022); + #ifdef AHF_DISABLE_DIRECTIONAL + float3 staticSwitch442_g1022 = lerpResult258_g1022; + #else + float3 staticSwitch442_g1022 = lerpResult40_g1022; + #endif + half3 Input_Color6_g1023 = staticSwitch442_g1022; + #ifdef UNITY_COLORSPACE_GAMMA + float3 staticSwitch1_g1023 = Input_Color6_g1023; + #else + float3 staticSwitch1_g1023 = ( Input_Color6_g1023 * ( ( Input_Color6_g1023 * ( ( Input_Color6_g1023 * 0.305306 ) + 0.6821711 ) ) + 0.01252288 ) ); + #endif + half3 Final_Color462_g1022 = staticSwitch1_g1023; + half3 AHF_FogAxisOption181_g1022 = AHF_FogAxisOption; + float3 break159_g1022 = ( WorldPosition2_g1022 * AHF_FogAxisOption181_g1022 ); + float temp_output_7_0_g1026 = AHF_FogDistanceEnd; + float temp_output_643_0_g1022 = saturate( ( ( distance( WorldPosition2_g1022 , _WorldSpaceCameraPos ) - temp_output_7_0_g1026 ) / ( ( AHF_FogDistanceEnd + AHF_FarDistanceOffset ) - temp_output_7_0_g1026 ) ) ); + half FogDistanceMaskFar645_g1022 = ( temp_output_643_0_g1022 * temp_output_643_0_g1022 ); + float lerpResult690_g1022 = lerp( AHF_FogHeightEnd , ( AHF_FogHeightEnd + AHF_FarDistanceHeight ) , FogDistanceMaskFar645_g1022); + float temp_output_7_0_g1027 = lerpResult690_g1022; + float temp_output_167_0_g1022 = saturate( ( ( ( break159_g1022.x + break159_g1022.y + break159_g1022.z ) - temp_output_7_0_g1027 ) / ( AHF_FogHeightStart - temp_output_7_0_g1027 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch468_g1022 = temp_output_167_0_g1022; + #else + float staticSwitch468_g1022 = pow( abs( temp_output_167_0_g1022 ) , AHF_FogHeightFalloff ); + #endif + half FogHeightMask16_g1022 = staticSwitch468_g1022; + float lerpResult328_g1022 = lerp( ( FogDistanceMask12_g1022 * FogHeightMask16_g1022 ) , saturate( ( FogDistanceMask12_g1022 + FogHeightMask16_g1022 ) ) , AHF_FogLayersMode); + float mulTime204_g1022 = _Time.y * 2.0; + float3 temp_output_197_0_g1022 = ( ( WorldPosition2_g1022 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * mulTime204_g1022 ) ); + float3 p1_g1031 = temp_output_197_0_g1022; + float localSimpleNoise3D1_g1031 = SimpleNoise3D( p1_g1031 ); + float temp_output_7_0_g1030 = AHF_NoiseMin; + float temp_output_7_0_g1029 = AHF_NoiseDistanceEnd; + half NoiseDistanceMask7_g1022 = saturate( ( ( distance( WorldPosition2_g1022 , _WorldSpaceCameraPos ) - temp_output_7_0_g1029 ) / ( 0.0 - temp_output_7_0_g1029 ) ) ); + float lerpResult198_g1022 = lerp( 1.0 , saturate( ( ( localSimpleNoise3D1_g1031 - temp_output_7_0_g1030 ) / ( AHF_NoiseMax - temp_output_7_0_g1030 ) ) ) , ( NoiseDistanceMask7_g1022 * AHF_NoiseIntensity )); + half NoiseSimplex3D24_g1022 = lerpResult198_g1022; + #ifdef AHF_DISABLE_NOISE3D + float staticSwitch42_g1022 = lerpResult328_g1022; + #else + float staticSwitch42_g1022 = ( lerpResult328_g1022 * NoiseSimplex3D24_g1022 ); + #endif + float temp_output_454_0_g1022 = ( staticSwitch42_g1022 * AHF_FogIntensity ); + half Final_Alpha463_g1022 = temp_output_454_0_g1022; + float4 appendResult114_g1022 = (float4(Final_Color462_g1022 , Final_Alpha463_g1022)); + float4 appendResult457_g1022 = (float4(WorldPosition2_g1022 , 1.0)); + #ifdef AHF_DEBUG_WORLDPOS + float4 staticSwitch456_g1022 = appendResult457_g1022; + #else + float4 staticSwitch456_g1022 = appendResult114_g1022; + #endif + float3 temp_output_96_86_g930 = (staticSwitch456_g1022).xyz; + float temp_output_96_87_g930 = (staticSwitch456_g1022).w; + float3 lerpResult82_g930 = lerp( 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Settings, false, _HeightFogStandalone, 10, 10)]_NoiseCat("[ Noise Cat ]", Float) = 1 + [StyledCategory(Advanced Settings, false, _HeightFogStandalone, 10, 10)]_AdvancedCat("[ Advanced Cat ]", Float) = 1 + [HDR]_Color("Color", Color) = (1,0,0,0) + [Space(10)]_NoiseIntensity("Noise Intensity", Range( 0 , 0.2)) = 0 + _NoiseScale("Noise Scale", Float) = 6 + _NoiseSpeed("Noise Speed", Vector) = (0.5,0.5,0,0) + _VertexIntensity("Vertex Intensity", Range( 0 , 0.2)) = 0 + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True" "IsEmissive" = "true" } + Cull Back + GrabPass{ } + CGPROGRAM + #include "UnityShaderVariables.cginc" + #pragma target 3.0 + #if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED) + #define ASE_DECLARE_SCREENSPACE_TEXTURE(tex) UNITY_DECLARE_SCREENSPACE_TEXTURE(tex); + #else + #define ASE_DECLARE_SCREENSPACE_TEXTURE(tex) UNITY_DECLARE_SCREENSPACE_TEXTURE(tex) + #endif + //Atmospheric Height Fog Defines + //#define AHF_DISABLE_NOISE3D + //#define AHF_DISABLE_DIRECTIONAL + //#define AHF_DISABLE_SKYBOXFOG + //#define AHF_DISABLE_FALLOFF + //#define AHF_DEBUG_WORLDPOS + #pragma surface surf Unlit alpha:fade keepalpha noshadow novertexlights nolightmap nodynlightmap nodirlightmap nofog nometa vertex:vertexDataFunc + struct Input + { + float3 worldPos; + float4 screenPos; + float3 worldNormal; + }; + + uniform half _FogCat; + uniform half _SkyboxCat; + uniform half _AdvancedCat; + uniform half _NoiseCat; + uniform half _DirectionalCat; + uniform half _NoiseScale; + uniform half3 _NoiseSpeed; + uniform float _VertexIntensity; + uniform float4 _Color; + ASE_DECLARE_SCREENSPACE_TEXTURE( _GrabTexture ) + uniform float _NoiseIntensity; + uniform half4 AHF_FogColorStart; + uniform half4 AHF_FogColorEnd; + uniform half AHF_FogDistanceStart; + uniform half AHF_FogDistanceEnd; + uniform half AHF_FogDistanceFalloff; + uniform half AHF_FogColorDuo; + uniform half4 AHF_DirectionalColor; + uniform half3 AHF_DirectionalDir; + uniform half AHF_DirectionalIntensity; + uniform half AHF_DirectionalFalloff; + uniform half3 AHF_FogAxisOption; + uniform half AHF_FogHeightEnd; + uniform half AHF_FarDistanceHeight; + uniform float AHF_FarDistanceOffset; + uniform half AHF_FogHeightStart; + uniform half AHF_FogHeightFalloff; + uniform half AHF_FogLayersMode; + uniform half AHF_NoiseScale; + uniform half3 AHF_NoiseSpeed; + uniform half AHF_NoiseMin; + uniform half AHF_NoiseMax; + uniform half AHF_NoiseDistanceEnd; + uniform half AHF_NoiseIntensity; + uniform half AHF_FogIntensity; + + + float4 mod289( float4 x ) + { + return x - floor(x * (1.0 / 289.0)) * 289.0; + } + + + float4 perm( float4 x ) + { + return mod289(((x * 34.0) + 1.0) * x); + } + + + float SimpleNoise3D( float3 p ) + { + float3 a = floor(p); + float3 d = p - a; + d = d * d * (3.0 - 2.0 * d); + float4 b = a.xxyy + float4(0.0, 1.0, 0.0, 1.0); + float4 k1 = perm(b.xyxy); + float4 k2 = perm(k1.xyxy + b.zzww); + float4 c = k2 + a.zzzz; + float4 k3 = perm(c); + float4 k4 = perm(c + 1.0); + float4 o1 = frac(k3 * (1.0 / 41.0)); + float4 o2 = frac(k4 * (1.0 / 41.0)); + float4 o3 = o2 * d.z + o1 * (1.0 - d.z); + float2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x); + return o4.y * d.y + o4.x * (1.0 - d.y); + } + + + float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; } + + float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; } + + float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); } + + float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; } + + float snoise( float3 v ) + { + const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 ); + float3 i = floor( v + dot( v, C.yyy ) ); + float3 x0 = v - i + dot( i, C.xxx ); + float3 g = step( x0.yzx, x0.xyz ); + float3 l = 1.0 - g; + float3 i1 = min( g.xyz, l.zxy ); + float3 i2 = max( g.xyz, l.zxy ); + float3 x1 = x0 - i1 + C.xxx; + float3 x2 = x0 - i2 + C.yyy; + float3 x3 = x0 - 0.5; + i = mod3D289( i); + float4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) ); + float4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7) + float4 x_ = floor( j / 7.0 ); + float4 y_ = floor( j - 7.0 * x_ ); // mod(j,N) + float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0; + float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0; + float4 h = 1.0 - abs( x ) - abs( y ); + float4 b0 = float4( x.xy, y.xy ); + float4 b1 = float4( x.zw, y.zw ); + float4 s0 = floor( b0 ) * 2.0 + 1.0; + float4 s1 = floor( b1 ) * 2.0 + 1.0; + float4 sh = -step( h, 0.0 ); + float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; + float4 a1 = b1.xzyw + s1.xzyw * sh.zzww; + float3 g0 = float3( a0.xy, h.x ); + float3 g1 = float3( a0.zw, h.y ); + float3 g2 = float3( a1.xy, h.z ); + float3 g3 = float3( a1.zw, h.w ); + float4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) ); + g0 *= norm.x; + g1 *= norm.y; + g2 *= norm.z; + g3 *= norm.w; + float4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 ); + m = m* m; + m = m* m; + float4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) ); + return 42.0 * dot( m, px); + } + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + + void vertexDataFunc( inout appdata_full v, out Input o ) + { + UNITY_INITIALIZE_OUTPUT( Input, o ); + float3 ase_worldPos = mul( unity_ObjectToWorld, v.vertex ); + float simplePerlin3D27 = snoise( ( ( ase_worldPos * _NoiseScale ) + ( -_NoiseSpeed * _Time.y ) ) ); + float3 ase_vertexNormal = v.normal.xyz; + v.vertex.xyz += ( ( simplePerlin3D27 * _VertexIntensity ) * ase_vertexNormal ); + v.vertex.w = 1; + } + + inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten ) + { + return half4 ( 0, 0, 0, s.Alpha ); + } + + void surf( Input i , inout SurfaceOutput o ) + { + float3 ase_worldPos = i.worldPos; + float simplePerlin3D27 = snoise( ( ( ase_worldPos * _NoiseScale ) + ( -_NoiseSpeed * _Time.y ) ) ); + float4 ase_screenPos = float4( i.screenPos.xyz , i.screenPos.w + 0.00000000001 ); + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( ase_screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float4 screenColor22 = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_GrabTexture,( ( _NoiseIntensity * simplePerlin3D27 ) + ase_grabScreenPosNorm ).xy); + float3 WorldPosition2_g1049 = ase_worldPos; + float temp_output_7_0_g1052 = AHF_FogDistanceStart; + float temp_output_155_0_g1049 = saturate( ( ( distance( WorldPosition2_g1049 , _WorldSpaceCameraPos ) - temp_output_7_0_g1052 ) / ( AHF_FogDistanceEnd - temp_output_7_0_g1052 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch467_g1049 = temp_output_155_0_g1049; + #else + float staticSwitch467_g1049 = ( 1.0 - pow( ( 1.0 - abs( temp_output_155_0_g1049 ) ) , AHF_FogDistanceFalloff ) ); + #endif + half FogDistanceMask12_g1049 = staticSwitch467_g1049; + float3 lerpResult258_g1049 = lerp( (AHF_FogColorStart).rgb , (AHF_FogColorEnd).rgb , ( ( FogDistanceMask12_g1049 * FogDistanceMask12_g1049 * FogDistanceMask12_g1049 ) * AHF_FogColorDuo )); + float3 normalizeResult318_g1049 = normalize( ( WorldPosition2_g1049 - _WorldSpaceCameraPos ) ); + float dotResult145_g1049 = dot( normalizeResult318_g1049 , AHF_DirectionalDir ); + half Jitter502_g1049 = 0.0; + float temp_output_140_0_g1049 = ( saturate( (( dotResult145_g1049 + Jitter502_g1049 )*0.5 + 0.5) ) * AHF_DirectionalIntensity ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch470_g1049 = temp_output_140_0_g1049; + #else + float staticSwitch470_g1049 = pow( abs( temp_output_140_0_g1049 ) , AHF_DirectionalFalloff ); + #endif + float DirectionalMask30_g1049 = staticSwitch470_g1049; + float3 lerpResult40_g1049 = lerp( lerpResult258_g1049 , (AHF_DirectionalColor).rgb , DirectionalMask30_g1049); + #ifdef AHF_DISABLE_DIRECTIONAL + float3 staticSwitch442_g1049 = lerpResult258_g1049; + #else + float3 staticSwitch442_g1049 = lerpResult40_g1049; + #endif + half3 Input_Color6_g1050 = staticSwitch442_g1049; + #ifdef UNITY_COLORSPACE_GAMMA + float3 staticSwitch1_g1050 = Input_Color6_g1050; + #else + float3 staticSwitch1_g1050 = ( Input_Color6_g1050 * ( ( Input_Color6_g1050 * ( ( Input_Color6_g1050 * 0.305306 ) + 0.6821711 ) ) + 0.01252288 ) ); + #endif + half3 Final_Color462_g1049 = staticSwitch1_g1050; + half3 AHF_FogAxisOption181_g1049 = AHF_FogAxisOption; + float3 break159_g1049 = ( WorldPosition2_g1049 * AHF_FogAxisOption181_g1049 ); + float temp_output_7_0_g1053 = AHF_FogDistanceEnd; + float temp_output_643_0_g1049 = saturate( ( ( distance( WorldPosition2_g1049 , _WorldSpaceCameraPos ) - temp_output_7_0_g1053 ) / ( ( AHF_FogDistanceEnd + AHF_FarDistanceOffset ) - temp_output_7_0_g1053 ) ) ); + half FogDistanceMaskFar645_g1049 = ( temp_output_643_0_g1049 * temp_output_643_0_g1049 ); + float lerpResult690_g1049 = lerp( AHF_FogHeightEnd , ( AHF_FogHeightEnd + AHF_FarDistanceHeight ) , FogDistanceMaskFar645_g1049); + float temp_output_7_0_g1054 = lerpResult690_g1049; + float temp_output_167_0_g1049 = saturate( ( ( ( break159_g1049.x + break159_g1049.y + break159_g1049.z ) - temp_output_7_0_g1054 ) / ( AHF_FogHeightStart - temp_output_7_0_g1054 ) ) ); + #ifdef AHF_DISABLE_FALLOFF + float staticSwitch468_g1049 = temp_output_167_0_g1049; + #else + float staticSwitch468_g1049 = pow( abs( temp_output_167_0_g1049 ) , AHF_FogHeightFalloff ); + #endif + half FogHeightMask16_g1049 = staticSwitch468_g1049; + float lerpResult328_g1049 = lerp( ( FogDistanceMask12_g1049 * FogHeightMask16_g1049 ) , saturate( ( FogDistanceMask12_g1049 + FogHeightMask16_g1049 ) ) , AHF_FogLayersMode); + float mulTime204_g1049 = _Time.y * 2.0; + float3 temp_output_197_0_g1049 = ( ( WorldPosition2_g1049 * ( 1.0 / AHF_NoiseScale ) ) + ( -AHF_NoiseSpeed * mulTime204_g1049 ) ); + float3 p1_g1058 = temp_output_197_0_g1049; + float localSimpleNoise3D1_g1058 = SimpleNoise3D( p1_g1058 ); + float temp_output_7_0_g1057 = AHF_NoiseMin; + float temp_output_7_0_g1056 = AHF_NoiseDistanceEnd; + half NoiseDistanceMask7_g1049 = saturate( ( ( distance( WorldPosition2_g1049 , _WorldSpaceCameraPos ) - temp_output_7_0_g1056 ) / ( 0.0 - temp_output_7_0_g1056 ) ) ); + float lerpResult198_g1049 = lerp( 1.0 , saturate( ( ( localSimpleNoise3D1_g1058 - temp_output_7_0_g1057 ) / ( AHF_NoiseMax - temp_output_7_0_g1057 ) ) ) , ( NoiseDistanceMask7_g1049 * AHF_NoiseIntensity )); + half NoiseSimplex3D24_g1049 = lerpResult198_g1049; + #ifdef AHF_DISABLE_NOISE3D + float staticSwitch42_g1049 = lerpResult328_g1049; + #else + float staticSwitch42_g1049 = ( lerpResult328_g1049 * NoiseSimplex3D24_g1049 ); + #endif + float temp_output_454_0_g1049 = ( staticSwitch42_g1049 * AHF_FogIntensity ); + half Final_Alpha463_g1049 = temp_output_454_0_g1049; + float4 appendResult114_g1049 = (float4(Final_Color462_g1049 , Final_Alpha463_g1049)); + float4 appendResult457_g1049 = (float4(WorldPosition2_g1049 , 1.0)); + #ifdef AHF_DEBUG_WORLDPOS + float4 staticSwitch456_g1049 = appendResult457_g1049; + #else + float4 staticSwitch456_g1049 = appendResult114_g1049; + #endif + float3 temp_output_96_86_g1048 = (staticSwitch456_g1049).xyz; + float temp_output_96_87_g1048 = (staticSwitch456_g1049).w; + float3 lerpResult82_g1048 = lerp( saturate( ( _Color * screenColor22 ) ).rgb , temp_output_96_86_g1048 , temp_output_96_87_g1048); + o.Emission = lerpResult82_g1048; + float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) ); + float3 ase_worldNormal = i.worldNormal; + float fresnelNdotV79 = dot( ase_worldNormal, ase_worldViewDir ); + float 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--- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d9227868d6c8ffe4298dba37b26f0f15 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs new file mode 100644 index 00000000..97845843 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs @@ -0,0 +1,86 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.Constants +{ + public static class CONSTANT + { + public static Color CategoryColor + { + get + { + if (EditorGUIUtility.isProSkin) + { + return CONSTANT.ColorDarkGray; + } + else + { + return CONSTANT.ColorLightGray; + } + } + } + + public static Color LineColor + { + get + { + if (EditorGUIUtility.isProSkin) + { + return new Color(0.15f, 0.15f, 0.15f, 1.0f); + } + else + { + return new Color(0.65f, 0.65f, 0.65f, 1.0f); + } + } + } + + public static Color ColorDarkGray + { + get + { + return new Color(0.2f, 0.2f, 0.2f, 1.0f); + } + } + + public static Color ColorLightGray + { + get + { + return new Color(0.82f, 0.82f, 0.82f, 1.0f); + } + } + + public static GUIStyle TitleStyle + { + get + { + GUIStyle guiStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleCenter + }; + + return guiStyle; + } + } + + public static GUIStyle HeaderStyle + { + get + { + GUIStyle guiStyle = new GUIStyle("label") + { + richText = true, + fontStyle = FontStyle.Bold, + alignment = TextAnchor.MiddleLeft + }; + + return guiStyle; + } + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs.meta new file mode 100644 index 00000000..5f39cd11 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e0cf8ff3bbc97374f88272f686fb80e5 +timeCreated: 1541442079 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils.meta new file mode 100644 index 00000000..f6ba85fb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 66d2d934c474f9d4d91d8ec3505406bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs new file mode 100644 index 00000000..f7cb21c6 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs @@ -0,0 +1,71 @@ +// Cristian Pop - https://boxophobic.com/ + +using System.Globalization; +using UnityEditor; + +namespace Boxophobic.Utils +{ + public partial class SettingsUtils + { + public static string LoadSettingsData(string settingsPath, string defaultData) + { + var settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + if (settings != null) + { + return settings.data; + } + else + { + return defaultData; + } + } + + public static int LoadSettingsData(string settingsPath, int defaultData) + { + var settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + if (settings != null) + { + int value; + + if (int.TryParse(settings.data, out value)) + { + return value; + } + else + { + return defaultData; + } + } + else + { + return defaultData; + } + } + + public static float LoadSettingsData(string settingsPath, float defaultData) + { + var settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + if (settings != null) + { + float value; + + if (float.TryParse(settings.data, out value)) + { + return float.Parse(settings.data, CultureInfo.InvariantCulture); + } + else + { + return defaultData; + } + } + else + { + return defaultData; + } + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs.meta new file mode 100644 index 00000000..41d9fe28 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/LoadSettingsData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90057ce590a8bd148ab59e018f35d9cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs new file mode 100644 index 00000000..0e6cdbcd --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs @@ -0,0 +1,71 @@ +// Cristian Pop - https://boxophobic.com/ + +using System.IO; +using UnityEditor; +using UnityEngine; + +namespace Boxophobic.Utils +{ + public partial class SettingsUtils + { + public static void SaveSettingsData(string settingsPath, string data) + { + CreateFileIfMissing(settingsPath); + + var settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + settings.data = data; + + SaveFile(settingsPath); + } + + public static void SaveSettingsData(string settingsPath, int data) + { + CreateFileIfMissing(settingsPath); + + var settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + settings.data = data.ToString(); + + SaveFile(settingsPath); + } + + public static void SaveSettingsData(string settingsPath, float data) + { + CreateFileIfMissing(settingsPath); + + var settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + settings.data = data.ToString(); + + SaveFile(settingsPath); + } + + private static void CreateFileIfMissing(string settingsPath) + { + if (File.Exists(settingsPath) == false) + { + var directory = Path.GetDirectoryName(settingsPath); + + if (Directory.Exists(directory) == false) + { + Directory.CreateDirectory(directory); + AssetDatabase.Refresh(); + } + + AssetDatabase.CreateAsset(ScriptableObject.CreateInstance(), settingsPath); + AssetDatabase.Refresh(); + } + } + + private static void SaveFile(string settingsPath) + { + var file = AssetDatabase.LoadAssetAtPath(settingsPath); + + EditorUtility.SetDirty(file); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs.meta new file mode 100644 index 00000000..753e92ed --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/SettingsUtils/SaveSettingsData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7afe5a6ac49829c408df7e64761e822d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI.meta new file mode 100644 index 00000000..62174fca --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c1e3b690fcf87d94794517915479e4bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorBanner.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorBanner.cs new file mode 100644 index 00000000..a2cff5fd --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorBanner.cs @@ -0,0 +1,154 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using Boxophobic.Constants; + +namespace Boxophobic.StyledGUI +{ + public partial class StyledGUI + { + public static void DrawInspectorBanner(Color color, string title) + { + GUILayout.Space(10); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 36); + var lineRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 1); + + if (EditorGUIUtility.isProSkin) + { + color = new Color(color.r, color.g, color.b, 1f); + } + else + { + color = CONSTANT.ColorLightGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + Color guiColor = CONSTANT.ColorDarkGray; + + GUI.Label(fullRect, "" + title + "", CONSTANT.TitleStyle); + + GUILayout.Space(10); + } + + public static void DrawInspectorBanner(string title) + { + GUILayout.Space(10); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 36); + var lineRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 1); + + Color color; + Color guiColor; + + if (EditorGUIUtility.isProSkin) + { + color = CONSTANT.ColorDarkGray; + guiColor = CONSTANT.ColorLightGray; + } + else + { + color = CONSTANT.ColorLightGray; + guiColor = CONSTANT.ColorDarkGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(fullRect, "" + title + "", CONSTANT.TitleStyle); + + GUILayout.Space(10); + } + + public static void DrawInspectorBanner(Color color, string title, string subtitle) + { + GUIStyle titleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleCenter + }; + + GUIStyle subTitleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleRight + }; + + GUILayout.Space(10); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 36); + var subRect = new Rect(0, fullRect.position.y - 2, fullRect.xMax, 36); + var lineRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 1); + + if (EditorGUIUtility.isProSkin) + { + color = new Color(color.r, color.g, color.b, 1f); + } + else + { + color = CONSTANT.ColorLightGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + Color guiColor = CONSTANT.ColorDarkGray; + + GUI.Label(fullRect, "" + title + "", titleStyle); + GUI.Label(subRect, "" + subtitle + "", subTitleStyle); + + GUILayout.Space(10); + } + + public static void DrawInspectorBanner(string title, string subtitle) + { + GUIStyle titleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleCenter + }; + + GUIStyle subTitleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleRight + }; + + GUILayout.Space(10); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 36); + var subRect = new Rect(0, fullRect.position.y - 2, fullRect.xMax, 36); + var lineRect = new Rect(0, fullRect.position.y, fullRect.xMax + 3, 1); + + Color color; + Color guiColor; + + if (EditorGUIUtility.isProSkin) + { + color = CONSTANT.ColorDarkGray; + guiColor = CONSTANT.ColorLightGray; + } + else + { + color = CONSTANT.ColorLightGray; + guiColor = CONSTANT.ColorDarkGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(fullRect, "" + title + "", titleStyle); + GUI.Label(subRect, "" + subtitle + "", subTitleStyle); + + GUILayout.Space(10); + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorBanner.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorBanner.cs.meta new file mode 100644 index 00000000..53481e6f --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorBanner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1525d4228f26951498e86e425363f3f0 +timeCreated: 1542661236 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorCategory.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorCategory.cs new file mode 100644 index 00000000..07b92b14 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorCategory.cs @@ -0,0 +1,98 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using Boxophobic.Constants; + +namespace Boxophobic.StyledGUI +{ + public partial class StyledGUI + { + public static void DrawInspectorCategory(string bannerText) + { + GUI.contentColor = Color.white; + GUI.color = new Color(1, 1, 1, 0.9f); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 18, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 18); + var lineRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 1); + var titleRect = new Rect(fullRect.position.x - 1, fullRect.position.y, fullRect.width, 18); + + EditorGUI.DrawRect(fillRect, CONSTANT.CategoryColor); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(titleRect, bannerText, CONSTANT.HeaderStyle); + + GUI.color = Color.white; + } + + public static bool DrawInspectorCategory(string bannerText, bool enabled, bool colapsable, float top, float down) + { + GUI.contentColor = Color.white; + GUI.color = new Color(1, 1, 1, 0.9f); + + if (colapsable) + { + if (enabled) + { + GUILayout.Space(top); + } + else + { + GUILayout.Space(0); + } + } + else + { + GUILayout.Space(top); + } + + var fullRect = GUILayoutUtility.GetRect(0, 0, 18, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 18); + var lineRect = new Rect(0, fullRect.y - 1, fullRect.xMax + 10, 1); + var titleRect = new Rect(fullRect.position.x - 1, fullRect.position.y, fullRect.width, 18); + var arrowRect = new Rect(fullRect.position.x - 15, fullRect.position.y - 1, fullRect.width, 18); + + if (colapsable) + { + if (GUI.Button(arrowRect, "", GUIStyle.none)) + { + enabled = !enabled; + } + } + else + { + enabled = true; + } + + EditorGUI.DrawRect(fillRect, CONSTANT.CategoryColor); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(titleRect, bannerText, CONSTANT.HeaderStyle); + + GUI.color = new Color(1, 1, 1, 0.39f); + + if (colapsable) + { + if (enabled) + { + GUI.Label(arrowRect, "▼", CONSTANT.HeaderStyle); + GUILayout.Space(down); + } + else + { + GUI.Label(arrowRect, "►", CONSTANT.HeaderStyle); + GUILayout.Space(0); + } + } + else + { + GUILayout.Space(down); + } + + GUI.color = Color.white; + return enabled; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorCategory.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorCategory.cs.meta new file mode 100644 index 00000000..7c1abf78 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawInspectorCategory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 87b94a9c1333f074e8c24cd5a2fe1d73 +timeCreated: 1542661236 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowBanner.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowBanner.cs new file mode 100644 index 00000000..8d481e3f --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowBanner.cs @@ -0,0 +1,151 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using Boxophobic.Constants; + +namespace Boxophobic.StyledGUI +{ + public partial class StyledGUI + { + public static void DrawWindowBanner(Color color, string title) + { + GUILayout.Space(15); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 36); + var lineRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 1); + + if (EditorGUIUtility.isProSkin) + { + color = new Color(color.r, color.g, color.b, 1f); + } + else + { + color = CONSTANT.ColorLightGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + Color guiColor = CONSTANT.ColorDarkGray; + + GUI.Label(fullRect, "" + title + "", CONSTANT.TitleStyle); + + GUILayout.Space(15); + } + + public static void DrawWindowBanner(string title) + { + GUILayout.Space(15); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 36); + var lineRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 1); + + Color color; + Color guiColor; + + if (EditorGUIUtility.isProSkin) + { + color = CONSTANT.ColorDarkGray; + guiColor = CONSTANT.ColorLightGray; + } + else + { + color = CONSTANT.ColorLightGray; + guiColor = CONSTANT.ColorDarkGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(fullRect, "" + title + "", CONSTANT.TitleStyle); + + GUILayout.Space(15); + } + + public static void DrawWindowBanner(Color color, string title, string subtitle) + { + GUIStyle titleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleCenter + }; + + GUIStyle subTitleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleRight + }; + + GUILayout.Space(15); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 36); + var subRect = new Rect(0, fullRect.y, fullRect.xMax - 18, 36); + var lineRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 1); + + if (EditorGUIUtility.isProSkin) + { + color = new Color(color.r, color.g, color.b, 1f); + } + else + { + color = CONSTANT.ColorLightGray; + } + + EditorGUI.DrawRect(fillRect, color); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + Color guiColor = CONSTANT.ColorDarkGray; + + GUI.Label(fullRect, "" + title + "", titleStyle); + GUI.Label(subRect, "" + subtitle + "", subTitleStyle); + + GUILayout.Space(15); + } + + public static void DrawWindowBanner(string title, string subtitle) + { + GUIStyle titleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleCenter + }; + + GUIStyle subTitleStyle = new GUIStyle("label") + { + richText = true, + alignment = TextAnchor.MiddleRight + }; + + GUILayout.Space(15); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 36, 0); + var subRect = new Rect(0, fullRect.y, fullRect.xMax - 18, 36); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 36); + + Color color; + Color guiColor; + + if (EditorGUIUtility.isProSkin) + { + color = CONSTANT.ColorDarkGray; + guiColor = CONSTANT.ColorLightGray; + } + else + { + color = CONSTANT.ColorLightGray; + guiColor = CONSTANT.ColorDarkGray; + } + EditorGUI.DrawRect(fillRect, color); + + GUI.Label(fullRect, "" + title + "", titleStyle); + GUI.Label(subRect, "" + subtitle + "", subTitleStyle); + + GUILayout.Space(15); + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowBanner.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowBanner.cs.meta new file mode 100644 index 00000000..6978d25a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowBanner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dd0ddca94871d9a4586a143a83184806 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowCategory.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowCategory.cs new file mode 100644 index 00000000..daf30f07 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowCategory.cs @@ -0,0 +1,97 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using Boxophobic.Constants; + +namespace Boxophobic.StyledGUI +{ + public partial class StyledGUI + { + public static void DrawWindowCategory(string bannerText) + { + GUI.color = new Color(1, 1, 1, 0.9f); + + var fullRect = GUILayoutUtility.GetRect(0, 0, 18, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 18); + var lineRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 1); + var titleRect = new Rect(fullRect.position.x + 4, fullRect.position.y, fullRect.width, 18); + + EditorGUI.DrawRect(fillRect, CONSTANT.CategoryColor); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(titleRect, bannerText, CONSTANT.HeaderStyle); + + GUI.color = Color.white; + } + + public static bool DrawWindowCategory(string bannerText, bool enabled, float top, float down, bool colapsable) + { + GUI.color = new Color(1, 1, 1, 0.9f); + + if (colapsable) + { + if (enabled) + { + GUILayout.Space(top); + } + else + { + GUILayout.Space(0); + } + } + else + { + GUILayout.Space(top); + } + + var fullRect = GUILayoutUtility.GetRect(0, 0, 18, 0); + var fillRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 18); + var lineRect = new Rect(0, fullRect.y, fullRect.xMax + 10, 1); + var titleRect = new Rect(fullRect.position.x + 4, fullRect.position.y, fullRect.width, 18); + + if (EditorGUIUtility.isProSkin) + { + GUI.color = CONSTANT.ColorDarkGray; + } + else + { + GUI.color = CONSTANT.ColorLightGray; + } + + if (colapsable) + { + if (GUI.Button(fullRect, "", GUIStyle.none)) + { + enabled = !enabled; + } + } + + EditorGUI.DrawRect(fillRect, CONSTANT.CategoryColor); + EditorGUI.DrawRect(lineRect, CONSTANT.LineColor); + + GUI.Label(titleRect, bannerText, CONSTANT.HeaderStyle); + + if (colapsable) + { + if (enabled) + { + GUILayout.Space(down); + } + else + { + GUILayout.Space(0); + } + } + else + { + GUILayout.Space(down); + } + + GUI.color = Color.white; + + return enabled; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowCategory.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowCategory.cs.meta new file mode 100644 index 00000000..2eea2c1a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledGUI/DrawWindowCategory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aac99d6d81f90e54cabd822770c11875 +timeCreated: 1542661236 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector.meta new file mode 100644 index 00000000..8d7a837d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 372001f382d797d498e9fa4b706340ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledBannerDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledBannerDrawer.cs new file mode 100644 index 00000000..33ac49bb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledBannerDrawer.cs @@ -0,0 +1,34 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledBanner))] + public class StyledBannerAttributeDrawer : PropertyDrawer + { + StyledBanner a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledBanner)attribute; + + var bannerColor = new Color(a.colorR, a.colorG, a.colorB); + + if (a.colorR < 0) + { + StyledGUI.DrawInspectorBanner(a.title); + } + else + { + StyledGUI.DrawInspectorBanner(bannerColor, a.title); + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledBannerDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledBannerDrawer.cs.meta new file mode 100644 index 00000000..64f9cdb9 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledBannerDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a832b9f47ccef214e81c89efe6bf31dd +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledButtonDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledButtonDrawer.cs new file mode 100644 index 00000000..0b235551 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledButtonDrawer.cs @@ -0,0 +1,33 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledButton))] + public class StyledButtonAttributeDrawer : PropertyDrawer + { + StyledButton a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledButton)attribute; + + GUILayout.Space(a.Top); + + if (GUILayout.Button(a.Text)) + { + property.boolValue = true; + } + + GUILayout.Space(a.Down); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledButtonDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledButtonDrawer.cs.meta new file mode 100644 index 00000000..4197445d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledButtonDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b1d35dbbb9b6c214aa892d7b240de3df +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledCategoryDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledCategoryDrawer.cs new file mode 100644 index 00000000..31721846 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledCategoryDrawer.cs @@ -0,0 +1,25 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledCategory))] + public class StyledCategoryAttributeDrawer : PropertyDrawer + { + StyledCategory a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledCategory)attribute; + + property.boolValue = StyledGUI.DrawInspectorCategory(a.category, property.boolValue, a.colapsable, a.top, a.down); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledCategoryDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledCategoryDrawer.cs.meta new file mode 100644 index 00000000..bde58a41 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledCategoryDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fb59d41716ab6114cb7cf03a5695083b +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledEnumDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledEnumDrawer.cs new file mode 100644 index 00000000..b2caf591 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledEnumDrawer.cs @@ -0,0 +1,86 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System.IO; +using System.Collections.Generic; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledEnum))] + public class StyledEnumAttributeDrawer : PropertyDrawer + { + StyledEnum a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledEnum)attribute; + + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + alignment = TextAnchor.MiddleCenter, + wordWrap = true + }; + + if (Resources.Load(a.file) != null) + { + var layersPath = AssetDatabase.GetAssetPath(Resources.Load(a.file)); + + StreamReader reader = new StreamReader(layersPath); + + a.options = reader.ReadLine(); + + reader.Close(); + } + + string[] enumSplit = a.options.Split(char.Parse(" ")); + List enumOptions = new List(enumSplit.Length / 2); + List enumIndices = new List(enumSplit.Length / 2); + + for (int i = 0; i < enumSplit.Length; i++) + { + if (i % 2 == 0) + { + enumOptions.Add(enumSplit[i].Replace("_", " ")); + } + else + { + enumIndices.Add(int.Parse(enumSplit[i])); + } + } + + GUILayout.Space(a.top); + + int index = property.intValue; + int realIndex = enumIndices[0]; + + for (int i = 0; i < enumIndices.Count; i++) + { + if (enumIndices[i] == index) + { + realIndex = i; + } + } + + if (a.display == "") + { + a.display = property.displayName; + } + + realIndex = EditorGUILayout.Popup(a.display, realIndex, enumOptions.ToArray()); + + //Debug Value + //EditorGUILayout.LabelField(enumIndices[realIndex].ToString()); + + property.intValue = enumIndices[realIndex]; + + GUILayout.Space(a.down); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledEnumDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledEnumDrawer.cs.meta new file mode 100644 index 00000000..c9774ce6 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledEnumDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7c3935e6d6b91844d8053d3fa7faff1b +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledIndentDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledIndentDrawer.cs new file mode 100644 index 00000000..111e0b64 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledIndentDrawer.cs @@ -0,0 +1,25 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledIndent))] + public class StyledIndentAttributeDrawer : PropertyDrawer + { + StyledIndent a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledIndent)attribute; + + EditorGUI.indentLevel = a.indent; + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledIndentDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledIndentDrawer.cs.meta new file mode 100644 index 00000000..ad5bf030 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledIndentDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ea3f7407f69f900468d4b60de570e49d +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledInteractiveDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledInteractiveDrawer.cs new file mode 100644 index 00000000..68758443 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledInteractiveDrawer.cs @@ -0,0 +1,28 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledInteractive))] + public class StyledInteractiveAttributeDrawer : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + if (property.boolValue == true) + { + GUI.enabled = true; + } + else + { + GUI.enabled = false; + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledInteractiveDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledInteractiveDrawer.cs.meta new file mode 100644 index 00000000..3681d402 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledInteractiveDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 80229de18cd73624b8181a9db49a304f +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledLayersDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledLayersDrawer.cs new file mode 100644 index 00000000..8f5b6db6 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledLayersDrawer.cs @@ -0,0 +1,49 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledLayers))] + public class StyledLayersAttributeDrawer : PropertyDrawer + { + StyledLayers a; + private int index; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledLayers)attribute; + + index = property.intValue; + + string[] allLayers = new string[32]; + + for (int i = 0; i < 32; i++) + { + if (LayerMask.LayerToName(i).Length < 1) + { + allLayers[i] = "Missing"; + } + else + { + allLayers[i] = LayerMask.LayerToName(i); + } + } + + if (a.display == "") + { + a.display = property.displayName; + } + + index = EditorGUILayout.Popup(a.display, index, allLayers); + + property.intValue = index; + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledLayersDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledLayersDrawer.cs.meta new file mode 100644 index 00000000..d126def8 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledLayersDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b351b243374f2d948a9e9943abe174bf +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMaskDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMaskDrawer.cs new file mode 100644 index 00000000..86190a25 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMaskDrawer.cs @@ -0,0 +1,77 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System.IO; +using System.Collections.Generic; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledMask))] + public class StyledMaskAttributeDrawer : PropertyDrawer + { + StyledMask a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledMask)attribute; + + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + alignment = TextAnchor.MiddleCenter, + wordWrap = true + }; + + if (Resources.Load(a.file) != null) + { + var layersPath = AssetDatabase.GetAssetPath(Resources.Load(a.file)); + + StreamReader reader = new StreamReader(layersPath); + + a.options = reader.ReadLine(); + + reader.Close(); + } + + string[] enumSplit = a.options.Split(char.Parse(" ")); + List enumOptions = new List(enumSplit.Length / 2); + + for (int i = 0; i < enumSplit.Length; i++) + { + if (i % 2 == 0) + { + enumOptions.Add(enumSplit[i].Replace("_", " ")); + } + } + + GUILayout.Space(a.top); + + int index = property.intValue; + + if (a.display == "") + { + a.display = property.displayName; + } + + index = EditorGUILayout.MaskField(a.display, index, enumOptions.ToArray()); + + if (Mathf.Abs(index) > 32000) + { + index = -1; + } + + //Debug Value + EditorGUILayout.LabelField(index.ToString()); + + property.intValue = index; + + GUILayout.Space(a.down); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMaskDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMaskDrawer.cs.meta new file mode 100644 index 00000000..947780c4 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMaskDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3ceb6b7bf0fb6a8449797ccd85dea11c +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMessageDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMessageDrawer.cs new file mode 100644 index 00000000..ba2b9a82 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMessageDrawer.cs @@ -0,0 +1,52 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledMessage))] + public class StyledMessageAttributeDrawer : PropertyDrawer + { + StyledMessage a; + + bool show; + MessageType messageType; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + show = property.boolValue; + + if (show) + { + a = (StyledMessage)attribute; + + if (a.Type == "None") + { + messageType = MessageType.None; + } + else if (a.Type == "Info") + { + messageType = MessageType.Info; + } + else if (a.Type == "Warning") + { + messageType = MessageType.Warning; + } + else if (a.Type == "Error") + { + messageType = MessageType.Error; + } + + GUILayout.Space(a.Top); + EditorGUILayout.HelpBox(a.Message, messageType); + GUILayout.Space(a.Down); + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMessageDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMessageDrawer.cs.meta new file mode 100644 index 00000000..c828a48c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledMessageDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2734a300c1fbfb8499fe8a71e9b109e7 +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledRangeOptionsDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledRangeOptionsDrawer.cs new file mode 100644 index 00000000..03e34bb0 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledRangeOptionsDrawer.cs @@ -0,0 +1,71 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledRangeOptions))] + public class StyledRangeOptionsAttributeDrawer : PropertyDrawer + { + StyledRangeOptions a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledRangeOptions)attribute; + + GUIStyle styleMid = new GUIStyle(); + styleMid.alignment = TextAnchor.MiddleCenter; + styleMid.normal.textColor = Color.gray; + styleMid.fontSize = 7; + + if (a.display.Length > 0) + { + EditorGUI.PropertyField(position, property, label, true); + GUILayout.Space(5); + } + + GUILayout.BeginHorizontal(); + GUILayout.Space(8); + property.floatValue = GUILayout.HorizontalSlider(property.floatValue, a.min, a.max); + property.floatValue = Mathf.Clamp(property.floatValue, a.min, a.max); + property.floatValue = Mathf.Round(property.floatValue * 1000f) / 1000f; + GUILayout.Space(8); + GUILayout.EndHorizontal(); + +#if UNITY_2019_3_OR_NEWER + GUILayout.Space(15); +#endif + GUILayout.BeginHorizontal(); + + int maxWidth = 20; + +#if UNITY_2019_3_OR_NEWER + maxWidth = 28; +#endif + for (int i = 0; i < a.options.Length - 1; i++) + { + GUILayout.Label(a.options[i], styleMid, GUILayout.Width(maxWidth)); + GUILayout.Label("", styleMid); + } + + GUILayout.Label(a.options[a.options.Length - 1], styleMid, GUILayout.Width(maxWidth)); + GUILayout.EndHorizontal(); + + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + a = (StyledRangeOptions)attribute; + + if (a.display.Length > 0) + { + return 18; + } + else + { + return -2; + } + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledRangeOptionsDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledRangeOptionsDrawer.cs.meta new file mode 100644 index 00000000..1a9d954c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledRangeOptionsDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a5681c6e5862ae545ba9b00a5b813250 +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledSpaceDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledSpaceDrawer.cs new file mode 100644 index 00000000..3401b2f3 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledSpaceDrawer.cs @@ -0,0 +1,25 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledSpace))] + public class StyledSpaceAttributeDrawer : PropertyDrawer + { + StyledSpace a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledSpace)attribute; + + GUILayout.Space(a.space); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledSpaceDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledSpaceDrawer.cs.meta new file mode 100644 index 00000000..453d425a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledSpaceDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: db0457065a494f34aa3b619f240d8bda +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTextDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTextDrawer.cs new file mode 100644 index 00000000..c6395c16 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTextDrawer.cs @@ -0,0 +1,38 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledText))] + public class StyledTextAttributeDrawer : PropertyDrawer + { + StyledText a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledText)attribute; + + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + wordWrap = true + }; + + styleLabel.alignment = a.alignment; + + GUILayout.Space(a.top); + + GUILayout.Label(property.stringValue, styleLabel); + + GUILayout.Space(a.down); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTextDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTextDrawer.cs.meta new file mode 100644 index 00000000..91969ae5 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTextDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aeec2ac650d2d8f40aa3b9e0cb807db5 +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTexturePreviewDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTexturePreviewDrawer.cs new file mode 100644 index 00000000..e5121961 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTexturePreviewDrawer.cs @@ -0,0 +1,100 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using UnityEngine.Rendering; + +namespace Boxophobic.StyledGUI +{ + [CustomPropertyDrawer(typeof(StyledTexturePreview))] + public class StyledTexturePreviewAttributeDrawer : PropertyDrawer + { + int channel = 0; + ColorWriteMask channelMask = ColorWriteMask.All; + + StyledTexturePreview a; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + a = (StyledTexturePreview)attribute; + + var tex = (Texture)property.objectReferenceValue; + + if (a.displayName != "") + { + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(a.displayName, GUILayout.Width(EditorGUIUtility.labelWidth - 1)); + tex = (Texture)EditorGUILayout.ObjectField(tex, typeof(Texture), false); + GUILayout.EndHorizontal(); + + GUILayout.Space(10); + + property.objectReferenceValue = tex; + } + + if (tex == null) + { + return; + } + + var styledText = new GUIStyle(EditorStyles.toolbarButton) + { + alignment = TextAnchor.MiddleCenter, + fontStyle = FontStyle.Normal, + fontSize = 10, + }; + + var styledPopup = new GUIStyle(EditorStyles.toolbarPopup) + { + alignment = TextAnchor.MiddleCenter, + fontSize = 10, + }; + + var rect = GUILayoutUtility.GetRect(0, 0, Screen.width, 0); + + EditorGUI.DrawPreviewTexture(rect, tex, null, ScaleMode.ScaleAndCrop, 1, 0, channelMask); + + GUILayout.Space(2); + + GUILayout.BeginHorizontal(); + + GUILayout.Label((UnityEngine.Profiling.Profiler.GetRuntimeMemorySizeLong(tex) / 1024f / 1024f).ToString("F2") + " mb", styledText); + GUILayout.Space(-1); + GUILayout.Label(tex.width.ToString(), styledText); + GUILayout.Space(-1); + GUILayout.Label(tex.graphicsFormat.ToString(), styledText); + GUILayout.Space(-1); + + channel = EditorGUILayout.Popup(channel, new string[] { "RGB", "R", "G", "B", "A" }, styledPopup, GUILayout.MaxWidth(60)); + + GUILayout.EndHorizontal(); + + if (channel == 0) + { + channelMask = ColorWriteMask.All; + } + else if (channel == 1) + { + channelMask = ColorWriteMask.Red; + } + else if (channel == 2) + { + channelMask = ColorWriteMask.Green; + } + else if (channel == 3) + { + channelMask = ColorWriteMask.Blue; + } + else if (channel == 4) + { + channelMask = ColorWriteMask.Alpha; + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTexturePreviewDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTexturePreviewDrawer.cs.meta new file mode 100644 index 00000000..52bbe4df --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledInspector/StyledTexturePreviewDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c8daad1bc4051084ca6204e12dc0890d +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial.meta new file mode 100644 index 00000000..d72b95d0 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c74880307c18c30489412789101441a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledBannerDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledBannerDrawer.cs new file mode 100644 index 00000000..81402d67 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledBannerDrawer.cs @@ -0,0 +1,28 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using Boxophobic.Constants; + +namespace Boxophobic.StyledGUI +{ + public class StyledBannerDrawer : MaterialPropertyDrawer + { + public string title; + + public StyledBannerDrawer(string title) + { + this.title = title; + } + + public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) + { + StyledGUI.DrawInspectorBanner(title); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -4; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledBannerDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledBannerDrawer.cs.meta new file mode 100644 index 00000000..433f9e10 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledBannerDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 864d8c89c5d2ef240b0c51f15c5211e2 +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledButtonDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledButtonDrawer.cs new file mode 100644 index 00000000..abe7d939 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledButtonDrawer.cs @@ -0,0 +1,71 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledButtonDrawer : MaterialPropertyDrawer + { + public string text; + public string target = ""; + public float value = 1; + public float top; + public float down; + + public StyledButtonDrawer(string text) + { + this.text = text; + this.value = 1; + this.top = 0; + this.down = 0; + } + + public StyledButtonDrawer(string text, float value, float top, float down) + { + this.text = text; + this.value = value; + this.top = top; + this.down = down; + } + + public StyledButtonDrawer(string text, string target, float value, float top, float down) + { + this.text = text; + this.target = target; + this.value = value; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + Material material = materialEditor.target as Material; + + GUILayout.Space(top); + + if (GUILayout.Button(text)) + { + if (target == "") + { + prop.floatValue = value; + } + else + { + if (material.HasProperty(target)) + { + material.SetFloat(target, value); + } + } + } + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledButtonDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledButtonDrawer.cs.meta new file mode 100644 index 00000000..97d286f1 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledButtonDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b40d7a397aa055b46a1651ee9f9bdd03 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledCategoryDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledCategoryDrawer.cs new file mode 100644 index 00000000..261e8963 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledCategoryDrawer.cs @@ -0,0 +1,132 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledCategoryDrawer : MaterialPropertyDrawer + { + public bool isEnabled = true; + + public string category; + public float top; + public float down; + public string colapsable; + public string conditions = ""; + + public StyledCategoryDrawer(string category) + { + this.category = category; + this.colapsable = "false"; + this.top = 10; + this.down = 10; + } + + public StyledCategoryDrawer(string category, string colapsable) + { + this.category = category; + this.colapsable = colapsable; + this.top = 10; + this.down = 10; + } + + public StyledCategoryDrawer(string category, float top, float down) + { + this.category = category; + this.colapsable = "false"; + this.top = top; + this.down = down; + } + + public StyledCategoryDrawer(string category, string colapsable, float top, float down) + { + this.category = category; + this.colapsable = colapsable; + this.top = top; + this.down = down; + } + + public StyledCategoryDrawer(string category, string colapsable, string conditions, float top, float down) + { + this.category = category; + this.colapsable = colapsable; + this.conditions = conditions; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + GUI.enabled = true; + //GUI.color = Color.white; + //GUI.contentColor = Color.white; + EditorGUI.indentLevel = 0; + + if (conditions == "") + { + DrawInspector(prop); + } + else + { + Material material = materialEditor.target as Material; + + bool showInspector = false; + + string[] split = conditions.Split(char.Parse(" ")); + + for (int i = 0; i < split.Length; i++) + { + if (material.HasProperty(split[i])) + { + showInspector = true; + break; + } + } + + if (showInspector) + { + DrawInspector(prop); + } + } + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + + void DrawInspector(MaterialProperty prop) + { + bool isColapsable = false; + + if (colapsable == "true") + { + isColapsable = true; + } + + //bool isEnabled = true; + + if (prop.floatValue < 0.5f) + { + isEnabled = false; + } + else + { + isEnabled = true; + } + + isEnabled = StyledGUI.DrawInspectorCategory(category, isEnabled, isColapsable, top, down); + + if (isEnabled) + { + prop.floatValue = 1; + } + else + { + prop.floatValue = 0; + } + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledCategoryDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledCategoryDrawer.cs.meta new file mode 100644 index 00000000..1b6cabb7 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledCategoryDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1b5715cd99e4a2e4c91d69653d31dad9 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledColoringDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledColoringDrawer.cs new file mode 100644 index 00000000..fadee47a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledColoringDrawer.cs @@ -0,0 +1,26 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledColoringDrawer : MaterialPropertyDrawer + { + public StyledColoringDrawer() + { + + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + GUI.contentColor = prop.colorValue; + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledColoringDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledColoringDrawer.cs.meta new file mode 100644 index 00000000..bce06141 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledColoringDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 30afcd86dad75504ebd5516adf73ad08 +timeCreated: 1544039105 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledDiffusionMaterialDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledDiffusionMaterialDrawer.cs new file mode 100644 index 00000000..29d19f30 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledDiffusionMaterialDrawer.cs @@ -0,0 +1,93 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledDiffusionMaterialDrawer : MaterialPropertyDrawer + { + public string propName; + //GUIStyle styleCenteredHelpBox; + + public StyledDiffusionMaterialDrawer(string propName) + { + this.propName = propName; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + //SetGUIStyles(); + + Material material = materialEditor.target as Material; + + UnityEngine.Object materialAsset = null; + + GUILayout.Space(5); + + if (material.GetInt(propName) == 0) + { + EditorGUILayout.HelpBox("Diffusion profile values not set! Due to the current HDRP architecture the diffusion profiles are not directly supported. You will need to create an HDRP Lit material and assign a Diffusion Profile to it, drag this HDRP material to the " + label + " slot to allow the profile values to be copied to the material. The HDRP material will not be saved to the property field! Please refer to the documentation for more information.", MessageType.Warning); + } + else + { + EditorGUILayout.HelpBox("Diffusion profile values set! Due to the current HDRP architecture the diffusion profiles are not directly supported. You will need to create an HDRP Lit material and assign a Diffusion Profile to it, drag this HDRP material to the " + label + " slot to allow the profile values to be copied to the material. The HDRP material will not be saved to the property field! Please refer to the documentation for more information.", MessageType.Info); + } + + GUILayout.Space(10); + + materialAsset = (Material)EditorGUILayout.ObjectField(label, materialAsset, typeof(Material), false); + + Material materialObject = AssetDatabase.LoadAssetAtPath(AssetDatabase.GetAssetPath(materialAsset)); + + if (materialAsset != null) + { + if (materialObject.HasProperty("_DiffusionProfileAsset") && materialObject.HasProperty("_DiffusionProfileHash")) + { + var diffusionProfileAsset = materialObject.GetVector("_DiffusionProfileAsset"); + var diffusionProfileHash = materialObject.GetFloat("_DiffusionProfileHash"); + + if (diffusionProfileAsset.x != 0 && diffusionProfileHash != 0) + { + material.SetVector(propName + "_asset", diffusionProfileAsset); + material.SetFloat(propName, diffusionProfileHash); + + Debug.Log("Diffusion Profile settings copied from " + materialObject.name + "!"); + + materialAsset = null; + } + else + { + material.SetVector(propName + "_asset", Vector4.zero); + material.SetFloat(propName, 0.0f); + + Debug.Log("Diffusion Profile settings set to None because " + materialObject.name + " has no Diffusion Profile asset!"); + + materialAsset = null; + } + } + else + { + Debug.Log("The Material used to copy the Diffusion Profile does not a valid Diffusion Profile!"); + } + } + + //EditorGUI.HelpBox(new Rect(position.x, position.y + top, position.width, position.height), message, mType); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + + //void SetGUIStyles() + //{ + // styleCenteredHelpBox = new GUIStyle(GUI.skin.GetStyle("HelpBox")) + // { + // alignment = TextAnchor.MiddleCenter, + // }; + + //} + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledDiffusionMaterialDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledDiffusionMaterialDrawer.cs.meta new file mode 100644 index 00000000..d01d4c28 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledDiffusionMaterialDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f13faeb510c3cb54ba5d051ecaad26e3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEmissiveIntensityDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEmissiveIntensityDrawer.cs new file mode 100644 index 00000000..b7fe3636 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEmissiveIntensityDrawer.cs @@ -0,0 +1,122 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledEmissiveIntensityDrawer : MaterialPropertyDrawer + { + public string reference = ""; + public float top = 0; + public float down = 0; + + public StyledEmissiveIntensityDrawer() + { + this.top = 0; + this.down = 0; + } + + public StyledEmissiveIntensityDrawer(string reference) + { + this.reference = reference; + this.top = 0; + this.down = 0; + } + + public StyledEmissiveIntensityDrawer(float top, float down) + { + this.top = top; + this.down = down; + } + + public StyledEmissiveIntensityDrawer(string reference, float top, float down) + { + this.reference = reference; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor editor) + { + var stylePopup = new GUIStyle(EditorStyles.popup) + { + fontSize = 9, + alignment = TextAnchor.MiddleCenter, + }; + + var internalReference = MaterialEditor.GetMaterialProperty(editor.targets, reference); + + Vector4 propVector = prop.vectorValue; + + GUILayout.Space(top); + + EditorGUI.BeginChangeCheck(); + + EditorGUI.showMixedValue = prop.hasMixedValue; + + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(label, GUILayout.Width(EditorGUIUtility.labelWidth - 1)); + + GUILayout.BeginVertical(); + GUILayout.Space(3); + + if (propVector.w == 0) + { + propVector.y = EditorGUILayout.FloatField(propVector.y, GUILayout.Height(17)); + } + else if (propVector.w == 1) + { + propVector.z = EditorGUILayout.FloatField(propVector.z, GUILayout.Height(17)); + } + + GUILayout.EndVertical(); + + GUILayout.Space(2); + + propVector.w = (float)EditorGUILayout.Popup((int)propVector.w, new string[] { "Nits", "EV100" }, stylePopup, GUILayout.Width(50)); + + GUILayout.EndHorizontal(); + + EditorGUI.showMixedValue = false; + + if (EditorGUI.EndChangeCheck()) + { + if (propVector.w == 0) + { + propVector.x = propVector.y; + } + else if (propVector.w == 1) + { + propVector.x = ConvertEvToLuminance(propVector.z); + } + + if (internalReference.displayName != null) + { + internalReference.floatValue = propVector.x; + } + + prop.vectorValue = propVector; + } + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + + //public float ConvertLuminanceToEv(float luminance) + //{ + // return (float)Math.Log((luminance * 100f) / 12.5f, 2); + //} + + public float ConvertEvToLuminance(float ev) + { + return (12.5f / 100.0f) * Mathf.Pow(2f, ev); + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEmissiveIntensityDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEmissiveIntensityDrawer.cs.meta new file mode 100644 index 00000000..302245c8 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEmissiveIntensityDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b1d76466e8080c147b2fa9e3b42e8850 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEnumDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEnumDrawer.cs new file mode 100644 index 00000000..dcf41101 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEnumDrawer.cs @@ -0,0 +1,92 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Collections.Generic; + +namespace Boxophobic.StyledGUI +{ + public class StyledEnumDrawer : MaterialPropertyDrawer + { + public string file = ""; + public string options = ""; + + public float top = 0; + public float down = 0; + + public StyledEnumDrawer(string file, string options, float top, float down) + { + this.file = file; + this.options = options; + + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + alignment = TextAnchor.MiddleCenter, + wordWrap = true + }; + + if (Resources.Load(file) != null) + { + var layersPath = AssetDatabase.GetAssetPath(Resources.Load(file)); + + StreamReader reader = new StreamReader(layersPath); + + options = reader.ReadLine(); + + reader.Close(); + } + + string[] enumSplit = options.Split(char.Parse(" ")); + List enumOptions = new List(enumSplit.Length / 2); + List enumIndices = new List(enumSplit.Length / 2); + + for (int i = 0; i < enumSplit.Length; i++) + { + if (i % 2 == 0) + { + enumOptions.Add(enumSplit[i].Replace("_", " ")); + } + else + { + enumIndices.Add(int.Parse(enumSplit[i])); + } + } + + GUILayout.Space(top); + + int index = (int)prop.floatValue; + int realIndex = enumIndices[0]; + + for (int i = 0; i < enumIndices.Count; i++) + { + if (enumIndices[i] == index) + { + realIndex = i; + } + } + + realIndex = EditorGUILayout.Popup(prop.displayName, realIndex, enumOptions.ToArray()); + + //Debug Value + //EditorGUILayout.LabelField(enumIndices[realIndex].ToString()); + + prop.floatValue = enumIndices[realIndex]; + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEnumDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEnumDrawer.cs.meta new file mode 100644 index 00000000..63fd7325 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledEnumDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a5dbd5cf6c68f1d4ebd1369f8795ee3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledIndentDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledIndentDrawer.cs new file mode 100644 index 00000000..5ccb5d54 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledIndentDrawer.cs @@ -0,0 +1,30 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledIndentDrawer : MaterialPropertyDrawer + { + public float indent; + + public StyledIndentDrawer(float indent) + { + this.indent = indent; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + //Material material = materialEditor.target as Material; + + EditorGUI.indentLevel = (int)indent; + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledIndentDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledIndentDrawer.cs.meta new file mode 100644 index 00000000..2b9a0ba3 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledIndentDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae4fb3d8081065c47860724ea515c97c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledInteractiveDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledInteractiveDrawer.cs new file mode 100644 index 00000000..0214dd7f --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledInteractiveDrawer.cs @@ -0,0 +1,33 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledInteractiveDrawer : MaterialPropertyDrawer + { + public StyledInteractiveDrawer() + { + + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + //if (prop.floatValue > 0.5f) + //{ + //GUI.enabled = true; + //} + //else + { + GUI.enabled = false; + } + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledInteractiveDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledInteractiveDrawer.cs.meta new file mode 100644 index 00000000..9a3bc85e --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledInteractiveDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7cc33d297d20daa40a9b09fbb8e59502 +timeCreated: 1544039105 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledLayersDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledLayersDrawer.cs new file mode 100644 index 00000000..6dc5eece --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledLayersDrawer.cs @@ -0,0 +1,74 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Collections.Generic; + +namespace Boxophobic.StyledGUI +{ + public class StyledLayersDrawer : MaterialPropertyDrawer + { + public float top = 0; + public float down = 0; + + public StyledLayersDrawer() + { + + } + + public StyledLayersDrawer(float top, float down) + { + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + alignment = TextAnchor.MiddleCenter, + wordWrap = true + }; + + int index = (int)prop.floatValue; + + string[] allLayers = new string[32]; + + for (int i = 0; i < 32; i++) + { + if (LayerMask.LayerToName(i).Length < 1) + { + allLayers[i] = "Missing"; + } + else + { + allLayers[i] = LayerMask.LayerToName(i); + } + } + + GUILayout.Space(top); + + index = EditorGUILayout.MaskField(prop.displayName, index, allLayers); + + //if (index < 0) + //{ + // index = -1; + //} + + //Debug Value + //EditorGUILayout.LabelField(index.ToString()); + + prop.floatValue = index; + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledLayersDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledLayersDrawer.cs.meta new file mode 100644 index 00000000..e56e1f8b --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledLayersDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c837d89f6f4cd574595a810c5fcc15f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMaskDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMaskDrawer.cs new file mode 100644 index 00000000..4a1b9915 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMaskDrawer.cs @@ -0,0 +1,83 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Collections.Generic; + +namespace Boxophobic.StyledGUI +{ + public class StyledMaskDrawer : MaterialPropertyDrawer + { + public string file = ""; + public string options = ""; + + public float top = 0; + public float down = 0; + + public StyledMaskDrawer(string file, string options, float top, float down) + { + this.file = file; + this.options = options; + + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + alignment = TextAnchor.MiddleCenter, + wordWrap = true + }; + + if (Resources.Load(file) != null) + { + var layersPath = AssetDatabase.GetAssetPath(Resources.Load(file)); + + StreamReader reader = new StreamReader(layersPath); + + options = reader.ReadLine(); + + reader.Close(); + } + + string[] enumSplit = options.Split(char.Parse(" ")); + List enumOptions = new List(enumSplit.Length / 2); + + for (int i = 0; i < enumSplit.Length; i++) + { + if (i % 2 == 0) + { + enumOptions.Add(enumSplit[i].Replace("_", " ")); + } + } + + GUILayout.Space(top); + + int index = (int)prop.floatValue; + + index = EditorGUILayout.MaskField(prop.displayName, index, enumOptions.ToArray()); + + if (index < 0) + { + index = -1; + } + + //Debug Value + //EditorGUILayout.LabelField(index.ToString()); + + prop.floatValue = index; + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMaskDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMaskDrawer.cs.meta new file mode 100644 index 00000000..f07322ba --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMaskDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd2d7ee86763017438ae71ea6a9800f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMessageDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMessageDrawer.cs new file mode 100644 index 00000000..756a0411 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMessageDrawer.cs @@ -0,0 +1,102 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledMessageDrawer : MaterialPropertyDrawer + { + public string type; + public string message; + public string keyword; + public float value; + public float top; + public float down; + + MessageType mType; + + public StyledMessageDrawer(string type, string message) + { + this.type = type; + this.message = message; + keyword = null; + + this.top = 0; + this.down = 0; + } + + public StyledMessageDrawer(string type, string message, float top, float down) + { + this.type = type; + this.message = message; + keyword = null; + + this.top = top; + this.down = down; + } + + public StyledMessageDrawer(string type, string message, string keyword, float value, float top, float down) + { + this.type = type; + this.message = message; + this.keyword = keyword; + this.value = value; + + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + Material material = materialEditor.target as Material; + + if (type == "None") + { + mType = MessageType.None; + } + else if (type == "Info") + { + mType = MessageType.Info; + } + else if (type == "Warning") + { + mType = MessageType.Warning; + } + else if (type == "Error") + { + mType = MessageType.Error; + } + + message = message.Replace("__", ","); + + if (keyword != null) + { + if (material.HasProperty(keyword)) + { + if (material.GetFloat(keyword) == value) + { + GUILayout.Space(top); + + EditorGUILayout.HelpBox(message, mType); + + GUILayout.Space(down); + + } + } + } + else + { + GUILayout.Space(top); + EditorGUILayout.HelpBox(message, mType); + GUILayout.Space(down); + } + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMessageDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMessageDrawer.cs.meta new file mode 100644 index 00000000..3974c81a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledMessageDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d01ce91280120de49b931b40f9e16f6b +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledOptionsSliderDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledOptionsSliderDrawer.cs new file mode 100644 index 00000000..a0abd1c8 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledOptionsSliderDrawer.cs @@ -0,0 +1,187 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledOptionsSliderDrawer : MaterialPropertyDrawer + { + public string nameMin = ""; + public string nameMax = ""; + public string nameVal = ""; + public float min = 0; + public float max = 0; + public float val = 0; + public float top = 0; + public float down = 0; + + bool showAdvancedOptions = false; + + public StyledOptionsSliderDrawer(string nameMin, string nameMax, string nameVal, float min, float max, float val) + { + this.nameMin = nameMin; + this.nameMax = nameMax; + this.nameVal = nameVal; + this.min = min; + this.max = max; + this.val = val; + this.top = 0; + this.down = 0; + } + + public StyledOptionsSliderDrawer(string nameMin, string nameMax, string nameVal, float min, float max, float val, float top, float down) + { + this.nameMin = nameMin; + this.nameMax = nameMax; + this.nameVal = nameVal; + this.min = min; + this.max = max; + this.val = val; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor editor) + { + var internalPropMin = MaterialEditor.GetMaterialProperty(editor.targets, nameMin); + var internalPropMax = MaterialEditor.GetMaterialProperty(editor.targets, nameMax); + var internalPropVal = MaterialEditor.GetMaterialProperty(editor.targets, nameVal); + + if (internalPropMin.displayName != null && internalPropMax.displayName != null && internalPropVal.displayName != null) + { + var stylePopup = new GUIStyle(EditorStyles.popup) + { + fontSize = 9, + }; + + var styleButton = new GUIStyle(EditorStyles.label) + { + + }; + + var internalValueMin = internalPropMin.floatValue; + var internalValueMax = internalPropMax.floatValue; + var internalValueVal = internalPropVal.floatValue; + Vector4 propVector = prop.vectorValue; + + EditorGUI.BeginChangeCheck(); + + if (propVector.w == 2) + { + propVector.x = min; + propVector.y = max; + propVector.z = internalValueVal; + } + else + { + if (internalValueMin <= internalValueMax) + { + propVector.w = 0; + } + else if (internalValueMin > internalValueMax) + { + propVector.w = 1; + } + + if (propVector.w == 0) + { + propVector.x = internalValueMin; + propVector.y = internalValueMax; + } + else + { + propVector.x = internalValueMax; + propVector.y = internalValueMin; + } + + propVector.z = val; + } + + GUILayout.Space(top); + + EditorGUI.showMixedValue = prop.hasMixedValue; + + GUILayout.BeginHorizontal(); + + if (GUILayout.Button(label, styleButton, GUILayout.Width(EditorGUIUtility.labelWidth), GUILayout.Height(18))) + { + showAdvancedOptions = !showAdvancedOptions; + } + + if (propVector.w == 2) + { + propVector.z = GUILayout.HorizontalSlider(propVector.z, min, max); + } + else + { + EditorGUILayout.MinMaxSlider(ref propVector.x, ref propVector.y, min, max); + } + + GUILayout.Space(2); + + propVector.w = (float)EditorGUILayout.Popup((int)propVector.w, new string[] { "Remap", "Invert", "Simple" }, stylePopup, GUILayout.Width(50)); + + GUILayout.EndHorizontal(); + + if (showAdvancedOptions) + { + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(" Remap Min", GUILayout.Width(EditorGUIUtility.labelWidth)); + propVector.x = EditorGUILayout.Slider(propVector.x, min, max); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(" Remap Max", GUILayout.Width(EditorGUIUtility.labelWidth)); + propVector.y = EditorGUILayout.Slider(propVector.y, min, max); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(" Simple Value", GUILayout.Width(EditorGUIUtility.labelWidth)); + propVector.z = EditorGUILayout.Slider(propVector.z, min, max); + GUILayout.EndHorizontal(); + } + + if (propVector.w == 0f) + { + internalValueMin = propVector.x; + internalValueMax = propVector.y; + internalValueVal = val; + } + else if (propVector.w == 1f) + { + internalValueMin = propVector.y; + internalValueMax = propVector.x; + internalValueVal = val; + } + else if (propVector.w == 2f) + { + internalValueMin = min; + internalValueMax = max; + internalValueVal = propVector.z; + } + + EditorGUI.showMixedValue = false; + + if (EditorGUI.EndChangeCheck()) + { + prop.vectorValue = propVector; + internalPropMin.floatValue = internalValueMin; + internalPropMax.floatValue = internalValueMax; + internalPropVal.floatValue = internalValueVal; + } + + GUILayout.Space(down); + } + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledOptionsSliderDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledOptionsSliderDrawer.cs.meta new file mode 100644 index 00000000..7629929c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledOptionsSliderDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d4bc1ff93a8a28e42954d7469249a7a0 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledRemapSliderDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledRemapSliderDrawer.cs new file mode 100644 index 00000000..01746a30 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledRemapSliderDrawer.cs @@ -0,0 +1,171 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledRemapSliderDrawer : MaterialPropertyDrawer + { + public string nameMin = ""; + public string nameMax = ""; + public float min = 0; + public float max = 0; + public float top = 0; + public float down = 0; + + float internalValueMin; + float internalValueMax; + + bool showAdvancedOptions = false; + + public StyledRemapSliderDrawer(string nameMin, string nameMax, float min, float max) + { + this.nameMin = nameMin; + this.nameMax = nameMax; + this.min = min; + this.max = max; + this.top = 0; + this.down = 0; + } + + public StyledRemapSliderDrawer(string nameMin, string nameMax, float min, float max, float top, float down) + { + this.nameMin = nameMin; + this.nameMax = nameMax; + this.min = min; + this.max = max; + this.top = top; + this.down = down; + } + + public StyledRemapSliderDrawer() + { + this.nameMin = null; + this.nameMax = null; + this.min = 0; + this.max = 1; + this.top = 0; + this.down = 0; + } + + public StyledRemapSliderDrawer(float min, float max) + { + this.nameMin = null; + this.nameMax = null; + this.min = min; + this.max = max; + this.top = 0; + this.down = 0; + } + + public StyledRemapSliderDrawer(float min, float max, float top, float down) + { + this.nameMin = null; + this.nameMax = null; + this.min = min; + this.max = max; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor editor) + { + var internalPropMin = MaterialEditor.GetMaterialProperty(editor.targets, nameMin); + var internalPropMax = MaterialEditor.GetMaterialProperty(editor.targets, nameMax); + + var stylePopupMini = new GUIStyle(EditorStyles.popup) + { + fontSize = 9, + }; + + var styleButton = new GUIStyle(EditorStyles.label) + { + + }; + + Vector4 propVector = prop.vectorValue; + + EditorGUI.BeginChangeCheck(); + + if (propVector.w == 0) + { + internalValueMin = propVector.x; + internalValueMax = propVector.y; + } + else + { + internalValueMin = propVector.y; + internalValueMax = propVector.x; + } + + GUILayout.Space(top); + + EditorGUI.showMixedValue = prop.hasMixedValue; + + GUILayout.BeginHorizontal(); + + if (GUILayout.Button(label, styleButton, GUILayout.Width(EditorGUIUtility.labelWidth), GUILayout.Height(18))) + { + showAdvancedOptions = !showAdvancedOptions; + } + + EditorGUILayout.MinMaxSlider(ref internalValueMin, ref internalValueMax, min, max); + + GUILayout.Space(2); + + propVector.w = (float)EditorGUILayout.Popup((int)propVector.w, new string[] { "Remap", "Invert" }, stylePopupMini, GUILayout.Width(50)); + + GUILayout.EndHorizontal(); + + if (showAdvancedOptions) + { + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(" Remap Min", GUILayout.Width(EditorGUIUtility.labelWidth)); + internalValueMin = Mathf.Clamp(EditorGUILayout.Slider(internalValueMin, min, max), min, internalValueMax); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Space(-1); + GUILayout.Label(" Remap Max", GUILayout.Width(EditorGUIUtility.labelWidth)); + internalValueMax = Mathf.Clamp(EditorGUILayout.Slider(internalValueMax, min, max), internalValueMin, max); + GUILayout.EndHorizontal(); + } + + EditorGUI.showMixedValue = false; + + if (EditorGUI.EndChangeCheck()) + { + if (propVector.w == 0) + { + propVector.x = internalValueMin; + propVector.y = internalValueMax; + } + else + { + propVector.y = internalValueMin; + propVector.x = internalValueMax; + } + + propVector.z = 1 / (propVector.y - propVector.x); + + prop.vectorValue = propVector; + + if (internalPropMin.displayName != null && internalPropMax.displayName != null) + { + internalPropMin.floatValue = internalValueMin; + internalPropMax.floatValue = internalValueMax; + } + } + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledRemapSliderDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledRemapSliderDrawer.cs.meta new file mode 100644 index 00000000..f192156a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledRemapSliderDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 364f1df7c922ba84fa6fc52fd3900332 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledSpaceDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledSpaceDrawer.cs new file mode 100644 index 00000000..e3c8dc9d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledSpaceDrawer.cs @@ -0,0 +1,60 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + public class StyledSpaceDrawer : MaterialPropertyDrawer + { + public float space; + public string conditions = ""; + + public StyledSpaceDrawer(float space) + { + this.space = space; + } + + public StyledSpaceDrawer(float space, string conditions) + { + this.space = space; + this.conditions = conditions; + } + + public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) + { + if (conditions == "") + { + GUILayout.Space(space); + } + else + { + Material material = materialEditor.target as Material; + + bool showInspector = false; + + string[] split = conditions.Split(char.Parse(" ")); + + for (int i = 0; i < split.Length; i++) + { + if (material.HasProperty(split[i])) + { + showInspector = true; + break; + } + } + + if (showInspector) + { + GUILayout.Space(space); + } + } + + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledSpaceDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledSpaceDrawer.cs.meta new file mode 100644 index 00000000..ec6f3ccf --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledSpaceDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1f2f57e67392e5b41af1a4cecc3a6c04 +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextDrawer.cs new file mode 100644 index 00000000..ed47a64c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextDrawer.cs @@ -0,0 +1,97 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledTextDrawer : MaterialPropertyDrawer + { + public string text = ""; + public string alignment = "Center"; + public string font = "Normal"; + public float size = 11; + public float top = 0; + public float down = 0; + + public StyledTextDrawer(string text) + { + this.text = text; + } + + public StyledTextDrawer(string text, string alignment, string font, float size) + { + this.text = text; + this.alignment = alignment; + this.font = font; + this.size = size; + } + + public StyledTextDrawer(string text, string alignment, string font, float size, float top, float down) + { + this.text = text; + this.alignment = alignment; + this.font = font; + this.size = size; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + //Material material = materialEditor.target as Material; + + GUIStyle styleLabel = new GUIStyle(EditorStyles.label) + { + richText = true, + alignment = TextAnchor.MiddleCenter, + wordWrap = true + }; + + GUILayout.Space(top); + + if (alignment == "Center") + { + styleLabel.alignment = TextAnchor.MiddleCenter; + + } + else if (alignment == "Left") + { + styleLabel.alignment = TextAnchor.MiddleLeft; + } + else if (alignment == "Right") + { + styleLabel.alignment = TextAnchor.MiddleRight; + } + + if (font == "Normal") + { + styleLabel.fontStyle = FontStyle.Normal; + } + else if (font == "Bold") + { + styleLabel.fontStyle = FontStyle.Bold; + } + else if (font == "Italic") + { + styleLabel.fontStyle = FontStyle.Italic; + } + else if (font == "BoldAndItalic") + { + styleLabel.fontStyle = FontStyle.BoldAndItalic; + } + + styleLabel.fontSize = (int)size; + + GUILayout.Label(text, styleLabel); + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextDrawer.cs.meta new file mode 100644 index 00000000..8c86cb8e --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e137daebc2f7e0c4aa0ee5c5b140e8fd +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureDrawer.cs new file mode 100644 index 00000000..8d17e958 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureDrawer.cs @@ -0,0 +1,70 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + public class StyledTextureDrawer : MaterialPropertyDrawer + { + public float size; + public float top; + public float down; + + public StyledTextureDrawer() + { + this.size = 50; + this.top = 0; + this.down = 0; + } + + public StyledTextureDrawer(float size) + { + this.size = size; + this.top = 0; + this.down = 0; + } + + public StyledTextureDrawer(float size, float top, float down) + { + this.size = size; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) + { + GUILayout.Space(top); + + EditorGUI.BeginChangeCheck(); + + EditorGUI.showMixedValue = prop.hasMixedValue; + + Texture tex = null; + + if (prop.textureDimension == UnityEngine.Rendering.TextureDimension.Tex2D) + { + tex = (Texture2D)EditorGUILayout.ObjectField(prop.displayName, prop.textureValue, typeof(Texture2D), false, GUILayout.Height(50)); + } + + if (prop.textureDimension == UnityEngine.Rendering.TextureDimension.Cube) + { + tex = (Cubemap)EditorGUILayout.ObjectField(prop.displayName, prop.textureValue, typeof(Cubemap), false, GUILayout.Height(50)); + } + + EditorGUI.showMixedValue = false; + + if (EditorGUI.EndChangeCheck()) + { + prop.textureValue = tex; + } + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureDrawer.cs.meta new file mode 100644 index 00000000..ec644e24 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ab83955dedb2aed428447d90cf62c81b +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureSingleLineDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureSingleLineDrawer.cs new file mode 100644 index 00000000..d8cf1ae1 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureSingleLineDrawer.cs @@ -0,0 +1,39 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + public class StyledTextureSingleLineDrawer : MaterialPropertyDrawer + { + public float top; + public float down; + + public StyledTextureSingleLineDrawer() + { + this.top = 0; + this.down = 0; + } + + public StyledTextureSingleLineDrawer(float top, float down) + { + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) + { + GUILayout.Space(top); + + materialEditor.TexturePropertySingleLine(new GUIContent(prop.displayName), prop); + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureSingleLineDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureSingleLineDrawer.cs.meta new file mode 100644 index 00000000..dcac7a6d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledTextureSingleLineDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 561b67406eee81948baf13ee752ae801 +timeCreated: 1544998323 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledToggleDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledToggleDrawer.cs new file mode 100644 index 00000000..2fc860e6 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledToggleDrawer.cs @@ -0,0 +1,94 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledToggleDrawer : MaterialPropertyDrawer + { + public float width = 0; + + public StyledToggleDrawer() + { + + } + + public StyledToggleDrawer(float width) + { + this.width = width; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + //Material material = materialEditor.target as Material; + + EditorGUI.BeginChangeCheck(); + + EditorGUI.showMixedValue = prop.hasMixedValue; + + if (width == 0) + { + bool toggle = false; + + if (prop.floatValue > 0.5f) + { + toggle = true; + } + + toggle = EditorGUILayout.Toggle(label, toggle); + + EditorGUI.showMixedValue = false; + + if (EditorGUI.EndChangeCheck()) + { + if (toggle) + { + prop.floatValue = 1; + } + else + { + prop.floatValue = 0; + } + } + } + else + { + GUILayout.BeginHorizontal(); + + GUILayout.Label(label); + + bool toggle = false; + + if (prop.floatValue > 0.5f) + { + toggle = true; + } + + toggle = GUILayout.Toggle(toggle, "", GUILayout.Width(width)); + + EditorGUI.showMixedValue = false; + + if (EditorGUI.EndChangeCheck()) + { + if (toggle) + { + prop.floatValue = 1; + } + else + { + prop.floatValue = 0; + } + } + + GUILayout.EndHorizontal(); + } + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledToggleDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledToggleDrawer.cs.meta new file mode 100644 index 00000000..90f3185d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledToggleDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d5699c954b5c9184199293b4ede31d57 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledVectorDrawer.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledVectorDrawer.cs new file mode 100644 index 00000000..64376d35 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledVectorDrawer.cs @@ -0,0 +1,50 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using UnityEditor; +using System; + +namespace Boxophobic.StyledGUI +{ + public class StyledVectorDrawer : MaterialPropertyDrawer + { + public float space = 0; + public float top = 0; + public float down = 0; + + public StyledVectorDrawer(float space) + { + this.space = space; + } + + public StyledVectorDrawer(float space, float top, float down) + { + this.space = space; + this.top = top; + this.down = down; + } + + public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor) + { + GUILayout.Space(top); + + if (EditorGUIUtility.currentViewWidth > 344) + { + materialEditor.VectorProperty(prop, label); + GUILayout.Space(-space); + } + else + { + materialEditor.VectorProperty(prop, label); + GUILayout.Space(2); + } + + GUILayout.Space(down); + } + + public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) + { + return -2; + } + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledVectorDrawer.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledVectorDrawer.cs.meta new file mode 100644 index 00000000..3a9b0b2a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMaterial/StyledVectorDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ebb397dcd33e7cb48a6c3c5b9d928c05 +timeCreated: 1542224092 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono.meta new file mode 100644 index 00000000..8b532a9e --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e5c4f0ffa27a72246bbd52aa55e562f6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledMonoBehaviourEditor.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledMonoBehaviourEditor.cs new file mode 100644 index 00000000..7120a215 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledMonoBehaviourEditor.cs @@ -0,0 +1,20 @@ +//#if UNITY_EDITOR +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomEditor(typeof(StyledMonoBehaviour), true)] + [CanEditMultipleObjects] + public class StyledMonoBehaviourEditor : Editor + { + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUI.BeginChangeCheck(); + DrawPropertiesExcluding(serializedObject, "m_Script"); + if (EditorGUI.EndChangeCheck()) + serializedObject.ApplyModifiedProperties(); + } + } +} +//#endif \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledMonoBehaviourEditor.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledMonoBehaviourEditor.cs.meta new file mode 100644 index 00000000..f60827ff --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledMonoBehaviourEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 29c1ac24df072a744a4bdc6a209772bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledScriptableObjectEditor.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledScriptableObjectEditor.cs new file mode 100644 index 00000000..d4179969 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledScriptableObjectEditor.cs @@ -0,0 +1,20 @@ +//#if UNITY_EDITOR +using UnityEditor; + +namespace Boxophobic.StyledGUI +{ + [CustomEditor(typeof(StyledScriptableObject), true)] + [CanEditMultipleObjects] + public class StyledScriptableObjectEditor : Editor + { + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUI.BeginChangeCheck(); + DrawPropertiesExcluding(serializedObject, "m_Script"); + if (EditorGUI.EndChangeCheck()) + serializedObject.ApplyModifiedProperties(); + } + } +} +//#endif \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledScriptableObjectEditor.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledScriptableObjectEditor.cs.meta new file mode 100644 index 00000000..cfff437a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/StyledMono/StyledScriptableObjectEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a0e1a0aaab33f341b20d7d940fe0a06 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Editor/Version.asset 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class CamController : MonoBehaviour + { + public float movementSpeed = 5f; + public float accelerationMultiplier = 2f; + public float sensitivity = 2f; + + private float yaw = 0f; + private float pitch = 0f; + + void Start() + { + // Store the initial rotation of the camera + yaw = transform.eulerAngles.y; + pitch = transform.eulerAngles.x; + } + + void Update() + { + float currentSpeed = movementSpeed; + if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) + { + currentSpeed *= accelerationMultiplier; + } + + float horizontalMovement = Input.GetAxis("Horizontal") * currentSpeed * Time.deltaTime; + float verticalMovement = Input.GetAxis("Vertical") * currentSpeed * Time.deltaTime; + + transform.Translate(horizontalMovement, 0, verticalMovement); + + yaw += sensitivity * Input.GetAxis("Mouse X"); + pitch -= sensitivity * Input.GetAxis("Mouse Y"); + pitch = Mathf.Clamp(pitch, -90f, 90f); + + transform.rotation = Quaternion.Euler(pitch, yaw, 0f); + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/CamController.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/CamController.cs.meta new file mode 100644 index 00000000..a0964aaa --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/CamController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 195d4c9b85f7ea146aac46a389a6f08f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/FPSController.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/FPSController.cs new file mode 100644 index 00000000..790bc7b1 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/FPSController.cs @@ -0,0 +1,58 @@ +//Stripped down version from https://sharpcoderblog.com/blog/unity-3d-fps-controller + +#if ENABLE_LEGACY_INPUT_MANAGER + +using UnityEngine; + +namespace Boxophobic.Utils +{ + [RequireComponent(typeof(UnityEngine.CharacterController))] + public class FPSController : MonoBehaviour + { + public float walkingSpeed = 2.0f; + public float lookSpeed = 2.0f; + public float lookXLimit = 45.0f; + + [Space(10)] + public GameObject playerCamera; + + UnityEngine.CharacterController characterController; + float rotationX = 0; + + void Start() + { + characterController = GetComponent(); + + Cursor.lockState = CursorLockMode.Locked; + Cursor.visible = false; + } + + void Update() + { + var runSpeed = 1.0f; + + if (Input.GetKey(KeyCode.LeftShift)) + { + runSpeed = 3.0f; + } + + Vector3 forward = transform.TransformDirection(Vector3.forward); + Vector3 right = transform.TransformDirection(Vector3.right); + Vector3 moveDirection = (forward * walkingSpeed * runSpeed * Input.GetAxis("Vertical")) + (right * walkingSpeed * runSpeed * Input.GetAxis("Horizontal")); + + if (characterController.isGrounded == false) + { + moveDirection += Physics.gravity; + } + + characterController.Move(moveDirection * Time.deltaTime); + + rotationX += -Input.GetAxis("Mouse Y") * lookSpeed; + rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit); + playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0); + transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0); + + } + } +} +#endif \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/FPSController.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/FPSController.cs.meta new file mode 100644 index 00000000..553229db --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/FPSController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14dd81840028bd24ebee23af01e480fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/NPCController.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/NPCController.cs new file mode 100644 index 00000000..7207f4b1 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/NPCController.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace Boxophobic.Utils +{ + public class NPCController : MonoBehaviour + { + private float timeToChangeDirection; + Vector3 direction; + + public void Start() + { + ChangeDirection(); + } + + public void Update() + { + timeToChangeDirection -= Time.deltaTime; + + if (timeToChangeDirection <= 0) + { + ChangeDirection(); + } + + transform.Translate(direction, Space.World); + } + + private void ChangeDirection() + { + var speed = Random.Range(0.005f, 0.01f); + direction = new Vector3(Random.Range(-1f, 1f) * speed, 0, Random.Range(-1f, 1f) * speed); + timeToChangeDirection = Random.Range(0.5f, 2f); + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/NPCController.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/NPCController.cs.meta new file mode 100644 index 00000000..8ac37c2a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/NPCController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb3be98ee36cd8b4f8710bbb0a16160b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/SceneSwitch.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/SceneSwitch.cs new file mode 100644 index 00000000..344b3ea9 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/SceneSwitch.cs @@ -0,0 +1,120 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using Boxophobic.StyledGUI; +using UnityEngine.Rendering; +#if UNITY_EDITOR +using UnityEditor.SceneManagement; +#endif + +namespace Boxophobic.Utils +{ + [ExecuteInEditMode] + public class SceneSwitch : StyledMonoBehaviour + { + [StyledBanner("Switch")] + public bool styledBanner; + + public GameObject setupStandard; + public GameObject setupUniversal; + public GameObject setupHD; + [HideInInspector] + public GameObject objectStandard; + [HideInInspector] + public GameObject objectUniversal; + [HideInInspector] + public GameObject objectHD; + + [Space(10)] + public bool setRenderSettings; + + [Space(10)] + public Material skyboxMaterial; + [Range(0, 8)] + public float skyboxAmbient = 1; + [Range(0, 1)] + public float skyboxReflection = 1; + + [StyledSpace(5)] + public bool styledSpace; + + void OnEnable() + { + if (Application.isPlaying) + { + return; + } + + int pipeline = 0; + + if (GraphicsSettings.defaultRenderPipeline != null) + { + if (GraphicsSettings.defaultRenderPipeline.GetType().ToString().Contains("Universal")) + { + pipeline = 1; + } + + if (GraphicsSettings.defaultRenderPipeline.GetType().ToString().Contains("HD")) + { + pipeline = 2; + } + } + + if (QualitySettings.renderPipeline != null) + { + if (QualitySettings.renderPipeline.GetType().ToString().Contains("Universal")) + { + pipeline = 1; + } + + if (QualitySettings.renderPipeline.GetType().ToString().Contains("HD")) + { + pipeline = 2; + } + } + + if (pipeline == 0) + { + if (setupStandard != null && objectStandard == null) + { + objectStandard = Instantiate(setupStandard, gameObject.transform); + objectStandard.name = objectStandard.name.Replace("(Clone)", ""); + } + } + + if (pipeline == 1) + { + if (setupUniversal != null && objectUniversal == null) + { + objectUniversal = Instantiate(setupUniversal, gameObject.transform); + objectUniversal.name = objectUniversal.name.Replace("(Clone)", ""); + } + } + + if (pipeline == 2) + { + if (setupHD != null && objectHD == null) + { + objectHD = Instantiate(setupHD, gameObject.transform); + objectHD.name = objectHD.name.Replace("(Clone)", ""); + } + } + + if (setRenderSettings) + { + RenderSettings.skybox = skyboxMaterial; + RenderSettings.ambientIntensity = skyboxAmbient; + RenderSettings.reflectionIntensity = skyboxReflection; + + DynamicGI.UpdateEnvironment(); + } + +#if UNITY_EDITOR + EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); +#endif + } + } +} + + + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/SceneSwitch.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/SceneSwitch.cs.meta new file mode 100644 index 00000000..a9af71eb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/CommonUtils/SceneSwitch.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 2f8925abba486f64284bccfcd3bd4bb6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - turbulenceTexture: {instanceID: 0} + - arrowMesh: {fileID: 4300000, guid: f4cbcdade646b3b4098dfd993b9a6ec9, type: 3} + - arrowMaterial: {fileID: 2100000, guid: a5093d3a1e3c2b44c9af26e965a12e62, type: 2} + executionOrder: -123 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils.meta new file mode 100644 index 00000000..22f1f5b1 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26265d01875ff29429da85a232fc81a1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils/SettingsData.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils/SettingsData.cs new file mode 100644 index 00000000..0057568d --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils/SettingsData.cs @@ -0,0 +1,17 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; +using Boxophobic.StyledGUI; + +namespace Boxophobic.Utils +{ + [CreateAssetMenu(fileName = "Data", menuName = "BOXOPHOBIC/Settings Data")] + public class SettingsData : StyledScriptableObject + { + [StyledBanner(0.65f, 0.65f, 0.65f, "Settings Data")] + public bool styledBanner; + + [Space] + public string data = ""; + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils/SettingsData.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils/SettingsData.cs.meta new file mode 100644 index 00000000..97109cf8 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/SettingsUtils/SettingsData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93308045fbb3c5e42ba5ccb66d848632 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos.meta new file mode 100644 index 00000000..47d633bd --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 743aa362c1f83d447b9462fad01de58f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos/StyledLabelGizmo.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos/StyledLabelGizmo.cs new file mode 100644 index 00000000..1884081b --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos/StyledLabelGizmo.cs @@ -0,0 +1,113 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledLabelGizmo : StyledMonoBehaviour + { + public Transform basePosition; + public Transform labelPosition; + + [Space(10)] + public Object pingObject; + + public enum LabelAnchor + { + Center = 10, + Left = 20, + Right = 30, + } + + [Space(10)] + public LabelAnchor labelAnchor = LabelAnchor.Center; + + [TextArea] + public string labelText; + + bool pingable; + + void OnDrawGizmos() + { + var styleLabel = new GUIStyle(EditorStyles.whiteLabel) + { + richText = true, + alignment = UnityEngine.TextAnchor.MiddleLeft, + fontSize = 9, + }; + + if (basePosition == null) + { + basePosition = transform; + } + + if (labelPosition == null) + { + labelPosition = transform; + } + + var label = gameObject.name; + + if (labelText != null && labelText.Length != 0) + { + label = labelText; + } + + var size = styleLabel.CalcSize(new GUIContent(label)); + var offset = 0f; + + if (labelAnchor == LabelAnchor.Right) + { + offset = size.x + 6; + } + else if (labelAnchor == LabelAnchor.Center) + { + offset = (size.x + 6) / 2; + } + + Handles.color = Color.black; + GUI.color = Color.white; + + Handles.DrawLine(basePosition.position, labelPosition.position); + + Handles.BeginGUI(); + + var basePos2D = HandleUtility.WorldToGUIPoint(basePosition.position); + var labelPos2D = HandleUtility.WorldToGUIPoint(labelPosition.position); + + Handles.DrawSolidRectangleWithOutline(new Rect(labelPos2D.x - offset, labelPos2D.y - 24, size.x + 10, size.y + 10), Color.black, new Color(0, 0, 0, 0)); + + if (pingObject != null) + { + Event e = Event.current; + var mousePos = e.mousePosition; + + if (mousePos.x > labelPos2D.x - offset && mousePos.x < labelPos2D.x - offset + size.x + 8 && mousePos.y > labelPos2D.y - 24 && mousePos.y < labelPos2D.y - 24 + size.y + 8) + { + GUI.color = new Color(0.9f, 0.8f, 0.3f, 1f); + //GUI.color = new Color(0.0f, 1f, 0.6f, 1f); + + if (pingable && e.modifiers != EventModifiers.Alt) + { + EditorGUIUtility.PingObject(pingObject); + pingable = false; + } + + //if (e.button == 0 && e.isMouse && e.modifiers != EventModifiers.Alt) + //{ + // EditorGUIUtility.PingObject(pingObject); + //} + } + else + { + pingable = true; + } + } + + GUI.Label(new Rect(labelPos2D.x + 4 - offset, labelPos2D.y - 20, size.x, size.y), label, styleLabel); + + Handles.EndGUI(); + } + } +} +#endif \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos/StyledLabelGizmo.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos/StyledLabelGizmo.cs.meta new file mode 100644 index 00000000..ec09685e --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledGizmos/StyledLabelGizmo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e3a24ffac8f074c4f8765c1844bb5e90 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector.meta new file mode 100644 index 00000000..6be8450c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 388ad79b8a465d444a6143ea7264439e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledBanner.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledBanner.cs new file mode 100644 index 00000000..01247f3a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledBanner.cs @@ -0,0 +1,63 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledBanner : PropertyAttribute + { + public float colorR; + public float colorG; + public float colorB; + public string title; + public string helpURL; + + public StyledBanner(string title) + { + this.colorR = -1; + this.title = title; + this.helpURL = ""; + } + + public StyledBanner(float colorR, float colorG, float colorB, string title) + { + this.colorR = colorR; + this.colorG = colorG; + this.colorB = colorB; + this.title = title; + this.helpURL = ""; + } + + // Legacy + public StyledBanner(string title, string helpURL) + { + this.colorR = -1; + this.title = title; + this.helpURL = helpURL; + } + + public StyledBanner(float colorR, float colorG, float colorB, string title, string helpURL) + { + this.colorR = colorR; + this.colorG = colorG; + this.colorB = colorB; + this.title = title; + this.helpURL = helpURL; + } + + public StyledBanner(string title, string subtitle, string helpURL) + { + this.colorR = -1; + this.title = title; + this.helpURL = helpURL; + } + + public StyledBanner(float colorR, float colorG, float colorB, string title, string subtitle, string helpURL) + { + this.colorR = colorR; + this.colorG = colorG; + this.colorB = colorB; + this.title = title; + this.helpURL = helpURL; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledBanner.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledBanner.cs.meta new file mode 100644 index 00000000..08cdb60f --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledBanner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0fb089d68a8e4634390e299256c8eec7 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledButton.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledButton.cs new file mode 100644 index 00000000..0a7314bb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledButton.cs @@ -0,0 +1,28 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledButton : PropertyAttribute + { + public string Text = ""; + public float Top = 0; + public float Down = 0; + + public StyledButton(string Text) + { + this.Text = Text; + this.Top = 0; + this.Down = 0; + } + + public StyledButton(string Text, float Top, float Down) + { + this.Text = Text; + this.Top = Top; + this.Down = Down; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledButton.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledButton.cs.meta new file mode 100644 index 00000000..10d17e5a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledButton.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7c167590d9d480e438111f555c3a9d09 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledCategory.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledCategory.cs new file mode 100644 index 00000000..ba0a52fb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledCategory.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledCategory : PropertyAttribute + { + public string category; + public float top; + public float down; + public bool colapsable; + + public StyledCategory(string category) + { + this.category = category; + this.top = 10; + this.down = 10; + this.colapsable = false; + } + + public StyledCategory(string category, bool colapsable) + { + this.category = category; + this.top = 10; + this.down = 10; + this.colapsable = colapsable; + } + + public StyledCategory(string category, float top, float down) + { + this.category = category; + this.top = top; + this.down = down; + this.colapsable = false; + } + + public StyledCategory(string category, int top, int down, bool colapsable) + { + this.category = category; + this.top = top; + this.down = down; + this.colapsable = colapsable; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledCategory.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledCategory.cs.meta new file mode 100644 index 00000000..8e5baf60 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledCategory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6dfd994aa3f6b3944a0bd6effc2b3102 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledEnum.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledEnum.cs new file mode 100644 index 00000000..1c53cb75 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledEnum.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledEnum : PropertyAttribute + { + public string display = ""; + public string file = ""; + public string options = ""; + + public int top = 0; + public int down = 0; + + public StyledEnum(string file, string options, int top, int down) + { + this.file = file; + this.options = options; + + this.top = top; + this.down = down; + } + + public StyledEnum(string display, string file, string options, int top, int down) + { + this.display = display; + this.file = file; + this.options = options; + + this.top = top; + this.down = down; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledEnum.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledEnum.cs.meta new file mode 100644 index 00000000..0bf8b1ec --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledEnum.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c65df615eedc39d41bcf5191b9429056 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledIndent.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledIndent.cs new file mode 100644 index 00000000..54e219a5 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledIndent.cs @@ -0,0 +1,17 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledIndent : PropertyAttribute + { + public int indent; + + public StyledIndent(int indent) + { + this.indent = indent; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledIndent.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledIndent.cs.meta new file mode 100644 index 00000000..ca91db7c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledIndent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fd0e43229939f8b45bd79345e699dfcd +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledInteractive.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledInteractive.cs new file mode 100644 index 00000000..7e2ec33a --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledInteractive.cs @@ -0,0 +1,15 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledInteractive : PropertyAttribute + { + public StyledInteractive() + { + + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledInteractive.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledInteractive.cs.meta new file mode 100644 index 00000000..ae41e540 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledInteractive.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 388415cfa9bb69041a8281bc567acec5 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledLayers.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledLayers.cs new file mode 100644 index 00000000..9fbf04cb --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledLayers.cs @@ -0,0 +1,20 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledLayers : PropertyAttribute + { + public string display = ""; + public StyledLayers() + { + } + + public StyledLayers(string display) + { + this.display = display; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledLayers.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledLayers.cs.meta new file mode 100644 index 00000000..0eedcc16 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledLayers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 846c011559e38824090c713c729cfec1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMask.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMask.cs new file mode 100644 index 00000000..0c18ddc8 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMask.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledMask : PropertyAttribute + { + public string display = ""; + public string file = ""; + public string options = ""; + + public int top = 0; + public int down = 0; + + public StyledMask(string file, string options, int top, int down) + { + this.file = file; + this.options = options; + + this.top = top; + this.down = down; + } + + public StyledMask(string display, string file, string options, int top, int down) + { + this.display = display; + this.file = file; + this.options = options; + + this.top = top; + this.down = down; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMask.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMask.cs.meta new file mode 100644 index 00000000..6925b69c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMask.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e4362c0144e8a5b45be782723d2c956f +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMessage.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMessage.cs new file mode 100644 index 00000000..57d08152 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMessage.cs @@ -0,0 +1,31 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledMessage : PropertyAttribute + { + public string Type; + public string Message; + public float Top; + public float Down; + + public StyledMessage(string Type, string Message) + { + this.Type = Type; + this.Message = Message; + this.Top = 0; + this.Down = 0; + } + + public StyledMessage(string Type, string Message, float Top, float Down) + { + this.Type = Type; + this.Message = Message; + this.Top = Top; + this.Down = Down; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMessage.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMessage.cs.meta new file mode 100644 index 00000000..3d127f35 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledMessage.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ab1d3117b9da8d7429e5ac70bd016772 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledRangeOptions.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledRangeOptions.cs new file mode 100644 index 00000000..e596b976 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledRangeOptions.cs @@ -0,0 +1,24 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledRangeOptions : PropertyAttribute + { + public string display; + public float min; + public float max; + public string[] options; + + public StyledRangeOptions(string display, float min, float max, string[] options) + { + this.display = display; + this.min = min; + this.max = max; + + this.options = options; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledRangeOptions.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledRangeOptions.cs.meta new file mode 100644 index 00000000..aa9c16cd --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledRangeOptions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 896f8a6be3053ff4a8f322a960986af1 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledSpace.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledSpace.cs new file mode 100644 index 00000000..957ecb65 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledSpace.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledSpace : PropertyAttribute + { + public int space; + + public StyledSpace(int space) + { + this.space = space; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledSpace.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledSpace.cs.meta new file mode 100644 index 00000000..df572a5e --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledSpace.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e11186e2ccd8bf44d9d8699902268c99 +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledText.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledText.cs new file mode 100644 index 00000000..4e812a70 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledText.cs @@ -0,0 +1,32 @@ +// Cristian Pop - https://boxophobic.com/ + +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledText : PropertyAttribute + { + public string text = ""; + public TextAnchor alignment = TextAnchor.MiddleCenter; + public float top = 0; + public float down = 0; + + public StyledText() + { + + } + + public StyledText(TextAnchor alignment) + { + this.alignment = alignment; + } + + public StyledText(TextAnchor alignment, float top, float down) + { + this.alignment = alignment; + this.top = top; + this.down = down; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledText.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledText.cs.meta new file mode 100644 index 00000000..e2dfea44 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledText.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: df9ee7b5ab129dd4991f424a8d93430b +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledTexturePreview.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledTexturePreview.cs new file mode 100644 index 00000000..70c5e4d7 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledTexturePreview.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledTexturePreview : PropertyAttribute + { + public string displayName = ""; + + public StyledTexturePreview() + { + this.displayName = ""; + } + + public StyledTexturePreview(string displayName) + { + this.displayName = displayName; + } + } +} + diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledTexturePreview.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledTexturePreview.cs.meta new file mode 100644 index 00000000..648bf8a1 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledInspector/StyledTexturePreview.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b33fc29a1077eff40880c4d54b57136c +timeCreated: 1544997099 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + 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MonoBehaviour + { + + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledMonoBehaviour.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledMonoBehaviour.cs.meta new file mode 100644 index 00000000..f856e01b --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledMonoBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0003a5bea05764747b05fa096a075848 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledScriptableObject.cs b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledScriptableObject.cs new file mode 100644 index 00000000..6cda6a32 --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledScriptableObject.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace Boxophobic.StyledGUI +{ + public class StyledScriptableObject : ScriptableObject + { + + } +} diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledScriptableObject.cs.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledScriptableObject.cs.meta new file mode 100644 index 00000000..ac3c576e --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Scripts/StyledMono/StyledScriptableObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 528a63c4c58b58a4ca3927eec830c596 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Settings.meta b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Settings.meta new file mode 100644 index 00000000..808e660c --- /dev/null +++ b/EintooAR/Assets/Plugins/BOXOPHOBIC/Utils/Settings.meta @@ -0,0 +1,8 @@ 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ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: 9c5347bdfa0951540849bd28ba7a5443 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts.meta new file mode 100644 index 00000000..00856c13 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ed94cbf3a2dee724f9d20a2f51d124cc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character.meta new file mode 100644 index 00000000..bf980534 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae920956a7e616747a90f9aae8cf02d9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/AnimatorLink.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/AnimatorLink.cs new file mode 100644 index 00000000..c83a2b5f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/AnimatorLink.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Core +{ + [RequireComponent(typeof(Animator))] + public class AnimatorLink : MonoBehaviour + { + Animator _animator; + bool _resetIKWeightsFlag = false; + + public event System.Action OnAnimatorMoveEvent; + public event System.Action OnAnimatorIKEvent; + + public void ResetIKWeights() => _resetIKWeightsFlag = true; + + #region Messages + + void Awake() + { + _animator = GetComponent(); + } + + void OnAnimatorMove() => OnAnimatorMoveEvent?.Invoke(); + + void OnAnimatorIK(int layerIndex) + { + if (_resetIKWeightsFlag) + { + _resetIKWeightsFlag = false; + + _animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, 0f); + _animator.SetIKPositionWeight(AvatarIKGoal.RightFoot, 0f); + _animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 0f); + _animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 0f); + } + + OnAnimatorIKEvent?.Invoke(layerIndex); + } + + #endregion + + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/AnimatorLink.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/AnimatorLink.cs.meta new file mode 100644 index 00000000..e080dd1c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/AnimatorLink.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b24a8f06539258c41887e7e69f8b1754 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs new file mode 100644 index 00000000..7697c0b3 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs @@ -0,0 +1,2502 @@ +//#define CCP_DEBUG +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + /// + /// This class represents a character actor. It contains all the character information, collision flags, collision events, and so on. It also responsible for the execution order + /// of everything related to the character, such as movement, rotation, teleportation, rigidbodies interactions, body size, etc. Since the character can be 2D or 3D, this abstract class must be implemented in the + /// two formats, one for 2D and one for 3D. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Actor")] + [RequireComponent(typeof(CharacterBody))] + [DefaultExecutionOrder(ExecutionOrder.CharacterActorOrder)] + public class CharacterActor : PhysicsActor + { + [Header("One way platforms")] + + [Tooltip("One way platforms are objects that can be contacted by the character feet (bottom sphere) while descending.")] + public LayerMask oneWayPlatformsLayerMask = 0; + + [Tooltip("This value defines (in degrees) the total arc used by the one way platform detection algorithm (using the bottom part of the capsule). " + + "the angle is measured between the up direction and the segment formed by the contact point and the character bottom center (capsule). " + + "\nArc = 180 degrees ---> contact point = any point on the bottom sphere." + + "\nArc = 0 degrees ---> contact point = bottom most point")] + [Range(0f, 179f)] + public float oneWayPlatformsValidArc = 175f; + + + + [Header("Stability")] + + [Tooltip("If the character is stable, the ground slope angle must be less than or equal to this value in order to remain \"stable\". " + + "The angle is calculated using the \"ground stable normal\".")] + [Range(1f, 89f)] + public float slopeLimit = 55f; + + [Tooltip("Objects NOT represented by this layer mask will be considered by the character as \"unstable objects\". " + + "If you don't want to define unstable layers, select \"Everything\" (default value).")] + public LayerMask stableLayerMask = -1; + + [Tooltip("Whether or not to allow other characters to be considered as stable surfaces.")] + public bool allowCharactersAsStableSurfaces = true; + + [Tooltip("A high planar velocity value (e.g. tight platformer) can be projected onto an unstable surface, causing the character to " + + "climb over obstacles it is not supposed to. This option will prevent that by removing all the extra planar velocity.")] + public bool preventUnstableClimbing = true; + + [Tooltip("This will prevent the character from stepping over an unstable surface (a \"bad\" step). This requires a bit more processing, so if your character does not need this level of precision " + + "you can disable it.")] + public bool preventBadSteps = true; + + [Header("Step handling")] + + [Tooltip("The offset distance applied to the bottom of the character. A higher offset means more walkable surfaces")] + [Min(0f)] + public float stepUpDistance = 0.5f; + + [Tooltip("The distance the character is capable of detecting ground. Use this value to clamp (or not) the character to the ground.")] + [Min(0f)] + public float stepDownDistance = 0.5f; + + + [Header("Grounding")] + + [Tooltip("Prevents the character from enter grounded state (IsGrounded will be false)")] + public bool alwaysNotGrounded = false; + + [Condition("alwaysNotGrounded", ConditionAttribute.ConditionType.IsFalse)] + [Tooltip("If enabled the character will do an initial ground check (at \"Start\"). If the test fails the starting state will be \"Not grounded\".")] + public bool forceGroundedAtStart = true; + + [Tooltip("This option will enable a trigger (located at the capsule bottom center) that can be used to generate OnTriggerXXX messages. " + + "Normally the character won't generate these messages (OnCollisionXXX/OnTriggerXXX) since the collider is not making direct contact with the ground")] + public bool useGroundTrigger = true; + + [Tooltip("With this enabled the character bottom sphere (capsule) will be simulated as a cylinder. This works only when the character is standing on an edge.")] + public bool edgeCompensation = false; + + [Tooltip("Situation: The character makes contact with the ground and detect a stable edge." + + "\n\n True: the character will enter stable state regardless of the collision contact angle.\n" + + "\n\n False: the character will use the contact angle instead (contact normal) in order to determine stability (<= slopeLimit).")] + public bool useStableEdgeWhenLanding = true; + + [Tooltip("Should the character detect a new (and valid) ground if its vertical velocity is positive?")] + public bool detectGroundWhileAscending = false; + + + [Header("Dynamic ground")] + + [Tooltip("Should the character be affected by the movement of the ground?")] + public bool supportDynamicGround = true; + + public LayerMask dynamicGroundLayerMask = -1; + + [Condition("supportDynamicGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("The forward direction of the character will be affected by the rotation of the ground (only yaw motion allowed).")] + public bool rotateForwardDirection = true; + + [Condition("supportDynamicGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("This is the maximum ground velocity delta (from the previous frame to the current one) tolerated by the character." + + "\n\nIf the ground accelerates too much, then the character will stop moving with it." + "\n\nImportant: This does not apply to one way platforms.")] + public float maxGroundVelocityChange = 30f; + + + [UnityEngine.Serialization.FormerlySerializedAs("maxForceNotGroundedGroundVelocity")] + [Condition("supportDynamicGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("When the character becomes \"not grounded\" (after a ForceNotGrounded call) part of the ground velocity can be transferred to its own velocity. " + + "This value represents the minimum planar velocity required.")] + public float inheritedGroundPlanarVelocityThreshold = 2f; + + [Condition("supportDynamicGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("When the character becomes \"not grounded\" (after a ForceNotGrounded call) part of the ground velocity can be transferred to its own velocity. " + + "This value represents how much of the planar component is utilized.")] + public float inheritedGroundPlanarVelocityMultiplier = 1f; + + [UnityEngine.Serialization.FormerlySerializedAs("maxForceNotGroundedGroundVelocity")] + [Condition("supportDynamicGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("When the character becomes \"not grounded\" (after a ForceNotGrounded call) part of the ground velocity can be transferred to its own velocity. " + + "This value represents the minimum vertical velocity required.")] + public float inheritedGroundVerticalVelocityThreshold = 2f; + + [Condition("supportDynamicGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("When the character becomes \"not grounded\" (after a ForceNotGrounded call) part of the ground velocity can be transferred to its own velocity. " + + "This value represents how much of the planar component is utilized.")] + public float inheritedGroundVerticalVelocityMultiplier = 1f; + + [Header("Velocity")] + + [Tooltip("Whether or not to project the initial velocity (stable) onto walls.")] + [SerializeField] + public bool slideOnWalls = true; + + [SerializeField] + bool resetVelocityOnTeleport = true; + + [Tooltip("Should the actor re-assign the rigidbody velocity after the simulation is done?\n\n" + + "PreSimulationVelocity: the character uses the velocity prior to the simulation (modified by this component).\nPostSimulationVelocity: the character uses the velocity received from the simulation (no re-assignment).\nInputVelocity: the character \"gets back\" its initial velocity (before being modified by this component).")] + public CharacterVelocityMode stablePostSimulationVelocity = CharacterVelocityMode.UsePostSimulationVelocity; + + [Tooltip("Should the actor re-assign the rigidbody velocity after the simulation is done?\n\n" + + "PreSimulationVelocity: the character uses the velocity prior to the simulation (modified by this component).\nPostSimulationVelocity: the character uses the velocity received from the simulation (no re-assignment).\nInputVelocity: the character \"gets back\" its initial velocity (before being modified by this component).")] + public CharacterVelocityMode unstablePostSimulationVelocity = CharacterVelocityMode.UsePostSimulationVelocity; + + + [Header("Rotation")] + + [Tooltip("Should this component define the character \"Up\" direction?")] + public bool constraintRotation = true; + + [Condition("constraintRotation", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public Transform upDirectionReference = null; + + [Condition( + new string[] { "constraintRotation", "upDirectionReference" }, + new ConditionAttribute.ConditionType[] { ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.ConditionType.IsNotNull }, + new float[] { 0f, 0f }, + ConditionAttribute.VisibilityType.Hidden)] + public VerticalAlignmentSettings.VerticalReferenceMode upDirectionReferenceMode = VerticalAlignmentSettings.VerticalReferenceMode.Away; + + [Condition( + new string[] { "constraintRotation", "upDirectionReference" }, + new ConditionAttribute.ConditionType[] { ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.ConditionType.IsNull }, + new float[] { 0f, 0f }, + ConditionAttribute.VisibilityType.Hidden)] + [Tooltip("The desired up direction.")] + public Vector3 constraintUpDirection = Vector3.up; + + + + [Header("Physics")] + + public bool canPushDynamicRigidbodies = true; + + [Condition("canPushDynamicRigidbodies", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public LayerMask pushableRigidbodyLayerMask = -1; + + public bool applyWeightToGround = true; + + [Condition("applyWeightToGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public LayerMask applyWeightLayerMask = -1; + + [Condition("applyWeightToGround", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public float weightGravity = CharacterConstants.DefaultGravity; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + public enum SizeReferenceType + { + Top, + Center, + Bottom + } + + Vector3 groundToCharacter; + bool forceNotGroundedFlag = false; + int forceNotGroundedFrames = 0; + bool inheritVelocityFlag = false; + Quaternion preSimulationGroundRotation; + Vector3 preSimulationPosition; + RigidbodyComponent groundRigidbodyComponent = null; + CircleCollider2D groundTriggerCollider2D = null; + SphereCollider groundTriggerCollider3D = null; + float unstableGroundContactTime = 0f; + + ColliderComponent.PenetrationDelegate _removePenetrationAction; + + public float StepOffset => stepUpDistance - BodySize.x / 2f; + + public void OnValidate() + { + if (CharacterBody == null) + CharacterBody = GetComponent(); + + stepUpDistance = Mathf.Clamp( + stepUpDistance, + CharacterConstants.ColliderMinBottomOffset + CharacterBody.BodySize.x / 2f, + CharacterBody.BodySize.y - CharacterBody.BodySize.x / 2f + ); + + CustomUtilities.SetPositive(ref maxGroundVelocityChange); + CustomUtilities.SetPositive(ref inheritedGroundPlanarVelocityThreshold); + CustomUtilities.SetPositive(ref inheritedGroundPlanarVelocityMultiplier); + CustomUtilities.SetPositive(ref inheritedGroundVerticalVelocityThreshold); + CustomUtilities.SetPositive(ref inheritedGroundVerticalVelocityMultiplier); + + } + + /// + /// Sets up root motion for this actor. + /// + public void SetUpRootMotion( + bool updateRootPosition = true, + bool updateRootRotation = true + ) + { + UseRootMotion = true; + UpdateRootPosition = updateRootPosition; + UpdateRootRotation = updateRootRotation; + } + + /// + /// Sets up root motion for this actor. + /// + public void SetUpRootMotion( + bool updateRootPosition = true, + RootMotionVelocityType rootMotionVelocityType = RootMotionVelocityType.SetVelocity, + bool updateRootRotation = true, + RootMotionRotationType rootMotionRotationType = RootMotionRotationType.AddRotation + ) + { + UseRootMotion = true; + UpdateRootPosition = updateRootPosition; + this.rootMotionVelocityType = rootMotionVelocityType; + UpdateRootRotation = updateRootRotation; + this.rootMotionRotationType = rootMotionRotationType; + + } + + + + /// + /// Gets the RigidbodyComponent component associated with the character. + /// + public override RigidbodyComponent RigidbodyComponent => CharacterBody.RigidbodyComponent; + + /// + /// Gets the ColliderComponent component associated with the character. + /// + public ColliderComponent ColliderComponent => CharacterBody.ColliderComponent; + + /// + /// Gets the physics component from the character. + /// + public PhysicsComponent PhysicsComponent => CharacterCollisions.PhysicsComponent; + + /// + /// Gets the CharacterBody component associated with this character actor. + /// + public CharacterBody CharacterBody { get; private set; } + + /// + /// Returns the current character actor state. This enum variable contains the information about the grounded and stable state, all in one. + /// + public CharacterActorState CurrentState + { + get + { + if (IsGrounded) + return IsStable ? CharacterActorState.StableGrounded : CharacterActorState.UnstableGrounded; + else + return CharacterActorState.NotGrounded; + } + } + + /// + /// Returns the character actor state from the previous frame. + /// + public CharacterActorState PreviousState + { + get + { + if (WasGrounded) + return WasStable ? CharacterActorState.StableGrounded : CharacterActorState.UnstableGrounded; + else + return CharacterActorState.NotGrounded; + } + } + + #region Collision Properties + + public LayerMask ObstaclesLayerMask => PhysicsComponent.CollisionLayerMask | oneWayPlatformsLayerMask; + public LayerMask ObstaclesWithoutOWPLayerMask => PhysicsComponent.CollisionLayerMask & ~(oneWayPlatformsLayerMask); + + + /// + /// Returns true if the character is standing on an edge. + /// + public bool IsOnEdge => characterCollisionInfo.isOnEdge; + + /// + /// Returns the angle between the both sides of the edge. + /// + public float EdgeAngle => characterCollisionInfo.edgeAngle; + + /// + /// Gets the grounded state, true if the ground object is not null, false otherwise. + /// + public bool IsGrounded { get; private set; } + + /// + /// Gets the angle between the up vector and the stable normal. + /// + public float GroundSlopeAngle => characterCollisionInfo.groundSlopeAngle; + + /// + /// Gets the contact point obtained directly from the ground test (sphere cast). + /// + public Vector3 GroundContactPoint => characterCollisionInfo.groundContactPoint; + + /// + /// Gets the normal vector obtained directly from the ground test (sphere cast). + /// + public Vector3 GroundContactNormal => characterCollisionInfo.groundContactNormal; + + /// + /// Gets the normal vector used to determine stability. This may or may not be the normal obtained from the ground test. + /// + public Vector3 GroundStableNormal => IsStable ? characterCollisionInfo.groundStableNormal : Up; + + + /// + /// Gets the GameObject component of the current ground. + /// + public GameObject GroundObject => characterCollisionInfo.groundObject; + + /// + /// Gets the Transform component of the current ground. + /// + public Transform GroundTransform => GroundObject != null ? GroundObject.transform : null; + + /// + /// Gets the Collider2D component of the current ground. + /// + public Collider2D GroundCollider2D => characterCollisionInfo.groundCollider2D; + /// + /// Gets the Collider3D component of the current ground. + /// + public Collider GroundCollider3D => characterCollisionInfo.groundCollider3D; + + /// + /// Gets the Rigidbody2D component of the current ground. + /// + public Rigidbody2D GroundRigidbody2D => characterCollisionInfo.groundRigidbody2D; + + /// + /// Gets the Rigidbody component of the current ground. + /// + public Rigidbody GroundRigidbody3D => characterCollisionInfo.groundRigidbody3D; + + // Wall ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + /// + /// Gets the wall collision flag, true if the character hit a wall, false otherwise. + /// + public bool WallCollision => characterCollisionInfo.wallCollision; + + + /// + /// Gets the angle between the contact normal (wall collision) and the Up direction. + /// + public float WallAngle => characterCollisionInfo.wallAngle; + + + /// + /// Gets the current contact (wall collision). + /// + public Contact WallContact => characterCollisionInfo.wallContact; + + + // Head ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + /// + /// Gets the head collision flag, true if the character hits something with its head, false otherwise. + /// + public bool HeadCollision => characterCollisionInfo.headCollision; + + + /// + /// Gets the angle between the contact normal (head collision) and the Up direction. + /// + public float HeadAngle => characterCollisionInfo.headAngle; + + + /// + /// Gets the current contact (head collision). + /// + public Contact HeadContact => characterCollisionInfo.headContact; + + /// + /// Gets the current stability state of the character. Stability is equal to "grounded + slope angle <= slope limit". + /// + public bool IsStable { get; private set; } + + /// + /// Returns true if the character is grounded onto an unstable ground, false otherwise. + /// + public bool IsOnUnstableGround => IsGrounded && characterCollisionInfo.groundSlopeAngle > slopeLimit; + + /// + /// Gets the previous grounded state. + /// + public bool WasGrounded { get; private set; } + + /// + /// Gets the previous stability state. + /// + public bool WasStable { get; private set; } + + /// + /// A property that indicates if the character has become grounded during the previous physics update. + /// + public bool HasBecomeGrounded { get; private set; } + + /// + /// A property that indicates if the character has become stable during the previous physics update. + /// + public bool HasBecomeStable { get; private set; } + + /// + /// A property that indicates if the character has abandoned the grounded state during the previous physics update. + /// + public bool HasBecomeNotGrounded { get; private set; } + + /// + /// A property that indicates if the character has become unstable during the previous physics update. + /// + public bool HasBecomeUnstable { get; private set; } + + /// + /// Gets the RigidbodyComponent component from the ground. + /// + public RigidbodyComponent GroundRigidbodyComponent + { + get + { + if (!IsStable) + groundRigidbodyComponent = null; + + return groundRigidbodyComponent; + } + } + + + /// + /// Gets the ground rigidbody position. + /// + public Vector3 GroundPosition => Is2D ? + new Vector3( + GroundRigidbody2D.position.x, + GroundRigidbody2D.position.y, + GroundTransform.position.z + ) : GroundRigidbody3D.position; + + /// + /// Gets the ground rigidbody rotation. + /// + public Quaternion GroundRotation => Is2D ? Quaternion.Euler(0f, 0f, GroundRigidbody2D.rotation) : GroundRigidbody3D.rotation; + + /// + /// Returns true if the current ground is a Rigidbody (2D or 3D), false otherwise. + /// + public bool IsGroundARigidbody => Is2D ? characterCollisionInfo.groundRigidbody2D != null : characterCollisionInfo.groundRigidbody3D != null; + + /// + /// Returns true if the current ground is a kinematic Rigidbody (2D or 3D), false otherwise. + /// + public bool IsGroundAKinematicRigidbody => Is2D ? characterCollisionInfo.groundRigidbody2D.isKinematic : characterCollisionInfo.groundRigidbody3D.isKinematic; + + /// + /// Returns the point velocity (Rigidbody API) of the ground at a given position. + /// + public Vector3 GetGroundPointVelocity(Vector3 point) + { + if (!IsGroundARigidbody) + return Vector3.zero; + + return Is2D ? (Vector3)characterCollisionInfo.groundRigidbody2D.GetPointVelocity(point) : characterCollisionInfo.groundRigidbody3D.GetPointVelocity(point); + } + + /// + /// Returns a concatenated string containing all the current collision information. + /// + public string GetCharacterInfo() + { + if (!Application.isPlaying) + return ""; + + const string NULL_STRING = " ---- "; + + // Get all the triggers + string triggerString = ""; + for (int i = 0; i < Triggers.Count; i++) + { + var triggerGO = Triggers[i].gameObject; + if (triggerGO == null) + continue; + + triggerString += " - " + triggerGO.name + "\n"; + } + + return string.Concat( + "Ground : \n", + "──────────────────\n", + "Is Grounded : ", IsGrounded, '\n', + "Is Stable : ", IsStable, '\n', + "Slope Angle : ", characterCollisionInfo.groundSlopeAngle, '\n', + "Is On Edge : ", characterCollisionInfo.isOnEdge, '\n', + "Edge Angle : ", characterCollisionInfo.edgeAngle, '\n', + "Object Name : ", characterCollisionInfo.groundObject != null ? characterCollisionInfo.groundObject.name : NULL_STRING, '\n', + "Layer : ", LayerMask.LayerToName(characterCollisionInfo.groundLayer), '\n', + "Rigidbody Type: ", GroundRigidbodyComponent != null ? GroundRigidbodyComponent.IsKinematic ? "Kinematic" : "Dynamic" : NULL_STRING, '\n', + "Dynamic Ground : ", GroundRigidbodyComponent != null ? "Yes" : "No", "\n\n", + "Wall : \n", + "──────────────────\n", + "Wall Collision : ", characterCollisionInfo.wallCollision, '\n', + "Wall Angle : ", characterCollisionInfo.wallAngle, "\n\n", + "Head : \n", + "──────────────────\n", + "Head Collision : ", characterCollisionInfo.headCollision, '\n', + "Head Angle : ", characterCollisionInfo.headAngle, "\n\n", + "Triggers : \n", + "──────────────────\n", + "Current : ", CurrentTrigger.gameObject != null ? CurrentTrigger.gameObject.name : NULL_STRING, '\n', + triggerString + ); + } + + #endregion + + protected CharacterCollisionInfo characterCollisionInfo = new CharacterCollisionInfo(); + + /// + /// Gets a structure with all the information regarding character collisions. Most of the character properties (e.g. IsGrounded, IsStable, GroundObject, and so on) + /// can be obtained from this structure. + /// + public CharacterCollisionInfo CharacterCollisionInfo => characterCollisionInfo; + + +#if UNITY_TERRAIN_MODULE + Dictionary terrains = new Dictionary(); +#endif + Dictionary groundRigidbodyComponents = new Dictionary(); + + + + public float GroundedTime { get; private set; } + public float NotGroundedTime { get; private set; } + + public float StableElapsedTime { get; private set; } + public float UnstableElapsedTime { get; private set; } + + + /// + /// Gets the current body size (width and height). + /// + public Vector2 BodySize { get; private set; } + + /// + /// Gets the current body size (width and height). + /// + public Vector2 DefaultBodySize => CharacterBody.BodySize; + + + + /// + /// Gets/Sets the rigidbody velocity projected onto a plane formed by its up direction. + /// + public Vector3 StableVelocity + { + get + { + return CustomUtilities.ProjectOnTangent(Velocity, GroundStableNormal, Up); + } + set + { + Velocity = CustomUtilities.ProjectOnTangent(value, GroundStableNormal, Up); + } + } + + + public Vector3 LastGroundedVelocity { get; private set; } + + + #region public Body properties + + /// + /// Gets the center of the collision shape. + /// + public Vector3 Center + { + get + { + return GetCenter(Position); + } + } + + /// + /// Gets the center of the collision shape. + /// + public Vector3 Top + { + get + { + return GetTop(Position); + } + } + + /// + /// Gets the center of the collision shape. + /// + public Vector3 Bottom + { + get + { + return GetBottom(Position); + } + } + + /// + /// Gets the center of the collision shape. + /// + public Vector3 TopCenter + { + get + { + return GetTopCenter(Position); + } + } + + /// + /// Gets the center of the collision shape. + /// + public Vector3 BottomCenter + { + get + { + return GetBottomCenter(Position, 0f); + } + } + + /// + /// Gets the center of the collision shape. + /// + public Vector3 OffsettedBottomCenter + { + get + { + return GetBottomCenter(Position, StepOffset); + } + } + + #endregion + + #region Body functions + + /// + /// Gets the center of the collision shape. + /// + public Vector3 GetCenter(Vector3 position) + { + return position + CustomUtilities.Multiply(Up, BodySize.y / 2f); + } + + /// + /// Gets the top most point of the collision shape. + /// + public Vector3 GetTop(Vector3 position) + { + return position + CustomUtilities.Multiply(Up, BodySize.y - CharacterConstants.SkinWidth); + } + + /// + /// Gets the bottom most point of the collision shape. + /// + public Vector3 GetBottom(Vector3 position) + { + return position + CustomUtilities.Multiply(Up, CharacterConstants.SkinWidth); + } + + /// + /// Gets the center of the top sphere of the collision shape. + /// + public Vector3 GetTopCenter(Vector3 position) + { + return position + CustomUtilities.Multiply(Up, BodySize.y - BodySize.x / 2f); + } + + /// + /// Gets the center of the top sphere of the collision shape (considering an arbitrary body size). + /// + public Vector3 GetTopCenter(Vector3 position, Vector2 bodySize) + { + return position + CustomUtilities.Multiply(Up, bodySize.y - bodySize.x / 2f); + } + + /// + /// Gets the center of the bottom sphere of the collision shape. + /// + public Vector3 GetBottomCenter(Vector3 position, float bottomOffset = 0f) + { + return position + CustomUtilities.Multiply(Up, BodySize.x / 2f + bottomOffset); + } + + + /// + /// Gets the center of the bottom sphere of the collision shape (considering an arbitrary body size). + /// + public Vector3 GetBottomCenter(Vector3 position, Vector2 bodySize) + { + return position + CustomUtilities.Multiply(Up, bodySize.x / 2f); + } + + /// + /// Gets the a vector that goes from the bottom center to the top center (topCenter - bottomCenter). + /// + public Vector3 GetBottomCenterToTopCenter() + { + return CustomUtilities.Multiply(Up, BodySize.y - BodySize.x); + } + + /// + /// Gets the a vector that goes from the bottom center to the top center (topCenter - bottomCenter). + /// + public Vector3 GetBottomCenterToTopCenter(Vector2 bodySize) + { + return CustomUtilities.Multiply(Up, bodySize.y - bodySize.x); + } + + + #endregion + + public CharacterCollisions CharacterCollisions { get; private set; } + HitFilterDelegate _collisionHitFilter; + + protected override void Awake() + { + base.Awake(); + + CharacterBody = GetComponent(); + BodySize = CharacterBody.BodySize; + + CharacterCollisions = CharacterCollisions.CreateInstance(gameObject); + //if (Is2D) + // CharacterCollisions = gameObject.AddComponent(); + //else + // CharacterCollisions = gameObject.AddComponent(); + + RigidbodyComponent.IsKinematic = false; + RigidbodyComponent.UseGravity = false; + RigidbodyComponent.Mass = CharacterBody.Mass; + RigidbodyComponent.LinearDrag = 0f; + RigidbodyComponent.AngularDrag = 0f; + RigidbodyComponent.Constraints = RigidbodyConstraints.FreezeRotation; + + // Ground trigger + if (Is2D) + { + groundTriggerCollider2D = gameObject.AddComponent(); + groundTriggerCollider2D.hideFlags = HideFlags.NotEditable; + groundTriggerCollider2D.isTrigger = true; + groundTriggerCollider2D.radius = BodySize.x / 2f; + groundTriggerCollider2D.offset = Vector2.up * (BodySize.x / 2f - CharacterConstants.GroundTriggerOffset); + + Physics2D.IgnoreCollision(GetComponent(), groundTriggerCollider2D, true); + } + else + { + groundTriggerCollider3D = gameObject.AddComponent(); + groundTriggerCollider3D.hideFlags = HideFlags.NotEditable; + groundTriggerCollider3D.isTrigger = true; + groundTriggerCollider3D.radius = BodySize.x / 2f; + groundTriggerCollider3D.center = Vector3.up * (BodySize.x / 2f - CharacterConstants.GroundTriggerOffset); + + Physics.IgnoreCollision(GetComponent(), groundTriggerCollider3D, true); + } + + _removePenetrationAction = RemovePenetrationAction; + _collisionHitFilter = CollisionHitFilter; + } + + protected override void Start() + { + base.Start(); + + var filter = new HitInfoFilter( + ObstaclesLayerMask, + false, + true, + oneWayPlatformsLayerMask + ); + + // Initial OWP check + CharacterCollisions.CheckOverlap( + Position, + 0f, + in filter, + _collisionHitFilter + ); + + // Initial "Force Grounded" + if (forceGroundedAtStart && !alwaysNotGrounded) + ForceGrounded(); + + SetColliderSize(); + } + + protected override void OnEnable() + { + base.OnEnable(); + OnTeleport += OnTeleportMethod; + } + + protected override void OnDisable() + { + base.OnDisable(); + OnTeleport -= OnTeleportMethod; + } + + void OnTeleportMethod(Vector3 position, Quaternion rotation) + { + if (resetVelocityOnTeleport) + Velocity = Vector3.zero; + } + + /// + /// Applies a force at the ground contact point, in the direction of the weight (mass times gravity). + /// + protected virtual void ApplyWeight(Vector3 contactPoint) + { + if (!applyWeightToGround) + return; + + if (GroundObject == null) + return; + + if (!CustomUtilities.BelongsToLayerMask(GroundObject.layer, applyWeightLayerMask)) + return; + + if (Is2D) + { + if (GroundCollider2D?.attachedRigidbody == null) + return; + + GroundCollider2D.attachedRigidbody.AddForceAtPosition(CustomUtilities.Multiply(-Up, CharacterBody.Mass, weightGravity), contactPoint); + } + else + { + if (GroundCollider3D?.attachedRigidbody == null) + return; + + GroundCollider3D.attachedRigidbody.AddForceAtPosition(CustomUtilities.Multiply(-Up, CharacterBody.Mass, weightGravity), contactPoint); + } + } + + /// + /// Gets a list with all the current contacts. + /// + public List Contacts + { + get + { + if (PhysicsComponent == null) + return null; + + return PhysicsComponent.Contacts; + } + } + + /// + /// Gets the most recent trigger. + /// + public Trigger CurrentTrigger + { + get + { + if (PhysicsComponent.Triggers.Count == 0) + return new Trigger(); // "Null trigger" + + return PhysicsComponent.Triggers[PhysicsComponent.Triggers.Count - 1]; + } + } + + /// + /// Gets a list with all the triggers. + /// + public List Triggers => PhysicsComponent.Triggers; + + public enum CharacterVelocityMode + { + UseInputVelocity, + UsePreSimulationVelocity, + UsePostSimulationVelocity + } + + /// + /// Gets the character velocity vector (Velocity) assigned prior to the FixedUpdate call. This is also known as the "input" velocity, + /// since it is the value the user has specified. + /// + public Vector3 InputVelocity { get; private set; } + + /// + /// Gets/Sets the rigidbody local velocity. + /// + public Vector3 LocalInputVelocity => transform.InverseTransformDirection(InputVelocity); + + /// + /// Gets a velocity vector which is the input velocity modified, based on the character actor internal rules (step up, slope limit, etc). + /// This velocity corresponds to the one used by the physics simulation. + /// + public Vector3 PreSimulationVelocity { get; private set; } + + /// + /// Gets the character velocity as the result of the Physics simulation. + /// + public Vector3 PostSimulationVelocity { get; private set; } + + /// + /// Gets the difference between the post-simulation velocity (after the physics simulation) and the pre-simulation velocity (just before the physics simulation). + /// This value is useful to detect any external response due to the physics simulation, such as hits coming from other rigidbodies. + /// + public Vector3 ExternalVelocity { get; private set; } + + + void HandleRotation() + { + if (!constraintRotation) + return; + + if (upDirectionReference != null) + { + Vector3 targetPosition = Position; + float sign = upDirectionReferenceMode == VerticalAlignmentSettings.VerticalReferenceMode.Towards ? 1f : -1f; + Vector3 referenceToTarget = Is2D ? + Vector3.ProjectOnPlane(upDirectionReference.position - targetPosition, Vector3.forward) : upDirectionReference.position - targetPosition; + referenceToTarget.Normalize(); + + constraintUpDirection = CustomUtilities.Multiply(referenceToTarget, sign); + } + + Up = constraintUpDirection; + } + + + + /// + /// Returns a lits of all the contacts involved with wall collision events. + /// + public List WallContacts { get; private set; } = new List(10); + + /// + /// Returns a lits of all the contacts involved with head collision events. + /// + public List HeadContacts { get; private set; } = new List(10); + + /// + /// Returns a lits of all the contacts involved with head collision events. + /// + public List GroundContacts { get; private set; } = new List(10); + + + + void GetContactsInformation() + { + bool wasCollidingWithWall = characterCollisionInfo.wallCollision; + bool wasCollidingWithHead = characterCollisionInfo.headCollision; + + GroundContacts.Clear(); + WallContacts.Clear(); + HeadContacts.Clear(); + + for (int i = 0; i < Contacts.Count; i++) + { + Contact contact = Contacts[i]; + + float verticalAngle = Vector3.Angle(Up, contact.normal); + + if (CustomUtilities.isCloseTo(verticalAngle, 90f, CharacterConstants.WallContactAngleTolerance)) + { + WallContacts.Add(contact); +#if CCP_DEBUG + Debug.DrawRay(contact.point, contact.normal, Color.yellow); +#endif + } + + if (verticalAngle >= CharacterConstants.HeadContactMinAngle) + { + HeadContacts.Add(contact); +#if CCP_DEBUG + Debug.DrawRay(contact.point, contact.normal, Color.red); +#endif + } + + if (verticalAngle <= 89f) + { + GroundContacts.Add(contact); +#if CCP_DEBUG + Debug.DrawRay(contact.point, contact.normal, Color.green); +#endif + } + } + + + if (WallContacts.Count == 0) + { + characterCollisionInfo.ResetWallInfo(); + } + else + { + Contact wallContact = WallContacts[0]; + characterCollisionInfo.SetWallInfo(in wallContact, this); + + if (!wasCollidingWithWall) + OnWallHit?.Invoke(wallContact); + } + + + if (HeadContacts.Count == 0) + { + characterCollisionInfo.ResetHeadInfo(); + } + else + { + Contact headContact = HeadContacts[0]; + characterCollisionInfo.SetHeadInfo(in headContact, this); + + if (!wasCollidingWithHead) + OnHeadHit?.Invoke(headContact); + } + + } + + protected override void PreSimulationUpdate(float dt) + { + UpdateStabilityFlags(); + + PhysicsComponent.ClearContacts(); + + InputVelocity = Velocity; + + if (alwaysNotGrounded && WasGrounded) + ForceNotGrounded(); + + if (!IsKinematic) + ProcessVelocity(dt); + + SetColliderSize(); + + PreSimulationVelocity = Velocity; + preSimulationPosition = Position; + + // Enable/Disable the ground trigger. + if (Is2D) + groundTriggerCollider2D.enabled = useGroundTrigger; + else + groundTriggerCollider3D.enabled = useGroundTrigger; + } + + protected override void PostSimulationUpdate(float dt) + { + HandleRotation(); + GetContactsInformation(); + + PostSimulationVelocity = Velocity; + ExternalVelocity = PostSimulationVelocity - PreSimulationVelocity; + + PreGroundProbingPosition = PostGroundProbingPosition = Position; + if (!IsKinematic) + { + if (!IsStable) + { + Vector3 position = Position; + UnstableProbeGround(ref position, dt); + SetDynamicGroundData(position); + Position = position; + } + + if (IsStable) + { + ProcessDynamicGroundMovement(dt); + + PreGroundProbingPosition = Position; + ProbeGround(dt); + PostGroundProbingPosition = Position; + } + } + + GroundProbingDisplacement = PostGroundProbingPosition - PreGroundProbingPosition; + + PostSimulationVelocityUpdate(); + UpdateTimers(dt); + UpdatePostSimulationFlags(); + } + + void UpdateStabilityFlags() + { + HasBecomeGrounded = IsGrounded && !WasGrounded; + HasBecomeStable = IsStable && !WasStable; + HasBecomeNotGrounded = !IsGrounded && WasGrounded; + HasBecomeUnstable = !IsStable && WasStable; + WasGrounded = IsGrounded; + WasStable = IsStable; + } + + void UpdatePostSimulationFlags() + { + Vector3 prevLocalVelocity = LocalInputVelocity; + if (HasBecomeGrounded) + OnGroundedStateEnter?.Invoke(prevLocalVelocity); + + if (HasBecomeNotGrounded) + OnGroundedStateExit?.Invoke(); + + if (HasBecomeStable) + OnStableStateEnter?.Invoke(prevLocalVelocity); + + if (HasBecomeUnstable) + OnStableStateExit?.Invoke(); + + if (forceNotGroundedFrames != 0) + forceNotGroundedFrames--; + + forceNotGroundedFlag = false; + inheritVelocityFlag = false; + } + void UpdateTimers(float dt) + { + if (IsStable) + { + StableElapsedTime += dt; + UnstableElapsedTime = 0f; + } + else + { + StableElapsedTime = 0f; + UnstableElapsedTime += dt; + } + + if (IsGrounded) + { + NotGroundedTime = 0f; + GroundedTime += dt; + } + else + { + NotGroundedTime += dt; + GroundedTime = 0f; + } + } + + + #region Dynamic Ground + + bool IsAllowedToFollowRigidbodyReference() + { + if (!supportDynamicGround) + return false; + + if (!IsStable) + return false; + + if (GroundObject == null) + return false; + + if (!CustomUtilities.BelongsToLayerMask(GroundObject.layer, dynamicGroundLayerMask)) + return false; + + if (Is2D) + { + if (characterCollisionInfo.groundRigidbody2D == null) + return false; + + if (characterCollisionInfo.groundRigidbody2D.bodyType == RigidbodyType2D.Static) + return false; + } + else + { + if (characterCollisionInfo.groundRigidbody3D == null) + return false; + } + + return true; + + } + + void SetDynamicGroundData(Vector3 position) + { + if (!IsAllowedToFollowRigidbodyReference()) + return; + + preSimulationGroundRotation = GroundRotation; + groundToCharacter = position - GroundPosition; + } + + void ApplyGroundMovement(ref Vector3 position, ref Quaternion rotation, float dt) + { + Quaternion deltaRotation = GroundRotation * Quaternion.Inverse(preSimulationGroundRotation); + position = GroundPosition + (deltaRotation * groundToCharacter); + + if (!Is2D && rotateForwardDirection) + { + Vector3 forward = deltaRotation * Forward; + forward = Vector3.ProjectOnPlane(forward, Up); + forward.Normalize(); + + rotation = Quaternion.LookRotation(forward, Up); + } + } + + void UpdateGroundVelocity() + { + PreviousGroundVelocity = GroundVelocity; + GroundVelocity = GetGroundPointVelocity(GroundContactPoint); + } + + void ProcessDynamicGroundMovement(float dt) + { + if (!IsAllowedToFollowRigidbodyReference()) + return; + + IgnoreGroundResponse(); + + Vector3 targetPosition = Position; + Quaternion targetRotation = Rotation; + ApplyGroundMovement(ref targetPosition, ref targetRotation, dt); + + // When landing on dynamic ground, simulate infinite friction by removing the platform velocity from the character velocity. + if (!WasGrounded) + { + Vector3 planarVelocityOnPlatform = Vector3.Project(PlanarVelocity, GetGroundPointVelocity(GroundContactPoint)); + PlanarVelocity -= planarVelocityOnPlatform; + } + + if (!IsGroundAOneWayPlatform && GroundDeltaVelocity.magnitude > maxGroundVelocityChange) + { + float upToDynamicGroundVelocityAngle = Vector3.Angle(Vector3.Normalize(GroundVelocity), Up); + if (upToDynamicGroundVelocityAngle < 45f) + ForceNotGrounded(); + + Vector3 characterVelocity = PreviousGroundVelocity; + + Velocity = characterVelocity; + Position += CustomUtilities.Multiply(characterVelocity, dt); + Rotation = targetRotation; + } + else + { + + Position = targetPosition; + Vector3 position = Position; + bool overlapDetected = RemovePenetration(ref position); + Position = position; + + if (!overlapDetected) + Rotation = targetRotation; + } + } + + void ProcessInheritedVelocity() + { + if (!forceNotGroundedFlag) + return; + + if (!inheritVelocityFlag) + return; + + Vector3 localGroundVelocity = transform.InverseTransformVectorUnscaled(GroundVelocity); + Vector3 planarGroundVelocity = Vector3.ProjectOnPlane(GroundVelocity, Up); + Vector3 verticalGroundVelocity = Vector3.Project(GroundVelocity, Up); + Vector3 inheritedGroundVelocity = Vector3.zero; + + if (planarGroundVelocity.magnitude >= inheritedGroundPlanarVelocityThreshold) + inheritedGroundVelocity += CustomUtilities.Multiply(planarGroundVelocity, inheritedGroundPlanarVelocityMultiplier); + + if (verticalGroundVelocity.magnitude >= inheritedGroundVerticalVelocityThreshold) + { + // This prevents an edge case where the character is unable to jump (descending platform) + if (LocalVelocity.y > -localGroundVelocity.y) + inheritedGroundVelocity += CustomUtilities.Multiply(verticalGroundVelocity, inheritedGroundVerticalVelocityMultiplier); + } + + Velocity += inheritedGroundVelocity; + GroundVelocity = Vector3.zero; + PreviousGroundVelocity = Vector3.zero; + } + + + + #endregion + + protected bool RemovePenetration(ref Vector3 position) + { + int overlapIteration = 0; + bool iterationOverlapDetected = false; + bool overlapDetected = false; + var rotation = Rotation; + + do + { + iterationOverlapDetected = ColliderComponent.ComputePenetration(ref position, ref rotation, _removePenetrationAction); + overlapDetected |= iterationOverlapDetected; + overlapIteration++; + } while (overlapIteration < 2 && iterationOverlapDetected); + + return overlapDetected; + } + + void RemovePenetrationAction(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) + { + // Do not consider one way platforms as overlaps + if (CheckOneWayPlatformLayerMask(otherColliderTransform.gameObject.layer)) + { + PhysicsComponent.IgnoreCollision(otherColliderTransform, true); + return; + } + + Vector3 separation = penetrationDirection * penetrationDistance; + + if (IsStable) + separation = Vector3.ProjectOnPlane(separation, GroundStableNormal).normalized * penetrationDistance; + + CustomUtilities.AddMagnitude(ref separation, CharacterConstants.SkinWidth); + + bodyPosition += separation; + } + + void PostSimulationVelocityUpdate() + { + if (IsStable) + { + switch (stablePostSimulationVelocity) + { + case CharacterVelocityMode.UseInputVelocity: + + Velocity = InputVelocity; + + break; + case CharacterVelocityMode.UsePreSimulationVelocity: + + Velocity = PreSimulationVelocity; + + // Take the rigidbody velocity and convert it into planar velocity + if (WasStable) + PlanarVelocity = CustomUtilities.Multiply(Vector3.Normalize(PlanarVelocity), Velocity.magnitude); + + break; + case CharacterVelocityMode.UsePostSimulationVelocity: + + // Take the rigidbody velocity and convert it into planar velocity + if (WasStable) + PlanarVelocity = CustomUtilities.Multiply(Vector3.Normalize(PlanarVelocity), Velocity.magnitude); + + break; + } + + UpdateGroundVelocity(); + } + else + { + switch (unstablePostSimulationVelocity) + { + case CharacterVelocityMode.UseInputVelocity: + + Velocity = InputVelocity; + + break; + case CharacterVelocityMode.UsePreSimulationVelocity: + + Velocity = PreSimulationVelocity; + + break; + case CharacterVelocityMode.UsePostSimulationVelocity: + + break; + } + } + + if (IsGrounded) + LastGroundedVelocity = Velocity; + } + + + bool IgnoreGroundResponse() + { + for (int i = 0; i < Contacts.Count; i++) + { + Contact contact = Contacts[i]; + if (!contact.isRigidbody) + continue; + + if (!contact.isKinematicRigidbody) + continue; + + // Check if the contact belongs to the ground rigidbody + if (Is2D) + { + if (contact.collider2D.attachedRigidbody == GroundRigidbody2D) + { + Velocity = PreSimulationVelocity; + return true; + } + } + else + { + if (contact.collider3D.attachedRigidbody == GroundRigidbody3D) + { + Velocity = PreSimulationVelocity; + return true; + } + } + } + + return false; + } + + + #region Events + + + + /// + /// This event is called when the character hits its head (not grounded). + /// + /// The related collision information struct is passed as an argument. + /// + public event System.Action OnHeadHit; + + /// + /// This event is called everytime the character is blocked by an unallowed geometry, this could be + /// a wall or a steep slope (depending on the "slopeLimit" value). + /// + /// The related collision information struct is passed as an argument. + /// + public event System.Action OnWallHit; + + + + /// + /// This event is called when the character enters the grounded state. + /// + /// The local linear velocity is passed as an argument. + /// + public event System.Action OnGroundedStateEnter; + + /// + /// This event is called when the character exits the grounded state. + /// + public event System.Action OnGroundedStateExit; + + /// + /// This event is called when the character make contact with a new ground (object). + /// + public event System.Action OnNewGroundEnter; + + /// + /// This event is called when the character becomes stable. + /// + /// The local linear velocity is passed as an argument. + /// + public event System.Action OnStableStateEnter; + + /// + /// This event is called when the character becomes unstable. + /// + /// The local linear velocity is passed as an argument. + /// + public event System.Action OnStableStateExit; + + #endregion + + + /// + /// Gets the velocity of the ground (rigidbody). + /// + public Vector3 GroundVelocity { get; private set; } + + /// + /// Gets the previous velocity of the ground (rigidbody). + /// + public Vector3 PreviousGroundVelocity { get; private set; } + + /// + /// The ground change in velocity (current velocity - previous velocity). + /// + public Vector3 GroundDeltaVelocity => GroundVelocity - PreviousGroundVelocity; + + /// + /// The ground acceleration (GroundDeltaVelocity / dt). + /// + public Vector3 GroundAcceleration => (GroundVelocity - PreviousGroundVelocity) / Time.fixedDeltaTime; + + + /// + /// Returns true if the ground vertical displacement (moving ground) is positive. + /// + public bool IsGroundAscending => transform.InverseTransformVectorUnscaled(Vector3.Project(CustomUtilities.Multiply(GroundVelocity, Time.deltaTime), Up)).y > 0; + +#if UNITY_TERRAIN_MODULE + + /// + /// Gets the current terrain the character is standing on. + /// + public Terrain CurrentTerrain { get; private set; } + + /// + /// Returns true if the character is standing on a terrain. + /// + public bool IsOnTerrain => CurrentTerrain != null; + +#endif + + void ProcessVelocity(float dt) + { + Vector3 position = Position; + + if (IsStable) + ProcessStableMovement(dt, ref position); + else + ProcessUnstableMovement(dt, ref position); + + Velocity = (position - Position) / dt; + } + + + void ProcessStableMovement(float dt, ref Vector3 position) + { + ApplyWeight(GroundContactPoint); + + VerticalVelocity = Vector3.zero; + + Vector3 displacement = CustomUtilities.ProjectOnTangent( + CustomUtilities.Multiply(Velocity, dt), + GroundStableNormal, + Up + ); + + StableCollideAndSlide(ref position, displacement, false); + + SetDynamicGroundData(position); + + if (!IsStable) + { + +#if UNITY_TERRAIN_MODULE + CurrentTerrain = null; +#endif + groundRigidbodyComponent = null; + } + } + + void ProcessUnstableMovement(float dt, ref Vector3 position) + { + ProcessInheritedVelocity(); + + Vector3 displacement = CustomUtilities.Multiply(Velocity, dt); + UnstableCollideAndSlide(ref position, displacement, dt); + } + + + protected override void UpdateDynamicRootMotionPosition() + { + Vector3 rootMotionVelocity = Animator.deltaPosition / Time.deltaTime; + + switch (rootMotionVelocityType) + { + case RootMotionVelocityType.SetVelocity: + Velocity = rootMotionVelocity; + break; + case RootMotionVelocityType.SetPlanarVelocity: + PlanarVelocity = rootMotionVelocity; + break; + case RootMotionVelocityType.SetVerticalVelocity: + VerticalVelocity = rootMotionVelocity; + break; + } + } + + /// + /// Gets the new position value after comparing the old size with the new one based on a given height anchor point (a.k.a size reference). + /// + /// A Vector2 representing the desired width (x) and height (y). + /// Anchor point used for the size change. This value range from 0 (bottom) to 1 (top). + /// Position value. + Vector3 GetSizeOffsetPosition(Vector2 size, float heightAnchorRatio) + { + float verticalOffset = (BodySize.y - size.y) * heightAnchorRatio; + + Vector3 testPosition = Position + CustomUtilities.Multiply(Up, verticalOffset); + return testPosition; + } + + /// + /// Changes the body size of the actor. Additionaly, an overlap test can be performed beforehand in order to check + /// if the character will fit or not. If the test failed (overlap detected), changes won't be applied. + /// + /// A Vector2 representing the desired width (x) and height (y). + /// Anchor point used for the size change. + public void SetSize(Vector2 size, SizeReferenceType sizeReferenceType) + { + float heightAnchorRatio = 0f; + switch (sizeReferenceType) + { + case SizeReferenceType.Top: + heightAnchorRatio = 1f; + break; + case SizeReferenceType.Center: + heightAnchorRatio = 0.5f; + break; + default: + break; + } + + Position = GetSizeOffsetPosition(size, heightAnchorRatio); + BodySize = size; + SetColliderSize(); + } + + + /// + /// Checks if the body fits in place. If so, it automatically changes the body size. + /// + /// A Vector2 representing the desired width (x) and height (y). + /// Anchor point used for the size change. + /// True if the body fits. + public bool CheckAndSetSize(Vector2 size, SizeReferenceType sizeReferenceType = SizeReferenceType.Bottom) + { + if (!CheckSize(Position, size)) + return false; + + SetSize(size, sizeReferenceType); + + return true; + } + + /// + /// Checks if the body fits in place. + /// + /// Overlap position. + /// A Vector2 representing the desired width (x) and height (y). + /// Filter used by the overlap function. + /// True if the body fits. + public bool CheckSize(Vector3 position, Vector2 size, in HitInfoFilter filter) + { + return CharacterCollisions.CheckBodySize(size, position, in filter, _collisionHitFilter); + } + + /// + /// Checks if the body fits in place. + /// + /// Overlap position. + /// A Vector2 representing the desired width (x) and height (y). + /// True if the body fits. + public bool CheckSize(Vector3 position, Vector2 size) + { + HitInfoFilter filter = new HitInfoFilter( + ObstaclesWithoutOWPLayerMask, + true, + true + ); + + return CharacterCollisions.CheckBodySize(size, position, in filter, _collisionHitFilter); + } + + /// + /// Checks if the body fits in place. + /// + /// A Vector2 representing the desired width (x) and height (y). + /// Filter used by the overlap function. + /// True if the body fits. + public bool CheckSize(Vector2 size, in HitInfoFilter filter) + { + return CharacterCollisions.CheckBodySize(size, Position, in filter, _collisionHitFilter); + } + + /// + /// Checks if the body fits in place. + /// + /// A Vector2 representing the desired width (x) and height (y). + /// True if the body fits. + public bool CheckSize(Vector2 size) + { + HitInfoFilter filter = new HitInfoFilter( + ObstaclesWithoutOWPLayerMask, + true, + true + ); + + return CharacterCollisions.CheckBodySize(size, Position, in filter, _collisionHitFilter); + } + + [System.Obsolete] + /// + /// Checks if the new character size fits in place. If this check is valid then the real size of the character is changed. + /// + public bool SetBodySize(Vector2 size) + { + HitInfoFilter filter = new HitInfoFilter( + ObstaclesWithoutOWPLayerMask, + true, + true + ); + + if (!CharacterCollisions.CheckBodySize(size, Position, in filter, _collisionHitFilter)) + return false; + + SetSize(size, SizeReferenceType.Bottom); + + return true; + } + + /// + /// Interpolates (Lerps) the height of the body to a target height. + /// + /// The desired height. + /// How fast the interpolation is going to be applied. + /// The size reference pivot. + /// + public bool CheckAndInterpolateSize(Vector2 targetSize, float lerpFactor, SizeReferenceType sizeReferenceType) + { + bool validSize = CheckSize(targetSize); + if (validSize) + { + Vector2 size = Vector2.Lerp(BodySize, targetSize, lerpFactor); + SetSize(size, sizeReferenceType); + } + + return validSize; + } + + /// + /// Interpolates (Lerps) the height of the body to a target height. + /// + /// The desired height. + /// How fast the interpolation is going to be applied. + /// The size reference pivot. + /// + public bool CheckAndInterpolateHeight(float targetHeight, float lerpFactor, SizeReferenceType sizeReferenceType) => + CheckAndInterpolateSize(new Vector2(DefaultBodySize.x, targetHeight), lerpFactor, SizeReferenceType.Bottom); + + + void SetColliderSize() + { + float verticalOffset = IsStable ? Mathf.Max(StepOffset, CharacterConstants.ColliderMinBottomOffset) : 0f; + + float radius = BodySize.x / 2f; + float height = BodySize.y - verticalOffset; + + ColliderComponent.Size = new Vector2(2f * radius, height); + ColliderComponent.Offset = CustomUtilities.Multiply(Vector2.up, verticalOffset + height / 2f); + } + + + /// + /// Sweeps the body from its current position (CharacterActor.Position) towards the desired destination using the "collide and slide" algorithm. + /// At the end, the character will be moved to a valid position. Triggers and one way platforms will be ignored. + /// + public void SweepAndTeleport(Vector3 destination) + { + HitInfoFilter filter = new HitInfoFilter(ObstaclesWithoutOWPLayerMask, false, true); + SweepAndTeleport(destination, in filter); + } + + /// + /// Sweeps the body from its current position (CharacterActor.Position) towards the desired destination using the "collide and slide" algorithm. + /// At the end, the character will be moved to a valid position. + /// + public void SweepAndTeleport(Vector3 destination, in HitInfoFilter filter) + { + Vector3 displacement = destination - Position; + CollisionInfo collisionInfo = CharacterCollisions.CastBody( + Position, + displacement, + 0f, + in filter, + false, + _collisionHitFilter + ); + + Position += collisionInfo.displacement; + } + + /// + /// Forces the character to be grounded (isGrounded = true) if possible. The detection distance includes the step down distance. + /// + public void ForceGrounded() + { + if (!CanEnterGroundedState) + return; + + HitInfoFilter filter = new HitInfoFilter( + ObstaclesLayerMask, + false, + true, + oneWayPlatformsLayerMask + ); + + CollisionInfo collisionInfo = CharacterCollisions.CheckForGround( + Position, + BodySize.y * 0.8f, // 80% of the height + stepDownDistance, + filter, + _collisionHitFilter + ); + + + if (collisionInfo.hitInfo.hit) + { + float slopeAngle = Vector3.Angle(Up, GetGroundSlopeNormal(collisionInfo)); + + if (slopeAngle <= slopeLimit) + { + Position += collisionInfo.displacement; + SetGroundInfo(collisionInfo); + SetDynamicGroundData(Position); + } + + } + } + + + public Vector3 GetGroundSlopeNormal(CollisionInfo collisionInfo) + { + +#if UNITY_TERRAIN_MODULE + if (IsOnTerrain) + return collisionInfo.hitInfo.normal; +#endif + + float contactSlopeAngle = Vector3.Angle(Up, collisionInfo.hitInfo.normal); + if (collisionInfo.isAnEdge) + { + if (contactSlopeAngle < slopeLimit && collisionInfo.edgeUpperSlopeAngle <= slopeLimit && collisionInfo.edgeLowerSlopeAngle <= slopeLimit) + { + return Up; + } + else if (collisionInfo.edgeUpperSlopeAngle <= slopeLimit) + { + return collisionInfo.edgeUpperNormal; + } + else if (collisionInfo.edgeLowerSlopeAngle <= slopeLimit) + { + return collisionInfo.edgeLowerNormal; + } + else + { + return collisionInfo.hitInfo.normal; + } + } + else + { + return collisionInfo.hitInfo.normal; + } + } + + /// + /// The last vertical displacement calculated by the ground probabing algorithm (PostGroundProbingPosition - PreGroundProbingPosition). + /// + public Vector3 GroundProbingDisplacement { get; private set; } + + /// + /// The last rigidbody position prior to the ground probing algorithm. + /// + public Vector3 PreGroundProbingPosition { get; private set; } + + /// + /// The last rigidbody position after the ground probing algorithm. + /// + public Vector3 PostGroundProbingPosition { get; private set; } + + bool EvaluateGroundStability(Transform groundTransform) + { + // Do not allow "unstable layers". + if (!CustomUtilities.BelongsToLayerMask(groundTransform.gameObject.layer, stableLayerMask)) + return false; + + // Do not allow other characters + if (!allowCharactersAsStableSurfaces && groundTransform.TryGetComponent(out CharacterActor otherCharacter)) + return false; + + return true; + } + + void ProbeGround(float dt) + { + Vector3 position = Position; + HitInfoFilter sweepFilter = new HitInfoFilter(ObstaclesLayerMask, false, true); + HitInfoFilter overlapFilter = new HitInfoFilter(ObstaclesWithoutOWPLayerMask, false, true); + + CollisionInfo collisionInfo = CharacterCollisions.CheckForGround( + position, + StepOffset, + stepDownDistance, + in sweepFilter, + _collisionHitFilter + ); + + if (!collisionInfo.hitInfo.hit) + { + ForceNotGrounded(); + ProcessInheritedVelocity(); + return; + } + + if (CheckOneWayPlatformLayerMask(collisionInfo.hitInfo.layer)) + { + PhysicsComponent.IgnoreCollision(in collisionInfo.hitInfo, true); + } + + float slopeAngle = Vector3.Angle(Up, GetGroundSlopeNormal(collisionInfo)); + bool isGroundStable = slopeAngle <= slopeLimit && EvaluateGroundStability(collisionInfo.hitInfo.transform); + + position += collisionInfo.displacement; + if (edgeCompensation && IsAStableEdge(collisionInfo)) + { + Vector3 compensation = Vector3.Project((collisionInfo.hitInfo.point - position), Up); + position += compensation; + } + + // Do an overlap test only when a step is detected (verticalDisplacementComponent > some threshold) + float verticalDisplacementComponent = transform.InverseTransformDirection(position - Position).y; + bool overlapCheck = false; + if (verticalDisplacementComponent > CharacterConstants.SkinWidth) + { + overlapCheck = CharacterCollisions.CheckOverlap( + position, + StepOffset, + in overlapFilter, + _collisionHitFilter + ); + } + + bool badStepDetected = false; + badStepDetected |= !isGroundStable; + badStepDetected |= overlapCheck; + + if (badStepDetected) + { + if (preventBadSteps) + { + if (WasGrounded) + { + // Restore the initial position and simulate again. + Vector3 dynamicGroundDisplacement = CustomUtilities.Multiply(GroundVelocity, dt); + Vector3 initialPosition = preSimulationPosition + dynamicGroundDisplacement; + position = initialPosition; + + Vector3 unstableDisplacement = CustomUtilities.ProjectOnTangent( + CustomUtilities.Multiply(InputVelocity, dt), + GroundStableNormal, + Up + ); + + StableCollideAndSlide(ref position, unstableDisplacement, true); + + if (Is2D) + Velocity = (position - initialPosition) / dt; + } + } + + // Fallback to a raycast + collisionInfo = CharacterCollisions.CheckForGroundRay( + position, + sweepFilter, + _collisionHitFilter + ); + + SetGroundInfo(collisionInfo); + } + else + { + // Stable hit --------------------------------------------------- + SetGroundInfo(collisionInfo); + } + + if (IsStable) + Position = position; + } + + /// + /// Forces the character to abandon the grounded state (isGrounded = false). + /// + /// TIP: This is useful when making the character jump. + /// + /// The number of FixedUpdate frames to consume in order to prevent the character to + /// re-enter grounded state right after a ForceNotGrounded call. + public void ForceNotGrounded(int ignoreGroundContactFrames = 3) + { + forceNotGroundedFrames = ignoreGroundContactFrames; + inheritVelocityFlag = IsAllowedToFollowRigidbodyReference(); + + UpdateStabilityFlags(); + + ResetGroundInfo(); + + forceNotGroundedFlag = true; + } + + bool IsAStableEdge(CollisionInfo collisionInfo) + { + return collisionInfo.isAnEdge && collisionInfo.edgeUpperSlopeAngle <= slopeLimit; + } + + bool CollisionHitFilter(Transform hitTransform) + { + var go = hitTransform.gameObject; + + // If it isn't a one way platform, filter collisions based on the current simulation "get-ignore" value. + if (!CheckOneWayPlatformLayerMask(go.layer)) + { + if (!CharacterCollisions.PhysicsComponent.CheckCollisionsWith(go)) + return false; + } + + return true; + } + + protected void StableCollideAndSlide(ref Vector3 position, Vector3 displacement, bool useFullBody) + { + Vector3 groundPlaneNormal = GroundStableNormal; + Vector3 slidingPlaneNormal = Vector3.zero; + + HitInfoFilter filter = new HitInfoFilter( + ObstaclesLayerMask, + false, + true, + oneWayPlatformsLayerMask + ); + + int iteration = 0; + while (iteration < CharacterConstants.MaxSlideIterations) + { + iteration++; + + CollisionInfo collisionInfo = CharacterCollisions.CastBody( + position, + displacement, + useFullBody ? 0f : StepOffset, + in filter, + false, + _collisionHitFilter + ); + + if (collisionInfo.hitInfo.hit) + { + if (CheckOneWayPlatformLayerMask(collisionInfo.hitInfo.layer)) + { + PhysicsComponent.IgnoreCollision(collisionInfo.hitInfo, true); + position += displacement; + break; + } + + // Physics interaction --------------------------------------------------------------------------------------- + if (canPushDynamicRigidbodies) + { + if (collisionInfo.hitInfo.IsRigidbody) + { + if (collisionInfo.hitInfo.IsDynamicRigidbody) + { + bool belongsToGroundRigidbody = false; + + if (Is2D) + { + if (GroundCollider2D != null) + if (GroundCollider2D.attachedRigidbody != null) + if (GroundCollider2D.attachedRigidbody != collisionInfo.hitInfo.rigidbody2D) + belongsToGroundRigidbody = true; + } + else + { + if (GroundCollider3D != null) + if (GroundCollider3D.attachedRigidbody != null) + if (GroundCollider3D.attachedRigidbody == collisionInfo.hitInfo.rigidbody3D) + belongsToGroundRigidbody = true; + } + + + if (!belongsToGroundRigidbody) + { + bool canPushThisObject = CustomUtilities.BelongsToLayerMask(collisionInfo.hitInfo.layer, pushableRigidbodyLayerMask); + if (canPushThisObject) + { + // Use the remaining displacement. + position += displacement; + break; + } + } + } + } + } + + if (slideOnWalls && !Is2D) + { + position += collisionInfo.displacement; + displacement -= collisionInfo.displacement; + + bool blocked = UpdateCollideAndSlideData( + collisionInfo, + ref slidingPlaneNormal, + ref groundPlaneNormal, + ref displacement + ); + } + else + { + if (!WallCollision) + position += collisionInfo.displacement; + + break; + } + } + else + { + position += displacement; + break; + } + } + } + + /// + /// Returns true if the current ground layer is considered as a one way platform. + /// + public bool IsGroundAOneWayPlatform + { + get + { + if (GroundObject == null) + return false; + + return CustomUtilities.BelongsToLayerMask(GroundObject.layer, oneWayPlatformsLayerMask); + } + } + + public bool CheckOneWayPlatformLayerMask(int layer) => + CustomUtilities.BelongsToLayerMask(layer, oneWayPlatformsLayerMask); + + [System.Obsolete] + public bool CheckOneWayPlatformLayerMask(GameObject gameObject) => + CustomUtilities.BelongsToLayerMask(gameObject.layer, oneWayPlatformsLayerMask); + + [System.Obsolete] + public bool CheckOneWayPlatformLayerMask(CollisionInfo collisionInfo) => + CustomUtilities.BelongsToLayerMask(collisionInfo.hitInfo.layer, oneWayPlatformsLayerMask); + + public bool CheckOneWayPlatformCollision(Vector3 contactPoint, Vector3 characterPosition) + { + Vector3 contactPointToBottom = GetBottomCenter(characterPosition) - contactPoint; + float collisionAngle = Is2D ? Vector2.Angle(Up, contactPointToBottom) : Vector3.Angle(Up, contactPointToBottom); + return collisionAngle <= 0.5f * oneWayPlatformsValidArc; + } + + public bool CanEnterGroundedState => !alwaysNotGrounded && forceNotGroundedFrames == 0; + + protected void UnstableCollideAndSlide(ref Vector3 position, Vector3 displacement, float dt) + { + HitInfoFilter filter = new HitInfoFilter( + ObstaclesLayerMask, + forceNotGroundedFrames != 0, + true, + oneWayPlatformsLayerMask + ); + + + Vector3 slidePlaneANormal = Vector3.zero; + Vector3 slidePlaneBNormal = Vector3.zero; + + int iteration = 0; + while (iteration < CharacterConstants.MaxSlideIterations || displacement == Vector3.zero) + { + iteration++; + + CollisionInfo collisionInfo = CharacterCollisions.CastBody( + position, + displacement, + 0f, + in filter, + false, + _collisionHitFilter + ); + + if (collisionInfo.hitInfo.hit) + { + float slopeAngle = Vector3.Angle(Up, collisionInfo.hitInfo.normal); + bool stableHit = slopeAngle <= slopeLimit; + bool bottomCollision = slopeAngle < 90f; + + if (CheckOneWayPlatformLayerMask(collisionInfo.hitInfo.layer)) + { + // If a OWP was hit, ignore it (physics collision). + PhysicsComponent.IgnoreCollision(collisionInfo.hitInfo, true); + + // Check whether or not the character is going to hit the platform with the bottom part of the capsule. + Vector3 nextPosition = position + collisionInfo.displacement; + bool isValidOWP = CheckOneWayPlatformCollision(collisionInfo.hitInfo.point, nextPosition); + if (isValidOWP) + { + position += collisionInfo.displacement; + + SetGroundInfo(collisionInfo); + SetDynamicGroundData(position); + Position = position; + + displacement -= collisionInfo.displacement; + displacement = Vector3.ProjectOnPlane(displacement, collisionInfo.hitInfo.normal); + position += displacement; + } + else + { + position += displacement; + } + + break; + } + + if (collisionInfo.hitInfo.IsRigidbody) + { + if (collisionInfo.hitInfo.IsKinematicRigidbody) + { + position += displacement; + break; + } + + if (canPushDynamicRigidbodies && collisionInfo.hitInfo.IsDynamicRigidbody) + { + bool canPushThisObject = CustomUtilities.BelongsToLayerMask(collisionInfo.hitInfo.layer, pushableRigidbodyLayerMask); + if (canPushThisObject) + { + position += displacement; + break; + } + } + } + + // Fall back to this + position += collisionInfo.displacement; + displacement -= collisionInfo.displacement; + + // Determine the displacement vector and store the slide plane A + if (slidePlaneANormal == Vector3.zero) + { + if (preventUnstableClimbing && bottomCollision && !stableHit) + { + bool isUpwardsDisplacement = transform.InverseTransformVectorUnscaled(Vector3.Project(displacement, Up)).y > 0f; + + if (isUpwardsDisplacement) + displacement = Vector3.Project(displacement, Up); + else + displacement = Vector3.ProjectOnPlane(displacement, collisionInfo.hitInfo.normal); + } + else + { + displacement = Vector3.ProjectOnPlane(displacement, collisionInfo.hitInfo.normal); + } + + // store the slide plane A + slidePlaneANormal = collisionInfo.hitInfo.normal; + } + else if (slidePlaneBNormal == Vector3.zero) + { + slidePlaneBNormal = collisionInfo.hitInfo.normal; + Vector3 displacementDirection = Vector3.Cross(slidePlaneANormal, slidePlaneBNormal); + displacementDirection.Normalize(); + displacement = Vector3.Project(displacement, displacementDirection); + } + } + else + { + position += displacement; + break; + } + } + } + + void UnstableProbeGround(ref Vector3 position, float dt) + { + if (!CanEnterGroundedState) + { + unstableGroundContactTime = 0f; + PredictedGround = null; + PredictedGroundDistance = 0f; + + ResetGroundInfo(); + return; + } + + HitInfoFilter groundCheckFilter = new HitInfoFilter( + ObstaclesWithoutOWPLayerMask, + false, + true + ); + + CollisionInfo collisionInfo = CharacterCollisions.CheckForGround( + position, + StepOffset, + CharacterConstants.GroundPredictionDistance, + in groundCheckFilter, + _collisionHitFilter + ); + + if (collisionInfo.hitInfo.hit) + { + PredictedGround = collisionInfo.hitInfo.transform.gameObject; + PredictedGroundDistance = collisionInfo.displacement.magnitude; + + if (CheckOneWayPlatformLayerMask(collisionInfo.hitInfo.layer)) + PhysicsComponent.IgnoreCollision(collisionInfo.hitInfo, true); + + bool validForGroundCheck = PredictedGroundDistance <= CharacterConstants.GroundCheckDistance; + if (validForGroundCheck) + { + unstableGroundContactTime += dt; + + if (CanPerformUnstableGroundDetection(in collisionInfo.hitInfo)) + { + position += collisionInfo.displacement; + SetGroundInfo(collisionInfo); + } + } + else + { + unstableGroundContactTime = 0f; + ResetGroundInfo(); + } + + } + else + { + unstableGroundContactTime = 0f; + PredictedGround = null; + PredictedGroundDistance = 0f; + + ResetGroundInfo(); + } + + GroundProbingDisplacement = Vector3.zero; + } + + protected bool CanPerformUnstableGroundDetection(in HitInfo hitInfo) + { + if (detectGroundWhileAscending) + return true; + else + return LocalVelocity.y <= 0f || unstableGroundContactTime >= CharacterConstants.MaxUnstableGroundContactTime || + hitInfo.IsRigidbody; + } + + /// + /// Gets the object below the character (only valid if the character is falling). The maximum prediction distance is defined by the constant "GroundPredictionDistance". + /// + public GameObject PredictedGround { get; private set; } + + /// + /// Gets the distance to the "PredictedGround". + /// + public float PredictedGroundDistance { get; private set; } + + + void SetGroundInfo(CollisionInfo collisionInfo) + { + ProcessNewGround(collisionInfo.hitInfo.transform); + characterCollisionInfo.SetGroundInfo(collisionInfo, this); + SetStableState(collisionInfo); + } + + void SetStableState(CollisionInfo collisionInfo) + { + IsGrounded = collisionInfo.hitInfo.hit; + IsStable = false; + + if (!IsGrounded) + return; + + if (!EvaluateGroundStability(characterCollisionInfo.groundObject.transform)) + return; + + if (WasStable) + { + IsStable = characterCollisionInfo.groundSlopeAngle <= slopeLimit; + } + else + { + if (useStableEdgeWhenLanding) + { + IsStable = characterCollisionInfo.groundSlopeAngle <= slopeLimit; + } + else + { + // If the character was not stable, then define stability by using the contact normal instead of the "stable" normal. + float contactSlopeAngle = Vector3.Angle(Up, characterCollisionInfo.groundContactNormal); + IsStable = contactSlopeAngle <= slopeLimit; + } + } + } + + void ResetGroundInfo() + { + characterCollisionInfo.ResetGroundInfo(); + IsGrounded = false; + IsStable = false; + } + + void ProcessNewGround(Transform newGroundTransform) + { + bool isThisANewGround = newGroundTransform != GroundTransform; + if (isThisANewGround) + { +#if UNITY_TERRAIN_MODULE + CurrentTerrain = terrains.GetOrRegisterValue(newGroundTransform); +#endif + groundRigidbodyComponent = groundRigidbodyComponents.GetOrRegisterValue(newGroundTransform); + OnNewGroundEnter?.Invoke(); + } + } + + bool UpdateCollideAndSlideData(CollisionInfo collisionInfo, ref Vector3 slidingPlaneNormal, ref Vector3 groundPlaneNormal, ref Vector3 displacement) + { + Vector3 normal = collisionInfo.hitInfo.normal; + + if (collisionInfo.contactSlopeAngle > slopeLimit || !EvaluateGroundStability(collisionInfo.hitInfo.transform)) + { + if (slidingPlaneNormal != Vector3.zero) + { + bool acuteAngleBetweenWalls = Vector3.Dot(normal, slidingPlaneNormal) > 0f; + + if (acuteAngleBetweenWalls) + displacement = CustomUtilities.DeflectVector(displacement, groundPlaneNormal, normal); + else + displacement = Vector3.zero; + + } + else + { + displacement = CustomUtilities.DeflectVector(displacement, groundPlaneNormal, normal); + } + + slidingPlaneNormal = normal; + } + else + { + displacement = CustomUtilities.ProjectOnTangent( + displacement, + normal, + Up + ); + + groundPlaneNormal = normal; + slidingPlaneNormal = Vector3.zero; + + } + + return displacement == Vector3.zero; + } + + void OnDrawGizmos() + { + if (CharacterBody == null) + CharacterBody = GetComponent(); + + Gizmos.color = new Color(1f, 1f, 1f, 0.2f); + + Gizmos.matrix = transform.localToWorldMatrix; + Vector3 origin = CustomUtilities.Multiply(Vector3.up, stepUpDistance); + Gizmos.DrawWireCube( + origin, + new Vector3(1.1f * CharacterBody.BodySize.x, 0.02f, 1.1f * CharacterBody.BodySize.x) + ); + + Gizmos.matrix = Matrix4x4.identity; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs.meta new file mode 100644 index 00000000..721c39dd --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f199f35221ef584d909e881238cba74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorEditor.cs new file mode 100644 index 00000000..19899073 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorEditor.cs @@ -0,0 +1,74 @@ +#if UNITY_EDITOR +using UnityEngine; +using UnityEditor; + +namespace Lightbug.CharacterControllerPro.Core +{ + + [CustomEditor(typeof(CharacterActor))] + public class CharacterActorEditor : Editor + { + CharacterActor characterActor = null; + + void OnEnable() + { + characterActor = target as CharacterActor; + } + + void OnDisable() + { + Tools.hidden = false; + } + + public override void OnInspectorGUI() + { + EditorGUIUtility.labelWidth += 75; + DrawDefaultInspector(); + EditorGUIUtility.labelWidth -= 75; + } + + void OnSceneGUI() + { + if (!Application.isPlaying) + return; + + if (Tools.current == Tool.Move) + { + Tools.hidden = true; + + EditorGUI.BeginChangeCheck(); + + Vector3 targetPosition = Handles.PositionHandle(characterActor.transform.position, characterActor.transform.rotation); + + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(characterActor, "Change character position"); + characterActor.Teleport(targetPosition); + } + } + else if (Tools.current == Tool.Rotate) + { + Tools.hidden = true; + + EditorGUI.BeginChangeCheck(); + + Quaternion targetRotation = Handles.RotationHandle(characterActor.transform.rotation, characterActor.transform.position); + + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(characterActor, "Change character rotation"); + characterActor.Teleport(characterActor.Position, targetRotation); + } + } + else + { + Tools.hidden = false; + } + + + } + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorEditor.cs.meta new file mode 100644 index 00000000..c5f54e74 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7f4079846e96c0f4380acc9c850361f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorState.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorState.cs new file mode 100644 index 00000000..267b23f0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorState.cs @@ -0,0 +1,11 @@ +//#define CCP_DEBUG + +namespace Lightbug.CharacterControllerPro.Core +{ + public enum CharacterActorState + { + NotGrounded, + StableGrounded, + UnstableGrounded + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorState.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorState.cs.meta new file mode 100644 index 00000000..ba2c679a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterActorState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0839a4a1b32db1e46940552291b694b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBody.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBody.cs new file mode 100644 index 00000000..5fd2e704 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBody.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + public enum CharacterBodyType + { + Sphere, + Capsule + } + + /// + /// This class contains all the character body properties, such as width, height, body shape, physics, etc. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Body")] + public class CharacterBody : MonoBehaviour + { + [HelpBox("This component will automatically assign a Rigidbody component and a CapsuleCollider component at runtime.", HelpBoxMessageType.Info)] + [SerializeField, BooleanButton("Physics", "3D", "2D", false)] + bool is2D = false; + + [SerializeField, BreakVector2("Width", "Height")] + Vector2 bodySize = new Vector2(1f, 2f); + + [SerializeField] + float mass = 50f; + + /// + /// Returns true if the character is governed by 2D Physics, false otherwise. + /// + public bool Is2D => is2D; + + /// + /// Gets the RigidbodyComponent component associated to the character. + /// + public RigidbodyComponent RigidbodyComponent { get; private set; } + + /// + /// Gets the ColliderComponent component associated to the character. + /// + public ColliderComponent ColliderComponent { get; private set; } + + /// + /// Gets the mass of the character. + /// + public float Mass => mass; + + /// + /// Gets the body size of the character (width and height). + /// + public Vector2 BodySize => bodySize; + + + /// + /// Initializes the body properties and components. + /// + void Awake() + { + if (Is2D) + { + + ColliderComponent = gameObject.AddComponent(); + RigidbodyComponent = gameObject.AddComponent(); + } + else + { + ColliderComponent = gameObject.AddComponent(); + RigidbodyComponent = gameObject.AddComponent(); + } + + } + + CharacterActor characterActor = null; + + + void OnValidate() + { + if (characterActor == null) + characterActor = GetComponent(); + + bodySize = new Vector2( + Mathf.Max(bodySize.x, 0f), + Mathf.Max(bodySize.y, bodySize.x + CharacterConstants.ColliderMinBottomOffset) + ); + + if (characterActor != null) + characterActor.OnValidate(); + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBody.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBody.cs.meta new file mode 100644 index 00000000..815830a6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 78cff8dc757190641a7708af786fcf21 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBodyEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBodyEditor.cs new file mode 100644 index 00000000..56639074 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBodyEditor.cs @@ -0,0 +1,91 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +#if UNITY_EDITOR + +using UnityEditor; +using UnityEditor.IMGUI.Controls; + +namespace Lightbug.CharacterControllerPro.Core +{ + + [CustomEditor(typeof(CharacterBody), true), CanEditMultipleObjects] + public class CharacterBodyEditor : Editor + { + SerializedProperty is2D = null; + SerializedProperty bodySize = null; + + CharacterBody monoBehaviour; + + void OnEnable() + { + monoBehaviour = (CharacterBody)target; + + is2D = serializedObject.FindProperty("is2D"); + bodySize = serializedObject.FindProperty("bodySize"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + DrawDefaultInspector(); + + if (monoBehaviour.transform.localScale != Vector3.one) + EditorGUILayout.HelpBox("Transform local scale must be <1,1,1> !!!", MessageType.Error); + + serializedObject.ApplyModifiedProperties(); + } + + CapsuleBoundsHandle capsuleHandle = new CapsuleBoundsHandle(); + + void OnSceneGUI() + { + if (monoBehaviour == null) + return; + + if (is2D.boolValue) + { + Transform handlesTransform = monoBehaviour.transform; + + // handlesTransform.rotation = Quaternion.identity; + Handles.matrix = handlesTransform.localToWorldMatrix; + + capsuleHandle.radius = bodySize.vector2Value.x / 2f; + capsuleHandle.height = bodySize.vector2Value.y; + + capsuleHandle.center = Vector3.up * capsuleHandle.height / 2f; + + capsuleHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y; + + capsuleHandle.heightAxis = CapsuleBoundsHandle.HeightAxis.Y; + capsuleHandle.DrawHandle(); + + Handles.matrix = Matrix4x4.identity; + } + else + { + Handles.matrix = monoBehaviour.transform.localToWorldMatrix; + + capsuleHandle.radius = bodySize.vector2Value.x / 2f; + capsuleHandle.height = bodySize.vector2Value.y; + + capsuleHandle.center = Vector3.up * capsuleHandle.height / 2f; + + capsuleHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y | PrimitiveBoundsHandle.Axes.Z; + + + capsuleHandle.heightAxis = CapsuleBoundsHandle.HeightAxis.Y; + capsuleHandle.DrawHandle(); + + Handles.matrix = Matrix4x4.identity; + } + + } + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBodyEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBodyEditor.cs.meta new file mode 100644 index 00000000..58778522 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterBodyEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 910f81d87065ee64c90d917647aa8feb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisionInfo.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisionInfo.cs new file mode 100644 index 00000000..a732a507 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisionInfo.cs @@ -0,0 +1,173 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This struct contains all the character info related to collision, that is, collision flags and external components. All the internal fields are updated frame by frame, and can + /// can be accessed by using public properties from the CharacterActor component. + /// + public struct CharacterCollisionInfo + { + // Ground + public Vector3 groundContactPoint; + public Vector3 groundContactNormal; + public Vector3 groundStableNormal; + public float groundSlopeAngle; + + // Head + public bool headCollision; + public Contact headContact; + public float headAngle; + + // Wall + public bool wallCollision; + public Contact wallContact; + public float wallAngle; + + // Edge + public bool isOnEdge; + public float edgeAngle; + + // Object + public GameObject groundObject; + public int groundLayer; + public Collider groundCollider3D; + public Collider2D groundCollider2D; + public Rigidbody groundRigidbody3D; + public Rigidbody2D groundRigidbody2D; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + /// + /// Resets all the fields to default. + /// + public void Reset() + { + ResetGroundInfo(); + ResetWallInfo(); + ResetHeadInfo(); + } + + + + /// + /// Resets the wall contact related info. + /// + public void ResetWallInfo() + { + wallCollision = false; + wallContact = new Contact(); + wallAngle = 0f; + } + + public void SetWallInfo(in Contact contact, CharacterActor characterActor) + { + wallCollision = true; + wallAngle = Vector3.Angle(characterActor.Up, contact.normal); + wallContact = contact; + } + + /// + /// Resets the head contact related info. + /// + public void ResetHeadInfo() + { + headCollision = false; + headContact = new Contact(); + headAngle = 0f; + } + + public void SetHeadInfo(in Contact contact, CharacterActor characterActor) + { + headCollision = true; + headAngle = Vector3.Angle(characterActor.Up, headContact.normal); + headContact = contact; + } + + public void SetGroundInfo(in CollisionInfo collisionInfo, CharacterActor characterActor) + { + if (collisionInfo.hitInfo.hit) + { + isOnEdge = collisionInfo.isAnEdge; + edgeAngle = collisionInfo.edgeAngle; + groundContactNormal = collisionInfo.contactSlopeAngle < 90f ? collisionInfo.hitInfo.normal : characterActor.Up; + groundContactPoint = collisionInfo.hitInfo.point; + groundStableNormal = characterActor.GetGroundSlopeNormal(collisionInfo); + groundSlopeAngle = Vector3.Angle(characterActor.Up, groundStableNormal); + + groundObject = collisionInfo.hitInfo.transform.gameObject; + groundLayer = groundObject.layer; + groundCollider2D = collisionInfo.hitInfo.collider2D; + groundCollider3D = collisionInfo.hitInfo.collider3D; + groundRigidbody2D = collisionInfo.hitInfo.rigidbody2D; + groundRigidbody3D = collisionInfo.hitInfo.rigidbody3D; + + // Ground contact + Vector3 pointVelocity = Vector3.zero; + if (collisionInfo.hitInfo.rigidbody2D != null) + pointVelocity = collisionInfo.hitInfo.rigidbody2D.GetPointVelocity(groundContactPoint); + else if (collisionInfo.hitInfo.rigidbody3D != null) + pointVelocity = collisionInfo.hitInfo.rigidbody3D.GetPointVelocity(groundContactPoint); + + Vector3 relativeVelocity = characterActor.Velocity - pointVelocity; + Contact groundContact = new Contact(groundContactPoint, groundContactNormal, pointVelocity, relativeVelocity); + characterActor.GroundContacts.Add(groundContact); + } + else + { + ResetGroundInfo(); + } + } + + void SetGroundContact(in CollisionInfo collisionInfo, CharacterActor characterActor) + { + if (!collisionInfo.hitInfo.hit) + return; + + Vector3 point = collisionInfo.hitInfo.point; + Vector3 normal = collisionInfo.hitInfo.normal; + + Vector3 pointVelocity = Vector3.zero; + + if (collisionInfo.hitInfo.rigidbody2D != null) + pointVelocity = collisionInfo.hitInfo.rigidbody2D.GetPointVelocity(point); + else if (collisionInfo.hitInfo.rigidbody3D != null) + pointVelocity = collisionInfo.hitInfo.rigidbody3D.GetPointVelocity(point); + + + Vector3 relativeVelocity = characterActor.Velocity - pointVelocity; + Contact groundContact = new Contact(point, normal, pointVelocity, relativeVelocity); + characterActor.GroundContacts.Add(groundContact); + } + + /// + /// Resets the ground contact related info. + /// + public void ResetGroundInfo() + { + groundContactPoint = Vector3.zero; + groundContactNormal = Vector3.up; + groundStableNormal = Vector3.up; + + groundSlopeAngle = 0f; + + isOnEdge = false; + edgeAngle = 0f; + + groundObject = null; + groundLayer = 0; + groundCollider3D = null; + groundCollider2D = null; + } + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + } + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisionInfo.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisionInfo.cs.meta new file mode 100644 index 00000000..17677e36 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisionInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c8a789e3f19e91c449f6528c60ddafc3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions.cs new file mode 100644 index 00000000..35a29a6e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions.cs @@ -0,0 +1,240 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + public abstract class CharacterCollisions : MonoBehaviour + { + public HitInfo[] HitsBuffer { get; protected set; } = new HitInfo[20]; + + protected CharacterActor CharacterActor { get; private set; } + public PhysicsComponent PhysicsComponent { get; protected set; } + + readonly CollisionInfo _collisionInfo = new CollisionInfo(); + + float BackstepDistance => 2f * ContactOffset; + + public abstract float ContactOffset { get; } + public abstract float CollisionRadius { get; } + protected Transform Transform; + + public static CharacterCollisions CreateInstance(GameObject gameObject) + { + Rigidbody2D rigidbody2D = gameObject.GetComponent(); + Rigidbody rigidbody3D = gameObject.GetComponent(); + + if (rigidbody2D != null) + return gameObject.GetOrAddComponent(); + else if (rigidbody3D != null) + return gameObject.GetOrAddComponent(); + + return null; + } + + /// + /// Checks vertically for the ground using a CastSphere. + /// + public CollisionInfo CheckForGround(Vector3 position, float stepOffset, float stepDownDistance, in HitInfoFilter hitInfoFilter, HitFilterDelegate hitFilter = null) + { + float preDistance = stepOffset + BackstepDistance; + Vector3 displacement = CustomUtilities.Multiply(-CharacterActor.Up, Mathf.Max(CharacterConstants.GroundCheckDistance, stepDownDistance)); + Vector3 origin = CharacterActor.GetBottomCenter(position, preDistance); + Vector3 castDisplacement = displacement + CustomUtilities.Multiply(Vector3.Normalize(displacement), preDistance + ContactOffset); + + PhysicsComponent.SphereCast( + out HitInfo hitInfo, + origin, + CollisionRadius, + castDisplacement, + in hitInfoFilter, + false, + hitFilter + ); + + UpdateCollisionInfo(_collisionInfo, position, in hitInfo, castDisplacement, preDistance, true, in hitInfoFilter); + return _collisionInfo; + } + + /// + /// Checks vertically for the ground using a CastRay. + /// + public CollisionInfo CheckForGroundRay(Vector3 position, in HitInfoFilter hitInfoFilter, HitFilterDelegate hitFilter = null) + { + float preDistance = CharacterActor.BodySize.x / 2f; + + Vector3 origin = CharacterActor.GetBottomCenter(position); + Vector3 displacement = CustomUtilities.Multiply(-CharacterActor.Up, Mathf.Max(CharacterConstants.GroundCheckDistance, CharacterActor.stepDownDistance)); + Vector3 castDisplacement = displacement + CustomUtilities.Multiply(Vector3.Normalize(displacement), preDistance); + + PhysicsComponent.Raycast( + out HitInfo hitInfo, + origin, + castDisplacement, + in hitInfoFilter, + false, + hitFilter + ); + + UpdateCollisionInfo(_collisionInfo, position, in hitInfo, castDisplacement, preDistance, false, in hitInfoFilter); + return _collisionInfo; + } + + /// + /// Cast the current body shape a get the closest hit. + /// + public CollisionInfo CastBody(Vector3 position, Vector3 displacement, float bottomOffset, in HitInfoFilter hitInfoFilter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + float preDistance = BackstepDistance; + Vector3 direction = Vector3.Normalize(displacement); + + Vector3 bottom = CharacterActor.GetBottomCenter(position, bottomOffset); + Vector3 top = CharacterActor.GetTopCenter(position); + bottom -= CustomUtilities.Multiply(direction, preDistance); + top -= CustomUtilities.Multiply(direction, preDistance); + + Vector3 castDisplacement = displacement + CustomUtilities.Multiply(Vector3.Normalize(displacement), preDistance + ContactOffset); + float radius = CharacterActor.BodySize.x / 2f; + + PhysicsComponent.CapsuleCast( + out HitInfo hitInfo, + bottom, + top, + radius, + castDisplacement, + in hitInfoFilter, + allowOverlaps, + hitFilter + ); + + UpdateCollisionInfo(_collisionInfo, position, in hitInfo, castDisplacement, preDistance, false, in hitInfoFilter); + return _collisionInfo; + } + + /// + /// Performs an overlap test at a given position. + /// + [System.Obsolete("Use CheckOverlap instead.")] + public bool CheckOverlapWithLayerMask(Vector3 position, float bottomOffset, in HitInfoFilter hitInfoFilter, HitFilterDelegate hitFilter = null) => + CheckOverlap(position, bottomOffset, in hitInfoFilter, hitFilter); + + /// + /// Performs an overlap test at a given position. + /// + /// Target position. + /// Bottom offset of the capsule. + /// Overlap filter. + /// True if the overlap test detects some obstacle. + public bool CheckOverlap(Vector3 position, float bottomOffset, in HitInfoFilter hitInfoFilter, HitFilterDelegate hitFilter = null) + { + Vector3 bottom = CharacterActor.GetBottomCenter(position, bottomOffset); + Vector3 top = CharacterActor.GetTopCenter(position); + float radius = CharacterActor.BodySize.x / 2f - CharacterConstants.SkinWidth; + + bool overlap = PhysicsComponent.OverlapCapsule( + bottom, + top, + radius, + in hitInfoFilter, + hitFilter + ); + + return overlap; + } + + /// + /// Checks if the character fits at a specific location. + /// + public bool CheckBodySize(Vector3 size, Vector3 position, in HitInfoFilter hitInfoFilter, HitFilterDelegate hitFilter = null) + { + Vector3 bottom = CharacterActor.GetBottomCenter(position, size); + float radius = size.x / 2f; + + // BottomCenterToTopCenter = Up displacement + Vector3 castDisplacement = CharacterActor.GetBottomCenterToTopCenter(size); + + PhysicsComponent.SphereCast( + out HitInfo hitInfo, + bottom, + radius, + castDisplacement, + in hitInfoFilter, + false, + hitFilter + ); + + bool overlap = hitInfo.hit; + return !overlap; + } + + /// + /// Checks if the character fits in place. + /// + public bool CheckBodySize(Vector3 size, in HitInfoFilter hitInfoFilter, HitFilterDelegate hitFilter = null) => CheckBodySize(size, CharacterActor.Position, in hitInfoFilter, hitFilter); + + + public void UpdateCollisionInfo( + CollisionInfo collisionInfo, + Vector3 position, + in HitInfo hitInfo, + Vector3 castDisplacement, + float preDistance, + bool calculateEdge = true, + in HitInfoFilter hitInfoFilter = new HitInfoFilter()) + { + if (hitInfo.hit) + { + Vector3 castDirection = Vector3.Normalize(castDisplacement); + + float closestDistance = hitInfo.distance - preDistance - ContactOffset; + + var displacement = castDirection * closestDistance; + + if (calculateEdge) + { + Vector3 edgeCenterReference = CharacterActor.GetBottomCenter(position + displacement, 0f); + UpdateEdgeInfo(in edgeCenterReference, in hitInfo.point, in hitInfoFilter, out HitInfo upperHitInfo, out HitInfo lowerHitInfo); + + collisionInfo.SetData(in hitInfo, CharacterActor.Up, displacement, in upperHitInfo, in lowerHitInfo); + } + else + { + collisionInfo.SetData(in hitInfo, CharacterActor.Up, displacement); + } + } + else + { + collisionInfo.Reset(); + } + + } + + void UpdateEdgeInfo(in Vector3 edgeCenterReference, in Vector3 contactPoint, in HitInfoFilter hitInfoFilter, out HitInfo upperHitInfo, out HitInfo lowerHitInfo) + { + Vector3 castDirection = Vector3.Normalize(contactPoint - edgeCenterReference); + Vector3 castDisplacement = CustomUtilities.Multiply(castDirection, CharacterConstants.EdgeRaysCastDistance); + Vector3 upperHitPosition = edgeCenterReference + CustomUtilities.Multiply(CharacterActor.Up, CharacterConstants.EdgeRaysSeparation); + Vector3 lowerHitPosition = edgeCenterReference - CustomUtilities.Multiply(CharacterActor.Up, CharacterConstants.EdgeRaysSeparation); + + PhysicsComponent.Raycast( + out upperHitInfo, + upperHitPosition, + castDisplacement, + in hitInfoFilter + ); + + PhysicsComponent.Raycast( + out lowerHitInfo, + lowerHitPosition, + castDisplacement, + in hitInfoFilter + ); + } + + protected virtual void Awake() + { + CharacterActor = GetComponent(); + if (CharacterActor == null) + Debug.Log("CharacterCollisions: CharacterComponent missing"); + } + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions.cs.meta new file mode 100644 index 00000000..3de3ce8d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d83fb70402062c54fb7df4da208f8c07 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions2D.cs new file mode 100644 index 00000000..6dbb8568 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions2D.cs @@ -0,0 +1,18 @@ +using Lightbug.Utilities; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Core +{ + public class CharacterCollisions2D : CharacterCollisions + { + protected override void Awake() + { + base.Awake(); + + PhysicsComponent = gameObject.AddComponent(); + } + + public override float ContactOffset => Physics2D.defaultContactOffset; + public override float CollisionRadius => CharacterActor.BodySize.x / 2f; + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions2D.cs.meta new file mode 100644 index 00000000..f7723208 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ebd659de5ec4cb409f72a4d32922e72 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions3D.cs new file mode 100644 index 00000000..86a1a541 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions3D.cs @@ -0,0 +1,18 @@ +using Lightbug.Utilities; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Core +{ + public class CharacterCollisions3D : CharacterCollisions + { + protected override void Awake() + { + base.Awake(); + + PhysicsComponent = gameObject.AddComponent(); + } + + public override float ContactOffset => Physics.defaultContactOffset; + public override float CollisionRadius => CharacterActor.BodySize.x / 2f; + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions3D.cs.meta new file mode 100644 index 00000000..87c86798 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterCollisions3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9661c2503d7fe3a4c93582e96d9c6644 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterConstants.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterConstants.cs new file mode 100644 index 00000000..15fa9664 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterConstants.cs @@ -0,0 +1,103 @@ +namespace Lightbug.CharacterControllerPro.Core +{ + + + /// + /// This class contain all the constants used for collision detection, steps detection, ground probing, etc. All the values were carefully chosen, this means that it is not recommended to modify these values at all, + /// however if you need to do it do so at your own risk (make a backup before). + /// + public class CharacterConstants + { + /// + /// Offset (towards the ground) applied to the ground trigger. + /// + public const float GroundTriggerOffset = 0.05f; + + /// + /// This value represents the time (in seconds) that a jumping character can remain unstable while touching the ground. This becomes useful to prevent the character + /// to be stuck in this unstable state for too long. + /// + public const float MaxUnstableGroundContactTime = 0.25f; + + /// + /// Distance between the origins of the upper and lower edge detection rays. + /// + public const float EdgeRaysSeparation = 0.005f; + + /// + /// Cast distance used for the raycasts in the edge detection algorithm. + /// + public const float EdgeRaysCastDistance = 2f; + + /// + /// Space between the collider and the collision shape (used by physics queries). + /// + public const float SkinWidth = 0.005f; + + /// + /// Minimum offset applied to the bottom of the capsule (upwards) to avoid contact with the ground. + /// + public const float ColliderMinBottomOffset = 0.1f; + + /// + /// Minimum angle between upper and lower normals (from the edge detector) that defines an edge. + /// + public const float MinEdgeAngle = 0.5f; + + /// + /// Maximum angle between upper and lower normals (from the edge detector) that defines an edge. + /// + public const float MaxEdgeAngle = 170f; + + /// + /// Minimum angle between upper and lower normals (from the edge detector) that defines a step. + /// + public const float MinStepAngle = 85f; + + /// + /// Maximum angle between upper and lower normals (from the edge detector) that defines a step. + /// + public const float MaxStepAngle = 95f; + + /// + /// Base distance used for ground probing. + /// + public const float GroundCheckDistance = 0.1f; + + /// + /// Maximum number of iterations available for the collide and slide algorithm. + /// + public const int MaxSlideIterations = 3; + + /// + /// Maximum number of iterations available for the collide and slide algorithm used after the simulation (dynamic ground processing). + /// + public const int MaxPostSimulationSlideIterations = 2; + + /// + /// The default gravity value used by the weight function. + /// + public const float DefaultGravity = 9.8f; + + /// + /// Minimum angle value considered when choosing the "head contact". The angle is measured between the contact normal and the "Up" vector. + /// The valid range goes from "MinHeadContactAngle" to 180 degrees. + /// + public const float HeadContactMinAngle = 100f; + + /// + /// Tolerance value considered when choosing the "wall contact". The angle is measured between the contact normal and the "Up" vector. + /// The valid range goes from 90 - "WallContactAngleTolerance" to 90 degrees. + /// + public const float WallContactAngleTolerance = 10f; + + /// + /// Distance used to predict the ground below the character. + /// + public const float GroundPredictionDistance = 10f; + + + } + + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterConstants.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterConstants.cs.meta new file mode 100644 index 00000000..6dbbdaae --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterConstants.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca9a8d1e9f8176943ba18353b6d4618d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterDebug.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterDebug.cs new file mode 100644 index 00000000..32ca2355 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterDebug.cs @@ -0,0 +1,113 @@ +using UnityEngine; +using UnityEngine.UI; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + /// + /// This class is used for debug purposes, mainly to print information on screen about the collision flags, certain values and/or triggering events. + /// + [DefaultExecutionOrder(ExecutionOrder.CharacterActorOrder)] + [AddComponentMenu("Character Controller Pro/Core/Character Debug")] + public class CharacterDebug : MonoBehaviour + { + [SerializeField] + CharacterActor characterActor = null; + + [Header("Character Info")] + [SerializeField] + Text text = null; + + [Header("Events")] + + [SerializeField] + bool printEvents = false; + + [Header("Stability")] + + [SerializeField] + Renderer stabilityIndicator; + + [Condition("stabilityIndicator", ConditionAttribute.ConditionType.IsNotNull, ConditionAttribute.VisibilityType.NotEditable)] + [SerializeField] + Color stableColor = new Color(0f, 1f, 0f, 0.5f); + + [Condition("stabilityIndicator", ConditionAttribute.ConditionType.IsNotNull, ConditionAttribute.VisibilityType.NotEditable)] + [SerializeField] + Color unstableColor = new Color(1f, 0f, 0f, 0.5f); + + int colorID = Shader.PropertyToID("_Color"); + float time = 0f; + + void UpdateCharacterInfoText() + { + if (text == null) + return; + + if (time > 0.2f) + { + text.text = characterActor.GetCharacterInfo(); + time = 0f; + } + else + { + time += Time.deltaTime; + } + } + + void OnWallHit(Contact contact) => Debug.Log("OnWallHit"); + void OnGroundedStateEnter(Vector3 localVelocity) => Debug.Log("OnEnterGroundedState, localVelocity : " + localVelocity.ToString("F3")); + void OnGroundedStateExit() => Debug.Log("OnExitGroundedState"); + void OnStableStateEnter(Vector3 localVelocity) => Debug.Log("OnStableStateEnter, localVelocity : " + localVelocity.ToString("F3")); + void OnStableStateExit() => Debug.Log("OnStableStateExit"); + void OnHeadHit(Contact contact) => Debug.Log("OnHeadHit"); + void OnTeleportation(Vector3 position, Quaternion rotation) => Debug.Log("OnTeleportation, position : " + position.ToString("F3") + " and rotation : " + rotation.ToString("F3")); + + #region Messages + void FixedUpdate() + { + if (characterActor == null) + { + enabled = false; + return; + } + + UpdateCharacterInfoText(); + } + + void Update() + { + if (stabilityIndicator != null) + stabilityIndicator.material.SetColor(colorID, characterActor.IsStable ? stableColor : unstableColor); + } + + void OnEnable() + { + if (!printEvents) + return; + + characterActor.OnHeadHit += OnHeadHit; + characterActor.OnWallHit += OnWallHit; + characterActor.OnGroundedStateEnter += OnGroundedStateEnter; + characterActor.OnGroundedStateExit += OnGroundedStateExit; + characterActor.OnStableStateEnter += OnStableStateEnter; + characterActor.OnStableStateExit += OnStableStateExit; + characterActor.OnTeleport += OnTeleportation; + } + + void OnDisable() + { + if (!printEvents) + return; + + characterActor.OnHeadHit -= OnHeadHit; + characterActor.OnWallHit -= OnWallHit; + characterActor.OnGroundedStateEnter -= OnGroundedStateEnter; + characterActor.OnGroundedStateExit -= OnGroundedStateExit; + characterActor.OnStableStateEnter += OnStableStateEnter; + characterActor.OnStableStateExit += OnStableStateExit; + characterActor.OnTeleport -= OnTeleportation; + } +#endregion + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterDebug.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterDebug.cs.meta new file mode 100644 index 00000000..c960fa91 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CharacterDebug.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d10147059bd4fd540bb9e250c0eb10ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CollisionInfo.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CollisionInfo.cs new file mode 100644 index 00000000..089e374a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CollisionInfo.cs @@ -0,0 +1,117 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This class contains the collision information gathered from of all the different physics queries (raycast, capsuleCast, etc). This information is very important + /// for movement prediction. + /// + public class CollisionInfo + { + /// + /// The physics query data. + /// + public HitInfo hitInfo; + + /// + /// The available displacement obtained as the result of the collision test. By adding this vector to the character position, the result will represent the closest possible position to the hit surface. + /// + public Vector3 displacement; + + /// + /// The angle between the contact normal and the character up vector. + /// + public float contactSlopeAngle; + + /// + /// Flag that indicates if the character is standing on an edge or not. + /// + public bool isAnEdge; + + /// + /// Flag that indicates if the character is standing on an step or not. + /// + public bool isAStep; + + /// + /// Normal vector obtained from the edge detector upper ray. + /// + public Vector3 edgeUpperNormal; + + /// + /// Normal vector obtained from the edge detector lower ray. + /// + public Vector3 edgeLowerNormal; + + /// + /// Angle between the character up vector and the edge detector upper normal. + /// + public float edgeUpperSlopeAngle; + + /// + /// Angle between the character up vector and the edge detector lower normal. + /// + public float edgeLowerSlopeAngle; + + /// + /// Angle between the edge detector upper normal and the edge detector lower normal. + /// + public float edgeAngle; + + /// + /// Resets all the fields to their default values. + /// + public void Reset() + { + this.hitInfo = default; + this.displacement = default; + this.contactSlopeAngle = default; + this.edgeUpperNormal = default; + this.edgeLowerNormal = default; + this.edgeUpperSlopeAngle = default; + this.edgeLowerSlopeAngle = default; + this.edgeAngle = default; + this.isAnEdge = default; + this.isAStep = default; + } + + /// + /// Sets the fields values based on the character movement. + /// + public void SetData(in HitInfo hitInfo, Vector3 upDirection, Vector3 displacement) + { + this.hitInfo = hitInfo; + this.displacement = displacement; + this.contactSlopeAngle = Vector3.Angle(upDirection, hitInfo.normal); + } + + /// + /// Sets the fields values based on the character movement. + /// + public void SetData( + in HitInfo hitInfo, + Vector3 upDirection, + Vector3 displacement, + in HitInfo upperHitInfo, + in HitInfo lowerHitInfo + ) + { + SetData(in hitInfo, upDirection, displacement); + + this.edgeUpperNormal = upperHitInfo.normal; + this.edgeLowerNormal = lowerHitInfo.normal; + + this.edgeUpperSlopeAngle = Vector3.Angle(edgeUpperNormal, upDirection); + this.edgeLowerSlopeAngle = Vector3.Angle(edgeLowerNormal, upDirection); + + this.edgeAngle = Vector3.Angle(edgeUpperNormal, edgeLowerNormal); + + this.isAnEdge = CustomUtilities.isBetween(edgeAngle, CharacterConstants.MinEdgeAngle, CharacterConstants.MaxEdgeAngle, true); + this.isAStep = CustomUtilities.isBetween(edgeAngle, CharacterConstants.MinStepAngle, CharacterConstants.MaxStepAngle, true); + } + + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CollisionInfo.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CollisionInfo.cs.meta new file mode 100644 index 00000000..292d0c47 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/CollisionInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 917a9bbab88628e40acfcae8c9a18e66 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics.meta new file mode 100644 index 00000000..15331048 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 939c76a9b1746ed4ba9f3d184f7b544c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics.cs new file mode 100644 index 00000000..3d1bf1ba --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using Lightbug.Utilities; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// The root abstract class for all the graphics-based components. + /// + public abstract class CharacterGraphics : MonoBehaviour + { + protected CharacterActor CharacterActor { get; private set; } + protected CharacterBody CharacterBody => CharacterActor.CharacterBody; + + protected virtual void OnValidate() + { + CharacterActor = this.GetComponentInBranch(); + + if (CharacterActor == null) + { + Debug.Log("Warning: No CharacterActor component detected in this hierarchy."); + } + } + + protected virtual void Awake() + { + CharacterActor = this.GetComponentInBranch(); + + if (CharacterActor == null) + { + Debug.Log("Warning: No CharacterActor component detected in this hierarchy."); + enabled = false; + return; + } + + //RootController = CharacterActor.GetComponentInChildren(); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics.cs.meta new file mode 100644 index 00000000..96b98da5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28b91e21fd19e4f409985c581cdd7b61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics2DRotator.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics2DRotator.cs new file mode 100644 index 00000000..a298f698 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics2DRotator.cs @@ -0,0 +1,123 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component can be used to rotate a 2D character based on its forward direction. For 2D, characters usually have its forward direction pointing towards Vector3.forward (or negtive). + /// + [AddComponentMenu("Character Controller Pro/Core/Character Graphics/2D Rotator (Obsolete)")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder)] + public class CharacterGraphics2DRotator : CharacterGraphics + { + [HelpBox("This component is obsolete and has been replaced with the CharacterSpriteScaler component, which is a simplified version.", HelpBoxMessageType.Warning)] + [Tooltip("Scale: it will flip the sprite along the horizontal axis (localScale). This works only with sprites!\nRotation: it will rotate the object towards the facing direction.")] + public FacingDirectionMode facingDirectionMode = FacingDirectionMode.Rotation; + + [Condition("facingDirectionMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)FacingDirectionMode.Scale)] + [SerializeField] + VectorComponent scaleAffectedComponent = VectorComponent.X; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + Vector3 initialScale = Vector3.zero; + Vector3 initialForward; + + enum VectorComponent + { + X, + Y, + Z + } + + /// + /// The method used by the CharacterGraphics component to orient the graphics object towards the facing direction vector. + /// + public enum FacingDirectionMode + { + Rotation, + Scale + } + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + void HandleRotation(float dt) + { + if (facingDirectionMode == FacingDirectionMode.Scale) + { + transform.rotation = Quaternion.LookRotation(initialForward, CharacterActor.Up); + + float signedAngle = Vector3.SignedAngle(CharacterActor.Forward, CharacterActor.Up, Vector3.forward); + bool shouldBeFacingRight = signedAngle > 0f; + + switch (scaleAffectedComponent) + { + case VectorComponent.X: + + transform.localScale = new Vector3( + shouldBeFacingRight ? initialScale.x : -initialScale.x, + transform.localScale.y, + transform.localScale.z + ); + + break; + case VectorComponent.Y: + + transform.localScale = new Vector3( + transform.localScale.x, + shouldBeFacingRight ? initialScale.y : -initialScale.y, + transform.localScale.z + ); + + break; + case VectorComponent.Z: + + transform.localScale = new Vector3( + transform.localScale.x, + transform.localScale.y, + shouldBeFacingRight ? initialScale.z : -initialScale.z + ); + + break; + } + } + } + + protected override void OnValidate() + { + base.OnValidate(); + + if (!CharacterBody.Is2D) + Debug.Log("Warning: CharacterBody is not 2D. This component is intended to be used with a 2D physics character."); + + SkinnedMeshRenderer skinnedMeshRenderer = GetComponentInChildren(); + if (skinnedMeshRenderer != null && facingDirectionMode == FacingDirectionMode.Scale) + Debug.Log("Warning: \"Scale\" facing direction mode is intended to work with sprites, not with humanoid characters, choose \"Rotation\" instead."); + } + + protected override void Awake() + { + base.Awake(); + if (!CharacterBody.Is2D) + enabled = false; + } + + void Start() + { + initialScale = transform.localScale; + initialForward = transform.forward; + } + + void LateUpdate() + { + float dt = Time.deltaTime; + HandleRotation(dt); + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics2DRotator.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics2DRotator.cs.meta new file mode 100644 index 00000000..b47a3bff --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphics2DRotator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0530af9c2dd9364790ff3a6267906fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsRootController.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsRootController.cs new file mode 100644 index 00000000..a6f185f9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsRootController.cs @@ -0,0 +1,174 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component is responsible for smoothing out the graphics-related elements (under the root object) based on the character movement and rotation. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Graphics/Graphics Root Controller (obsolete)")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder)] + public class CharacterGraphicsRootController : CharacterGraphics + { + [HelpBox("This component is obsolete. It has been separated into two new components: Step Lerper and Rotation Lerper.", HelpBoxMessageType.Warning)] + [Tooltip("Whether or not interpolate the rotation of the character.")] + [SerializeField] + bool lerpRotation = false; + + [Condition("lerpRotation", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [SerializeField] + float rotationLerpSpeed = 25f; + + [Space(10f)] + + [Tooltip("Whether or not to interpolate the vertical displacement change of the character. A vertical displacement happens everytime the character " + + "increase/decrease its vertical position (slopes, step up, step down, etc.). This feature does not work with rigidbodies (if this is required use the new VerticalDisplacementLerper component instead).")] + [SerializeField] + bool lerpVerticalDisplacement = true; + + [Tooltip("How fast the step up interpolation is going to be.")] + [SerializeField] + float positiveDisplacementSpeed = 10f; + + [Tooltip("How fast the step down interpolation is going to be.")] + [SerializeField] + float negativeDisplacementSpeed = 40f; + + + [Tooltip("Having a character that is being interpolated all the time is not ideal, especially when walking on slopes, being not grounded, or maybe using a moving platform. " + + "For those cases, the character should be allowed to smoothly go back to its original local position over time. This field represents the duration of this process (in seconds).")] + [SerializeField] + float recoveryDuration = 1f; + + [Tooltip("The maximum speed used for the recovery process (see recoveryDuration tooltip).")] + [SerializeField] + float maxRecoverySpeed = 200f; + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + Vector3 previousPosition = default(Vector3); + Quaternion previousRotation = default(Quaternion); + + Vector3 initialLocalForward = default(Vector3); + + protected override void OnValidate() + { + base.OnValidate(); + + CustomUtilities.SetPositive(ref rotationLerpSpeed); + CustomUtilities.SetPositive(ref positiveDisplacementSpeed); + CustomUtilities.SetPositive(ref negativeDisplacementSpeed); + } + + void Start() + { + initialLocalForward = CharacterActor.transform.InverseTransformDirection(transform.forward); + + previousPosition = transform.position; + previousRotation = transform.rotation; + } + + + void OnEnable() + { + CharacterActor.OnTeleport += OnTeleport; + } + + void OnDisable() + { + CharacterActor.OnTeleport -= OnTeleport; + } + + bool teleportFlag = false; + + void OnTeleport(Vector3 position, Quaternion rotation) + { + teleportFlag = true; + } + + + void Update() + { + if (CharacterActor == null) + { + this.enabled = false; + return; + } + + float dt = Time.deltaTime; + + HandleRotation(dt); + HandleVerticalDisplacement(dt); + + if (teleportFlag) + teleportFlag = false; + + } + + float recoveryTimer = 0f; + + void HandleVerticalDisplacement(float dt) + { + if (!lerpVerticalDisplacement) + return; + + if (teleportFlag) + { + previousPosition = transform.position; + transform.position = CharacterActor.Position; + return; + } + + Vector3 planarDisplacement = Vector3.ProjectOnPlane(CharacterActor.transform.position - previousPosition, CharacterActor.Up); + Vector3 verticalDisplacement = Vector3.Project(CharacterActor.transform.position - previousPosition, CharacterActor.Up); + + float groundProbingDisplacement = CharacterActor.transform.InverseTransformVectorUnscaled(CharacterActor.GroundProbingDisplacement).y; + + if (Mathf.Abs(groundProbingDisplacement) < 0.01f) + recoveryTimer += dt; + else + recoveryTimer = 0f; + + // Choose between positive and negative displacement speed based on the vertical displacement. + bool upwardsLerpDirection = CharacterActor.transform.InverseTransformVectorUnscaled(verticalDisplacement).y >= 0f; + float displacementTSpeed = upwardsLerpDirection ? positiveDisplacementSpeed : negativeDisplacementSpeed; + + + // Calculate the lerp t speed as a function of the recovery timer. + float lerpTSpeedOutput = Mathf.Min(displacementTSpeed + ((maxRecoverySpeed - displacementTSpeed) / recoveryDuration) * recoveryTimer, maxRecoverySpeed); + + transform.position = previousPosition + planarDisplacement + Vector3.Lerp(Vector3.zero, verticalDisplacement, lerpTSpeedOutput * dt); + + previousPosition = transform.position; + } + + + void HandleRotation(float dt) + { + if (!lerpRotation) + return; + + if (teleportFlag) + { + transform.localRotation = Quaternion.identity; + previousRotation = transform.rotation; + + return; + } + + transform.rotation = Quaternion.Slerp(previousRotation, CharacterActor.Rotation, rotationLerpSpeed * dt); + + previousRotation = transform.rotation; + } + + + + } + +} + + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsRootController.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsRootController.cs.meta new file mode 100644 index 00000000..54ad8a83 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsRootController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f0d53e635ffddec4bb2ec7efd96e71b8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsScaler.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsScaler.cs new file mode 100644 index 00000000..f6c7f034 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsScaler.cs @@ -0,0 +1,84 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component can be used to make a Transform change its scale based on the character actor height. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Graphics/Scaler")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder + 1)] + public class CharacterGraphicsScaler : CharacterGraphics + { + + [SerializeField] + VectorComponent scaleHeightComponent = VectorComponent.Y; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + enum VectorComponent + { + X, + Y, + Z + } + + Vector3 initialLocalScale = Vector3.one; + + + void Start() + { + initialLocalScale = transform.localScale; + } + + void Update() + { + if (!CharacterActor.enabled) + return; + + Vector3 scale = Vector3.one; + + switch (scaleHeightComponent) + { + case VectorComponent.X: + + scale = new Vector3( + initialLocalScale.x * (CharacterActor.BodySize.y / CharacterActor.DefaultBodySize.y), + initialLocalScale.y * (CharacterActor.BodySize.x / CharacterActor.DefaultBodySize.x), + initialLocalScale.z * (CharacterActor.BodySize.x / CharacterActor.DefaultBodySize.x) + ); + + break; + case VectorComponent.Y: + + scale = new Vector3( + initialLocalScale.x * (CharacterActor.BodySize.x / CharacterActor.DefaultBodySize.x), + initialLocalScale.y * (CharacterActor.BodySize.y / CharacterActor.DefaultBodySize.y), + initialLocalScale.z * (CharacterActor.BodySize.x / CharacterActor.DefaultBodySize.x) + ); + + break; + case VectorComponent.Z: + + scale = new Vector3( + initialLocalScale.x * (CharacterActor.BodySize.x / CharacterActor.DefaultBodySize.x), + initialLocalScale.y * (CharacterActor.BodySize.x / CharacterActor.DefaultBodySize.x), + initialLocalScale.z * (CharacterActor.BodySize.y / CharacterActor.DefaultBodySize.y) + ); + + break; + } + + transform.localScale = scale; + + + } + + + + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsScaler.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsScaler.cs.meta new file mode 100644 index 00000000..28753c1c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterGraphicsScaler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e93c8610dacb85428134b9b32dec22a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterRotationLerper.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterRotationLerper.cs new file mode 100644 index 00000000..aa8e0f68 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterRotationLerper.cs @@ -0,0 +1,76 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component can be used to smooth out the graphics object rotation. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Graphics/Rotation Lerper")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder)] + public class CharacterRotationLerper : CharacterGraphics + { + [Condition("lerpRotation", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [SerializeField] + float rotationLerpSpeed = 25f; + + Quaternion previousRotation = default; + bool teleportFlag = false; + + #region Messages + protected override void OnValidate() + { + base.OnValidate(); + + CustomUtilities.SetPositive(ref rotationLerpSpeed); + } + + void Start() + { + previousRotation = transform.rotation; + } + + void OnEnable() => CharacterActor.OnTeleport += OnTeleport; + void OnDisable() => CharacterActor.OnTeleport -= OnTeleport; + + void Update() + { + if (CharacterActor == null) + { + enabled = false; + return; + } + + float dt = Time.deltaTime; + + HandleRotation(dt); + + if (teleportFlag) + teleportFlag = false; + } + + #endregion + + void OnTeleport(Vector3 position, Quaternion rotation) => teleportFlag = true; + + void HandleRotation(float dt) + { + if (teleportFlag) + { + transform.localRotation = Quaternion.identity; + previousRotation = transform.rotation; + return; + } + + transform.rotation = Quaternion.Slerp(previousRotation, CharacterActor.Rotation, rotationLerpSpeed * dt); + previousRotation = transform.rotation; + } + + } + +} + + + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterRotationLerper.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterRotationLerper.cs.meta new file mode 100644 index 00000000..195bbe38 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterRotationLerper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 66d7fc6bc208f2c40a9211826ddc17f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterSpriteRotator.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterSpriteRotator.cs new file mode 100644 index 00000000..301ca158 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterSpriteRotator.cs @@ -0,0 +1,104 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component can be used to rotate a 2D sprite based on the character forward direction. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Graphics/Sprite Rotator")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder)] + public class CharacterSpriteRotator : CharacterGraphics + { + [SerializeField] + VectorComponent scaleAffectedComponent = VectorComponent.X; + + enum VectorComponent + { + X, + Y, + Z + } + + Vector3 initialScale; + Vector3 initialForward; + + void HandleRotation(float dt) + { + transform.rotation = Quaternion.LookRotation(initialForward, CharacterActor.Up); + + float signedAngle = Vector3.SignedAngle(CharacterActor.Forward, CharacterActor.Up, Vector3.forward); + bool shouldBeFacingRight = signedAngle > 0f; + + switch (scaleAffectedComponent) + { + case VectorComponent.X: + + transform.localScale = new Vector3( + shouldBeFacingRight ? initialScale.x : -initialScale.x, + transform.localScale.y, + transform.localScale.z + ); + + break; + case VectorComponent.Y: + + transform.localScale = new Vector3( + transform.localScale.x, + shouldBeFacingRight ? initialScale.y : -initialScale.y, + transform.localScale.z + ); + + break; + case VectorComponent.Z: + + transform.localScale = new Vector3( + transform.localScale.x, + transform.localScale.y, + shouldBeFacingRight ? initialScale.z : -initialScale.z + ); + + break; + } + } + + #region Messages + + protected override void OnValidate() + { + base.OnValidate(); + + if (!CharacterBody.Is2D) + Debug.Log("Warning: CharacterBody is not 2D. This component is intended to be used with a 2D physics character."); + + SkinnedMeshRenderer skinnedMeshRenderer = GetComponentInChildren(); + if (skinnedMeshRenderer != null) + Debug.Log("Warning: \"Scale\" facing direction mode is intended to work with sprites, not with humanoid characters, choose \"Rotation\" instead."); + } + + protected override void Awake() + { + base.Awake(); + + if (!CharacterBody.Is2D) + enabled = false; + } + + void Start() + { + initialScale = transform.localScale; + initialForward = transform.forward; + } + + void LateUpdate() + { + float dt = Time.deltaTime; + HandleRotation(dt); + } + + #endregion + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterSpriteRotator.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterSpriteRotator.cs.meta new file mode 100644 index 00000000..7cd79f3a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterSpriteRotator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1da741a4ebb943549aa33ebc211b3da7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterStepLerper.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterStepLerper.cs new file mode 100644 index 00000000..c6b976f4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterStepLerper.cs @@ -0,0 +1,113 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component is responsible for smoothing out the graphics-related elements (under the root object) based on the character movement (CharacterActor). + /// It allows you to modify the position and rotation accordingly, producing a great end result. + /// + [AddComponentMenu("Character Controller Pro/Core/Character Graphics/Step Lerper")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder)] + public class CharacterStepLerper : CharacterGraphics + { + [Tooltip("How fast the step up interpolation is going to be.")] + [SerializeField] + float positiveDisplacementSpeed = 20f; + + [Tooltip("How fast the step down interpolation is going to be.")] + [SerializeField] + float negativeDisplacementSpeed = 40f; + + [Tooltip("Having a character that is being interpolated all the time is not ideal, especially when walking on slopes, being not grounded, or maybe using a moving platform. " + + "For those cases, the character should be allowed to smoothly go back to its original local position over time. This field represents the duration of this process (in seconds).")] + [SerializeField] + float recoveryDuration = 1f; + + [Tooltip("The maximum speed used for the recovery process (see recoveryDuration tooltip).")] + [SerializeField] + float maxRecoverySpeed = 200f; + + + Vector3 previousPosition = default; + bool teleportFlag = false; + float recoveryTimer = 0f; + + #region Messages + protected override void OnValidate() + { + base.OnValidate(); + + CustomUtilities.SetPositive(ref positiveDisplacementSpeed); + CustomUtilities.SetPositive(ref negativeDisplacementSpeed); + } + + void Start() + { + previousPosition = transform.position; + } + + void OnEnable() => CharacterActor.OnTeleport += OnTeleport; + void OnDisable() => CharacterActor.OnTeleport -= OnTeleport; + + void Update() + { + if (CharacterActor == null) + { + enabled = false; + return; + } + + float dt = Time.deltaTime; + + HandleVerticalDisplacement(dt); + + if (teleportFlag) + teleportFlag = false; + } + + #endregion + + void OnTeleport(Vector3 position, Quaternion rotation) => teleportFlag = true; + + void HandleVerticalDisplacement(float dt) + { + if (teleportFlag) + { + previousPosition = transform.position; + transform.position = CharacterActor.Position; + return; + } + + Vector3 planarDisplacement = Vector3.ProjectOnPlane(CharacterActor.transform.position - previousPosition, CharacterActor.Up); + Vector3 verticalDisplacement = Vector3.Project(CharacterActor.transform.position - previousPosition, CharacterActor.Up); + + float groundProbingDisplacement = CharacterActor.transform.InverseTransformVectorUnscaled(CharacterActor.GroundProbingDisplacement).y; + + if (Mathf.Abs(groundProbingDisplacement) < 0.01f) + recoveryTimer += dt; + else + recoveryTimer = 0f; + + // Choose between positive and negative displacement speed based on the vertical displacement. + bool upwardsLerpDirection = CharacterActor.transform.InverseTransformVectorUnscaled(verticalDisplacement).y >= 0f; + float displacementTSpeed = upwardsLerpDirection ? positiveDisplacementSpeed : negativeDisplacementSpeed; + + + // Calculate the lerp t speed as a function of the recovery timer. + float lerpTSpeedOutput = Mathf.Min(displacementTSpeed + ((maxRecoverySpeed - displacementTSpeed) / recoveryDuration) * recoveryTimer, maxRecoverySpeed); + + transform.position = previousPosition + planarDisplacement + Vector3.Lerp(Vector3.zero, verticalDisplacement, lerpTSpeedOutput * dt); + previousPosition = transform.position; + } + + } + +} + + + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterStepLerper.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterStepLerper.cs.meta new file mode 100644 index 00000000..cdb2ce99 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/Graphics/CharacterStepLerper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab0ce86077d908646bc157d9b2355fdf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActor.cs new file mode 100644 index 00000000..61d3ec56 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActor.cs @@ -0,0 +1,776 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + + /// + /// A physics-based actor that represents a custom 2D/3D interpolated rigidbody. + /// + public abstract class PhysicsActor : MonoBehaviour + { + [Header("Rigidbody")] + + [Tooltip("Interpolates the Transform component associated with this actor during Update calls. This is a custom implementation, the actor " + + "does not use Unity's default interpolation.")] + public bool interpolateActor = true; + + [Tooltip("Whether or not to use continuous collision detection (rigidbody property). " + + "This won't affect character vs static obstacles interactions, but it will affect character vs dynamic rigidbodies.")] + public bool useContinuousCollisionDetection = true; + + [Header("Root motion")] + + [Tooltip("This option activates root motion for the character. With root motion enabled, position and rotation are handled exclusively by the animation system.")] + public bool UseRootMotion = false; + + [Tooltip("Whether or not to transfer position data from the root motion animation to the character.")] + [Condition("UseRootMotion", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public bool UpdateRootPosition = true; + + [Tooltip("How the root velocity data is going to be applied to the actor.")] + [Condition( + new string[] { "UpdateRootPosition", "UseRootMotion" }, + new ConditionAttribute.ConditionType[] { ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.ConditionType.IsTrue }, + new float[] { 0f, 0f }, + ConditionAttribute.VisibilityType.NotEditable)] + public RootMotionVelocityType rootMotionVelocityType = RootMotionVelocityType.SetVelocity; + + [Tooltip("Whether or not to transfer rotation data from the root motion animation to the character.")] + [Condition("UseRootMotion", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public bool UpdateRootRotation = true; + + [Tooltip("How the root velocity data is going to be applied to the actor.")] + // [Condition( "UpdateRootRotation" , ConditionAttribute.ConditionType.IsTrue , ConditionAttribute.VisibilityType.NotEditable )] + [Condition( + new string[] { "UpdateRootRotation", "UseRootMotion" }, + new ConditionAttribute.ConditionType[] { ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.ConditionType.IsTrue }, + new float[] { 0f, 0f }, + ConditionAttribute.VisibilityType.NotEditable)] + public RootMotionRotationType rootMotionRotationType = RootMotionRotationType.AddRotation; + + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + /// + /// Defines how the root velocity data is going to be applied to the actor. + /// + public enum RootMotionVelocityType + { + /// + /// The root motion velocity will be applied as velocity. + /// + SetVelocity, + /// + /// The root motion velocity will be applied as planar velocity. + /// + SetPlanarVelocity, + /// + /// The root motion velocity will be applied as vertical velocity. + /// + SetVerticalVelocity, + } + + + /// + /// Defines how the root rotation data is going to be applied to the actor. + /// + public enum RootMotionRotationType + { + /// + /// The root motion rotation will override the current rotation. + /// + SetRotation, + /// + /// The root motion rotation will be added to the current rotation. + /// + AddRotation + } + + /// + /// This event is called prior to the physics simulation. + /// + public event System.Action OnPreSimulation; + + /// + /// This event is called after the physics simulation. + /// + public event System.Action OnPostSimulation; + + Vector3 startingPosition; + Vector3 targetPosition; + Quaternion startingRotation; + Quaternion targetRotation; + Coroutine postSimulationUpdateCoroutine; + AnimatorLink animatorLink = null; + bool wasInterpolatingActor = false; + + /// + /// Gets the RigidbodyComponent component associated with the character. + /// + public abstract RigidbodyComponent RigidbodyComponent { get; } + + /// + /// Gets the Animator component associated with the state controller. + /// + public Animator Animator { get; private set; } + + /// + /// Gets/Sets the rigidbody velocity. + /// + public Vector3 Velocity + { + get => RigidbodyComponent.Velocity; + set => RigidbodyComponent.Velocity = value; + } + + /// + /// Gets/Sets the rigidbody velocity projected onto a plane formed by its up direction. + /// + public Vector3 PlanarVelocity + { + get => transform.TransformDirection(LocalPlanarVelocity); + set => LocalPlanarVelocity = transform.InverseTransformDirection(value); + } + + /// + /// Gets/Sets the rigidbody velocity projected onto its up direction. + /// + public Vector3 VerticalVelocity + { + get => transform.TransformDirection(LocalVerticalVelocity); + set => LocalVerticalVelocity = transform.InverseTransformDirection(value); + } + + /// + /// Gets/Sets the rigidbody local velocity. + /// + public Vector3 LocalVelocity + { + get => transform.InverseTransformDirection(RigidbodyComponent.Velocity); + set => RigidbodyComponent.Velocity = transform.TransformDirection(value); + } + + /// + /// Gets/Sets the rigidbody local planar velocity. + /// + public Vector3 LocalPlanarVelocity + { + get + { + Vector3 localVelocity = LocalVelocity; + localVelocity.y = 0f; + return localVelocity; + } + set + { + value.y = 0f; + LocalVelocity = value + LocalVerticalVelocity; + } + } + + /// + /// Gets/Sets the rigidbody local vertical velocity. + /// + public Vector3 LocalVerticalVelocity + { + get + { + Vector3 localVelocity = LocalVelocity; + localVelocity.x = localVelocity.z = 0f; + return localVelocity; + } + set + { + value.x = value.z = 0f; + LocalVelocity = LocalPlanarVelocity + value; + } + } + + /// + /// Returns true if the character local vertical velocity is less than zero. + /// + public bool IsFalling => LocalVelocity.y < 0f; + + /// + /// Returns true if the character local vertical velocity is greater than zero. + /// + public bool IsAscending => LocalVelocity.y > 0f; + + /// + /// Gets the CharacterBody component associated with this character actor. + /// + public bool Is2D => RigidbodyComponent.Is2D; + + /// + /// Gets/Sets the current rigidbody position. This action will produce an "interpolation reset", meaning that (visually) the object will move instantly to the target. + /// + public Vector3 Position + { + get => RigidbodyComponent.Position; + set + { + RigidbodyComponent.Position = value; + targetPosition = value; + } + } + + /// + /// Gets/Sets the current rigidbody rotation. This action will produce an "interpolation reset", meaning that (visually) the object will rotate instantly to the target. + /// + public Quaternion Rotation + { + get => transform.rotation; + set + { + transform.rotation = value; + targetRotation = value; + } + } + + + public bool IsKinematic + { + get => RigidbodyComponent.IsKinematic; + set => RigidbodyComponent.IsKinematic = value; + } + + /// + /// Sets the rigidbody velocity based on a target position. The same can be achieved by setting the velocity value manually. + /// + public void Move(Vector3 position) => RigidbodyComponent.Move(position); + + public event System.Action OnTeleport; + public event System.Action OnAnimatorMoveEvent; + public event System.Action OnAnimatorIKEvent; + + /// + /// Sets the teleportation position. + /// The character will move/rotate internally using its own internal logic. + /// + public void Teleport(Vector3 position) => Teleport(position, Rotation); + + /// + /// Sets the teleportation position and rotation using an external Transform reference. + /// The character will move/rotate internally using its own internal logic. + /// + public void Teleport(Transform reference) => Teleport(reference.position, reference.rotation); + + /// + /// Sets the teleportation position and rotation. + /// The character will move/rotate internally using its own internal logic. + /// + public void Teleport(Vector3 position, Quaternion rotation) + { + Position = position; + Rotation = rotation; + + ResetInterpolationPosition(); + ResetInterpolationRotation(); + + OnTeleport?.Invoke(Position, Rotation); + } + + /// + /// Gets the current up direction based on the rigidbody rotation (not necessarily transform.up). + /// + public virtual Vector3 Up + { + get + { + return Rotation * Vector3.up; + } + set + { + Quaternion deltaRotation = Quaternion.FromToRotation(Up, value); + Rotation = deltaRotation * Rotation; + } + } + + + /// + /// Gets/Sets the current forward direction based on the rigidbody rotation (not necessarily transform.forward). + /// + public virtual Vector3 Forward + { + get + { + return Is2D ? Rotation * Vector3.right : Rotation * Vector3.forward; + } + set + { + Quaternion deltaRotation = Quaternion.FromToRotation(Forward, value); + Rotation = deltaRotation * Rotation; + } + } + + /// + /// Gets the current up direction based on the rigidbody rotation (not necessarily transform.right) + /// + public virtual Vector3 Right + { + get + { + return Is2D ? Rotation * Vector3.forward : Rotation * Vector3.right; + } + set + { + Quaternion deltaRotation = Quaternion.FromToRotation(Right, value); + Rotation = deltaRotation * Rotation; + } + } + + #region Rotation + + /// + /// Sets a rotation based on "forward" and "up". This is equivalent to Quaternion.LookRotation. + /// + public virtual void SetRotation(Vector3 forward, Vector3 up) + { + Rotation = Quaternion.LookRotation(forward, up); + } + + /// + /// Rotates the character by doing yaw rotation (around its "up" axis). + /// + public virtual void RotateAround(Quaternion deltaRotation, Vector3 pivot) + { + Vector3 preReferenceToPivot = pivot - Position; + Rotation = deltaRotation * Rotation; + Vector3 postReferenceToPivot = deltaRotation * preReferenceToPivot; + Position += preReferenceToPivot - postReferenceToPivot; + } + + /// + /// Rotates the character by doing yaw rotation (around its "up" axis) based on a given "forward" vector. + /// + /// The desired forward vector. + public virtual void SetYaw(Vector3 forward) + { + Rotation = Quaternion.AngleAxis(Vector3.SignedAngle(Forward, forward, Up), Up) * Rotation; + } + + [System.Obsolete] + /// + /// Rotates the character by doing yaw rotation (around its "up" axis). + /// + /// The angle in degrees. + public void SetYaw(float angle) + { + Rotation = Quaternion.AngleAxis(angle, Up) * Rotation; + } + + /// + /// Rotates the character by doing yaw rotation (around its "up" axis). + /// + /// The angle in degrees. + public virtual void RotateYaw(float angle) + { + Rotation = Quaternion.AngleAxis(angle, Up) * Rotation; + } + + /// + /// Rotates the character by doing yaw rotation (around its "up" axis). + /// + /// The angle in degrees. + /// The rotation pivot in space. + public virtual void RotateYaw(float angle, Vector3 pivot) + { + Quaternion deltaRotation = Quaternion.AngleAxis(angle, Up); + RotateAround(deltaRotation, pivot); + } + + /// + /// Rotates the character by doing pitch rotation (around its "right" axis). + /// + /// The angle in degrees. + public virtual void RotatePitch(float angle) + { + Rotation = Quaternion.AngleAxis(angle, Right) * Rotation; + } + + /// + /// Rotates the character by doing pitch rotation (around its "right" axis). + /// + /// The angle in degrees. + /// The rotation pivot in space. + public virtual void RotatePitch(float angle, Vector3 pivot) + { + Quaternion deltaRotation = Quaternion.AngleAxis(angle, Right); + RotateAround(deltaRotation, pivot); + } + + /// + /// Rotates the character by doing roll rotation (around its "forward" axis). + /// + /// The angle in degrees. + public virtual void RotateRoll(float angle) + { + Rotation = Quaternion.AngleAxis(angle, Forward) * Rotation; + } + + /// + /// Rotates the character by doing roll rotation (around its "forward" axis). + /// + /// The angle in degrees. + /// The rotation pivot in space. + public virtual void RotateRoll(float angle, Vector3 pivot) + { + Quaternion deltaRotation = Quaternion.AngleAxis(angle, Forward); + RotateAround(deltaRotation, pivot); + } + + /// + /// Rotates the character by performing 180 degrees of yaw rotation (around its vertical axis). Also, interpolation (rotation) gets automatically reset + /// just to prevent weird visual artifacts. + /// + /// The angle in degrees. + public virtual void TurnAround() + { + ResetInterpolationRotation(); + RotateYaw(180f); + } + + #endregion + + /// + /// Configures all the animation-related components based on a given Animator component. The Animator provides root motion data along + /// + public void InitializeAnimation() + { + Animator = this.GetComponentInBranch(); + + if (Animator == null) + return; + +#if UNITY_2023_1_OR_NEWER + Animator.updateMode = AnimatorUpdateMode.Fixed; +#else + Animator.updateMode = AnimatorUpdateMode.AnimatePhysics; +#endif + + if (!Animator.TryGetComponent(out animatorLink)) + animatorLink = Animator.gameObject.AddComponent(); + } + + public void ResetIKWeights() + { + if (animatorLink != null) + animatorLink.ResetIKWeights(); + } + + protected virtual void PreSimulationUpdate(float dt) { } + protected virtual void PostSimulationUpdate(float dt) { } + + protected virtual void UpdateKinematicRootMotionPosition() + { + if (!UpdateRootPosition) + return; + + Position += Animator.deltaPosition; + } + + protected virtual void UpdateKinematicRootMotionRotation() + { + if (!UpdateRootRotation) + return; + + if (rootMotionRotationType == RootMotionRotationType.AddRotation) + Rotation *= Animator.deltaRotation; + else + Rotation = Animator.rootRotation; + } + + protected virtual void UpdateDynamicRootMotionPosition() + { + if (!UpdateRootPosition) + return; + + RigidbodyComponent.Move(Position + Animator.deltaPosition); + } + + protected virtual void UpdateDynamicRootMotionRotation() + { + if (!UpdateRootRotation) + return; + + if (rootMotionRotationType == RootMotionRotationType.AddRotation) + Rotation *= Animator.deltaRotation; + else + Rotation = Animator.rootRotation; + } + + void PreSimulationRootMotionUpdate() + { + if (RigidbodyComponent.IsKinematic) + { + if (UpdateRootPosition) + UpdateKinematicRootMotionPosition(); + + if (UpdateRootRotation) + UpdateKinematicRootMotionRotation(); + } + else + { + if (UpdateRootPosition) + UpdateDynamicRootMotionPosition(); + + if (UpdateRootRotation) + UpdateDynamicRootMotionRotation(); + } + } + + + void OnAnimatorIKLinkMethod(int layerIndex) => OnAnimatorIKEvent?.Invoke(layerIndex); + + #region Interpolation + + bool internalResetFlag = true; + + public void SyncBody() + { + if (!interpolateActor) + return; + + if (!wasInterpolatingActor) + return; + + // Since the Transform component has been modified during Update calls due to the interpolation process, this will affect the body position/rotation (Rigidbody). + // It is important to re-define the rigidbody properties with the previous physics frame targets data. + Position = startingPosition = targetPosition; + Rotation = startingRotation = targetRotation; + + if (internalResetFlag) + { + internalResetFlag = false; + resetPositionFlag = false; + resetRotationFlag = false; + } + } + + + public void InterpolateBody() + { + if (!interpolateActor) + return; + + if (wasInterpolatingActor) + { + float interpolationFactor = (Time.time - Time.fixedTime) / Time.fixedDeltaTime; + + transform.SetPositionAndRotation( + resetPositionFlag ? targetPosition : Vector3.Lerp(startingPosition, targetPosition, interpolationFactor), + resetRotationFlag ? targetRotation : Quaternion.Slerp(startingRotation, targetRotation, interpolationFactor) + ); + } + else // interpolation has been enabled + { + ResetInterpolationPosition(); + ResetInterpolationRotation(); + } + } + + public void UpdateInterpolationTargets() + { + if (!interpolateActor) + return; + + targetPosition = Position; + targetRotation = Rotation; + + if (resetPositionFlag) + { + startingPosition = targetPosition; + } + + if (resetRotationFlag) + { + startingRotation = targetRotation; + } + } + + bool resetPositionFlag = false; + bool resetRotationFlag = false; + + /// + /// Prevents the body from getting its position interpolated during one physics update. + /// + public void ResetInterpolationPosition() => resetPositionFlag = true; + + /// + /// Prevents the body from getting its rotation interpolated during one physics update. + /// + public void ResetInterpolationRotation() => resetRotationFlag = true; + + /// + /// Prevents the body from getting interpolated during one physics update. + /// + public void ResetInterpolation() + { + ResetInterpolationPosition(); + ResetInterpolationRotation(); + } + + #endregion + + /// + /// Checks if the Animator component associated with the character is valid or not. An Animator is valid if it + /// is active and its internal references are not null. + /// + /// True if the Animator is valid, false otherwise. + public bool IsAnimatorValid() + { + if (Animator == null) + return false; + + if (Animator.runtimeAnimatorController == null) + return false; + + if (!Animator.gameObject.activeSelf) + return false; + + return true; + } + + #region Messages + + protected virtual void Awake() + { + gameObject.GetOrAddComponent(); + + InitializeAnimation(); + } + + protected virtual void OnEnable() + { + postSimulationUpdateCoroutine ??= StartCoroutine(PostSimulationUpdate()); + + if (animatorLink != null) + { + animatorLink.OnAnimatorMoveEvent += OnAnimatorMoveLinkMethod; + animatorLink.OnAnimatorIKEvent += OnAnimatorIKLinkMethod; + } + + startingPosition = targetPosition = transform.position; + startingRotation = targetRotation = transform.rotation; + + ResetInterpolationPosition(); + ResetInterpolationRotation(); + } + + protected virtual void OnDisable() + { + if (postSimulationUpdateCoroutine != null) + { + StopCoroutine(postSimulationUpdateCoroutine); + postSimulationUpdateCoroutine = null; + } + + if (animatorLink != null) + { + animatorLink.OnAnimatorMoveEvent -= OnAnimatorMoveLinkMethod; + animatorLink.OnAnimatorIKEvent -= OnAnimatorIKLinkMethod; + } + } + + protected virtual void Start() + { + RigidbodyComponent.ContinuousCollisionDetection = useContinuousCollisionDetection; + RigidbodyComponent.UseInterpolation = false; + + // Interpolation + targetPosition = startingPosition = transform.position; + targetRotation = startingRotation = transform.rotation; + } + + void Update() + { + InterpolateBody(); + + wasInterpolatingActor = interpolateActor; + internalResetFlag = true; + } + + void OnAnimatorMoveLinkMethod() + { + if (!enabled) + return; + + if (!UseRootMotion) + return; + + float dt = Time.deltaTime; + OnAnimatorMoveEvent?.Invoke(); + + PreSimulationRootMotionUpdate(); + PreSimulationUpdate(dt); + OnPreSimulation?.Invoke(dt); + + // 2D Physics (Box2D) requires transform.forward to be Vector3.forward/back, otherwise the simulation will ignore + // the body due to the thinness of it. + if (Is2D) + { + if (Right.z > 0f) + Right = Vector3.forward; + else + Right = Vector3.back; + } + + // Manual sync in case the Transform component is "dirty". + transform.SetPositionAndRotation(Position, Rotation); + } + + + void FixedUpdate() + { + if (UseRootMotion) + return; + + float dt = Time.deltaTime; + + PreSimulationUpdate(dt); + OnPreSimulation?.Invoke(dt); + + // 2D Physics (Box2D) requires transform.forward to be Vector3.forward/back, otherwise the simulation will ignore + // the body due to the thinness of it. + if (Is2D) + { + if (Right.z > 0f) + Right = Vector3.forward; + else + Right = Vector3.back; + } + + // Manual sync in case the Transform component is "dirty". + transform.SetPositionAndRotation(Position, Rotation); + } + + IEnumerator PostSimulationUpdate() + { + YieldInstruction waitForFixedUpdate = new WaitForFixedUpdate(); + while (true) + { + yield return waitForFixedUpdate; + + float dt = Time.deltaTime; + + if (enabled) + { + PostSimulationUpdate(dt); + OnPostSimulation?.Invoke(dt); + UpdateInterpolationTargets(); + } + + } + } + + #endregion + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActor.cs.meta new file mode 100644 index 00000000..cc2e6bae --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 57c6002e3b235904ebe367aeb325538b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActorSync.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActorSync.cs new file mode 100644 index 00000000..11246fa4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActorSync.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This component is responsible for initializing the interpolation data associated with the physics actor. + /// + [DefaultExecutionOrder(int.MinValue)] + [RequireComponent(typeof(PhysicsActor))] + public class PhysicsActorSync : MonoBehaviour + { + PhysicsActor physicsActor = null; + + void Awake() + { + physicsActor = GetComponent(); + } + + void FixedUpdate() + { + if (!physicsActor.enabled) + return; + + // This instruction runs before anything else and it makes sure the rigidbody data is always in "sync" with the interpolation data (physics actor). + physicsActor.SyncBody(); + } + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActorSync.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActorSync.cs.meta new file mode 100644 index 00000000..97e6aef8 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/PhysicsActorSync.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1402a51aed7afa64ba143fdb9301713c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/VerticalAlignmentSettings.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/VerticalAlignmentSettings.cs new file mode 100644 index 00000000..3ee06316 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/VerticalAlignmentSettings.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.CharacterControllerPro.Core +{ + + [System.Serializable] + public class VerticalAlignmentSettings + { + [Tooltip("By assigning this object, the character up direction will be automatically calculated based on it. " + + "A null value means that the character up direction will be the one defined in the \"alignment direction\" field")] + public Transform alignmentReference = null; + + [Tooltip("The mode defines how the up direction is calculated (alignment reference not null).")] + public VerticalReferenceMode referenceMode = VerticalReferenceMode.Away; + + [Tooltip("The desired up direction (null alignment reference).")] + public Vector3 alignmentDirection = Vector3.up; + + public enum VerticalReferenceMode + { + Towards, + Away + } + + } + + +#if UNITY_EDITOR + + [CustomPropertyDrawer(typeof(VerticalAlignmentSettings))] + public class VerticalAlignmentSettingsPropertyDrawer : PropertyDrawer + { + const float verticalSpaceMultiplier = 1.1f; + + SerializedProperty alignmentDirection = null; + SerializedProperty alignmentReference = null; + SerializedProperty referenceMode = null; + + void FindProperties(SerializedProperty property) + { + alignmentReference = property.FindPropertyRelative("alignmentReference"); + alignmentDirection = property.FindPropertyRelative("alignmentDirection"); + referenceMode = property.FindPropertyRelative("referenceMode"); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + + EditorGUI.BeginProperty(position, label, property); + + FindProperties(property); + + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + property.isExpanded = true; + + + + EditorGUI.PropertyField(fieldRect, alignmentReference); + fieldRect.y += verticalSpaceMultiplier * fieldRect.height; + + if (alignmentReference.objectReferenceValue != null) + { + EditorGUI.PropertyField(fieldRect, referenceMode); + } + else + { + EditorGUI.PropertyField(fieldRect, alignmentDirection); + + } + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + float output = 2f * verticalSpaceMultiplier * EditorGUIUtility.singleLineHeight; + + // if( property.isExpanded ) + // { + // FindProperties( property ); + + // if( alignmentReference.objectReferenceValue != null ) + // { + // output += verticalSpaceMultiplier * EditorGUIUtility.singleLineHeight; + // } + // } + + + return output; + } + } + +#endif + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/VerticalAlignmentSettings.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/VerticalAlignmentSettings.cs.meta new file mode 100644 index 00000000..965024c3 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Character/VerticalAlignmentSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebbf3da661610cb4eb71cb84d5d94bc9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform.meta new file mode 100644 index 00000000..67a39497 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 872bdfb8908144a41bc0a2e31c77d828 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform/DynamicOneWayPlatform.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform/DynamicOneWayPlatform.cs new file mode 100644 index 00000000..1721d959 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform/DynamicOneWayPlatform.cs @@ -0,0 +1,121 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + [AddComponentMenu("Character Controller Pro/Core/Dynamic One Way Platform")] + public class DynamicOneWayPlatform : MonoBehaviour + { + public LayerMask characterLayerMask = -1; + + protected Vector3 preSimulationPosition; + Coroutine postSimulationUpdateCoroutine = null; + protected Dictionary characters = new Dictionary(); + ColliderComponent colliderComponent; + PhysicsComponent physicsComponent; + RigidbodyComponent rigidbodyComponent; + + void Awake() + { + colliderComponent = ColliderComponent.CreateInstance(gameObject); + physicsComponent = PhysicsComponent.CreateInstance(gameObject); + rigidbodyComponent = RigidbodyComponent.CreateInstance(gameObject); + } + + void OnEnable() + { + postSimulationUpdateCoroutine ??= StartCoroutine(PostSimulationUpdate()); + } + + void OnDisable() + { + if (postSimulationUpdateCoroutine != null) + { + StopCoroutine(PostSimulationUpdate()); + postSimulationUpdateCoroutine = null; + } + } + + + protected List CastPlatformBody(Vector3 castDisplacement) + { + float backstepDistance = 0.1f; + float skinWidth = 0f; + Vector3 castDirection = castDisplacement.normalized; + castDisplacement += backstepDistance * skinWidth * castDirection; + Vector3 origin = preSimulationPosition + colliderComponent.Offset - castDirection * backstepDistance; + + HitInfoFilter filter = new HitInfoFilter(characterLayerMask, false, true); + return physicsComponent.BoxCast( + origin, + colliderComponent.BoundsSize - Vector3.one * skinWidth, + castDisplacement, + rigidbodyComponent.Rotation, + in filter + ); + } + + protected bool ValidateOWPCollision(CharacterActor characterActor, Vector3 contactPoint) => + characterActor.CheckOneWayPlatformCollision(contactPoint, characterActor.Position); + + void FixedUpdate() => preSimulationPosition = rigidbodyComponent.Position; + + IEnumerator PostSimulationUpdate() + { + YieldInstruction waitForFixedUpdate = new WaitForFixedUpdate(); + while (true) + { + yield return waitForFixedUpdate; + UpdatePlatform(); + } + } + + void UpdatePlatform() + { + Vector3 castDisplacement = rigidbodyComponent.Position - preSimulationPosition; + var hitsList = CastPlatformBody(castDisplacement); + + if (hitsList == null) + return; + + for (int i = 0; i < hitsList.Count; i++) + { + var hitInfo = physicsComponent.HitsBuffer[i]; + + if (hitInfo.distance == 0f) + continue; + + var characterActor = characters.GetOrRegisterValue(hitInfo.transform); + if (characterActor == null) + continue; + + // Ignore the character collider (hitInfo contains the collider information). + physicsComponent.IgnoreCollision(in hitInfo, true); + + if (!characterActor.IsGrounded) + { + // Check if the collision is valid + bool isValidCollision = ValidateOWPCollision(characterActor, hitInfo.point); + + // If so, then move the character + if (isValidCollision) + { + // How much the actor needs to move + Vector3 actorCastDisplacement = castDisplacement.normalized * (castDisplacement.magnitude - hitInfo.distance); + Vector3 destination = characterActor.Position + actorCastDisplacement; + + // Set the collision filter + HitInfoFilter filter = new HitInfoFilter(characterActor.ObstaclesWithoutOWPLayerMask, false, true); + + characterActor.SweepAndTeleport(destination, in filter); + characterActor.ForceGrounded(); + } + } + } + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform/DynamicOneWayPlatform.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform/DynamicOneWayPlatform.cs.meta new file mode 100644 index 00000000..9b40fbb0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/One Way Platform/DynamicOneWayPlatform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f172c59dacc5df345833c688e9d99c02 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities.meta new file mode 100644 index 00000000..9cd5b60d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 90dcb45485fb8f14ea8b9937e819ade1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterControllerProEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterControllerProEditor.cs new file mode 100644 index 00000000..b8e27a8c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterControllerProEditor.cs @@ -0,0 +1,219 @@ +#if UNITY_EDITOR + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEditor.Presets; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Core +{ + + class CCPAssetPostprocessor : AssetPostprocessor + { + public const string RootFolder = "Assets/Character Controller Pro"; + + static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) + { + foreach (string importedAsset in importedAssets) + { + if (importedAsset.Equals(RootFolder)) + { + WelcomeWindow window = EditorWindow.GetWindow(true, "Welcome"); + } + } + } + } + + public class CharacterControllerProEditor : Editor + { + [MenuItem("Window/Character Controller Pro/Welcome", false, 0)] + public static void WelcomeMessage() + { + WelcomeWindow window = EditorWindow.GetWindow(true, "Welcome"); + } + + [MenuItem("Window/Character Controller Pro/Documentation", false, 0)] + public static void Documentation() + { + Application.OpenURL("https://lightbug14.gitbook.io/ccp/"); + } + + [MenuItem("Window/Character Controller Pro/API Reference", false, 0)] + public static void APIReference() + { + Application.OpenURL("https://lightbug14.github.io/lightbug-web/character-controller-pro/Documentation/html/index.html"); + } + + [MenuItem("Window/Character Controller Pro/About", false, 100)] + public static void About() + { + EditorWindow.GetWindow(true, "About"); + } + + } + + public abstract class CharacterControllerProWindow : EditorWindow + { + protected GUIStyle titleStyle = new GUIStyle(); + protected GUIStyle subtitleStyle = new GUIStyle(); + protected GUIStyle descriptionStyle = new GUIStyle(); + + + protected virtual void OnEnable() + { + titleStyle.fontSize = 50; + titleStyle.alignment = TextAnchor.MiddleCenter; + titleStyle.padding.top = 4; + titleStyle.padding.bottom = 4; + titleStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + + subtitleStyle.fontSize = 18; + subtitleStyle.alignment = TextAnchor.MiddleCenter; + subtitleStyle.padding.top = 4; + subtitleStyle.padding.bottom = 4; + subtitleStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + + descriptionStyle.fontSize = 15; + descriptionStyle.wordWrap = true; + descriptionStyle.padding.left = 10; + descriptionStyle.padding.right = 10; + descriptionStyle.padding.top = 4; + descriptionStyle.padding.bottom = 4; + descriptionStyle.richText = true; + descriptionStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + + } + } + + public class AboutWindow : CharacterControllerProWindow + { + const float Width = 200f; + const float Height = 100f; + + protected override void OnEnable() + { + this.position = new Rect((Screen.width - Width) / 2f, (Screen.height - Height) / 2f, Width, Height); + this.maxSize = this.minSize = this.position.size; + this.titleContent = new GUIContent("About"); + } + + void OnGUI() + { + EditorGUILayout.SelectableLabel("Version: 1.4.10", GUILayout.Height(15f)); + EditorGUILayout.SelectableLabel("Author : Juan Sálice (Lightbug)", GUILayout.Height(15f)); + EditorGUILayout.SelectableLabel("Email : lightbug14@gmail.com", GUILayout.Height(15f)); + } + } + + + public class WelcomeWindow : CharacterControllerProWindow + { + + protected override void OnEnable() + { + base.OnEnable(); + + this.position = new Rect(10f, 10f, 1000f, 850f); + this.maxSize = this.minSize = this.position.size; + + } + + [MenuItem("Window/Character Controller Pro/Upgrade guide 1.4.x", false, 0)] + public static void OpenUpgradeGuide() + { + string[] results = AssetDatabase.FindAssets("Upgrade guide 1.4.x"); + if (results.Length == 0) + return; + + OpenProjectFile(results[0]); + } + + static void OpenProjectFile(string guid) + { + var path = AssetDatabase.GUIDToAssetPath(guid); + var projectPathWithoutAssets = Application.dataPath.Substring(0, Application.dataPath.Length - 6); + Application.OpenURL(projectPathWithoutAssets + path); + } + + void OnGUI() + { + + GUILayout.Label("Character Controller Pro", titleStyle); + + GUILayout.Space(20f); + + GUILayout.BeginVertical("Box"); + + + GUILayout.Label("Upgrade to 1.4.X", subtitleStyle); + + GUILayout.Label("Are you upgrading to 1.4.x?\nGo and take a look at the upgrade guide (Character Controller Pro/Documentation/Upgrade guide 1.4.0.pdf)", descriptionStyle); + if (GUILayout.Button("Upgrade guide")) + OpenUpgradeGuide(); + GUILayout.EndVertical(); + + GUILayout.Space(10f); + + GUILayout.BeginVertical("Box"); + GUILayout.Label("Demo setup", subtitleStyle); + + GUILayout.Label( + "In order to play the demo scenes included with the asset, you must modify some settings from your project. " + + "These settings involve inputs, layers and tags. \n\n" + + "This step is required only for demo purposes, the asset by itself (core + implementation) does not require any previous setup in order to work properly.", descriptionStyle); + + + + GUILayout.Space(10f); + + //CustomUtilities.DrawEditorLayoutHorizontalLine(Color.black); + + //GUILayout.Label( + //"Inputs: By default the asset uses Unity's input manager, this is why some specific axis must be defined. " + + //"If this is ignored, a message will appear on console.", descriptionStyle); + //GUILayout.Label( + //"Tags & Layers: Some specifics tags and layers were defined for the demo.", descriptionStyle); + + + GUILayout.Label( + "1. Open the Input manager settings.\n" + + "2. Load Preset_Inputs.preset.\n" + + "3. Open the Tags and Layers settings.\n" + + "4. Load Preset_TagsAndLayers.preset.\n", descriptionStyle); + + + GUILayout.Space(10f); + + GUILayout.Label("For more information about the setup, please visit the section \"Setting up the project\".", descriptionStyle); + if (GUILayout.Button("Setting up the project", EditorStyles.miniButton)) + { + Application.OpenURL("https://lightbug14.gitbook.io/ccp/package/setting-up-the-project"); + } + GUILayout.EndVertical(); + + GUILayout.Space(10f); + + GUILayout.BeginVertical("Box"); + GUILayout.Label("Known issues", subtitleStyle); + GUILayout.Label("Also, please check the \"Known issues\" section if you are experiencing " + + "some problems while testing the demo content. These issues might be related to the Unity editor itself (most of the time).", descriptionStyle); + if (GUILayout.Button("Known issues", EditorStyles.miniButton)) + { + Application.OpenURL("https://lightbug14.gitbook.io/ccp/package/setting-up-the-project#known-issues-editor"); + } + + GUILayout.EndVertical(); + + GUILayout.Space(10f); + + GUILayout.Label("You can open this window by using the top menu: \nWindow/Character Controller Pro/Welcome", descriptionStyle); + + } + + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterControllerProEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterControllerProEditor.cs.meta new file mode 100644 index 00000000..d2a1be42 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterControllerProEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d49a31f193f362d49aaa28c2af09a173 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterDetector.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterDetector.cs new file mode 100644 index 00000000..a85b9b3c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterDetector.cs @@ -0,0 +1,116 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public abstract class CharacterDetector : MonoBehaviour + { + protected Dictionary characters = new Dictionary(); + protected List onEnterDirtyTransforms = new List(); + protected List onStayDirtyTransforms = new List(); + protected List onExitDirtyTransforms = new List(); + + protected virtual void ProcessEnterAction(CharacterActor characterActor) { } + protected virtual void ProcessStayAction(CharacterActor characterActor) { } + protected virtual void ProcessExitAction(CharacterActor characterActor) { } + + /// + /// Gets the number of characters (CharacterActor) currently inside this trigger. + /// + public int CharactersNumber { get; private set; } + + void FixedUpdate() + { + if (onEnterDirtyTransforms.Count != 0) + onEnterDirtyTransforms.Clear(); + + if (onStayDirtyTransforms.Count != 0) + onStayDirtyTransforms.Clear(); + + if (onExitDirtyTransforms.Count != 0) + onExitDirtyTransforms.Clear(); + } + + void ProcessAction(Transform transform, List characterActorsIDList, System.Action Action) + { + if (!enabled) + return; + + CharacterActor characterActor = characters.GetOrRegisterValue(transform); + + if (characterActor == null) + return; + + // We don't want to trigger the logic more than once due to multiple colliders interacting with the trigger. + int characterActorID = characterActor.GetInstanceID(); + if (characterActorsIDList.Contains(characterActorID)) + return; + + // The actor is not registered, add the ID to the list. + characterActorsIDList.Add(characterActorID); + + CharactersNumber++; + + Action?.Invoke(characterActor); + } + + void OnTriggerEnter(Collider collider) + { + var characterRigidbody = collider.attachedRigidbody; + if (characterRigidbody == null) + return; + + ProcessAction(characterRigidbody.transform, onEnterDirtyTransforms, ProcessEnterAction); + } + + void OnTriggerEnter2D(Collider2D collider) + { + var characterRigidbody = collider.attachedRigidbody; + if (characterRigidbody == null) + return; + + ProcessAction(characterRigidbody.transform, onEnterDirtyTransforms, ProcessEnterAction); + } + + void OnTriggerStay(Collider collider) + { + var characterRigidbody = collider.attachedRigidbody; + if (characterRigidbody == null) + return; + + ProcessAction(characterRigidbody.transform, onStayDirtyTransforms, ProcessStayAction); + } + + void OnTriggerStay2D(Collider2D collider) + { + var characterRigidbody = collider.attachedRigidbody; + if (characterRigidbody == null) + return; + + ProcessAction(characterRigidbody.transform, onStayDirtyTransforms, ProcessStayAction); + } + + void OnTriggerExit(Collider collider) + { + var characterRigidbody = collider.attachedRigidbody; + if (characterRigidbody == null) + return; + + ProcessAction(characterRigidbody.transform, onExitDirtyTransforms, ProcessExitAction); + } + + void OnTriggerExit2D(Collider2D collider) + { + var characterRigidbody = collider.attachedRigidbody; + if (characterRigidbody == null) + return; + + ProcessAction(characterRigidbody.transform, onExitDirtyTransforms, ProcessExitAction); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterDetector.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterDetector.cs.meta new file mode 100644 index 00000000..3fb599b0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/CharacterDetector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f39a8804db37df4a850d980740867ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/ExecutionOrder.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/ExecutionOrder.cs new file mode 100644 index 00000000..1abe9ea4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/ExecutionOrder.cs @@ -0,0 +1,13 @@ +namespace Lightbug.CharacterControllerPro.Core +{ + + /// + /// This class contains constant values related to execution order values. These values are used by the Core components to define its own execution order inside Unity. + /// + public static class ExecutionOrder + { + public const int CharacterActorOrder = 10; + public const int CharacterGraphicsOrder = CharacterActorOrder + 10; + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/ExecutionOrder.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/ExecutionOrder.cs.meta new file mode 100644 index 00000000..9305510f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Core/Scripts/Utilities/ExecutionOrder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2988c4ba7fa538b45a474a53fc4ea0e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo.meta b/EintooAR/Assets/Plugins/Character 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100644 index 00000000..97e0fdb2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIFollowBehaviour.cs @@ -0,0 +1,109 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Character/AI/Follow Behaviour")] + public class AIFollowBehaviour : CharacterAIBehaviour + { + + [Tooltip("The target transform used by the follow behaviour.")] + [SerializeField] + Transform followTarget = null; + + [Tooltip("Desired distance to the target. if the distance to the target is less than this value the character will not move.")] + [SerializeField] + float reachDistance = 3f; + + [Tooltip("The wait time between actions updates.")] + [Min(0f)] + [SerializeField] + float refreshTime = 0.65f; + + float timer = 0f; + + NavMeshPath navMeshPath = null; + + protected CharacterStateController stateController = null; + + protected override void Awake() + { + base.Awake(); + + stateController = this.GetComponentInBranch(); + stateController.MovementReferenceMode = MovementReferenceParameters.MovementReferenceMode.World; + } + + void OnEnable() + { + navMeshPath = new NavMeshPath(); + ; + } + + public override void EnterBehaviour(float dt) + { + timer = refreshTime; + } + + public override void UpdateBehaviour(float dt) + { + if (timer >= refreshTime) + { + timer = 0f; + UpdateFollowTargetBehaviour(dt); + } + else + { + timer += dt; + } + + } + + // Follow Behaviour -------------------------------------------------------------------------------------------------- + + /// + /// Sets the target to follow (only for the follow behaviour). + /// + public void SetFollowTarget(Transform followTarget, bool forceUpdate = true) + { + this.followTarget = followTarget; + + if (forceUpdate) + timer = refreshTime + Mathf.Epsilon; + } + + void UpdateFollowTargetBehaviour(float dt) + { + if (followTarget == null) + return; + + characterActions.Reset(); + + NavMesh.CalculatePath(transform.position, followTarget.position, NavMesh.AllAreas, navMeshPath); + + if (navMeshPath.corners.Length < 2) + return; + + Vector3 path = navMeshPath.corners[1] - navMeshPath.corners[0]; + + bool isDirectPath = navMeshPath.corners.Length == 2; + if (isDirectPath && path.magnitude <= reachDistance) + return; + + + if (navMeshPath.corners.Length > 1) + SetMovementAction(path); + + } + + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIFollowBehaviour.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIFollowBehaviour.cs.meta new file mode 100644 index 00000000..5f5557b6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIFollowBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 771974efe92ad4643a5e993437093e0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviour.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviour.cs new file mode 100644 index 00000000..fa2d46d2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviour.cs @@ -0,0 +1,114 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Character/AI/Sequence Behaviour")] + public class AISequenceBehaviour : CharacterAIBehaviour + { + const float DefaultDelayTime = 0.5f; + + [SerializeField] + List actionSequence = new List(); + + // float timer = 0f; + float durationWaitTime = 0f; + float wallHitWaitTime = 0f; + + int currentActionIndex = 0; + + void OnEnable() + { + CharacterActor.OnWallHit += OnWallHit; + } + + void OnDisable() + { + CharacterActor.OnWallHit -= OnWallHit; + } + + public override void EnterBehaviour(float dt) + { + + currentActionIndex = 0; + characterActions = actionSequence[currentActionIndex].action; + + + if (actionSequence[currentActionIndex].sequenceType == SequenceType.Duration) + { + durationWaitTime = actionSequence[currentActionIndex].duration; + } + + } + + public override void UpdateBehaviour(float dt) + { + // Process the timers + if (wallHitWaitTime > 0) + wallHitWaitTime = Mathf.Max(0f, wallHitWaitTime - dt); + + if (durationWaitTime > 0) + durationWaitTime = Mathf.Max(0f, durationWaitTime - dt); + + + switch (actionSequence[currentActionIndex].sequenceType) + { + case SequenceType.Duration: + + if (durationWaitTime == 0f) + SelectNextSequenceElement(); + + + break; + case SequenceType.OnWallHit: + + break; + } + + } + + + + void SelectNextSequenceElement() + { + + if (currentActionIndex == (actionSequence.Count - 1)) + currentActionIndex = 0; + else + currentActionIndex++; + + + characterActions = actionSequence[currentActionIndex].action; + durationWaitTime = actionSequence[currentActionIndex].duration; + + + } + + + + void OnWallHit(Contact contact) + { + if (actionSequence[currentActionIndex].sequenceType != SequenceType.OnWallHit) + return; + + if (wallHitWaitTime > 0f) + return; + + bool characterCollision = contact.gameObject.GetComponent() != null; + if (characterCollision) + return; + + SelectNextSequenceElement(); + wallHitWaitTime = DefaultDelayTime; + } + + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviour.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviour.cs.meta new file mode 100644 index 00000000..29b478c6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d1609bbe07973c9458741e39260176d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviourEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviourEditor.cs new file mode 100644 index 00000000..1592f6c7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviourEditor.cs @@ -0,0 +1,114 @@ +using UnityEngine; +using Lightbug.Utilities; + +#if UNITY_EDITOR + +using UnityEditor; +using UnityEditorInternal; + + +namespace Lightbug.CharacterControllerPro.Demo +{ + + + [CustomEditor(typeof(AISequenceBehaviour)), CanEditMultipleObjects] + public class AISequenceBehaviourEditor : Editor + { + ReorderableList reorderableList = null; + + SerializedProperty actionSequence = null; + + void OnEnable() + { + actionSequence = serializedObject.FindProperty("actionSequence"); + + reorderableList = new ReorderableList( + serializedObject, + actionSequence, + true, + true, + true, + true + ); + + reorderableList.elementHeight = 2 * EditorGUIUtility.singleLineHeight; + + reorderableList.drawElementCallback += OnDrawElement; + reorderableList.drawHeaderCallback += OnDrawHeader; + reorderableList.elementHeightCallback += OnElementHeight; + } + + void OnDisable() + { + reorderableList.drawElementCallback -= OnDrawElement; + reorderableList.drawHeaderCallback -= OnDrawHeader; + reorderableList.elementHeightCallback -= OnElementHeight; + } + + void OnDrawHeader(Rect rect) + { + GUI.Label(rect, "Sequence"); + } + + void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused) + { + SerializedProperty element = actionSequence.GetArrayElementAtIndex(index); + + SerializedProperty sequenceType = element.FindPropertyRelative("sequenceType"); + SerializedProperty duration = element.FindPropertyRelative("duration"); + SerializedProperty action = element.FindPropertyRelative("action"); + + GUI.Box(rect, "", EditorStyles.helpBox); + + Rect fieldRect = rect; + fieldRect.height = EditorGUIUtility.singleLineHeight; + fieldRect.x += 20; + fieldRect.width -= 30; + + fieldRect.y += 0.5f * fieldRect.height; + + EditorGUI.PropertyField(fieldRect, sequenceType); + fieldRect.y += 2 * fieldRect.height; + + if (sequenceType.enumValueIndex == (int)SequenceType.Duration) + EditorGUI.PropertyField(fieldRect, duration); + + fieldRect.y += 2 * fieldRect.height; + + EditorGUI.PropertyField(fieldRect, action, true); + fieldRect.y += fieldRect.height; + + + + } + + float OnElementHeight(int index) + { + SerializedProperty element = actionSequence.GetArrayElementAtIndex(index); + SerializedProperty action = element.FindPropertyRelative("action"); + + float actionHeight = action.isExpanded ? EditorGUI.GetPropertyHeight(action) : EditorGUIUtility.singleLineHeight; + return 5 * EditorGUIUtility.singleLineHeight + actionHeight; + + } + + public override void OnInspectorGUI() + { + CustomUtilities.DrawMonoBehaviourField((AISequenceBehaviour)target); + serializedObject.Update(); + + GUILayout.Space(10); + + reorderableList.DoLayoutList(); + + GUILayout.Space(10); + + serializedObject.ApplyModifiedProperties(); + } + + + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviourEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviourEditor.cs.meta new file mode 100644 index 00000000..a6cd978c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AISequenceBehaviourEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea241112fd4b4a242bf72636e143e014 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIWanderBehaviour.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIWanderBehaviour.cs new file mode 100644 index 00000000..ed42a43c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIWanderBehaviour.cs @@ -0,0 +1,101 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Character/AI/Wander Behaviour")] + public class AIWanderBehaviour : CharacterAIBehaviour + { + [Min(0f)] + [SerializeField] + float minRandomMagnitude = 1f; + + [Min(0f)] + [SerializeField] + float maxRandomMagnitude = 1f; + + [Min(0f)] + [SerializeField] + float minRandomYawAngle = 100f; + + [Min(0f)] + [SerializeField] + float maxRandomYawAngle = 280f; + + [Min(0f)] + [SerializeField] + float waitSeconds = 3f; + + float timer = 0f; + + Vector3 initialPosition = default(Vector3); + + Vector3 target = default(Vector3); + + void OnValidate() + { + if (minRandomMagnitude > maxRandomMagnitude) + minRandomMagnitude = maxRandomMagnitude; + + if (maxRandomMagnitude < minRandomMagnitude) + maxRandomMagnitude = minRandomMagnitude; + + if (minRandomYawAngle > maxRandomYawAngle) + minRandomYawAngle = maxRandomYawAngle; + + if (maxRandomYawAngle < minRandomYawAngle) + maxRandomYawAngle = minRandomYawAngle; + } + + + + public override void EnterBehaviour(float dt) + { + initialPosition = transform.position; + + target = initialPosition + transform.forward * Random.Range(minRandomMagnitude, maxRandomMagnitude); + timer = 0f; + } + + public override void UpdateBehaviour(float dt) + { + + if (timer >= waitSeconds) + { + timer = 0f; + + SetTarget(); + + } + else + { + timer += dt; + } + + float distanceToTarget = (target - CharacterActor.Position).magnitude; + + if (distanceToTarget > 0.5f) + SetMovementAction(target - CharacterActor.Position); + else + characterActions.Reset(); + } + + + void SetTarget() + { + Vector3 centerToTargetDir = target - initialPosition; + centerToTargetDir.Normalize(); + + centerToTargetDir = Quaternion.Euler(0, Random.Range(minRandomYawAngle, maxRandomYawAngle), 0f) * centerToTargetDir; + + target = initialPosition + centerToTargetDir * Random.Range(minRandomMagnitude, maxRandomMagnitude); + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIWanderBehaviour.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIWanderBehaviour.cs.meta new file mode 100644 index 00000000..7c11303f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AI/AIWanderBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfc52c396119b424f8e485e0a6666ade +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs new file mode 100644 index 00000000..84e7d712 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public abstract class AddTorque : MonoBehaviour + { + [SerializeField] + protected Vector3 torque; + + [SerializeField] + protected float maxAngularVelocity = 200f; + + protected abstract void AddTorqueToRigidbody(); + + protected virtual void Awake() { } + + + + void FixedUpdate() + { + AddTorqueToRigidbody(); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs.meta new file mode 100644 index 00000000..a1e064d3 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2cc2ef09057fd4543ad95b27efcb328b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque2D.cs new file mode 100644 index 00000000..a9271531 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque2D.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class AddTorque2D : AddTorque + { + new Rigidbody2D rigidbody = null; + + protected override void Awake() + { + base.Awake(); + + rigidbody = GetComponent(); + } + + protected override void AddTorqueToRigidbody() + { + rigidbody.AddTorque(torque.z); + rigidbody.angularVelocity = Mathf.Clamp(rigidbody.angularVelocity, -maxAngularVelocity, maxAngularVelocity); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque2D.cs.meta new file mode 100644 index 00000000..a35e9525 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bc7e8c44d6762764d86430312c571419 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs new file mode 100644 index 00000000..01d7b3aa --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs @@ -0,0 +1,28 @@ +using UnityEngine; + + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class AddTorque3D : AddTorque + { + new Rigidbody rigidbody = null; + + + protected override void Awake() + { + base.Awake(); + + rigidbody = GetComponent(); + rigidbody.maxAngularVelocity = maxAngularVelocity; + } + + protected override void AddTorqueToRigidbody() + { + rigidbody.AddRelativeTorque(torque); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs.meta new file mode 100644 index 00000000..98855d57 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f3db536cb92e9f469ef7fb37baa08a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AnimationSpeed.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AnimationSpeed.cs new file mode 100644 index 00000000..50d03485 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AnimationSpeed.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [RequireComponent(typeof(Animator))] + public class AnimationSpeed : MonoBehaviour + { + [Min(0f)] + public float speed = 1f; + + Animator animator = null; + + void Awake() => animator = GetComponent(); + void Start() => animator.speed = speed; + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AnimationSpeed.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AnimationSpeed.cs.meta new file mode 100644 index 00000000..5d93e531 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/AnimationSpeed.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 371a1d556194af54484861263014f20a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera.meta new file mode 100644 index 00000000..cddb20cc --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d7e7f7c86721094fae888c4ba8ff7fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera2D.cs new file mode 100644 index 00000000..8a7c31ae --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera2D.cs @@ -0,0 +1,226 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public enum CameraTargetMode + { + Bounds, + Point + } + + [AddComponentMenu("Character Controller Pro/Demo/Camera/Camera 2D")] + public class Camera2D : MonoBehaviour + { + [Header("Target")] + + [SerializeField] Transform target = null; + + [Header("Camera size")] + + [SerializeField] + Vector2 cameraAABBSize = new Vector2(3, 4); + + [SerializeField] + Vector2 targetAABBSize = new Vector2(1, 1); + + [Header("Position")] + + [SerializeField] + CameraTargetMode targetMode = CameraTargetMode.Bounds; + + [SerializeField] + Vector3 offset = new Vector3(0f, 0f, -10f); + + [SerializeField] + float smoothTargetTime = 0.25f; + + [Header("Rotation")] + + [SerializeField] + bool followRotation = true; + + [Min(0.1f)] + [SerializeField] + float rotationSlerpSpeed = 5f; + + + + [Header("Look ahead")] + + [Condition("targetMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)CameraTargetMode.Bounds)] + [SerializeField] + float lookAheadSpeed = 4; + + [Condition("targetMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)CameraTargetMode.Bounds)] + [SerializeField] + float xLookAheadAmount = 1; + + [Condition("targetMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)CameraTargetMode.Bounds)] + [SerializeField] + float yLookAheadAmount = 1; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + float xCurrentLookAheadAmount = 0; + float yCurrentLookAheadAmount = 0; + + Vector3 targetCameraPosition; + + Vector3 smoothDampVelocity; + Bounds cameraAABB; + Bounds targetBounds; + + // Vector3 FinalTargetPosition => target.position + transform.TransformVector( offset ); + void Start() + { + + if (target == null) + Debug.Log("Missing camera target"); + + Vector3 startingPosition = target.position; + startingPosition.z = transform.position.z; + transform.position = startingPosition; + + targetBounds = new Bounds(target.position, new Vector3(targetAABBSize.x, targetAABBSize.y, 1f)); + targetBounds.center = target.position; + + cameraAABB = new Bounds(target.position, new Vector3(cameraAABBSize.x, cameraAABBSize.y, 1f)); + + targetCameraPosition = new Vector3(cameraAABB.center.x, cameraAABB.center.y, transform.position.z); + } + + void OnDrawGizmos() + { + if (target == null) + return; + + if (targetMode != CameraTargetMode.Bounds) + return; + + Gizmos.color = new Color(0f, 0f, 1f, 0.2f); + + Bounds bounds = new Bounds(target.position, new Vector3(cameraAABBSize.x, cameraAABBSize.y, 1f)); + Gizmos.DrawCube(bounds.center, new Vector3(bounds.size.x, bounds.size.y, 1f)); + } + + void LateUpdate() + { + if (target == null) + return; + + float dt = Time.deltaTime; + + UpdateTargetAABB(); + UpdateCameraAABB(dt); + + if (followRotation) + UpdateRotation(dt); + + UpdatePosition(dt); + } + + + + void UpdateTargetAABB() + { + targetBounds.center = target.position; + } + + void UpdateCameraAABB(float dt) + { + float deltaLookAhead = lookAheadSpeed * dt; + + //X + if (targetBounds.max.x > cameraAABB.max.x) + { + float deltaX = targetBounds.max.x - cameraAABB.max.x; + cameraAABB.center += Vector3.right * deltaX; + + if (xCurrentLookAheadAmount < xLookAheadAmount) + { + xCurrentLookAheadAmount += deltaLookAhead; + xCurrentLookAheadAmount = Mathf.Clamp(xCurrentLookAheadAmount, -xLookAheadAmount, xLookAheadAmount); + } + + + } + else if (targetBounds.min.x < cameraAABB.min.x) + { + float deltaX = cameraAABB.min.x - targetBounds.min.x; + cameraAABB.center -= Vector3.right * deltaX; + + //Look Ahead + if (xCurrentLookAheadAmount > -xLookAheadAmount) + { + xCurrentLookAheadAmount -= deltaLookAhead; + xCurrentLookAheadAmount = Mathf.Clamp(xCurrentLookAheadAmount, -xLookAheadAmount, xLookAheadAmount); + } + } + + //Y + if (targetBounds.max.y > cameraAABB.max.y) + { + float deltaY = targetBounds.max.y - cameraAABB.max.y; + cameraAABB.center += Vector3.up * deltaY; + + //Look Ahead + if (yCurrentLookAheadAmount < yLookAheadAmount) + { + yCurrentLookAheadAmount += deltaLookAhead; + yCurrentLookAheadAmount = Mathf.Clamp(yCurrentLookAheadAmount, -yLookAheadAmount, yLookAheadAmount); + + } + + + } + else if (targetBounds.min.y < cameraAABB.min.y) + { + + float deltaY = cameraAABB.min.y - targetBounds.min.y; + cameraAABB.center -= Vector3.up * deltaY; + + //Look Ahead + if (yCurrentLookAheadAmount > -yLookAheadAmount) + { + yCurrentLookAheadAmount -= deltaLookAhead; + yCurrentLookAheadAmount = Mathf.Clamp(yCurrentLookAheadAmount, -yLookAheadAmount, yLookAheadAmount); + } + } + + targetCameraPosition.x = cameraAABB.center.x + xCurrentLookAheadAmount; + targetCameraPosition.y = cameraAABB.center.y + yCurrentLookAheadAmount; + } + + + void UpdatePosition(float dt) + { + Vector3 targetPos = Vector3.zero; + if (targetMode == CameraTargetMode.Bounds) + { + targetPos = Vector3.SmoothDamp(transform.position, targetCameraPosition + transform.TransformVector(offset), ref smoothDampVelocity, smoothTargetTime); + } + else + { + targetPos = Vector3.SmoothDamp(transform.position, target.position + transform.TransformVector(offset), ref smoothDampVelocity, smoothTargetTime); + } + + transform.position = targetPos; + } + + void UpdateRotation(float dt) + { + Vector3 targetUp = Vector3.ProjectOnPlane(target.up, Vector3.forward); + Quaternion deltaRotation = Quaternion.AngleAxis(Vector3.SignedAngle(transform.up, targetUp, Vector3.forward), Vector3.forward); + transform.rotation *= Quaternion.Slerp(Quaternion.identity, deltaRotation, rotationSlerpSpeed * dt); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera2D.cs.meta new file mode 100644 index 00000000..494f3011 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9203af20d05d3c44b98de4d873d877ac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera3D.cs new file mode 100644 index 00000000..e09b378c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera3D.cs @@ -0,0 +1,448 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Camera/Camera 3D")] + [DefaultExecutionOrder(ExecutionOrder.CharacterGraphicsOrder + 100)] // <--- Do your job after everything else + public class Camera3D : MonoBehaviour + { + [Header("Inputs")] + + [SerializeField] + InputHandlerSettings inputHandlerSettings = new InputHandlerSettings(); + + [SerializeField] + string axes = "Camera"; + + [SerializeField] + string zoomAxis = "Camera Zoom"; + + [Header("Target")] + + + [Tooltip("Select the graphics root object as your target, the one containing all the meshes, sprites, animated models, etc. \n\nImportant: This will be the considered as the actual target (visual element).")] + [SerializeField] + Transform targetTransform = null; + + [SerializeField] + Vector3 offsetFromHead = Vector3.zero; + + [Tooltip("The interpolation speed used when the height of the character changes.")] + [SerializeField] + float heightLerpSpeed = 10f; + + [Header("View")] + + public CameraMode cameraMode = CameraMode.ThirdPerson; + + [Header("First Person")] + + public bool hideBody = true; + + [SerializeField] + GameObject bodyObject = null; + + [Header("Yaw")] + + public bool updateYaw = true; + + public float yawSpeed = 180f; + + + [Header("Pitch")] + + public bool updatePitch = true; + + [SerializeField] + float initialPitch = 45f; + + public float pitchSpeed = 180f; + + [Range(1f, 85f)] + public float maxPitchAngle = 80f; + + [Range(1f, 85f)] + public float minPitchAngle = 80f; + + + [Header("Roll")] + public bool updateRoll = false; + + + [Header("Zoom (Third person)")] + + public bool updateZoom = true; + + [Min(0f)] + [SerializeField] + float distanceToTarget = 5f; + + [Min(0f)] + public float zoomInOutSpeed = 40f; + + [Min(0f)] + public float zoomInOutLerpSpeed = 5f; + + [Min(0f)] + public float minZoom = 2f; + + [Min(0.001f)] + public float maxZoom = 12f; + + + [Header("Collision")] + + public bool collisionDetection = true; + public bool collisionAffectsZoom = false; + public float detectionRadius = 0.5f; + public LayerMask layerMask = 0; + public bool considerKinematicRigidbodies = true; + public bool considerDynamicRigidbodies = true; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + CharacterActor characterActor = null; + Rigidbody characterRigidbody = null; + + float currentDistanceToTarget; + float smoothedDistanceToTarget; + + float deltaYaw = 0f; + float deltaPitch = 0f; + float deltaZoom = 0f; + + Vector3 lerpedCharacterUp = Vector3.up; + + Transform viewReference = null; + Renderer[] bodyRenderers = null; + RaycastHit[] hitsBuffer = new RaycastHit[10]; + RaycastHit[] validHits = new RaycastHit[10]; + Vector3 characterPosition = default(Vector3); + float lerpedHeight; + + public enum CameraMode + { + FirstPerson, + ThirdPerson, + } + + + public void ToggleCameraMode() + { + cameraMode = cameraMode == CameraMode.FirstPerson ? CameraMode.ThirdPerson : CameraMode.FirstPerson; + } + + + + void OnValidate() + { + initialPitch = Mathf.Clamp(initialPitch, -minPitchAngle, maxPitchAngle); + } + + void Awake() + { + Initialize(targetTransform); + } + + public bool Initialize(Transform targetTransform) + { + if (targetTransform == null) + return false; + + characterActor = targetTransform.GetComponentInBranch(); + + if (characterActor == null || !characterActor.isActiveAndEnabled) + { + Debug.Log("The character actor component is null, or it is not active/enabled."); + return false; + } + + characterRigidbody = characterActor.GetComponent(); + + inputHandlerSettings.Initialize(gameObject); + + GameObject referenceObject = new GameObject("Camera reference"); + viewReference = referenceObject.transform; + + if (bodyObject != null) + bodyRenderers = bodyObject.GetComponentsInChildren(); + + return true; + } + + void OnEnable() + { + if (characterActor == null) + return; + + characterActor.OnTeleport += OnTeleport; + } + + void OnDisable() + { + if (characterActor == null) + return; + + characterActor.OnTeleport -= OnTeleport; + } + + + + void Start() + { + + characterPosition = targetTransform.position; + + previousLerpedCharacterUp = targetTransform.up; + lerpedCharacterUp = previousLerpedCharacterUp; + + + currentDistanceToTarget = distanceToTarget; + smoothedDistanceToTarget = currentDistanceToTarget; + + viewReference.rotation = targetTransform.rotation; + viewReference.Rotate(Vector3.right, initialPitch); + + lerpedHeight = characterActor.BodySize.y; + } + + + void Update() + { + if (targetTransform == null) + { + this.enabled = false; + return; + } + + Vector2 cameraAxes = inputHandlerSettings.InputHandler.GetVector2(axes); + + if (updatePitch) + deltaPitch = -cameraAxes.y; + + if (updateYaw) + deltaYaw = cameraAxes.x; + + if (updateZoom) + deltaZoom = -inputHandlerSettings.InputHandler.GetFloat(zoomAxis); + + // An input axis value (e.g. mouse x) usually gets accumulated over time. So, the higher the frame rate the smaller the value returned. + // In order to prevent inconsistencies due to frame rate changes, the camera movement uses a fixed delta time, instead of the old regular + // delta time. + float dt = Time.fixedDeltaTime; + + UpdateCamera(dt); + } + + + + + + + void OnTeleport(Vector3 position, Quaternion rotation) + { + viewReference.rotation = rotation; + transform.rotation = viewReference.rotation; + + lerpedCharacterUp = characterActor.Up; + previousLerpedCharacterUp = lerpedCharacterUp; + + } + + + Vector3 previousLerpedCharacterUp = Vector3.up; + + void HandleBodyVisibility() + { + if (cameraMode == CameraMode.FirstPerson) + { + if (bodyRenderers != null) + for (int i = 0; i < bodyRenderers.Length; i++) + { + if (bodyRenderers[i].GetType().IsSubclassOf(typeof(SkinnedMeshRenderer))) + { + SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)bodyRenderers[i]; + if (skinnedMeshRenderer != null) + skinnedMeshRenderer.forceRenderingOff = hideBody; + } + else + { + bodyRenderers[i].enabled = !hideBody; + } + } + + } + else + { + if (bodyRenderers != null) + for (int i = 0; i < bodyRenderers.Length; i++) + { + if (bodyRenderers[i] == null) + continue; + + if (bodyRenderers[i].GetType().IsSubclassOf(typeof(SkinnedMeshRenderer))) + { + SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)bodyRenderers[i]; + if (skinnedMeshRenderer != null) + skinnedMeshRenderer.forceRenderingOff = false; + } + else + { + bodyRenderers[i].enabled = true; + } + + + } + } + } + + + + void UpdateCamera(float dt) + { + // Body visibility --------------------------------------------------------------------- + HandleBodyVisibility(); + + // Rotation ----------------------------------------------------------------------------------------- + lerpedCharacterUp = targetTransform.up; + + // Rotate the reference based on the lerped character up vector + Quaternion deltaRotation = Quaternion.FromToRotation(previousLerpedCharacterUp, lerpedCharacterUp); + previousLerpedCharacterUp = lerpedCharacterUp; + + viewReference.rotation = deltaRotation * viewReference.rotation; + + + + // Yaw rotation ----------------------------------------------------------------------------------------- + viewReference.Rotate(lerpedCharacterUp, deltaYaw * yawSpeed * dt, Space.World); + + // Pitch rotation ----------------------------------------------------------------------------------------- + + float angleToUp = Vector3.Angle(viewReference.forward, lerpedCharacterUp); + + + float minPitch = -angleToUp + (90f - minPitchAngle); + float maxPitch = 180f - angleToUp - (90f - maxPitchAngle); + + float pitchAngle = Mathf.Clamp(deltaPitch * pitchSpeed * dt, minPitch, maxPitch); + viewReference.Rotate(Vector3.right, pitchAngle); + + // Roll rotation ----------------------------------------------------------------------------------------- + if (updateRoll) + { + viewReference.up = lerpedCharacterUp;//Quaternion.FromToRotation( viewReference.up , lerpedCharacterUp ) * viewReference.up; + } + + // Position of the target ----------------------------------------------------------------------- + characterPosition = targetTransform.position; + + lerpedHeight = Mathf.Lerp(lerpedHeight, characterActor.BodySize.y, heightLerpSpeed * dt); + Vector3 targetPosition = characterPosition + targetTransform.up * lerpedHeight + targetTransform.TransformDirection(offsetFromHead); + viewReference.position = targetPosition; + + Vector3 finalPosition = viewReference.position; + + // ------------------------------------------------------------------------------------------------------ + if (cameraMode == CameraMode.ThirdPerson) + { + currentDistanceToTarget += deltaZoom * zoomInOutSpeed * dt; + currentDistanceToTarget = Mathf.Clamp(currentDistanceToTarget, minZoom, maxZoom); + + smoothedDistanceToTarget = Mathf.Lerp(smoothedDistanceToTarget, currentDistanceToTarget, zoomInOutLerpSpeed * dt); + Vector3 displacement = -viewReference.forward * smoothedDistanceToTarget; + + if (collisionDetection) + { + bool hit = DetectCollisions(ref displacement, targetPosition); + + if (collisionAffectsZoom && hit) + { + currentDistanceToTarget = smoothedDistanceToTarget = displacement.magnitude; + } + } + + finalPosition = targetPosition + displacement; + } + + + transform.position = finalPosition; + transform.rotation = viewReference.rotation; + + } + + + + + bool DetectCollisions(ref Vector3 displacement, Vector3 lookAtPosition) + { + int hits = Physics.SphereCastNonAlloc( + lookAtPosition, + detectionRadius, + Vector3.Normalize(displacement), + hitsBuffer, + currentDistanceToTarget, + layerMask, + QueryTriggerInteraction.Ignore + ); + + // Order the results + int validHitsNumber = 0; + for (int i = 0; i < hits; i++) + { + RaycastHit hitBuffer = hitsBuffer[i]; + + Rigidbody detectedRigidbody = hitBuffer.collider.attachedRigidbody; + + // Filter the results --------------------------- + if (hitBuffer.distance == 0) + continue; + + if (detectedRigidbody != null) + { + if (considerKinematicRigidbodies && !detectedRigidbody.isKinematic) + continue; + + if (considerDynamicRigidbodies && detectedRigidbody.isKinematic) + continue; + + if (detectedRigidbody == characterRigidbody) + continue; + } + + //---------------------------------------------- + validHits[validHitsNumber] = hitBuffer; + validHitsNumber++; + } + + if (validHitsNumber == 0) + return false; + + + float distance = Mathf.Infinity; + for (int i = 0; i < validHitsNumber; i++) + { + RaycastHit hitBuffer = validHits[i]; + + if (hitBuffer.distance < distance) + distance = hitBuffer.distance; + } + + displacement = CustomUtilities.Multiply(Vector3.Normalize(displacement), distance); + + + return true; + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera3D.cs.meta new file mode 100644 index 00000000..bc25bd84 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Camera/Camera3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 452e5ccfe20ff074fa56372b1069e59c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/ChangeTargetFrameRate.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/ChangeTargetFrameRate.cs new file mode 100644 index 00000000..15b3f0f2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/ChangeTargetFrameRate.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class ChangeTargetFrameRate : MonoBehaviour + { + + public void SetTargetFrameRate(int targetFrameRate) + { + if (targetFrameRate < 0 && targetFrameRate != -1) + return; + + QualitySettings.vSyncCount = 0; + Application.targetFrameRate = targetFrameRate; + + } + + public void UseFullVSync() + { + QualitySettings.vSyncCount = 1; + + } + + public void UseHalfVSync() + { + QualitySettings.vSyncCount = 2; + + } + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/ChangeTargetFrameRate.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/ChangeTargetFrameRate.cs.meta new file mode 100644 index 00000000..3dbd05f1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/ChangeTargetFrameRate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0278bf05da4b9894ba7c3ff3bf687ad8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector.meta new file mode 100644 index 00000000..7b43587d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 918447c5d5b7d894eb8a9a54a86e91b0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/JumpPad.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/JumpPad.cs new file mode 100644 index 00000000..82b876f3 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/JumpPad.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class JumpPad : CharacterDetector + { + public bool useLocalSpace = true; + public Vector3 direction = Vector3.up; + public float jumpPadVelocity = 10f; + + protected override void ProcessEnterAction(CharacterActor characterActor) + { + if (characterActor.GroundObject != gameObject) + return; + + characterActor.ForceNotGrounded(); + + Vector3 direction = useLocalSpace ? transform.TransformDirection(this.direction) : this.direction; + characterActor.Velocity += direction * jumpPadVelocity; + } + + protected override void ProcessStayAction(CharacterActor characterActor) + { + ProcessEnterAction(characterActor); + } + + private void OnDrawGizmos() + { + Vector3 direction = useLocalSpace ? transform.TransformDirection(this.direction) : this.direction; + //Gizmos.DrawRay(transform.position, direction * 2f); + CustomUtilities.DrawArrowGizmo(transform.position, transform.position + direction * 2f, Color.red); + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/JumpPad.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/JumpPad.cs.meta new file mode 100644 index 00000000..1ba70858 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/JumpPad.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5c7991a9eba7daf43a059029a211001a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/PositionAndRotationModifier.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/PositionAndRotationModifier.cs new file mode 100644 index 00000000..4929aae9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/PositionAndRotationModifier.cs @@ -0,0 +1,131 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class PositionAndRotationModifier : CharacterDetector + { + public enum CallbackType + { + Enter, + Exit + } + + [Header("Callbacks")] + public CallbackType callbackType = CallbackType.Enter; + + [Header("Position")] + + public bool teleport = false; + + [Condition("teleport", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public Transform teleportTarget = null; + + [Header("Rotation")] + + public bool rotate = false; + + [Condition("rotate", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.Hidden)] + public RotationMode rotationMode = RotationMode.ModifyUp; + + [Condition("rotationMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)RotationMode.ModifyUp)] + [Tooltip("The target Transform.up vector to use.")] + public Transform referenceTransform = null; + + [Condition( + new string[] { "rotationMode", "rotate" }, + new ConditionAttribute.ConditionType[] { ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.ConditionType.IsTrue }, + new float[] { (int)RotationMode.AlignWithObject, 0f }, + ConditionAttribute.VisibilityType.Hidden)] + [Tooltip("The target transform to use as the reference.")] + public Transform verticalAlignmentReference = null; + + [Condition( + new string[] { "rotationMode", "rotate" }, + new ConditionAttribute.ConditionType[] { ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.ConditionType.IsTrue }, + new float[] { (int)RotationMode.AlignWithObject, 0f }, + ConditionAttribute.VisibilityType.Hidden)] + public VerticalAlignmentSettings.VerticalReferenceMode upDirectionReferenceMode = VerticalAlignmentSettings.VerticalReferenceMode.Away; + + + public enum RotationMode + { + /// + /// + /// + ModifyUp, + /// + /// + /// + AlignWithObject + } + + void Teleport(CharacterActor characterActor) + { + if (!teleport) + return; + + if (teleportTarget == null) + return; + + Vector3 targetPosition = teleportTarget.position; + + // If the character is 2D, don't change the position z component (Transform). + if (characterActor.Is2D) + targetPosition.z = characterActor.transform.position.z; + + characterActor.Teleport(targetPosition); + } + + void Rotate(CharacterActor characterActor) + { + if (!rotate) + return; + + switch (rotationMode) + { + case RotationMode.ModifyUp: + + if (referenceTransform != null) + characterActor.Up = referenceTransform.up; + + if (characterActor.constraintRotation) + { + characterActor.upDirectionReference = null; + characterActor.constraintUpDirection = characterActor.Up; + } + + break; + case RotationMode.AlignWithObject: + + // Just in case the rotation constraint is active ... + characterActor.constraintRotation = true; + characterActor.upDirectionReference = verticalAlignmentReference; + characterActor.upDirectionReferenceMode = upDirectionReferenceMode; + characterActor.constraintUpDirection = characterActor.Up; + break; + } + } + + protected override void ProcessEnterAction(CharacterActor characterActor) + { + if (callbackType != CallbackType.Enter) + return; + + Teleport(characterActor); + Rotate(characterActor); + } + + protected override void ProcessExitAction(CharacterActor characterActor) + { + if (callbackType != CallbackType.Exit) + return; + + Teleport(characterActor); + Rotate(characterActor); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/PositionAndRotationModifier.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/PositionAndRotationModifier.cs.meta new file mode 100644 index 00000000..64108e95 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterDetector/PositionAndRotationModifier.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecf4d33e5ae19fc4fb7166fc73ee9621 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterParticles.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterParticles.cs new file mode 100644 index 00000000..7a8094d4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterParticles.cs @@ -0,0 +1,279 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + /// + /// This component handles all the particles effects associated with the character. + /// + [AddComponentMenu("Character Controller Pro/Demo/Character/Character Particles")] + public class CharacterParticles : MonoBehaviour + { + [HelpBox("This script contains a \"PlayFootstep\" method, which is intended to be used as an animation event function. " + + "Please make sure the animation clip does trigger this event (if you want to see the effect in action).", HelpBoxMessageType.Warning)] + [Tooltip("This prefab will be used by the grounded and the footsteps particles.")] + [SerializeField] + GameObject groundParticlesPrefab = null; + + [Header("Grounded particles")] + + [Tooltip("The character vertical speed at the moment of impact (on the horizontal axis) vs the particle system main module start speed (on the vertical axis).")] + [SerializeField] + AnimationCurve groundParticlesSpeed = AnimationCurve.Linear(0f, 0.5f, 10f, 3f); + + [Header("Footsteps particles")] + + [Tooltip("The character on ground speed (on the horizontal axis) vs the particle system main module start speed (on the vertical axis).")] + [SerializeField] + AnimationCurve footstepParticleSpeed = AnimationCurve.Linear(0f, 0.5f, 10f, 3f); + + [Tooltip("The character on ground speed (on the horizontal axis) vs the particle system main module start size (on the vertical axis).")] + [SerializeField] + AnimationCurve footstepParticleSize = AnimationCurve.Linear(0f, 0.5f, 10f, 3f); + + + + ParticleSystem[] groundParticlesArray = new ParticleSystem[10]; + + ParticleSystemPooler particlesPooler = null; + + MaterialController materialController = null; + + CharacterActor CharacterActor = null; + + + void Awake() + { + CharacterActor = this.GetComponentInBranch(); + + + materialController = this.GetComponentInBranch(); + + if (materialController == null) + { + Debug.Log("CharacterMaterial component missing"); + this.enabled = false; + return; + } + + + + if (groundParticlesPrefab != null) + particlesPooler = new ParticleSystemPooler(groundParticlesPrefab, CharacterActor.transform.position, CharacterActor.transform.rotation, 10); + + } + + void OnEnable() => CharacterActor.OnGroundedStateEnter += OnGroundedStateEnter; + void OnDisable() => CharacterActor.OnGroundedStateEnter -= OnGroundedStateEnter; + + void OnGroundedStateEnter(Vector3 localVelocity) + { + Vector3 particlePosition = CharacterActor.transform.position; + Quaternion particleRotation = Quaternion.LookRotation(CharacterActor.GroundContactNormal); + + float fallingSpeed = Mathf.Abs(localVelocity.y); + + float particlesStartSpeed = groundParticlesSpeed.Evaluate(fallingSpeed); + + particlesPooler.Instantiate( + particlePosition, + particleRotation, + materialController.CurrentSurface.color, + particlesStartSpeed + ); + + } + + /// + /// Public method used by the animation events to play the footsteps particles. + /// + public void PlayFootstep() + { + if (!enabled) + return; + + Vector3 particlePosition = CharacterActor.transform.position; + Quaternion particleRotation = CharacterActor.GroundContactNormal != Vector3.zero ? Quaternion.LookRotation(CharacterActor.GroundContactNormal) : Quaternion.identity; + + float groundedSpeed = CharacterActor.Velocity.magnitude; + particlesPooler.Instantiate( + particlePosition, + particleRotation, + materialController.CurrentSurface.color, + footstepParticleSpeed.Evaluate(groundedSpeed), + footstepParticleSize.Evaluate(groundedSpeed) + ); + } + + void Update() + { + particlesPooler.Update(); + } + + } + + + /// + /// This class implements a simple "Particle System Pooler". By using this system it is possible to reuse a fixed number of particles, avoiding runtime instantiation (thus improving performance). + /// + public class ParticleSystemPooler + { + List activeList = new List(); + List inactiveList = new List(); + + public ParticleSystemPooler(GameObject particlePrefab, Vector3 position, Quaternion rotation, int bufferLength) + { + for (int i = 0; i < bufferLength; i++) + { + GameObject gameObject = GameObject.Instantiate(particlePrefab, position, rotation); + ParticleSystem particleSystem = gameObject.GetComponent(); + ParticleSystem.MainModule mainModule = particleSystem.main; + mainModule.playOnAwake = false; + particleSystem.Stop(true); + + if (particleSystem != null) + inactiveList.Add(particleSystem); + } + } + + ParticleSystem SelectParticle() + { + ParticleSystem selectedParticle = null; + + if (inactiveList.Count == 0) + { + selectedParticle = activeList[0]; + } + else + { + selectedParticle = inactiveList[0]; + inactiveList.RemoveAt(0); + activeList.Add(selectedParticle); + } + + return selectedParticle; + + + } + + /// + /// Puts a particle from the pool into the scene. + /// + public void Instantiate(Vector3 position, Quaternion rotation) + { + ParticleSystem particleSystem = SelectParticle(); + + particleSystem.transform.position = position; + particleSystem.transform.rotation = rotation; + + particleSystem.Play(true); + + + } + + /// + /// Puts a particle from the pool into the scene. + /// + public void Instantiate(Vector3 position, Quaternion rotation, Color color) + { + ParticleSystem particleSystem = SelectParticle(); + + ParticleSystem.MainModule mainModule = particleSystem.main; + + particleSystem.transform.position = position; + particleSystem.transform.rotation = rotation; + + Color particleColor = mainModule.startColor.color; + particleColor.r = color.r; + particleColor.g = color.g; + particleColor.b = color.b; + + mainModule.startColor = particleColor; + + particleSystem.Play(true); + + activeList.Add(particleSystem); + + + } + + /// + /// Puts a particle from the pool into the scene. + /// + public void Instantiate(Vector3 position, Quaternion rotation, Color color, float startSpeed) + { + ParticleSystem particleSystem = SelectParticle(); + + ParticleSystem.MainModule mainModule = particleSystem.main; + + particleSystem.transform.position = position; + particleSystem.transform.rotation = rotation; + + Color particleColor = mainModule.startColor.color; + particleColor.r = color.r; + particleColor.g = color.g; + particleColor.b = color.b; + + mainModule.startColor = particleColor; + mainModule.startSpeed = startSpeed; + + particleSystem.Play(true); + + activeList.Add(particleSystem); + + } + + /// + /// Puts a particle from the pool into the scene. + /// + public void Instantiate(Vector3 position, Quaternion rotation, Color color, float startSpeed, float startSize) + { + ParticleSystem particleSystem = SelectParticle(); + + ParticleSystem.MainModule mainModule = particleSystem.main; + + particleSystem.transform.position = position; + particleSystem.transform.rotation = rotation; + + Color particleColor = mainModule.startColor.color; + particleColor.r = color.r; + particleColor.g = color.g; + particleColor.b = color.b; + + mainModule.startColor = particleColor; + mainModule.startSpeed = startSpeed; + mainModule.startSize = startSize; + + particleSystem.Play(true); + + activeList.Add(particleSystem); + + } + + /// + /// Updates the system. + /// + public void Update() + { + for (int i = activeList.Count - 1; i >= 0; i--) + { + ParticleSystem particleSystem = activeList[i]; + + if (!particleSystem.isPlaying) + { + activeList.RemoveAt(i); + + inactiveList.Add(particleSystem); + } + + } + + } + } + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterParticles.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterParticles.cs.meta new file mode 100644 index 00000000..08a91187 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterParticles.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca0651d735c9ed64791cfbafdc3e8163 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterReferenceObject.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterReferenceObject.cs new file mode 100644 index 00000000..ab002fc5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterReferenceObject.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [System.Serializable] + public class CharacterReferenceObject + { + [Tooltip("This transform up direction will be used as the character up.")] + public Transform referenceTransform; + + [Tooltip("This transform up direction will be used as the character up.")] + public Transform verticalAlignmentReference = null; + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterReferenceObject.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterReferenceObject.cs.meta new file mode 100644 index 00000000..f7a98cca --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CharacterReferenceObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c886aa46df5626f4f935c585214f167d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs new file mode 100644 index 00000000..57959ec5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + [RequireComponent(typeof(Rigidbody))] + public class CustomGravity : MonoBehaviour + { + public Transform planet; + public float gravity = 10f; + + new Rigidbody rigidbody; + + private void Awake() + { + if (planet == null) + { + enabled = false; + return; + } + + rigidbody = GetComponent(); + rigidbody.useGravity = false; + } + + void FixedUpdate() + { + Vector3 dir = (planet.position - transform.position).normalized; + rigidbody.linearVelocity += dir * gravity * Time.deltaTime; + } + + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs.meta new file mode 100644 index 00000000..fa8e45de --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa5db62f1b1d99a49a553d833b47f121 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/DemoSceneManager.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/DemoSceneManager.cs new file mode 100644 index 00000000..9573c430 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/DemoSceneManager.cs @@ -0,0 +1,192 @@ +using UnityEngine; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class DemoSceneManager : MonoBehaviour + { + [Header("Character")] + + [SerializeField] + CharacterActor characterActor = null; + + + [Header("Scene references")] + + [SerializeField] + CharacterReferenceObject[] references = null; + + [Header("UI")] + + [SerializeField] + Canvas infoCanvas = null; + + [SerializeField] + bool hideAndConfineCursor = true; + + [Header("Graphics")] + + + [SerializeField] + GameObject graphicsObject = null; + + [Header("Camera")] + + [SerializeField] + new Camera3D camera = null; + + [UnityEngine.Serialization.FormerlySerializedAs("frameRateText")] + [SerializeField] + UnityEngine.UI.Text targetFrameRateText = null; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + Renderer[] graphicsRenderers = null; + Renderer[] capsuleRenderers = null; + + NormalMovement normalMovement = null; + + float GetRefreshRateValue() + { +#if UNITY_2023_1_OR_NEWER + return (float)Screen.currentResolution.refreshRateRatio.value; +#else + return Screen.currentResolution.refreshRate; +#endif + } + + void Awake() + { + if (characterActor != null) + normalMovement = characterActor.GetComponentInChildren(); + + // Set the looking direction mode + if (normalMovement != null && camera != null) + { + if (camera.cameraMode == Camera3D.CameraMode.FirstPerson) + normalMovement.lookingDirectionParameters.lookingDirectionMode = LookingDirectionParameters.LookingDirectionMode.ExternalReference; + else + normalMovement.lookingDirectionParameters.lookingDirectionMode = LookingDirectionParameters.LookingDirectionMode.Movement; + } + + + if (graphicsObject != null) + graphicsRenderers = graphicsObject.GetComponentsInChildren(true); + + Cursor.visible = !hideAndConfineCursor; + Cursor.lockState = hideAndConfineCursor ? CursorLockMode.Locked : CursorLockMode.None; + + if (targetFrameRateText != null) + { + targetFrameRateText.fontSize = 15; + targetFrameRateText.rectTransform.sizeDelta = new Vector2( + 300f, + 40f + ); + + if (QualitySettings.vSyncCount == 1) + { + targetFrameRateText.text = "Target frame rate = " + (GetRefreshRateValue()) + " fps ( Full Vsync )"; + } + else if (QualitySettings.vSyncCount == 2) + { + targetFrameRateText.text = "Target frame rate = " + (GetRefreshRateValue() / 2) + " fps ( Half Vsync )"; + } + else if (QualitySettings.vSyncCount == 0) + { + if (Application.targetFrameRate == -1) + targetFrameRateText.text = $"Target frame rate = Unlimited"; + else + targetFrameRateText.text = $"Target frame rate = { Application.targetFrameRate } fps"; + } + + } + } + + void Update() + { + + for (int index = 0; index < references.Length; index++) + { + if (references[index] == null) + break; + + if (Input.GetKeyDown(KeyCode.Alpha1 + index) || Input.GetKeyDown(KeyCode.Keypad1 + index)) + { + GoTo(references[index]); + break; + } + } + + if (Input.GetKeyDown(KeyCode.Tab)) + { + if (infoCanvas != null) + infoCanvas.enabled = !infoCanvas.enabled; + } + + + if (Input.GetKeyDown(KeyCode.V)) + { + // If the Camera3D is present, change between First person and Third person mode. + if (camera != null) + { + camera.ToggleCameraMode(); + + if (normalMovement != null) + { + if (camera.cameraMode == Camera3D.CameraMode.FirstPerson) + normalMovement.lookingDirectionParameters.lookingDirectionMode = LookingDirectionParameters.LookingDirectionMode.ExternalReference; + else + normalMovement.lookingDirectionParameters.lookingDirectionMode = LookingDirectionParameters.LookingDirectionMode.Movement; + + } + + } + + + } + + } + + + + void HandleVisualObjects(bool showCapsule) + { + if (capsuleRenderers != null) + for (int i = 0; i < capsuleRenderers.Length; i++) + capsuleRenderers[i].enabled = showCapsule; + + if (graphicsRenderers != null) + for (int i = 0; i < graphicsRenderers.Length; i++) + { + SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)graphicsRenderers[i]; + if (skinnedMeshRenderer != null) + skinnedMeshRenderer.forceRenderingOff = showCapsule; + else + graphicsRenderers[i].enabled = !showCapsule; + } + + + } + + void GoTo(CharacterReferenceObject reference) + { + if (reference == null) + return; + + if (characterActor == null) + return; + + characterActor.constraintUpDirection = reference.referenceTransform.up; + characterActor.Teleport(reference.referenceTransform); + + characterActor.upDirectionReference = reference.verticalAlignmentReference; + characterActor.upDirectionReferenceMode = VerticalAlignmentSettings.VerticalReferenceMode.Away; + + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/DemoSceneManager.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/DemoSceneManager.cs.meta new file mode 100644 index 00000000..450f08e7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/DemoSceneManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90fdd208b7479324194e86f12a8a6ebf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/FpsCounter.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/FpsCounter.cs new file mode 100644 index 00000000..c172804b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/FpsCounter.cs @@ -0,0 +1,94 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace Lightbug.Utilities +{ + + public class FpsCounter : MonoBehaviour + { + + [SerializeField] + float refreshTime = 0.2f; + + [SerializeField] + Text text = null; + + [SerializeField] + bool limitToRefreshRate = true; + + + public float Fps => fps; + + int samples = 0; + string output = "FPS : "; + float fps = 60f; + Dictionary frames = new Dictionary(); + + float GetRefreshRateValue() + { +#if UNITY_2023_1_OR_NEWER + return (float)Screen.currentResolution.refreshRateRatio.value; +#else + return Screen.currentResolution.refreshRate; +#endif + } + + void Awake() + { + fps = GetRefreshRateValue(); + + // Max value = 1000.00 + // Resolution = 0.01 + for (int i = 0; i < 100000; i++) + { + float frameFloat = i / 100f; + frames.Add(i, frameFloat.ToString("F2")); + } + + if (text != null) + StartCoroutine(UpdateFPS()); + } + + + float time = 0f; + + void Update() + { + time += Time.unscaledDeltaTime; + samples++; + + if (time >= refreshTime) + { + fps = samples / time; + PrintData(); + + time -= refreshTime; + samples = 0; + } + } + + IEnumerator UpdateFPS() + { + var waitInstruction = new WaitForSecondsRealtime(refreshTime); + while (true) + { + yield return waitInstruction; + PrintData(); + } + } + + private void PrintData() + { + if (limitToRefreshRate && QualitySettings.vSyncCount != 0) + fps = Mathf.Min(fps, GetRefreshRateValue()); + else + fps = Mathf.Min(fps, 1000f); + + output = frames[(int)(fps * 100)]; + text.text = $"{output}\n time = {(1000f * time / samples)} ms"; + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/FpsCounter.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/FpsCounter.cs.meta new file mode 100644 index 00000000..092dcaeb --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/FpsCounter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4fb57214436525941a2249279f5c909b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Ladder.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Ladder.cs new file mode 100644 index 00000000..3ede50c6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Ladder.cs @@ -0,0 +1,141 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + + public class Ladder : MonoBehaviour + { + + + [Header("Debug")] + [SerializeField] + bool showGizmos = true; + + + [Header("Exit points")] + [SerializeField] + Transform topReference = null; + + [SerializeField] + Transform bottomReference = null; + + [Header("Properties")] + + [Min(0)] + [SerializeField] + int climbingAnimations = 1; + + [SerializeField] + Vector3 bottomLocalPosition = Vector3.zero; + + [SerializeField] + Direction facingDirection = Direction.Forward; + + + public int ClimbingAnimations + { + get + { + return climbingAnimations; + } + } + + public Transform TopReference + { + get + { + return topReference; + } + } + + public Transform BottomReference + { + get + { + return bottomReference; + } + } + + + public Vector3 FacingDirectionVector + { + get + { + Vector3 facingDirectionVector = transform.forward; + + switch (facingDirection) + { + case Direction.Left: + + facingDirectionVector = -transform.right; + break; + + case Direction.Right: + + facingDirectionVector = transform.right; + break; + + case Direction.Up: + + facingDirectionVector = transform.up; + break; + + case Direction.Down: + + facingDirectionVector = -transform.up; + break; + + case Direction.Forward: + + facingDirectionVector = transform.forward; + break; + + case Direction.Back: + + facingDirectionVector = -transform.forward; + break; + + } + + return facingDirectionVector; + } + } + + + + void Awake() + { + + } + + + void OnDrawGizmos() + { + if (!showGizmos) + return; + + + if (bottomReference != null) + { + Gizmos.color = new Color(0f, 0f, 1f, 0.2f); + Gizmos.DrawCube(bottomReference.position, Vector3.one * 0.5f); + } + + if (topReference != null) + { + Gizmos.color = new Color(1f, 0f, 0f, 0.2f); + Gizmos.DrawCube(topReference.position, Vector3.one * 0.5f); + } + + CustomUtilities.DrawArrowGizmo(transform.position, transform.position + FacingDirectionVector, Color.blue); + + Gizmos.color = Color.white; + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Ladder.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Ladder.cs.meta new file mode 100644 index 00000000..bf24acaf --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Ladder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 395cf4d644f43a44592da36c8ccc50f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs new file mode 100644 index 00000000..72a6aebf --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [RequireComponent(typeof(LineRenderer))] + public class LineRendererUtility : MonoBehaviour + { + public Transform target = null; + + LineRenderer lineRenderer = null; + + void Awake() + { + lineRenderer = GetComponent(); + } + + void Update() + { + if (target == null) + return; + + lineRenderer.positionCount = 2; + lineRenderer.SetPositions( + new Vector3[] { + transform.position, + target.position + } + ); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs.meta new file mode 100644 index 00000000..996086cc --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LineRendererUtility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7cf2432b834b4d84aa2095b98a97bc87 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs new file mode 100644 index 00000000..d6a49db5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs @@ -0,0 +1,42 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class LookAtTarget : MonoBehaviour + { + [SerializeField] + Transform lookAtTarget = null; + + [SerializeField] + Transform positionTarget = null; + + [SerializeField] + bool invertForwardDirection = true; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + Vector3 initialPositionOffset = default(Vector3); + + void Start() + { + if (positionTarget != null) + initialPositionOffset = positionTarget.position - transform.position; + } + + void Update() + { + if (lookAtTarget != null) + { + transform.LookAt(lookAtTarget); + + if (invertForwardDirection) + transform.Rotate(Vector3.up * 180f); + } + + if (positionTarget != null) + transform.position = positionTarget.position + initialPositionOffset; + + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs.meta new file mode 100644 index 00000000..9dc6cc04 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 70cbbbd47b57ba34cb4aba5c3ef2c9e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MainMenuManager.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MainMenuManager.cs new file mode 100644 index 00000000..dc2b1358 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MainMenuManager.cs @@ -0,0 +1,60 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class MainMenuManager : MonoBehaviour + { + string mainMenuName = ""; + + static MainMenuManager instance = null; + public static MainMenuManager Instance => instance; + + void Awake() + { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); + + mainMenuName = SceneManager.GetActiveScene().name; + } + else + { + Destroy(gameObject); + } + + } + + public void QuitApplication() + { + Application.Quit(); + } + + public void GoToScene(string sceneName) + { + if (sceneName == mainMenuName) + Cursor.visible = true; + else + Cursor.visible = false; + + SceneManager.LoadScene(sceneName, LoadSceneMode.Single); + } + + + + void Update() + { + if (Input.GetKeyDown(KeyCode.Escape)) + { + if (SceneManager.GetActiveScene().name == mainMenuName) + Application.Quit(); + else + GoToScene(mainMenuName); + } + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MainMenuManager.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MainMenuManager.cs.meta new file mode 100644 index 00000000..4411f74f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MainMenuManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fce04a40429ce744b8d88b5a9bb9c520 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials.meta new file mode 100644 index 00000000..24440776 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f82952be2860e2240abf3fb925e63cc4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialController.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialController.cs new file mode 100644 index 00000000..7bd9b40d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialController.cs @@ -0,0 +1,195 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Material Controller")] + [DefaultExecutionOrder(-10)] + public class MaterialController : MonoBehaviour + { + [SerializeField] + MaterialsProperties materialsProperties = null; + + CharacterActor characterActor = null; + + /// + /// This event is called when the character enters a volume. + /// + /// The volume is passed as an argument. + /// + public event System.Action OnVolumeEnter; + + /// + /// This event is called when the character exits a volume. + /// + /// The volume is passed as an argument. + /// + public event System.Action OnVolumeExit; + + /// + /// This event is called when the character step on a surface. + /// + /// The surface is passed as an argument. + /// + public event System.Action OnSurfaceEnter; + + /// + /// This event is called when the character step off a surface. + /// + /// The surface is passed as an argument. + /// + public event System.Action OnSurfaceExit; + + // Environment ------------------------------------------------------ + Volume currentVolume = null; + Surface currentSurface = null; + + + /// + /// Gets the surface the character is colliding with. If this returns null the surface will be considered as "default". + /// + public Surface CurrentSurface => currentSurface; + + /// + /// Gets the volume the character is colliding with. If this returns null the volume will be considered as "default". + /// + public Volume CurrentVolume => currentVolume; + + + void GetSurfaceData() + { + if (!characterActor.IsGrounded) + { + SetCurrentSurface(materialsProperties.DefaultSurface); + } + else + { + var ground = characterActor.GroundObject; + if (ground != null) + { + bool validSurface = materialsProperties.GetSurface(ground, out Surface surface); + + if (validSurface) + { + SetCurrentSurface(surface); + } + else + { + // Untagged ground + if (ground.CompareTag("Untagged")) + { + SetCurrentSurface(materialsProperties.DefaultSurface); + } + } + } + } + } + + void SetCurrentSurface(Surface surface) + { + if (surface != currentSurface) + { + if (OnSurfaceExit != null) + OnSurfaceExit(currentSurface); + + if (OnSurfaceEnter != null) + OnSurfaceEnter(surface); + } + + currentSurface = surface; + } + + + void GetVolumeData() + { + var triggerObject = characterActor.CurrentTrigger.gameObject; + if (triggerObject == null) + { + if (currentVolume != materialsProperties.DefaultVolume) + { + if (OnVolumeExit != null) + OnVolumeExit(currentVolume); + + SetCurrentVolume(materialsProperties.DefaultVolume); + + } + } + else + { + bool validVolume = materialsProperties.GetVolume(triggerObject, out Volume volume); + + if (validVolume) + { + SetCurrentVolume(volume); + } + else + { + // If the current trigger is not a valid volume, then search for one that is. + + int currentTriggerIndex = characterActor.Triggers.Count - 1; + + for (int i = currentTriggerIndex; i >= 0; i--) + { + validVolume = materialsProperties.GetVolume(characterActor.Triggers[i].gameObject, out volume); + + if (validVolume) + { + SetCurrentVolume(volume); + } + } + + if (!validVolume) + { + SetCurrentVolume(materialsProperties.DefaultVolume); + } + } + + + } + } + + void SetCurrentVolume(Volume volume) + { + if (volume != currentVolume) + { + if (OnVolumeExit != null) + OnVolumeExit(currentVolume); + + if (OnVolumeEnter != null) + OnVolumeEnter(volume); + } + + currentVolume = volume; + } + + void Awake() + { + characterActor = this.GetComponentInBranch(); + + if (characterActor == null) + { + this.enabled = false; + return; + } + + SetCurrentSurface(materialsProperties.DefaultSurface); + SetCurrentVolume(materialsProperties.DefaultVolume); + } + + void FixedUpdate() + { + GetSurfaceData(); + GetVolumeData(); + } + + + } + + +} + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialController.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialController.cs.meta new file mode 100644 index 00000000..85449d45 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 278f7ca75a2c88742a41c1e75f8db890 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsProperties.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsProperties.cs new file mode 100644 index 00000000..8207e02c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsProperties.cs @@ -0,0 +1,66 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + /// + /// This ScriptableObject contains all the properties used by the volumes and the surfaces. Create many instances as you want to create different environments. + /// + [CreateAssetMenu(menuName = "Character Controller Pro/Demo/Materials/Material Properties")] + public class MaterialsProperties : ScriptableObject + { + [SerializeField] + Surface defaultSurface = new Surface(); + + [SerializeField] + Volume defaultVolume = new Volume(); + + [SerializeField] + Surface[] surfaces = null; + + [SerializeField] + Volume[] volumes = null; + + public Surface DefaultSurface => defaultSurface; + public Volume DefaultVolume => defaultVolume; + public Surface[] Surfaces => surfaces; + public Volume[] Volumes => volumes; + + public bool GetSurface(GameObject gameObject, out Surface outputSurface) + { + outputSurface = null; + + for (int i = 0; i < surfaces.Length; i++) + { + var surface = surfaces[i]; + + if (gameObject.CompareTag(surface.tagName)) + { + outputSurface = surface; + return true; + } + } + + return false; + } + + public bool GetVolume(GameObject gameObject, out Volume outputVolume) + { + outputVolume = null; + + for (int i = 0; i < volumes.Length; i++) + { + var volume = volumes[i]; + + if (gameObject.CompareTag(volume.tagName)) + { + outputVolume = volume; + return true; + } + } + + return false; + } + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsProperties.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsProperties.cs.meta new file mode 100644 index 00000000..f47c1bde --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsProperties.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc6bb3b653ee98944ab074e7ac15ad91 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsPropertiesEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsPropertiesEditor.cs new file mode 100644 index 00000000..88209359 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsPropertiesEditor.cs @@ -0,0 +1,219 @@ +using UnityEngine; +using Lightbug.Utilities; + +#if UNITY_EDITOR + +using UnityEditor; +using UnityEditorInternal; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [CustomEditor(typeof(MaterialsProperties))] + public class MaterialsPropertiesEditor : Editor + { + ReorderableList surfacesList = null; + ReorderableList volumesList = null; + + SerializedProperty defaultSurface = null; + SerializedProperty surfaceAccelerationMultiplier = null; + SerializedProperty surfaceDecelerationMultiplier = null; + SerializedProperty surfaceSpeedMultiplier = null; + + SerializedProperty defaultVolume = null; + SerializedProperty volumeAccelerationMultiplier = null; + SerializedProperty volumeDecelerationMultiplier = null; + SerializedProperty volumeSpeedMultiplier = null; + SerializedProperty volumeGravityPositiveMultiplier = null; + SerializedProperty volumeGravityNegativeMultiplier = null; + + + + SerializedProperty surfaces = null; + SerializedProperty volumes = null; + + + void OnEnable() + { + defaultSurface = serializedObject.FindProperty("defaultSurface"); + surfaceAccelerationMultiplier = defaultSurface.FindPropertyRelative("accelerationMultiplier"); + surfaceDecelerationMultiplier = defaultSurface.FindPropertyRelative("decelerationMultiplier"); + surfaceSpeedMultiplier = defaultSurface.FindPropertyRelative("speedMultiplier"); + + defaultVolume = serializedObject.FindProperty("defaultVolume"); + volumeAccelerationMultiplier = defaultVolume.FindPropertyRelative("accelerationMultiplier"); + volumeDecelerationMultiplier = defaultVolume.FindPropertyRelative("decelerationMultiplier"); + volumeSpeedMultiplier = defaultVolume.FindPropertyRelative("speedMultiplier"); + volumeGravityPositiveMultiplier = defaultVolume.FindPropertyRelative("gravityPositiveMultiplier"); + volumeGravityNegativeMultiplier = defaultVolume.FindPropertyRelative("gravityNegativeMultiplier"); + + + surfaces = serializedObject.FindProperty("surfaces"); + volumes = serializedObject.FindProperty("volumes"); + + surfacesList = new ReorderableList( + serializedObject, surfaces, + true, + false, + true, + true + ); + + volumesList = new ReorderableList( + serializedObject, volumes, + true, + false, + true, + true + ); + + volumes.isExpanded = true; + volumesList.elementHeight = 10 * EditorGUIUtility.singleLineHeight; + volumesList.headerHeight = 0f; + + surfaces.isExpanded = true; + surfacesList.elementHeight = 8 * EditorGUIUtility.singleLineHeight; + surfacesList.headerHeight = 0f; + + volumesList.drawElementCallback += OnDrawElementVolumes; + surfacesList.drawElementCallback += OnDrawElementSurfaces; + } + + + + void OnDisable() + { + volumesList.drawElementCallback -= OnDrawElementVolumes; + surfacesList.drawElementCallback -= OnDrawElementSurfaces; + } + + + void OnDrawElementVolumes(Rect rect, int index, bool isActive, bool isFocused) + { + Rect fieldRect = rect; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + + + SerializedProperty item = volumes.GetArrayElementAtIndex(index); + item.isExpanded = true; + + SerializedProperty itr = item.Copy(); + + EditorGUI.LabelField(fieldRect, itr.FindPropertyRelative("tagName").stringValue); + + + itr.Next(true); + + fieldRect.y += 1.5f * fieldRect.height; + + //bool enterChildren = true; + + EditorGUI.PropertyField(fieldRect, itr, false); + + int children = item.CountInProperty() - 1; + for (int i = 0; i < children; i++) + { + EditorGUI.PropertyField(fieldRect, itr, false); + itr.Next(false); + fieldRect.y += fieldRect.height; + } + + } + + void OnDrawElementSurfaces(Rect rect, int index, bool isActive, bool isFocused) + { + Rect fieldRect = rect; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + + + SerializedProperty item = surfaces.GetArrayElementAtIndex(index); + item.isExpanded = true; + + SerializedProperty itr = item.Copy(); + + EditorGUI.LabelField(fieldRect, itr.FindPropertyRelative("tagName").stringValue); + + itr.Next(true); + + fieldRect.y += 1.5f * fieldRect.height; + + //bool enterChildren = true; + + EditorGUI.PropertyField(fieldRect, itr, false); + + int children = item.CountInProperty() - 1; + for (int i = 0; i < children; i++) + { + EditorGUI.PropertyField(fieldRect, itr, false); + itr.Next(false); + fieldRect.y += fieldRect.height; + } + + + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + CustomUtilities.DrawScriptableObjectField((MaterialsProperties)target); + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray, 8); + EditorGUILayout.LabelField("Default material", EditorStyles.boldLabel); + + EditorGUILayout.HelpBox("A default material parameter corresponds to any ground or spatial volume without a specific \"material tag\". " + + "A Surface affects grounded movement, while a Volume affects not grounded movement.", MessageType.Info); + GUILayout.Space(10); + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray); + + EditorGUILayout.LabelField("Default surface", EditorStyles.boldLabel); + CustomUtilities.DrawArrayElement(defaultSurface, null, true); + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray); + + EditorGUILayout.LabelField("Default volume", EditorStyles.boldLabel); + CustomUtilities.DrawArrayElement(defaultVolume, null, true); + + // -------------------------------------------------------------------------------------------------------- + + GUILayout.Space(10); + + + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray); + + + EditorGUILayout.LabelField("Tagged materials", EditorStyles.boldLabel); + GUILayout.Space(10); + + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray, 8); + EditorGUILayout.LabelField("Surfaces", EditorStyles.boldLabel); + + CustomUtilities.DrawArray(surfaces, "tagName"); + + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray, 8); + + EditorGUILayout.LabelField("Volumes", EditorStyles.boldLabel); + + CustomUtilities.DrawArray(volumes, "tagName"); + + + + + serializedObject.ApplyModifiedProperties(); + } + + + + + + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsPropertiesEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsPropertiesEditor.cs.meta new file mode 100644 index 00000000..71817540 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/MaterialsPropertiesEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d50ff26467cce54a999d696514299e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs new file mode 100644 index 00000000..a5c2ccc3 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + [System.Serializable] + public class Surface + { + public string tagName = ""; + + [Header("Movement")] + + [Min(0.01f)] + public float accelerationMultiplier = 1f; + + [Min(0.01f)] + public float decelerationMultiplier = 1f; + + [Min(0.01f)] + public float speedMultiplier = 1f; + + [Header("Particles")] + + public Color color = Color.gray; + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs.meta new file mode 100644 index 00000000..958141b7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87f9bf01e39d97d419ba6abc15fa5e97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs new file mode 100644 index 00000000..e874bdc1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + [System.Serializable] + public class Volume + { + public string tagName = ""; + + [Header("Movement")] + + [Min(0.01f)] + public float accelerationMultiplier = 1f; + + [Min(0.01f)] + public float decelerationMultiplier = 1f; + + [Min(0.01f)] + public float speedMultiplier = 1f; + + [Range(0.05f, 50f)] + public float gravityAscendingMultiplier = 1f; + + [Range(0.05f, 50f)] + public float gravityDescendingMultiplier = 1f; + + + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs.meta new file mode 100644 index 00000000..6488a435 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5fbfc1eac6126d54bbecb6fbfd2c54e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MenuButton.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MenuButton.cs new file mode 100644 index 00000000..a9145a21 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MenuButton.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +namespace Lightbug.CharacterControllerPro.Demo +{ + public class MenuButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler + { + [SerializeField] + string sceneName = ""; + + [SerializeField] + Color highlightColor = Color.green; + + [SerializeField] + float lerpSpeed = 5f; + + Color normalColor; + + Image image = null; + + bool enter = false; + + void Awake() + { + image = GetComponent(); + + if (image == null) + { + enabled = false; + return; + } + + normalColor = image.color; + } + + void Update() + { + image.color = Color.Lerp(image.color, enter ? highlightColor : normalColor, lerpSpeed * Time.deltaTime); + + + } + + public void OnPointerClick(PointerEventData eventData) + { + MainMenuManager.Instance.GoToScene(sceneName); + } + + public void OnPointerEnter(PointerEventData eventData) + { + enter = true; + } + + public void OnPointerExit(PointerEventData eventData) + { + enter = false; + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MenuButton.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MenuButton.cs.meta new file mode 100644 index 00000000..fa96606e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/MenuButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 778a8e6caa99ac84ebf94469b16767ea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehaviour.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehaviour.cs new file mode 100644 index 00000000..c5a4b9f0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehaviour.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class PerformanceCharacterBehaviour : MonoBehaviour + { + public CharacterActor characterActor = null; + + float sineAmplitude; + float sineAngularSpeed; + float sinePhase; + + void Start() + { + + sineAmplitude = Random.Range(8f, 15f); + sineAngularSpeed = Random.Range(0.5f, 2f); + sinePhase = Random.Range(0f, 90f); + + } + void FixedUpdate() + { + characterActor.VerticalVelocity += Vector3.down * 15f * Time.deltaTime; + + characterActor.PlanarVelocity = CustomUtilities.Multiply(Vector3.forward, sineAmplitude * Mathf.Sin(Time.time * sineAngularSpeed + sinePhase)); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehaviour.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehaviour.cs.meta new file mode 100644 index 00000000..5a39db82 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceCharacterBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e376d7e27ff8e5c49b0456d28d9c3aec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceDemoManager.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceDemoManager.cs new file mode 100644 index 00000000..4522326d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceDemoManager.cs @@ -0,0 +1,85 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class PerformanceDemoManager : MonoBehaviour + { + [SerializeField] + GameObject characterPrefab = null; + + [SerializeField] + Transform prefabInstantiationReference = null; + + [SerializeField] + Text textField = null; + + [SerializeField] + float maxInstantiationDistance = 50f; + + int numberOfCharacters = 0; + + List characterActors = new List(50); + + void Awake() + { + if (characterPrefab == null) + { + Debug.Log("Missing prefab! Destroying this component..."); + Destroy(this); + } + } + + + public void AddCharacters(int charactersToAdd) + { + if (characterPrefab == null) + return; + + for (int i = 0; i < charactersToAdd; i++) + { + GameObject newCharacter = Instantiate( + characterPrefab, + prefabInstantiationReference.position + Vector3.right * Random.Range(-maxInstantiationDistance, maxInstantiationDistance) + Vector3.forward * Random.Range(-maxInstantiationDistance, maxInstantiationDistance), + Quaternion.identity * Quaternion.Euler(0, Random.Range(0f, 180f), 0f)); + characterActors.Add(newCharacter.GetComponent()); + } + + this.numberOfCharacters += charactersToAdd; + + if (textField != null) + textField.text = this.numberOfCharacters.ToString(); + } + + + public void RemoveCharacters(int charactersToEliminate) + { + if (this.numberOfCharacters < charactersToEliminate) + { + RemoveAllCharacters(); + return; + } + + for (int i = charactersToEliminate - 1; i >= 0; i--) + { + Destroy(characterActors[i].gameObject); + characterActors.RemoveAt(i); + } + + this.numberOfCharacters -= charactersToEliminate; + + if (textField != null) + textField.text = this.numberOfCharacters.ToString(); + } + + public void RemoveAllCharacters() + { + RemoveCharacters(this.numberOfCharacters); + } + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceDemoManager.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceDemoManager.cs.meta new file mode 100644 index 00000000..d477e082 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/PerformanceDemoManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a3b5f2f4227a26a438f6d84ec09f7a02 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms.meta new file mode 100644 index 00000000..90286124 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 047eb3b93e7210e41b4d5f1670a93b5e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ActionBasedPlatform.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ActionBasedPlatform.cs new file mode 100644 index 00000000..c984b0b9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ActionBasedPlatform.cs @@ -0,0 +1,38 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + /// + /// A "KinematicPlatform" implementation whose movement and rotation is defined by an action (movement and/or rotation). + /// + [AddComponentMenu("Character Controller Pro/Demo/Dynamic Platform/Action Based Platform")] + public class ActionBasedPlatform : Platform + { + [SerializeField] + protected MovementAction movementAction = new MovementAction(); + + [SerializeField] + protected RotationAction rotationAction = new RotationAction(); + + void Start() + { + movementAction.Initialize(transform); + rotationAction.Initialize(transform); + } + + void FixedUpdate() + { + float dt = Time.deltaTime; + + Vector3 position = RigidbodyComponent.Position; + Quaternion rotation = RigidbodyComponent.Rotation; + + movementAction.Tick(dt, ref position); + rotationAction.Tick(dt, ref position, ref rotation); + RigidbodyComponent.MoveAndRotate(position, rotation); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ActionBasedPlatform.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ActionBasedPlatform.cs.meta new file mode 100644 index 00000000..49958d9f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ActionBasedPlatform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d51082084d2e2334fa138663086a9e9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ConveyorBeltPlatform.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ConveyorBeltPlatform.cs new file mode 100644 index 00000000..945271a5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ConveyorBeltPlatform.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + public class ConveyorBeltPlatform : Platform + { + [SerializeField] + protected MovementAction movementAction = new MovementAction(); + + void Start() + { + movementAction.Initialize(transform); + StartCoroutine(PostSimulationUpdate()); + } + + Vector3 preSimulationPosition = Vector3.zero; + + void FixedUpdate() + { + + float dt = Time.deltaTime; + + preSimulationPosition = RigidbodyComponent.Position; + Vector3 position = preSimulationPosition; + + movementAction.Tick(dt, ref position); + + RigidbodyComponent.Move(position); + } + + IEnumerator PostSimulationUpdate() + { + YieldInstruction waitForFixedUpdate = new WaitForFixedUpdate(); + while (true) + { + yield return waitForFixedUpdate; + + RigidbodyComponent.Position = preSimulationPosition; + } + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ConveyorBeltPlatform.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ConveyorBeltPlatform.cs.meta new file mode 100644 index 00000000..f07b72e2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/ConveyorBeltPlatform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b2a96918d08bbb542938e212cf17c69c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/MovementAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/MovementAction.cs new file mode 100644 index 00000000..8eacd698 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/MovementAction.cs @@ -0,0 +1,231 @@ +using UnityEngine; +using Lightbug.Utilities; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.CharacterControllerPro.Demo +{ + + /// + /// This class represents a movement action, used by the ActionBasedPlatform component. + /// + [System.Serializable] + public class MovementAction + { + [SerializeField] + bool enabled = true; + + [SerializeField] + bool useWorldCoordinates = true; + + [SerializeField] + bool infiniteDuration = false; + + [Min(0f)] + [SerializeField] + float cycleDuration = 2f; + + [SerializeField] + bool waitAtTheEnd = true; + + [Min(0f)] + [SerializeField] + float waitDuration = 1f; + + [SerializeField] + Vector3 direction = Vector3.up; + + [Min(0f)] + [SerializeField] + float speed = 2f; + + Transform transform = null; + + Vector3 initialLocalDirection; + + public void Initialize(Transform transform) + { + this.transform = transform; + + initialLocalDirection = transform.InverseTransformVectorUnscaled(direction); + } + + Vector3 actionVector = Vector3.zero; + public Vector3 ActionVector + { + get + { + return actionVector; + } + } + + + public void Tick(float dt, ref Vector3 position) + { + if (!enabled) + return; + + time += dt; + + if (isWaiting) + { + if (time >= waitDuration) + { + time = 0f; + isWaiting = false; + } + + actionVector = Vector3.zero; + } + else + { + if (!infiniteDuration && time >= cycleDuration) + { + time = 0; + + if (useWorldCoordinates) + direction = -direction; + else + initialLocalDirection = -initialLocalDirection; + + if (waitAtTheEnd) + isWaiting = true; + } + + if (isWaiting) + actionVector = Vector3.zero; + else + actionVector = CustomUtilities.Multiply( + useWorldCoordinates ? direction : initialLocalDirection, + speed, + dt + ); + } + + position += actionVector; + } + + public void ResetTimer() + { + time = 0f; + } + + float time = 0f; + bool isWaiting = false; + } + +#if UNITY_EDITOR + + [CustomPropertyDrawer(typeof(MovementAction))] + public class MovementActionDrawer : PropertyDrawer + { + SerializedProperty enabled = null; + SerializedProperty useWorldCoordinates = null; + SerializedProperty infiniteDuration = null; + SerializedProperty cycleDuration = null; + SerializedProperty waitAtTheEnd = null; + SerializedProperty waitDuration = null; + SerializedProperty direction = null; + SerializedProperty speed = null; + + float size = 0f; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + enabled = property.FindPropertyRelative("enabled"); + useWorldCoordinates = property.FindPropertyRelative("useWorldCoordinates"); + infiniteDuration = property.FindPropertyRelative("infiniteDuration"); + cycleDuration = property.FindPropertyRelative("cycleDuration"); + waitAtTheEnd = property.FindPropertyRelative("waitAtTheEnd"); + waitDuration = property.FindPropertyRelative("waitDuration"); + direction = property.FindPropertyRelative("direction"); + speed = property.FindPropertyRelative("speed"); + + // ---------------------------------------------------------------------------------- + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + Rect backgroundRect = position; + GUI.Box(backgroundRect, "", EditorStyles.helpBox); + + fieldRect.y += 0.25f * fieldRect.height; + + fieldRect.x += 5f; + fieldRect.width = 20f; + EditorGUI.PropertyField(fieldRect, enabled, GUIContent.none); + + fieldRect.x += 20f; + fieldRect.width = position.width; + EditorGUI.LabelField(fieldRect, "Movement", EditorStyles.boldLabel); + + fieldRect.x = position.x + 20f; + fieldRect.y += 1.5f * fieldRect.height; + fieldRect.width = position.width - 25; + + if (enabled.boolValue) + { + EditorGUI.PropertyField(fieldRect, useWorldCoordinates); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, infiniteDuration); + fieldRect.y += fieldRect.height; + + if (!infiniteDuration.boolValue) + { + EditorGUI.PropertyField(fieldRect, cycleDuration); + + fieldRect.y += fieldRect.height; + + } + + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, waitAtTheEnd); + fieldRect.y += fieldRect.height; + + if (waitAtTheEnd.boolValue) + { + + EditorGUI.PropertyField(fieldRect, waitDuration); + + fieldRect.y += fieldRect.height; + + } + + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, direction); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, speed); + fieldRect.y += fieldRect.height; + + fieldRect.y += 0.5f * fieldRect.height; + + } + + + + size = fieldRect.y - position.y; + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return size; + } + + public override bool CanCacheInspectorGUI(SerializedProperty property) + { + return false; + } + } + +#endif + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/MovementAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/MovementAction.cs.meta new file mode 100644 index 00000000..650a2c2d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/MovementAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96095b7f84a9f2c48827cee14284c554 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatform.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatform.cs new file mode 100644 index 00000000..3e2dc617 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatform.cs @@ -0,0 +1,310 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + /// + /// A "KinematicPlatform" implementation whose movement and rotation are purely based on nodes. Use this component to create platforms that moves and + /// rotate precisely following a predefined path. + /// + [AddComponentMenu("Character Controller Pro/Demo/Dynamic Platform/Node Based Platform")] + public class NodeBasedPlatform : Platform + { + + public enum SequenceType + { + Rewind, + Loop, + OneWay + } + + + enum ActionState + { + Idle, + Ready, + Waiting, + Working, + Done + } + + + //[Header("Debug Options")] + [SerializeField] bool drawHandles = true; + public bool DrawHandles + { + get + { + return drawHandles; + } + } + + //[Header("Actions")] + public bool move = true; + public bool rotate = false; + + [SerializeField] + List actionsList = new List(); + + public List ActionsList + { + get + { + return actionsList; + } + } + + + public SequenceType sequenceType; + public bool positiveSequenceDirection = true; + + [Range(0.1f, 50)] + [SerializeField] + float globalSpeedModifier = 1; + + ActionState actionState; + + Vector3 targetPosition; + Vector3 targetRotation; + + Vector3 startingPosition; + Vector3 startingRotation; + + + bool updateInitialPosition = true; + public bool UpdateInitialPosition + { + get + { + return updateInitialPosition; + } + } + + + Vector3 initialPosition; + public Vector3 InitialPosition + { + get + { + return initialPosition; + } + } + + float time = 0; + + PlatformNode currentAction = null; + + int currentActionIndex = 0; + public int CurrentActionIndex + { + get + { + return currentActionIndex; + } + } + + + protected override void Awake() + { + base.Awake(); + + updateInitialPosition = false; + initialPosition = transform.position; + + actionState = ActionState.Ready; + + currentActionIndex = 0; + currentAction = actionsList[0]; + + + } + + void FixedUpdate() + { + float dt = Time.deltaTime; + + switch (actionState) + { + case ActionState.Idle: + + break; + case ActionState.Ready: + + SetTargets(); + + + actionState = ActionState.Working; + + + break; + + case ActionState.Working: + + time += dt * globalSpeedModifier; + if (time >= currentAction.targetTime) + { + + actionState = ActionState.Done; + + time = 0; + } + else + { + if (move) + RigidbodyComponent.Move(CalculatePosition()); + + Quaternion rotation = RigidbodyComponent.Rotation; + + if (rotate) + RigidbodyComponent.Rotate(CalculateRotation()); + + } + + + break; + case ActionState.Done: + + time = 0; + + if (positiveSequenceDirection) + { + + if (currentActionIndex != (actionsList.Count - 1)) + { + currentActionIndex++; + actionState = ActionState.Ready; + } + else + { + switch (sequenceType) + { + case SequenceType.Loop: + + currentActionIndex = 0; + actionState = ActionState.Ready; + + break; + case SequenceType.Rewind: + + currentActionIndex--; + positiveSequenceDirection = false; + actionState = ActionState.Ready; + + break; + case SequenceType.OneWay: + + actionState = ActionState.Idle; + + break; + } + + + + } + + + } + else + { + if (currentActionIndex != 0) + { + currentActionIndex--; + actionState = ActionState.Ready; + } + else + { + + switch (sequenceType) + { + case SequenceType.Loop: + + currentActionIndex = actionsList.Count - 1; + actionState = ActionState.Ready; + + break; + case SequenceType.Rewind: + + currentActionIndex++; + positiveSequenceDirection = true; + actionState = ActionState.Ready; + + break; + case SequenceType.OneWay: + + actionState = ActionState.Idle; + + break; + } + + + } + } + + currentAction = actionsList[currentActionIndex]; + + break; + } + + } + + + public override string ToString() + { + return "Current Index = " + currentActionIndex + '\n' + + "State = " + actionState; + } + + void SetTargets() + { + startingPosition = transform.position; + startingRotation = transform.eulerAngles; + + targetPosition = initialPosition + currentAction.position; + targetRotation = currentAction.eulerAngles; + + } + + + Vector3 CalculatePosition() + { + + float curveTime = time / currentAction.targetTime; + + Vector3 position = Vector3.Lerp( + startingPosition, + this.targetPosition, + currentAction.movementCurve.Evaluate(curveTime) + ); + + return position; + + } + + Quaternion CalculateRotation() + { + + float curveTime = time / currentAction.targetTime; + + float curveResult = currentAction.rotationCurve.Evaluate(curveTime); + + Vector3 finalAngle; + + finalAngle.x = Mathf.LerpAngle(startingRotation.x, this.targetRotation.x, curveResult); + finalAngle.y = Mathf.LerpAngle(startingRotation.y, this.targetRotation.y, curveResult); + finalAngle.z = Mathf.LerpAngle(startingRotation.z, this.targetRotation.z, curveResult); + + + Quaternion rotation = Quaternion.Euler(finalAngle); + + return rotation; + + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatform.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatform.cs.meta new file mode 100644 index 00000000..cc46a79c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: baeca6f82cd801f4a80f106d5ca41d0a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatformEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatformEditor.cs new file mode 100644 index 00000000..8caa33c1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatformEditor.cs @@ -0,0 +1,312 @@ +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + + [CustomEditor(typeof(NodeBasedPlatform), true)] + public class NodeBasedPlatformEditor : Editor + { + + NodeBasedPlatform monoBehaviour; + Transform transform; + + ReorderableList reorderableList = null; + + #region Properties + + + SerializedProperty drawHandles = null; + + SerializedProperty move = null; + SerializedProperty rotate = null; + SerializedProperty actionsList = null; + + SerializedProperty sequenceType; + SerializedProperty positiveSequenceDirection = null; + + SerializedProperty globalSpeedModifier = null; + + #endregion + + int deletedObjectIndex = -1; + + GUIStyle style = new GUIStyle(); + + void OnEnable() + { + monoBehaviour = (NodeBasedPlatform)target; + transform = monoBehaviour.GetComponent(); + + style.fontSize = 25; + style.normal.textColor = Color.white; + + + drawHandles = serializedObject.FindProperty("drawHandles"); + + move = serializedObject.FindProperty("move"); + rotate = serializedObject.FindProperty("rotate"); + actionsList = serializedObject.FindProperty("actionsList"); + + sequenceType = serializedObject.FindProperty("sequenceType"); + positiveSequenceDirection = serializedObject.FindProperty("positiveSequenceDirection"); + + globalSpeedModifier = serializedObject.FindProperty("globalSpeedModifier"); + + + reorderableList = new ReorderableList( + serializedObject, + actionsList, + true, + false, + false, + false + ); + + //reorderableList.headerHeight = 0f; + reorderableList.footerHeight = 0f; + + + reorderableList.drawElementCallback += OnDrawElement; + reorderableList.elementHeightCallback += OnElementHeight; + reorderableList.onAddCallback += OnAddElement; + + reorderableList.drawHeaderCallback += OnDrawHeader; + + + } + + void OnDisable() + { + reorderableList.drawElementCallback -= OnDrawElement; + reorderableList.elementHeightCallback -= OnElementHeight; + reorderableList.onAddCallback -= OnAddElement; + reorderableList.drawHeaderCallback -= OnDrawHeader; + } + + void OnDrawHeader(Rect rect) + { + GUI.Label(rect, "Nodes"); + } + + void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused) + { + GUI.Box(rect, "", EditorStyles.helpBox); + + SerializedProperty element = actionsList.GetArrayElementAtIndex(index); + + Rect fieldRect = rect; + fieldRect.x += 4; + fieldRect.width -= 8; + fieldRect.height = EditorGUI.GetPropertyHeight(element); + + + fieldRect.y += EditorGUIUtility.singleLineHeight; + + EditorGUI.PropertyField(fieldRect, element); + fieldRect.y += fieldRect.height + EditorGUIUtility.singleLineHeight; + + Rect buttonRect = fieldRect; + buttonRect.height = EditorGUIUtility.singleLineHeight; + + if (GUI.Button(buttonRect, "x")) + { + deletedObjectIndex = index; + } + + } + + float OnElementHeight(int index) + { + SerializedProperty element = actionsList.GetArrayElementAtIndex(index); + + return EditorGUI.GetPropertyHeight(element) + 4 * EditorGUIUtility.singleLineHeight; + } + + void OnAddElement(ReorderableList list) + { + actionsList.arraySize++; + SerializedProperty element = actionsList.GetArrayElementAtIndex(actionsList.arraySize - 1); + + // PlatformNode node = monobehaviour.ActionsList[ monobehaviour.ActionsList.Count ]; + // node = new PlatformNode(); + + // PlatformNode node = element.objectReferenceValue as PlatformNode; + // node = new PlatformNode(); + // //node.Initialize(); + // //actionsList. + } + + + void OnSceneGUI() + { + if (!monoBehaviour.enabled) + return; + + if (transform == null) + transform = monoBehaviour.GetComponent(); + + if (!monoBehaviour.DrawHandles) + return; + + for (int i = 0; i < monoBehaviour.ActionsList.Count; i++) + { + Vector3 position = monoBehaviour.UpdateInitialPosition ? transform.position : monoBehaviour.InitialPosition; + + DrawHandle(position, monoBehaviour.ActionsList[i]); + DrawText(position, monoBehaviour.ActionsList[i], i); + + + if (i > 0) + { + //Line between nodes + Handles.color = new Color(1, 1, 1, 0.2f); + Handles.DrawDottedLine(position + monoBehaviour.ActionsList[i].position, + position + monoBehaviour.ActionsList[i - 1].position, 2); + + + Handles.color = new Color(1, 1, 1, 0.8f); + + //Middle + Vector3 middle = ((position + monoBehaviour.ActionsList[i].position) + (position + monoBehaviour.ActionsList[i - 1].position)) / 2; + Vector3 direction = ((position + monoBehaviour.ActionsList[i].position) - (position + monoBehaviour.ActionsList[i - 1].position)); + direction.Normalize(); + + + float distance = ((position + monoBehaviour.ActionsList[i].position) - (position + monoBehaviour.ActionsList[i - 1].position)).magnitude; + float arrowSize = distance / 4; + Vector3 arrowPosition = middle - direction * arrowSize / 2; + + if (direction != Vector3.zero) + DrawArrowCap(i, arrowPosition, Quaternion.LookRotation(direction, -Vector3.forward), arrowSize, EventType.Repaint); + + + + if (monoBehaviour.sequenceType == NodeBasedPlatform.SequenceType.Loop) + { + if (i == (monoBehaviour.ActionsList.Count - 1)) + { + Handles.color = new Color(1, 1, 1, 0.2f); + Handles.DrawDottedLine(position + monoBehaviour.ActionsList[i].position, + position + monoBehaviour.ActionsList[0].position, 2); + } + } + } + } + + } + + void DrawText(Vector3 referencePosition, PlatformNode currentAction, int index) + { + Vector3 TextPosition = referencePosition + currentAction.position; + + style.fontSize = 25; + style.normal.textColor = Color.white; + Handles.Label(TextPosition, index.ToString(), style); + } + + void DrawHandle(Vector3 referencePosition, PlatformNode currentAction) + { + float radius = 0.5f; + + Handles.color = Color.white; + + Handles.DrawWireDisc(referencePosition + currentAction.position, -Vector3.forward, radius); + + + Vector3[] lines = new Vector3[]{ + referencePosition + currentAction.position + Vector3.up * radius , + referencePosition + currentAction.position - Vector3.up * radius , + referencePosition + currentAction.position + Vector3.right * radius , + referencePosition + currentAction.position - Vector3.right * radius + }; + + Handles.DrawLines(lines); + + //Position Handle + currentAction.position = Handles.PositionHandle( + referencePosition + currentAction.position, Quaternion.identity) - referencePosition; + + + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + CustomUtilities.DrawMonoBehaviourField(monoBehaviour); + + GUILayout.Space(10); + + GUILayout.BeginVertical(EditorStyles.helpBox); + + GUILayout.Label("Debug Options", EditorStyles.boldLabel); + GUILayout.Space(5); + + EditorGUILayout.PropertyField(drawHandles); + + GUILayout.EndVertical(); + + + GUILayout.BeginVertical(EditorStyles.helpBox); + + GUILayout.Label("Actions", EditorStyles.boldLabel); + + EditorGUILayout.PropertyField(move); + EditorGUILayout.PropertyField(rotate); + + + reorderableList.DoLayoutList(); + + if (deletedObjectIndex != -1) + { + actionsList.DeleteArrayElementAtIndex(deletedObjectIndex); + deletedObjectIndex = -1; + } + + if (GUILayout.Button("Add Node", EditorStyles.miniButton)) + { + monoBehaviour.ActionsList.Add(new PlatformNode()); + } + + GUILayout.EndVertical(); + + GUILayout.BeginVertical(EditorStyles.helpBox); + + GUILayout.Label("Properties", EditorStyles.boldLabel); + + EditorGUILayout.PropertyField(sequenceType); + EditorGUILayout.PropertyField(positiveSequenceDirection); + + EditorGUILayout.PropertyField(globalSpeedModifier); + + + GUILayout.EndVertical(); + + + + serializedObject.ApplyModifiedProperties(); + + //SceneView.RepaintAll(); + } + + void DrawArrowCap(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType) + { +#if UNITY_5_6_OR_NEWER + Handles.ArrowHandleCap(controlID, position, rotation, size, eventType); +#else + Handles.ArrowCap( controlID , position , rotation , size ); +#endif + } + } + + + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatformEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatformEditor.cs.meta new file mode 100644 index 00000000..2b66a911 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/NodeBasedPlatformEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8cb89aa8b61f834ab01ef0f66da9ecd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/Platform.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/Platform.cs new file mode 100644 index 00000000..d5ac221a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/Platform.cs @@ -0,0 +1,34 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + + + /// + /// This abstract class represents a basic platform. + /// + public abstract class Platform : MonoBehaviour + { + + /// + /// Gets the RigidbodyComponent component associated to the character. + /// + public RigidbodyComponent RigidbodyComponent { get; protected set; } + + protected virtual void Awake() + { + RigidbodyComponent = RigidbodyComponent.CreateInstance(gameObject); + + if (RigidbodyComponent == null) + { + Debug.Log("(2D/3D)Rigidbody component not found! \nDynamic platforms must have a Rigidbody component associated."); + this.enabled = false; + } + + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/Platform.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/Platform.cs.meta new file mode 100644 index 00000000..20bdd498 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/Platform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62e70275f38741049bb2d1bc2afafd97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/PlatformNode.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/PlatformNode.cs new file mode 100644 index 00000000..c65c25f7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/PlatformNode.cs @@ -0,0 +1,91 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + +#if UNITY_EDITOR + using UnityEditor; + +#endif + + [System.Serializable] + public class PlatformNode + { + + public Vector3 position = Vector3.zero; + public Vector3 eulerAngles = Vector3.zero; + + public AnimationCurve movementCurve = AnimationCurve.Linear(0, 0, 1, 1); + public AnimationCurve rotationCurve = AnimationCurve.Linear(0, 0, 1, 1); + + [Min(0f)] + public float targetTime = 1; + + public void Initialize() + { + position = Vector3.zero; + eulerAngles = Vector3.zero; + movementCurve = AnimationCurve.Linear(0, 0, 1, 1); + rotationCurve = AnimationCurve.Linear(0, 0, 1, 1); + + targetTime = 1; + } + + } + +#if UNITY_EDITOR + + [CustomPropertyDrawer(typeof(PlatformNode))] + public class PlatformNodeDrawer : PropertyDrawer + { + SerializedProperty position = null; + SerializedProperty eulerAngles = null; + SerializedProperty movementCurve = null; + SerializedProperty rotationCurve = null; + SerializedProperty targetTime = null; + + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + this.position = property.FindPropertyRelative("position"); + this.eulerAngles = property.FindPropertyRelative("eulerAngles"); + this.movementCurve = property.FindPropertyRelative("movementCurve"); + this.rotationCurve = property.FindPropertyRelative("rotationCurve"); + this.targetTime = property.FindPropertyRelative("targetTime"); + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + + EditorGUI.PropertyField(fieldRect, this.position); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, this.eulerAngles); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, this.movementCurve); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, this.rotationCurve); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, this.targetTime); + fieldRect.y += fieldRect.height; + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return 5 * EditorGUIUtility.singleLineHeight; + } + + } + + +#endif + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/PlatformNode.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/PlatformNode.cs.meta new file mode 100644 index 00000000..2aa57b56 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/PlatformNode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c40e69eedd04e04da7579d20bfce9af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/RotationAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/RotationAction.cs new file mode 100644 index 00000000..fa652c92 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/RotationAction.cs @@ -0,0 +1,234 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + +#if UNITY_EDITOR + using UnityEditor; +#endif + + /// + /// This class represents a rotation action, used by the ActionBasedPlatform component. + /// + [System.Serializable] + public class RotationAction + { + [SerializeField] + bool enabled = true; + + [SerializeField] + bool infiniteDuration = false; + + [Min(0f)] + [SerializeField] + float cycleDuration = 2f; + + [SerializeField] + bool waitAtTheEnd = true; + + [Min(0f)] + [SerializeField] + float waitDuration = 1f; + + [SerializeField] + Vector3 direction = Vector3.up; + + [Min(0f)] + [SerializeField] + float speed = 2f; + + [SerializeField] + Transform pivotObject = null; + + Transform transform = null; + + public void Initialize(Transform transform) + { + this.transform = transform; + } + + Vector3 actionVector = Vector3.zero; + public Vector3 ActionVector + { + get + { + return actionVector; + } + } + + + public void Tick(float dt, ref Vector3 position, ref Quaternion rotation) + { + if (!enabled) + return; + + time += dt; + + if (isWaiting) + { + if (time > waitDuration) + { + time = 0f; + isWaiting = false; + } + + actionVector = Vector3.zero; + } + else + { + if (!infiniteDuration && time > cycleDuration) + { + time = 0; + direction = -direction; + + if (waitAtTheEnd) + isWaiting = true; + } + + if (isWaiting) + actionVector = Vector3.zero; + else + actionVector = CustomUtilities.Multiply(direction, speed, dt); + } + + if (pivotObject != null) + RotateAround(ref position, ref rotation, dt); + else + rotation *= Quaternion.AngleAxis(speed * dt, direction); + } + + void RotateAround(ref Vector3 position, ref Quaternion rotation, float dt) + { + + Vector3 delta = position - pivotObject.position; + + Quaternion thisRotation = Quaternion.AngleAxis(speed * dt, direction); + delta = thisRotation * delta; + + position = pivotObject.position + delta; + rotation = rotation * thisRotation; + } + + public void ResetTimer() + { + time = 0f; + } + + float time = 0f; + bool isWaiting = false; + } + + +#if UNITY_EDITOR + + [CustomPropertyDrawer(typeof(RotationAction))] + public class RotationActionDrawer : PropertyDrawer + { + SerializedProperty enabled = null; + SerializedProperty infiniteDuration = null; + SerializedProperty cycleDuration = null; + SerializedProperty waitAtTheEnd = null; + SerializedProperty waitDuration = null; + SerializedProperty direction = null; + SerializedProperty speed = null; + SerializedProperty pivotObject = null; + + float size = 0f; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + enabled = property.FindPropertyRelative("enabled"); + infiniteDuration = property.FindPropertyRelative("infiniteDuration"); + cycleDuration = property.FindPropertyRelative("cycleDuration"); + waitAtTheEnd = property.FindPropertyRelative("waitAtTheEnd"); + waitDuration = property.FindPropertyRelative("waitDuration"); + direction = property.FindPropertyRelative("direction"); + speed = property.FindPropertyRelative("speed"); + pivotObject = property.FindPropertyRelative("pivotObject"); + + // ---------------------------------------------------------------------------------- + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + Rect backgroundRect = position; + GUI.Box(backgroundRect, "", EditorStyles.helpBox); + + fieldRect.y += 0.25f * fieldRect.height; + + fieldRect.x += 5f; + fieldRect.width = 20f; + EditorGUI.PropertyField(fieldRect, enabled, GUIContent.none); + + + fieldRect.x += 20f; + fieldRect.width = position.width; + EditorGUI.LabelField(fieldRect, "Rotation", EditorStyles.boldLabel); + + fieldRect.x = position.x + 20f; + fieldRect.y += 1.5f * fieldRect.height; + fieldRect.width = position.width - 25; + + if (enabled.boolValue) + { + + EditorGUI.PropertyField(fieldRect, infiniteDuration); + fieldRect.y += fieldRect.height; + + if (!infiniteDuration.boolValue) + { + EditorGUI.PropertyField(fieldRect, cycleDuration); + + fieldRect.y += fieldRect.height; + + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, waitAtTheEnd); + fieldRect.y += fieldRect.height; + + if (waitAtTheEnd.boolValue) + { + + EditorGUI.PropertyField(fieldRect, waitDuration); + + fieldRect.y += fieldRect.height; + + } + + } + + + + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, direction); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, speed); + fieldRect.y += fieldRect.height; + + EditorGUI.PropertyField(fieldRect, pivotObject); + fieldRect.y += fieldRect.height; + + fieldRect.y += 0.5f * fieldRect.height; + + } + + + + size = fieldRect.y - position.y; + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return size; + } + } + +#endif + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/RotationAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/RotationAction.cs.meta new file mode 100644 index 00000000..0c3a3545 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Platforms/RotationAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b58e858ea1295614dbd82b1dddc8cba5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/RigidbodyModifier.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/RigidbodyModifier.cs new file mode 100644 index 00000000..d7582318 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/RigidbodyModifier.cs @@ -0,0 +1,92 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class RigidbodyModifier : MonoBehaviour + { + [SerializeField] + AddMode mode = AddMode.AddForce; + + [SerializeField] + Vector3 localAddVector = Vector3.zero; + + [Min(0.01f)] + [SerializeField] + float dragMultiplier = 1f; + + [Min(0.01f)] + [SerializeField] + float massMultiplier = 1f; + + enum AddMode + { + AddForce, + Accelerate, + AddVelocity + } + + Vector3 worldAddVector = default(Vector3); + + Dictionary rigidbodies = new Dictionary(); + + void OnTriggerEnter(Collider otherCollider) + { + + Rigidbody rigidbody = rigidbodies.GetOrRegisterValue(otherCollider.transform); + + if (rigidbody == null) + return; + + rigidbody.mass *= massMultiplier; + rigidbody.linearDamping *= dragMultiplier; + + } + + + void OnTriggerExit(Collider otherCollider) + { + Rigidbody rigidbody; + rigidbodies.TryGetValue(otherCollider.transform, out rigidbody); + + if (rigidbody == null) + return; + + rigidbody.mass /= massMultiplier; + rigidbody.linearDamping /= dragMultiplier; + + rigidbodies.Remove(otherCollider.transform); + + } + + void Start() + { + worldAddVector = transform.TransformDirection(localAddVector); + } + + void FixedUpdate() + { + foreach (var rigidbody in rigidbodies) + { + switch (mode) + { + case AddMode.AddForce: + rigidbody.Value.AddForce(worldAddVector); + break; + case AddMode.Accelerate: + rigidbody.Value.linearVelocity += worldAddVector * Time.deltaTime; + break; + case AddMode.AddVelocity: + rigidbody.Value.linearVelocity += worldAddVector; + break; + } + + } + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/RigidbodyModifier.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/RigidbodyModifier.cs.meta new file mode 100644 index 00000000..bc6bef9b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/RigidbodyModifier.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63f17b7184acacd4a87bc109d132ba55 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Rope.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Rope.cs new file mode 100644 index 00000000..0b0828bf --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Rope.cs @@ -0,0 +1,86 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class Rope : MonoBehaviour + { + + [Header("Debug")] + [SerializeField] + bool showGizmos = true; + + + [Header("Properties")] + + + [SerializeField] + Vector3 topLocalPosition = Vector3.zero; + + + [SerializeField] + Vector3 bottomLocalPosition = Vector3.zero; + + + + public Vector3 TopPosition + { + get + { + return transform.position + transform.TransformVectorUnscaled(topLocalPosition); + } + } + + public Vector3 BottomPosition + { + get + { + return transform.position + transform.TransformVectorUnscaled(bottomLocalPosition); + } + } + + public Vector3 BottomToTop + { + get + { + return TopPosition - BottomPosition; + } + } + + + public bool IsInRange(Vector3 referencePosition) + { + Vector3 bottomToReference = referencePosition - BottomPosition; + + if (Vector3.Angle(BottomToTop, bottomToReference) > 90f) + return false; + + Vector3 topToReference = referencePosition - TopPosition; + if (Vector3.Angle(BottomToTop, topToReference) < 90f) + return false; + + return true; + } + + + + void OnDrawGizmos() + { + if (!showGizmos) + return; + + Gizmos.color = new Color(0f, 1f, 0f, 0.2f); + Gizmos.DrawSphere(TopPosition, 0.25f); + + Gizmos.color = new Color(0f, 0f, 1f, 0.2f); + Gizmos.DrawSphere(BottomPosition, 0.25f); + + + + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Rope.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Rope.cs.meta new file mode 100644 index 00000000..e73a8920 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Rope.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce4778ab2a1f9dc46a70ddbd9f73f522 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States.meta new file mode 100644 index 00000000..9f1a0793 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 11463fb8ccfa3d14ab4cb7461663e6fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/Dash.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/Dash.cs new file mode 100644 index 00000000..e847c5c1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/Dash.cs @@ -0,0 +1,199 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public enum DashMode + { + FacingDirection, + InputDirection + } + + [AddComponentMenu("Character Controller Pro/Demo/Character/States/Dash")] + public class Dash : CharacterState + { + + [Min(0f)] + [SerializeField] + protected float initialVelocity = 12f; + + [Min(0f)] + [SerializeField] + protected float duration = 0.4f; + + [SerializeField] + protected AnimationCurve movementCurve = AnimationCurve.Linear(0, 1, 1, 0); + + [Min(0f)] + [SerializeField] + protected int availableNotGroundedDashes = 1; + + [SerializeField] + protected bool ignoreSpeedMultipliers = false; + + [SerializeField] + protected bool forceNotGrounded = true; + + [Tooltip("Should the dash stop when we hit an obstacle (wall collision)?")] + [SerializeField] + protected bool cancelOnContact = true; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + protected MaterialController materialController = null; + + protected int airDashesLeft; + protected float dashCursor = 0; + + protected Vector3 dashDirection = Vector2.right; + + protected bool isDone = true; + + protected float currentSpeedMultiplier = 1f; + + #region Events + + /// + /// This event is called when the dash state is entered. + /// + /// The direction of the dash is passed as an argument. + /// + public event System.Action OnDashStart; + + /// + /// This event is called when the dash action has ended. + /// + /// The direction of the dash is passed as an argument. + /// + public event System.Action OnDashEnd; + + #endregion + + void OnEnable() => CharacterActor.OnGroundedStateEnter += OnGroundedStateEnter; + void OnDisable() => CharacterActor.OnGroundedStateEnter -= OnGroundedStateEnter; + + public override string GetInfo() + { + return "This state is entirely based on particular movement, the \"dash\". This movement is normally a fast impulse along " + + "the forward direction. In this case the movement can be defined by using an animation curve (time vs velocity)"; + } + + void OnGroundedStateEnter(Vector3 localVelocity) => airDashesLeft = availableNotGroundedDashes; + + bool EvaluateCancelOnContact() => CharacterActor.WallContacts.Count != 0; + + protected override void Awake() + { + base.Awake(); + + materialController = this.GetComponentInBranch(); + airDashesLeft = availableNotGroundedDashes; + } + + + public override bool CheckEnterTransition(CharacterState fromState) + { + if (!CharacterActor.IsGrounded && airDashesLeft <= 0) + return false; + + return true; + } + + public override void CheckExitTransition() + { + if (isDone) + { + if (OnDashEnd != null) + OnDashEnd(dashDirection); + + CharacterStateController.EnqueueTransition(); + } + } + + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + if (forceNotGrounded) + CharacterActor.alwaysNotGrounded = true; + + CharacterActor.UseRootMotion = false; + + if (CharacterActor.IsGrounded) + { + + if (!ignoreSpeedMultipliers) + { + currentSpeedMultiplier = materialController != null ? materialController.CurrentSurface.speedMultiplier * materialController.CurrentVolume.speedMultiplier : 1f; + } + + } + else + { + + if (!ignoreSpeedMultipliers) + { + currentSpeedMultiplier = materialController != null ? materialController.CurrentVolume.speedMultiplier : 1f; + } + + airDashesLeft--; + } + + //Set the dash direction + dashDirection = CharacterActor.Forward; + + ResetDash(); + + //Execute the event + OnDashStart?.Invoke(dashDirection); + } + + public override void ExitBehaviour(float dt, CharacterState toState) + { + if (forceNotGrounded) + CharacterActor.alwaysNotGrounded = false; + } + + public override void UpdateBehaviour(float dt) + { + Vector3 dashVelocity = initialVelocity * currentSpeedMultiplier * movementCurve.Evaluate(dashCursor) * dashDirection; + + CharacterActor.Velocity = dashVelocity; + + float animationDt = dt / duration; + dashCursor += animationDt; + + if (dashCursor >= 1) + { + isDone = true; + dashCursor = 0; + } + + } + + public override void PostUpdateBehaviour(float dt) + { + if (cancelOnContact) + isDone |= EvaluateCancelOnContact(); + } + + public virtual void ResetDash() + { + CharacterActor.Velocity = Vector3.zero; + isDone = false; + dashCursor = 0; + } + } + +} + + + + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/Dash.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/Dash.cs.meta new file mode 100644 index 00000000..8a1a20d8 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/Dash.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de174a927f9d1a44b933feb53ca447ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/InputBasedBehaviour.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/InputBasedBehaviour.cs new file mode 100644 index 00000000..5af577d9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/InputBasedBehaviour.cs @@ -0,0 +1,33 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + public class InputBasedBehaviour : StateMachineBehaviour + { + CharacterBrain brain; + + [SerializeField] + string trigger = ""; + + [SerializeField] + Vector2 movementValue = Vector2.zero; + + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (brain == null) + brain = animator.GetComponentInBranch(); + } + + public override void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (brain.CharacterActions.movement.value == movementValue) + { + animator.SetTrigger(trigger); + } + } + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/InputBasedBehaviour.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/InputBasedBehaviour.cs.meta new file mode 100644 index 00000000..dc7d140a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/InputBasedBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a8e6c14b3fce824b99afcd75cdcde4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/JetPack.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/JetPack.cs new file mode 100644 index 00000000..0cea48d9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/JetPack.cs @@ -0,0 +1,82 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Implementation; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + + [AddComponentMenu("Character Controller Pro/Demo/Character/States/Jet Pack")] + public class JetPack : CharacterState + { + [Header("Planar movement")] + + [SerializeField] + protected float targetPlanarSpeed = 5f; + + [Header("Planar movement")] + + [SerializeField] + protected float targetVerticalSpeed = 5f; + + [SerializeField] + protected float duration = 1f; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + protected Vector3 smoothDampVelocity = Vector3.zero; + + + public override string GetInfo() + { + return "This state allows the character to imitate a \"JetPack\" type of movement. Basically the character can ascend towards the up direction, " + + "but also move in the local XZ plane."; + } + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + CharacterActor.alwaysNotGrounded = true; + CharacterActor.UseRootMotion = false; + + smoothDampVelocity = CharacterActor.VerticalVelocity; + + } + + public override void ExitBehaviour(float dt, CharacterState toState) + { + CharacterActor.alwaysNotGrounded = false; + } + + public override void UpdateBehaviour(float dt) + { + + // Vertical movement + CharacterActor.VerticalVelocity = Vector3.SmoothDamp(CharacterActor.VerticalVelocity, targetVerticalSpeed * CharacterActor.Up, ref smoothDampVelocity, duration); + + // Planar movement + CharacterActor.PlanarVelocity = Vector3.Lerp(CharacterActor.PlanarVelocity, targetPlanarSpeed * CharacterStateController.InputMovementReference, 7f * dt); + + // Looking direction + CharacterActor.SetYaw(CharacterActor.PlanarVelocity); + } + + public override void CheckExitTransition() + { + if (CharacterActor.Triggers.Count != 0) + { + + if (CharacterActions.interact.Started) + CharacterStateController.EnqueueTransition(); + } + else if (!CharacterActions.jetPack.value) + { + CharacterStateController.EnqueueTransition(); + } + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/JetPack.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/JetPack.cs.meta new file mode 100644 index 00000000..9d2050c2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/JetPack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dccef5b1af5fd8d44a522157e01ee6ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LadderClimbing.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LadderClimbing.cs new file mode 100644 index 00000000..1e2d1fe7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LadderClimbing.cs @@ -0,0 +1,337 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; +using static UnityEngine.EventSystems.PointerEventData; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Character/States/Ladder Climbing")] + public class LadderClimbing : CharacterState + { + + [Header("Offset")] + + [SerializeField] + protected bool useIKOffsetValues = false; + + [Condition("useIKOffsetValues", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + protected Vector3 rightFootOffset = Vector3.zero; + + [Condition("useIKOffsetValues", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + protected Vector3 leftFootOffset = Vector3.zero; + + [Condition("useIKOffsetValues", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + protected Vector3 rightHandOffset = Vector3.zero; + + [Condition("useIKOffsetValues", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + protected Vector3 leftHandOffset = Vector3.zero; + + [Header("Activation")] + + [SerializeField] + protected bool useInteractAction = true; + + [SerializeField] + protected bool filterByAngle = true; + + [SerializeField] + protected float maxAngle = 70f; + + [Header("Animation")] + + [SerializeField] + protected string bottomDownParameter = "BottomDown"; + + [SerializeField] + protected string bottomUpParameter = "BottomUp"; + + [SerializeField] + protected string topDownParameter = "TopDown"; + + [SerializeField] + protected string topUpParameter = "TopUp"; + + [SerializeField] + protected string upParameter = "Up"; + + [SerializeField] + protected string downParameter = "Down"; + + [Space(10f)] + + [SerializeField] + protected string entryStateName = "Entry"; + + [SerializeField] + protected string exitStateName = "Exit"; + + [SerializeField] + protected string idleStateName = "Idle"; + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + protected Dictionary ladders = new Dictionary(); + + public enum LadderClimbState + { + Entering, + Exiting, + Idling, + Climbing, + } + + protected LadderClimbState state; + protected Ladder currentLadder = null; + protected Vector3 targetPosition = Vector3.zero; + protected int currentClimbingAnimation = 0; + protected bool forceExit = false; + protected AnimatorStateInfo animatorStateInfo; + protected bool isBottom = false; + + + public override void CheckExitTransition() + { + if (forceExit) + CharacterStateController.EnqueueTransition(); + } + + public override bool CheckEnterTransition(CharacterState fromState) + { + if (!CharacterActor.IsGrounded) + return false; + + if (useInteractAction && !CharacterActions.interact.Started) + return false; + + for (int i = 0; i < CharacterActor.Triggers.Count; i++) + { + Trigger trigger = CharacterActor.Triggers[i]; + + Ladder ladder = ladders.GetOrRegisterValue(trigger.transform); + + if (ladder != null) + { + if (!useInteractAction && CharacterActor.WasGrounded && !trigger.firstContact) + { + return false; + } + + currentLadder = ladder; + + // Check if the character is closer to the top of the ladder. + float distanceToTop = Vector3.Distance(CharacterActor.Position, currentLadder.TopReference.position); + float distanceToBottom = Vector3.Distance(CharacterActor.Position, currentLadder.BottomReference.position); + + isBottom = distanceToBottom < distanceToTop; + + if (filterByAngle) + { + Vector3 ladderToCharacter = CharacterActor.Position - currentLadder.transform.position; + ladderToCharacter = Vector3.ProjectOnPlane(ladderToCharacter, currentLadder.transform.up); + + float angle = Vector3.Angle(currentLadder.FacingDirectionVector, ladderToCharacter); + + if (isBottom) + { + if (angle >= maxAngle) + return true; + else + continue; + } + else + { + if (angle <= maxAngle) + return true; + else + continue; + } + } + else + { + return true; + } + } + } + return false; + } + + + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + CharacterActor.Velocity = Vector3.zero; + CharacterActor.IsKinematic = true; + CharacterActor.alwaysNotGrounded = true; + + currentClimbingAnimation = isBottom ? 0 : currentLadder.ClimbingAnimations; + + targetPosition = isBottom ? currentLadder.BottomReference.position : currentLadder.TopReference.position; + + CharacterActor.SetYaw(currentLadder.FacingDirectionVector); + CharacterActor.Position = targetPosition; + + // Root motion + CharacterActor.SetUpRootMotion( + true, + PhysicsActor.RootMotionVelocityType.SetVelocity, + false + ); + CharacterActor.Animator.SetTrigger(isBottom ? bottomUpParameter : topDownParameter); + + state = LadderClimbState.Entering; + } + + + + public override void ExitBehaviour(float dt, CharacterState toState) + { + forceExit = false; + CharacterActor.IsKinematic = false; + CharacterActor.alwaysNotGrounded = false; + currentLadder = null; + + CharacterStateController.ResetIKWeights(); + + CharacterActor.Velocity = Vector3.zero; + CharacterActor.ForceGrounded(); + } + + protected override void Awake() + { + base.Awake(); + +#if UNITY_2023_1_OR_NEWER + Ladder[] laddersArray = FindObjectsByType(FindObjectsSortMode.None); +#else + Ladder[] laddersArray = FindObjectsOfType(); +#endif + for (int i = 0; i < laddersArray.Length; i++) + ladders.Add(laddersArray[i].transform, laddersArray[i]); + } + + protected override void Start() + { + base.Start(); + + if (CharacterActor.Animator == null) + { + Debug.Log("The LadderClimbing state needs the character to have a reference to an Animator component. Destroying this state..."); + Destroy(this); + } + } + + public override void UpdateBehaviour(float dt) + { + animatorStateInfo = CharacterActor.Animator.GetCurrentAnimatorStateInfo(0); + switch (state) + { + case LadderClimbState.Entering: + + // The LadderClimbing state has just begun, Make sure to wait for the "Idle" animation state. + // Important: Note that the animation clip from this state (Animator) is the same as the locomotion idle clip. + if (animatorStateInfo.IsName(idleStateName)) + state = LadderClimbState.Idling; + + break; + + + case LadderClimbState.Idling: + + // This state is responsible for handling inputs and setting animation triggers. + if (CharacterActions.interact.Started) + { + if (useInteractAction) + forceExit = true; + } + else + { + if (CharacterActions.movement.Up) + { + if (currentClimbingAnimation == currentLadder.ClimbingAnimations) + { + CharacterActor.Animator.SetTrigger(topUpParameter); + state = LadderClimbState.Exiting; + } + else + { + CharacterActor.Animator.SetTrigger(upParameter); + currentClimbingAnimation++; + state = LadderClimbState.Climbing; + } + + } + else if (CharacterActions.movement.Down) + { + if (currentClimbingAnimation == 0) + { + CharacterActor.Animator.SetTrigger(bottomDownParameter); + state = LadderClimbState.Exiting; + } + else + { + CharacterActor.Animator.SetTrigger(downParameter); + currentClimbingAnimation--; + state = LadderClimbState.Climbing; + } + } + } + + break; + + case LadderClimbState.Climbing: + + // Do nothing and wait for the "Idle" animation state + if (animatorStateInfo.IsName(idleStateName)) + state = LadderClimbState.Idling; + + break; + case LadderClimbState.Exiting: + + // Do nothing and wait for the "Exit" animation state + // Important: Note that the animation clip from this state (Animator) is the same as the locomotion idle clip. + if (animatorStateInfo.IsName(exitStateName)) + { + forceExit = true; + CharacterActor.ForceGrounded(); + } + + break; + + } + } + + public override void UpdateIK(int layerIndex) + { + if (!useIKOffsetValues) + return; + + + UpdateIKElement(AvatarIKGoal.LeftFoot, leftFootOffset); + UpdateIKElement(AvatarIKGoal.RightFoot, rightFootOffset); + UpdateIKElement(AvatarIKGoal.LeftHand, leftHandOffset); + UpdateIKElement(AvatarIKGoal.RightHand, rightHandOffset); + + } + + void UpdateIKElement(AvatarIKGoal avatarIKGoal, Vector3 offset) + { + // Get the original (weight = 0) ik position. + CharacterActor.Animator.SetIKPositionWeight(avatarIKGoal, 0f); + Vector3 originalRightFootPosition = CharacterActor.Animator.GetIKPosition(avatarIKGoal); + + // Affect the original ik position with the offset. + CharacterActor.Animator.SetIKPositionWeight(avatarIKGoal, 1f); + CharacterActor.Animator.SetIKPosition(avatarIKGoal, originalRightFootPosition + offset); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LadderClimbing.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LadderClimbing.cs.meta new file mode 100644 index 00000000..6002ffe2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LadderClimbing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc690f774985be8479103e25afc2614d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LedgeHanging.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LedgeHanging.cs new file mode 100644 index 00000000..5bccba9a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LedgeHanging.cs @@ -0,0 +1,376 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Implementation; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [AddComponentMenu("Character Controller Pro/Demo/Character/States/Ledge Hanging")] + public class LedgeHanging : CharacterState + { + + [Header("Filter")] + + [SerializeField] + protected LayerMask layerMask = 0; + + [SerializeField] + protected bool filterByTag = false; + + [SerializeField] + protected string tagName = "Untagged"; + + [SerializeField] + protected bool detectRigidbodies = false; + + [Header("Detection")] + + [SerializeField] + protected bool groundedDetection = false; + + [Tooltip("How far the hands are from the character along the forward direction.")] + [Min(0f)] + [SerializeField] + protected float forwardDetectionOffset = 0.5f; + + [Tooltip("How far the hands are from the character along the up direction.")] + [Min(0.05f)] + [SerializeField] + protected float upwardsDetectionOffset = 1.8f; + + [Min(0.05f)] + [SerializeField] + protected float separationBetweenHands = 1f; + + [Tooltip("The distance used by the raycast methods.")] + [Min(0.05f)] + [SerializeField] + protected float ledgeDetectionDistance = 0.05f; + + [Header("Offset")] + + [SerializeField] + protected float verticalOffset = 0f; + + [SerializeField] + protected float forwardOffset = 0f; + + [Header("Movement")] + + public float ledgeJumpVelocity = 10f; + + [SerializeField] + protected bool autoClimbUp = true; + + [Tooltip("If the previous state (\"fromState\") is contained in this list the autoClimbUp flag will be triggered.")] + [SerializeField] + protected CharacterState[] forceAutoClimbUpStates = null; + + [Header("Animation")] + + [SerializeField] + protected string topUpParameter = "TopUp"; + + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + protected const float MaxLedgeVerticalAngle = 50f; + + + public enum LedgeHangingState + { + Idle, + TopUp + } + + protected LedgeHangingState state; + + + protected bool forceExit = false; + protected bool forceAutoClimbUp = false; + + + protected override void Awake() + { + base.Awake(); + + } + + protected override void Start() + { + base.Start(); + + if (CharacterActor.Animator == null) + { + Debug.Log("The LadderClimbing state needs the character to have a reference to an Animator component. Destroying this state..."); + Destroy(this); + } + + } + + public override void CheckExitTransition() + { + if (forceExit) + CharacterStateController.EnqueueTransition(); + + } + + HitInfo leftHitInfo = new HitInfo(); + HitInfo rightHitInfo = new HitInfo(); + + + public override bool CheckEnterTransition(CharacterState fromState) + { + if (!groundedDetection && CharacterActor.IsAscending) + return false; + + if (!groundedDetection && CharacterActor.IsGrounded) + return false; + + if (!IsValidLedge(CharacterActor.Position)) + return false; + + + return true; + } + + Vector3 initialPosition; + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + forceExit = false; + initialPosition = CharacterActor.Position; + CharacterActor.alwaysNotGrounded = true; + CharacterActor.Velocity = Vector3.zero; + CharacterActor.IsKinematic = true; + + // Set the size as the default one (CharacterBody component) + CharacterActor.SetSize(CharacterActor.DefaultBodySize, CharacterActor.SizeReferenceType.Top); + + // Look towards the wall + CharacterActor.SetYaw(Vector3.ProjectOnPlane(-CharacterActor.WallContact.normal, CharacterActor.Up)); + + Vector3 referencePosition = 0.5f * (leftHitInfo.point + rightHitInfo.point); + Vector3 headToReference = referencePosition - CharacterActor.Top; + Vector3 correction = Vector3.Project(headToReference, CharacterActor.Up) + + verticalOffset * CharacterActor.Up + + forwardOffset * CharacterActor.Forward; + + CharacterActor.Position = CharacterActor.Position + correction; + + state = LedgeHangingState.Idle; + + // Determine if the character should skip the "hanging" state and go directly to the "climbing" state. + for (int i = 0; i < forceAutoClimbUpStates.Length; i++) + { + CharacterState state = forceAutoClimbUpStates[i]; + if (fromState == state) + { + forceAutoClimbUp = true; + break; + } + } + } + + public override void ExitBehaviour(float dt, CharacterState toState) + { + CharacterActor.IsKinematic = false; + CharacterActor.alwaysNotGrounded = false; + forceAutoClimbUp = false; + + if (ledgeJumpFlag) + { + ledgeJumpFlag = false; + + CharacterActor.Position = initialPosition; + CharacterActor.Velocity = CharacterActor.Up * ledgeJumpVelocity; + } + else + { + CharacterActor.Velocity = Vector3.zero; + } + } + + bool CheckValidClimb() + { + HitInfoFilter ledgeHitInfoFilter = new HitInfoFilter(layerMask, false, true); + bool overlap = CharacterActor.CharacterCollisions.CheckOverlap( + (leftHitInfo.point + rightHitInfo.point) / 2f, + CharacterActor.StepOffset, + in ledgeHitInfoFilter + ); + + return !overlap; + } + + bool ledgeJumpFlag = false; + + public override void UpdateBehaviour(float dt) + { + + switch (state) + { + + case LedgeHangingState.Idle: + + if (CharacterActions.jump.Started) + { + forceExit = true; + ledgeJumpFlag = true; + } + else if (CharacterActions.movement.Up || autoClimbUp || forceAutoClimbUp) + { + if (CheckValidClimb()) + { + state = LedgeHangingState.TopUp; + + // Root motion + CharacterActor.SetUpRootMotion( + true, + PhysicsActor.RootMotionVelocityType.SetVelocity, + false + ); + + + CharacterActor.Animator.SetTrigger(topUpParameter); + } + + + } + else if (CharacterActions.movement.Down) + { + forceExit = true; + } + + break; + + case LedgeHangingState.TopUp: + + if (CharacterActor.Animator.GetCurrentAnimatorStateInfo(0).IsName("Exit")) + { + forceExit = true; + CharacterActor.ForceGrounded(); + } + + + break; + } + + + } + + + + bool IsValidLedge(Vector3 characterPosition) + { + if (!CharacterActor.WallCollision) + return false; + + DetectLedge( + characterPosition, + out leftHitInfo, + out rightHitInfo + ); + + if (!leftHitInfo.hit || !rightHitInfo.hit) + return false; + + if (filterByTag) + if (!leftHitInfo.transform.CompareTag(tagName) || !rightHitInfo.transform.CompareTag(tagName)) + return false; + + Vector3 interpolatedNormal = Vector3.Normalize(leftHitInfo.normal + rightHitInfo.normal); + float ledgeAngle = Vector3.Angle(CharacterActor.Up, interpolatedNormal); + if (ledgeAngle > MaxLedgeVerticalAngle) + return false; + + return true; + } + + + void DetectLedge(Vector3 position, out HitInfo leftHitInfo, out HitInfo rightHitInfo) + { + HitInfoFilter ledgeHitInfoFilter = new HitInfoFilter(layerMask, !detectRigidbodies, true); + leftHitInfo = new HitInfo(); + rightHitInfo = new HitInfo(); + + Vector3 forwardDirection = CharacterActor.WallCollision ? -CharacterActor.WallContact.normal : CharacterActor.Forward; + + + Vector3 sideDirection = Vector3.Cross(CharacterActor.Up, forwardDirection); + + // Check if there is an object above + Vector3 upDetection = position + CharacterActor.Up * (upwardsDetectionOffset); + + CharacterActor.PhysicsComponent.Raycast( + out HitInfo auxHitInfo, + CharacterActor.Center, + upDetection - CharacterActor.Center, + in ledgeHitInfoFilter + ); + + + if (auxHitInfo.hit) + return; + + Vector3 middleOrigin = upDetection + forwardDirection * (forwardDetectionOffset); + + Vector3 leftOrigin = middleOrigin - sideDirection * (separationBetweenHands / 2f); + Vector3 rightOrigin = middleOrigin + sideDirection * (separationBetweenHands / 2f); + + CharacterActor.PhysicsComponent.Raycast( + out leftHitInfo, + leftOrigin, + -CharacterActor.Up * ledgeDetectionDistance, + in ledgeHitInfoFilter + ); + + + CharacterActor.PhysicsComponent.Raycast( + out rightHitInfo, + rightOrigin, + -CharacterActor.Up * ledgeDetectionDistance, + in ledgeHitInfoFilter + ); + + + + } + + + +#if UNITY_EDITOR + + CharacterBody characterBody = null; + + void OnValidate() + { + characterBody = this.GetComponentInBranch(); + } + + void OnDrawGizmos() + { + Vector3 forwardDirection = transform.forward; + + if (characterBody != null) + if (characterBody.Is2D) + forwardDirection = transform.right; + + Vector3 sideDirection = Vector3.Cross(transform.up, forwardDirection); + Vector3 middleOrigin = transform.position + transform.up * (upwardsDetectionOffset) + forwardDirection * (forwardDetectionOffset); + Vector3 leftOrigin = middleOrigin - sideDirection * (separationBetweenHands / 2f); + Vector3 rightOrigin = middleOrigin + sideDirection * (separationBetweenHands / 2f); + + CustomUtilities.DrawArrowGizmo(leftOrigin, leftOrigin - transform.up * ledgeDetectionDistance, Color.red, 0.15f); + CustomUtilities.DrawArrowGizmo(rightOrigin, rightOrigin - transform.up * ledgeDetectionDistance, Color.red, 0.15f); + } + +#endif + + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LedgeHanging.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LedgeHanging.cs.meta new file mode 100644 index 00000000..f41da898 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/LedgeHanging.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f59770f4f0ef64d4dbe0bf0865af8067 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovement.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovement.cs new file mode 100644 index 00000000..8eca3920 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovement.cs @@ -0,0 +1,800 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Implementation; + +namespace Lightbug.CharacterControllerPro.Demo +{ + [AddComponentMenu("Character Controller Pro/Demo/Character/States/Normal Movement")] + public class NormalMovement : CharacterState + { + + [Space(10)] + + public PlanarMovementParameters planarMovementParameters = new PlanarMovementParameters(); + + public VerticalMovementParameters verticalMovementParameters = new VerticalMovementParameters(); + + public CrouchParameters crouchParameters = new CrouchParameters(); + + public LookingDirectionParameters lookingDirectionParameters = new LookingDirectionParameters(); + + + [Header("Animation")] + + [SerializeField] + protected string groundedParameter = "Grounded"; + + [SerializeField] + protected string stableParameter = "Stable"; + + [SerializeField] + protected string verticalSpeedParameter = "VerticalSpeed"; + + [SerializeField] + protected string planarSpeedParameter = "PlanarSpeed"; + + [SerializeField] + protected string horizontalAxisParameter = "HorizontalAxis"; + + [SerializeField] + protected string verticalAxisParameter = "VerticalAxis"; + + [SerializeField] + protected string heightParameter = "Height"; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + #region Events + + /// + /// Event triggered when the character jumps. + /// + public event System.Action OnJumpPerformed; + + /// + /// Event triggered when the character jumps from the ground. + /// + public event System.Action OnGroundedJumpPerformed; + + /// + /// Event triggered when the character jumps while. + /// + public event System.Action OnNotGroundedJumpPerformed; + + #endregion + + + protected MaterialController materialController = null; + protected int notGroundedJumpsLeft = 0; + protected bool isAllowedToCancelJump = false; + protected bool wantToRun = false; + protected float currentPlanarSpeedLimit = 0f; + + protected bool groundedJumpAvailable = true; + protected Vector3 jumpDirection = default(Vector3); + + protected Vector3 targetLookingDirection = default(Vector3); + protected float targetHeight = 1f; + + protected bool wantToCrouch = false; + protected bool isCrouched = false; + + protected PlanarMovementParameters.PlanarMovementProperties currentMotion = new PlanarMovementParameters.PlanarMovementProperties(); + bool reducedAirControlFlag = false; + float reducedAirControlInitialTime = 0f; + float reductionDuration = 0.5f; + + protected override void Awake() + { + base.Awake(); + + notGroundedJumpsLeft = verticalMovementParameters.availableNotGroundedJumps; + + materialController = this.GetComponentInBranch(); + } + + protected virtual void OnValidate() + { + verticalMovementParameters.OnValidate(); + } + + protected override void Start() + { + base.Start(); + + targetHeight = CharacterActor.DefaultBodySize.y; + + float minCrouchHeightRatio = CharacterActor.BodySize.x / CharacterActor.BodySize.y; + crouchParameters.heightRatio = Mathf.Max(minCrouchHeightRatio, crouchParameters.heightRatio); + } + + protected virtual void OnEnable() + { + CharacterActor.OnTeleport += OnTeleport; + } + + protected virtual void OnDisable() + { + CharacterActor.OnTeleport -= OnTeleport; + } + + public override string GetInfo() + { + return "This state serves as a multi purpose movement based state. It is responsible for handling gravity and jump, walk and run, crouch, " + + "react to the different material properties, etc. Basically it covers all the common movements involved " + + "in a typical game, from a 3D platformer to a first person walking simulator."; + } + + void OnTeleport(Vector3 position, Quaternion rotation) + { + targetLookingDirection = CharacterActor.Forward; + isAllowedToCancelJump = false; + } + + /// + /// Gets/Sets the useGravity toggle. Use this property to enable/disable the effect of gravity on the character. + /// + /// + public bool UseGravity + { + get => verticalMovementParameters.useGravity; + set => verticalMovementParameters.useGravity = value; + } + + public override void CheckExitTransition() + { + + if (CharacterActions.jetPack.value) + { + CharacterStateController.EnqueueTransition(); + } + else if (CharacterActions.dash.Started) + { + CharacterStateController.EnqueueTransition(); + } + else if (CharacterActor.Triggers.Count != 0) + { + CharacterStateController.EnqueueTransition(); + CharacterStateController.EnqueueTransition(); + } + else if (!CharacterActor.IsGrounded) + { + if (!CharacterActions.crouch.value) + CharacterStateController.EnqueueTransition(); + + CharacterStateController.EnqueueTransition(); + } + } + + public override void ExitBehaviour(float dt, CharacterState toState) + { + reducedAirControlFlag = false; + } + + + + /// + /// Reduces the amount of acceleration and deceleration (not grounded state) until the character reaches the apex of the jump + /// (vertical velocity close to zero). This can be useful to prevent the character from accelerating/decelerating too quickly (e.g. right after performing a wall jump). + /// + public void ReduceAirControl(float reductionDuration = 0.5f) + { + reducedAirControlFlag = true; + reducedAirControlInitialTime = Time.time; + this.reductionDuration = reductionDuration; + } + + void SetMotionValues(Vector3 targetPlanarVelocity) + { + float angleCurrentTargetVelocity = Vector3.Angle(CharacterActor.PlanarVelocity, targetPlanarVelocity); + + switch (CharacterActor.CurrentState) + { + case CharacterActorState.StableGrounded: + + currentMotion.acceleration = planarMovementParameters.stableGroundedAcceleration; + currentMotion.deceleration = planarMovementParameters.stableGroundedDeceleration; + currentMotion.angleAccelerationMultiplier = planarMovementParameters.stableGroundedAngleAccelerationBoost.Evaluate(angleCurrentTargetVelocity); + + break; + + case CharacterActorState.UnstableGrounded: + currentMotion.acceleration = planarMovementParameters.unstableGroundedAcceleration; + currentMotion.deceleration = planarMovementParameters.unstableGroundedDeceleration; + currentMotion.angleAccelerationMultiplier = planarMovementParameters.unstableGroundedAngleAccelerationBoost.Evaluate(angleCurrentTargetVelocity); + + break; + + case CharacterActorState.NotGrounded: + + if (reducedAirControlFlag) + { + float time = Time.time - reducedAirControlInitialTime; + if (time <= reductionDuration) + { + currentMotion.acceleration = (planarMovementParameters.notGroundedAcceleration / reductionDuration) * time; + currentMotion.deceleration = (planarMovementParameters.notGroundedDeceleration / reductionDuration) * time; + } + else + { + reducedAirControlFlag = false; + + currentMotion.acceleration = planarMovementParameters.notGroundedAcceleration; + currentMotion.deceleration = planarMovementParameters.notGroundedDeceleration; + } + + } + else + { + currentMotion.acceleration = planarMovementParameters.notGroundedAcceleration; + currentMotion.deceleration = planarMovementParameters.notGroundedDeceleration; + } + + currentMotion.angleAccelerationMultiplier = planarMovementParameters.notGroundedAngleAccelerationBoost.Evaluate(angleCurrentTargetVelocity); + + break; + + } + + + // Material values + if (materialController != null) + { + if (CharacterActor.IsGrounded) + { + currentMotion.acceleration *= materialController.CurrentSurface.accelerationMultiplier * materialController.CurrentVolume.accelerationMultiplier; + currentMotion.deceleration *= materialController.CurrentSurface.decelerationMultiplier * materialController.CurrentVolume.decelerationMultiplier; + } + else + { + currentMotion.acceleration *= materialController.CurrentVolume.accelerationMultiplier; + currentMotion.deceleration *= materialController.CurrentVolume.decelerationMultiplier; + } + } + + } + + + /// + /// Processes the lateral movement of the character (stable and unstable state), that is, walk, run, crouch, etc. + /// This movement is tied directly to the "movement" character action. + /// + protected virtual void ProcessPlanarMovement(float dt) + { + //SetMotionValues(); + + float speedMultiplier = materialController != null ? + materialController.CurrentSurface.speedMultiplier * materialController.CurrentVolume.speedMultiplier : 1f; + + + bool needToAccelerate = CustomUtilities.Multiply(CharacterStateController.InputMovementReference, currentPlanarSpeedLimit).sqrMagnitude >= CharacterActor.PlanarVelocity.sqrMagnitude; + + Vector3 targetPlanarVelocity = default; + switch (CharacterActor.CurrentState) + { + case CharacterActorState.NotGrounded: + + if (CharacterActor.WasGrounded) + currentPlanarSpeedLimit = Mathf.Max(CharacterActor.PlanarVelocity.magnitude, planarMovementParameters.baseSpeedLimit); + + targetPlanarVelocity = CustomUtilities.Multiply(CharacterStateController.InputMovementReference, speedMultiplier, currentPlanarSpeedLimit); + + break; + case CharacterActorState.StableGrounded: + + + // Run ------------------------------------------------------------ + if (planarMovementParameters.runInputMode == InputMode.Toggle) + { + if (CharacterActions.run.Started) + wantToRun = !wantToRun; + } + else + { + wantToRun = CharacterActions.run.value; + } + + if (wantToCrouch || !planarMovementParameters.canRun) + wantToRun = false; + + + if (isCrouched) + { + currentPlanarSpeedLimit = planarMovementParameters.baseSpeedLimit * crouchParameters.speedMultiplier; + } + else + { + currentPlanarSpeedLimit = wantToRun ? planarMovementParameters.boostSpeedLimit : planarMovementParameters.baseSpeedLimit; + } + + targetPlanarVelocity = CustomUtilities.Multiply(CharacterStateController.InputMovementReference, speedMultiplier, currentPlanarSpeedLimit); + + break; + case CharacterActorState.UnstableGrounded: + + currentPlanarSpeedLimit = planarMovementParameters.baseSpeedLimit; + + targetPlanarVelocity = CustomUtilities.Multiply(CharacterStateController.InputMovementReference, speedMultiplier, currentPlanarSpeedLimit); + + + break; + } + + SetMotionValues(targetPlanarVelocity); + + + float acceleration = currentMotion.acceleration; + + + if (needToAccelerate) + { + acceleration *= currentMotion.angleAccelerationMultiplier; + } + else + { + acceleration = currentMotion.deceleration; + } + + CharacterActor.PlanarVelocity = Vector3.MoveTowards( + CharacterActor.PlanarVelocity, + targetPlanarVelocity, + acceleration * dt + ); + } + + + + protected virtual void ProcessGravity(float dt) + { + if (!verticalMovementParameters.useGravity) + return; + + + verticalMovementParameters.UpdateParameters(); + + + float gravityMultiplier = 1f; + + if (materialController != null) + gravityMultiplier = CharacterActor.LocalVelocity.y >= 0 ? + materialController.CurrentVolume.gravityAscendingMultiplier : + materialController.CurrentVolume.gravityDescendingMultiplier; + + float gravity = gravityMultiplier * verticalMovementParameters.gravity; + + + if (!CharacterActor.IsStable) + CharacterActor.VerticalVelocity += CustomUtilities.Multiply(-CharacterActor.Up, gravity, dt); + + + } + + + protected bool UnstableGroundedJumpAvailable => !verticalMovementParameters.canJumpOnUnstableGround && CharacterActor.CurrentState == CharacterActorState.UnstableGrounded; + + + + public enum JumpResult + { + Invalid, + Grounded, + NotGrounded + } + + JumpResult CanJump() + { + JumpResult jumpResult = JumpResult.Invalid; + + if (!verticalMovementParameters.canJump) + return jumpResult; + + if (isCrouched) + return jumpResult; + + + switch (CharacterActor.CurrentState) + { + case CharacterActorState.StableGrounded: + + if (CharacterActions.jump.StartedElapsedTime <= verticalMovementParameters.preGroundedJumpTime && groundedJumpAvailable) + jumpResult = JumpResult.Grounded; + + break; + case CharacterActorState.NotGrounded: + + if (CharacterActions.jump.Started) + { + // First check if the "grounded jump" is available. If so, execute a "coyote jump". + if (CharacterActor.NotGroundedTime <= verticalMovementParameters.postGroundedJumpTime && groundedJumpAvailable) + { + jumpResult = JumpResult.Grounded; + } + else if (notGroundedJumpsLeft != 0) // Do a not grounded jump + { + jumpResult = JumpResult.NotGrounded; + } + } + + break; + case CharacterActorState.UnstableGrounded: + + if (CharacterActions.jump.StartedElapsedTime <= verticalMovementParameters.preGroundedJumpTime && verticalMovementParameters.canJumpOnUnstableGround) + jumpResult = JumpResult.Grounded; + + break; + } + + return jumpResult; + } + + + + protected virtual void ProcessJump(float dt) + { + ProcessRegularJump(dt); + ProcessJumpDown(dt); + } + + #region JumpDown + + protected virtual bool ProcessJumpDown(float dt) + { + if (!verticalMovementParameters.canJumpDown) + return false; + + if (!CharacterActor.IsStable) + return false; + + if (!CharacterActor.IsGroundAOneWayPlatform) + return false; + + if (verticalMovementParameters.filterByTag) + { + if (!CharacterActor.GroundObject.CompareTag(verticalMovementParameters.jumpDownTag)) + return false; + } + + if (!ProcessJumpDownAction()) + return false; + + JumpDown(dt); + + return true; + } + + + protected virtual bool ProcessJumpDownAction() + { + return isCrouched && CharacterActions.jump.Started; + } + + + protected virtual void JumpDown(float dt) + { + + float groundDisplacementExtraDistance = 0f; + + Vector3 groundDisplacement = CustomUtilities.Multiply(CharacterActor.GroundVelocity, dt); + + if (!CharacterActor.IsGroundAscending) + groundDisplacementExtraDistance = groundDisplacement.magnitude; + + CharacterActor.ForceNotGrounded(); + + CharacterActor.Position -= + CustomUtilities.Multiply( + CharacterActor.Up, + CharacterConstants.ColliderMinBottomOffset + verticalMovementParameters.jumpDownDistance + groundDisplacementExtraDistance + ); + + CharacterActor.VerticalVelocity -= CustomUtilities.Multiply(CharacterActor.Up, verticalMovementParameters.jumpDownVerticalVelocity); + } + + #endregion + + #region Jump + + protected virtual void ProcessRegularJump(float dt) + { + if (CharacterActor.IsGrounded) + { + notGroundedJumpsLeft = verticalMovementParameters.availableNotGroundedJumps; + + groundedJumpAvailable = true; + } + + + if (isAllowedToCancelJump) + { + if (verticalMovementParameters.cancelJumpOnRelease) + { + if (CharacterActions.jump.StartedElapsedTime >= verticalMovementParameters.cancelJumpMaxTime || CharacterActor.IsFalling) + { + isAllowedToCancelJump = false; + } + else if (!CharacterActions.jump.value && CharacterActions.jump.StartedElapsedTime >= verticalMovementParameters.cancelJumpMinTime) + { + // Get the velocity mapped onto the current jump direction + Vector3 projectedJumpVelocity = Vector3.Project(CharacterActor.Velocity, jumpDirection); + + CharacterActor.Velocity -= CustomUtilities.Multiply(projectedJumpVelocity, 1f - verticalMovementParameters.cancelJumpMultiplier); + + isAllowedToCancelJump = false; + } + } + } + else + { + JumpResult jumpResult = CanJump(); + + switch (jumpResult) + { + case JumpResult.Grounded: + groundedJumpAvailable = false; + + break; + case JumpResult.NotGrounded: + notGroundedJumpsLeft--; + + break; + + case JumpResult.Invalid: + return; + } + + // Events --------------------------------------------------- + if (CharacterActor.IsGrounded) + { + + if (OnGroundedJumpPerformed != null) + OnGroundedJumpPerformed(true); + } + else + { + if (OnNotGroundedJumpPerformed != null) + OnNotGroundedJumpPerformed(notGroundedJumpsLeft); + } + + if (OnJumpPerformed != null) + OnJumpPerformed(); + + // Define the jump direction --------------------------------------------------- + jumpDirection = SetJumpDirection(); + + // Force "not grounded" state. + if (CharacterActor.IsGrounded) + CharacterActor.ForceNotGrounded(); + + // First remove any velocity associated with the jump direction. + CharacterActor.Velocity -= Vector3.Project(CharacterActor.Velocity, jumpDirection); + CharacterActor.Velocity += CustomUtilities.Multiply(jumpDirection, verticalMovementParameters.jumpSpeed); + + if (verticalMovementParameters.cancelJumpOnRelease) + isAllowedToCancelJump = true; + + } + + + } + + /// + /// Returns the jump direction vector whenever the jump action is started. + /// + protected virtual Vector3 SetJumpDirection() + { + return CharacterActor.Up; + } + + #endregion + + + void ProcessVerticalMovement(float dt) + { + ProcessGravity(dt); + ProcessJump(dt); + } + + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + CharacterActor.alwaysNotGrounded = false; + + targetLookingDirection = CharacterActor.Forward; + + if (fromState == CharacterStateController.GetState()) + { + // "availableNotGroundedJumps + 1" because the update code will consume one jump! + notGroundedJumpsLeft = verticalMovementParameters.availableNotGroundedJumps + 1; + + // Reduce the amount of air control (acceleration and deceleration) for 0.5 seconds. + ReduceAirControl(0.5f); + } + + currentPlanarSpeedLimit = Mathf.Max(CharacterActor.PlanarVelocity.magnitude, planarMovementParameters.baseSpeedLimit); + + CharacterActor.UseRootMotion = false; + } + + protected virtual void HandleRotation(float dt) + { + HandleLookingDirection(dt); + } + + void HandleLookingDirection(float dt) + { + if (!lookingDirectionParameters.changeLookingDirection) + return; + + switch (lookingDirectionParameters.lookingDirectionMode) + { + case LookingDirectionParameters.LookingDirectionMode.Movement: + + switch (CharacterActor.CurrentState) + { + case CharacterActorState.NotGrounded: + + SetTargetLookingDirection(lookingDirectionParameters.notGroundedLookingDirectionMode); + + break; + case CharacterActorState.StableGrounded: + + SetTargetLookingDirection(lookingDirectionParameters.stableGroundedLookingDirectionMode); + + break; + case CharacterActorState.UnstableGrounded: + + SetTargetLookingDirection(lookingDirectionParameters.unstableGroundedLookingDirectionMode); + + break; + } + + break; + + case LookingDirectionParameters.LookingDirectionMode.ExternalReference: + + if (!CharacterActor.CharacterBody.Is2D) + targetLookingDirection = CharacterStateController.MovementReferenceForward; + + break; + + case LookingDirectionParameters.LookingDirectionMode.Target: + + targetLookingDirection = (lookingDirectionParameters.target.position - CharacterActor.Position); + targetLookingDirection.Normalize(); + + break; + } + + Quaternion targetDeltaRotation = Quaternion.FromToRotation(CharacterActor.Forward, targetLookingDirection); + Quaternion currentDeltaRotation = Quaternion.Slerp(Quaternion.identity, targetDeltaRotation, lookingDirectionParameters.speed * dt); + + if (CharacterActor.CharacterBody.Is2D) + CharacterActor.SetYaw(targetLookingDirection); + else + CharacterActor.SetYaw(currentDeltaRotation * CharacterActor.Forward); + } + + void SetTargetLookingDirection(LookingDirectionParameters.LookingDirectionMovementSource lookingDirectionMode) + { + if (lookingDirectionMode == LookingDirectionParameters.LookingDirectionMovementSource.Input) + { + if (CharacterStateController.InputMovementReference != Vector3.zero) + targetLookingDirection = CharacterStateController.InputMovementReference; + else + targetLookingDirection = CharacterActor.Forward; + } + else + { + if (CharacterActor.PlanarVelocity != Vector3.zero) + targetLookingDirection = Vector3.ProjectOnPlane(CharacterActor.PlanarVelocity, CharacterActor.Up); + else + targetLookingDirection = CharacterActor.Forward; + } + } + + public override void UpdateBehaviour(float dt) + { + HandleSize(dt); + HandleVelocity(dt); + HandleRotation(dt); + } + + + public override void PreCharacterSimulation(float dt) + { + // Pre/PostCharacterSimulation methods are useful to update all the Animator parameters. + // Why? Because the CharacterActor component will end up modifying the velocity of the actor. + if (!CharacterActor.IsAnimatorValid()) + return; + + CharacterStateController.Animator.SetBool(groundedParameter, CharacterActor.IsGrounded); + CharacterStateController.Animator.SetBool(stableParameter, CharacterActor.IsStable); + CharacterStateController.Animator.SetFloat(horizontalAxisParameter, CharacterActions.movement.value.x); + CharacterStateController.Animator.SetFloat(verticalAxisParameter, CharacterActions.movement.value.y); + CharacterStateController.Animator.SetFloat(heightParameter, CharacterActor.BodySize.y); + } + + public override void PostCharacterSimulation(float dt) + { + // Pre/PostCharacterSimulation methods are useful to update all the Animator parameters. + // Why? Because the CharacterActor component will end up modifying the velocity of the actor. + if (!CharacterActor.IsAnimatorValid()) + return; + + // Parameters associated with velocity are sent after the simulation. + // The PostSimulationUpdate (CharacterActor) might update velocity once more (e.g. if a "bad step" has been detected). + CharacterStateController.Animator.SetFloat(verticalSpeedParameter, CharacterActor.LocalVelocity.y); + CharacterStateController.Animator.SetFloat(planarSpeedParameter, CharacterActor.PlanarVelocity.magnitude); + } + + protected virtual void HandleSize(float dt) + { + // Get the crouch input state + if (crouchParameters.enableCrouch) + { + if (crouchParameters.inputMode == InputMode.Toggle) + { + if (CharacterActions.crouch.Started) + wantToCrouch = !wantToCrouch; + } + else + { + wantToCrouch = CharacterActions.crouch.value; + } + + if (!crouchParameters.notGroundedCrouch && !CharacterActor.IsGrounded) + wantToCrouch = false; + + if (CharacterActor.IsGrounded && wantToRun) + wantToCrouch = false; + } + else + { + wantToCrouch = false; + } + + if (wantToCrouch) + Crouch(dt); + else + StandUp(dt); + } + + void Crouch(float dt) + { + CharacterActor.SizeReferenceType sizeReferenceType = CharacterActor.IsGrounded ? + CharacterActor.SizeReferenceType.Bottom : crouchParameters.notGroundedReference; + + bool validSize = CharacterActor.CheckAndInterpolateHeight( + CharacterActor.DefaultBodySize.y * crouchParameters.heightRatio, + crouchParameters.sizeLerpSpeed * dt, sizeReferenceType); + + if (validSize) + isCrouched = true; + } + + void StandUp(float dt) + { + CharacterActor.SizeReferenceType sizeReferenceType = CharacterActor.IsGrounded ? + CharacterActor.SizeReferenceType.Bottom : crouchParameters.notGroundedReference; + + bool validSize = CharacterActor.CheckAndInterpolateHeight( + CharacterActor.DefaultBodySize.y, + crouchParameters.sizeLerpSpeed * dt, sizeReferenceType); + + if (validSize) + isCrouched = false; + } + + + protected virtual void HandleVelocity(float dt) + { + ProcessVerticalMovement(dt); + ProcessPlanarMovement(dt); + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovement.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovement.cs.meta new file mode 100644 index 00000000..e4cccd2d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3760adb8cf5de1a4483ca19b241e68e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovementExtras.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovementExtras.cs new file mode 100644 index 00000000..50fb74dc --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovementExtras.cs @@ -0,0 +1,279 @@ +using UnityEngine; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + [System.Serializable] + public class PlanarMovementParameters + { + [Min(0f)] + public float baseSpeedLimit = 6f; + + [Header("Run (boost)")] + + public bool canRun = true; + + [Tooltip("\"Toggle\" will activate/deactivate the action when the input is \"pressed\". On the other hand, \"Hold\" will activate the action when the input is pressed, " + + "and deactivate it when the input is \"released\".")] + public InputMode runInputMode = InputMode.Hold; + + + [Min(0f)] + public float boostSpeedLimit = 10f; + + + [Header("Stable grounded parameters")] + public float stableGroundedAcceleration = 50f; + public float stableGroundedDeceleration = 40f; + public AnimationCurve stableGroundedAngleAccelerationBoost = AnimationCurve.EaseInOut(0f, 1f, 180f, 2f); + + [Header("Unstable grounded parameters")] + public float unstableGroundedAcceleration = 10f; + public float unstableGroundedDeceleration = 2f; + public AnimationCurve unstableGroundedAngleAccelerationBoost = AnimationCurve.EaseInOut(0f, 1f, 180f, 1f); + + [Header("Not grounded parameters")] + public float notGroundedAcceleration = 20f; + public float notGroundedDeceleration = 5f; + public AnimationCurve notGroundedAngleAccelerationBoost = AnimationCurve.EaseInOut(0f, 1f, 180f, 1f); + + [System.Serializable] + public struct PlanarMovementProperties + { + [Tooltip("How fast the character increses its current velocity.")] + public float acceleration; + + [Tooltip("How fast the character reduces its current velocity.")] + public float deceleration; + + [Tooltip("How fast the character reduces its current velocity.")] + public float angleAccelerationMultiplier; + + public PlanarMovementProperties(float acceleration, float deceleration, float angleAccelerationBoost) + { + this.acceleration = acceleration; + this.deceleration = deceleration; + this.angleAccelerationMultiplier = angleAccelerationBoost; + } + } + + } + + + [System.Serializable] + public class VerticalMovementParameters + { + + public enum UnstableJumpMode + { + Vertical, + GroundNormal + } + + + [Header("Gravity")] + + [Tooltip("It enables/disables gravity. The gravity value is calculated based on the jump apex height and duration.")] + public bool useGravity = true; + + [Header("Jump")] + + public bool canJump = true; + + [Space(10f)] + + [Tooltip("The gravity magnitude and the jump speed will be automatically calculated based on the jump apex height and duration. Set this to false if you want to manually " + + "set those values.")] + public bool autoCalculate = true; + + [Condition("autoCalculate", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("The height reached at the apex of the jump. The maximum height will depend on the \"jumpCancellationMode\".")] + [Min(0f)] + public float jumpApexHeight = 2.25f; + + [Condition("autoCalculate", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Tooltip("The amount of time to reach the \"base height\" (apex).")] + [Min(0f)] + public float jumpApexDuration = 0.5f; + + [Condition("autoCalculate", ConditionAttribute.ConditionType.IsFalse, ConditionAttribute.VisibilityType.NotEditable)] + public float jumpSpeed = 10f; + + [Condition("autoCalculate", ConditionAttribute.ConditionType.IsFalse, ConditionAttribute.VisibilityType.NotEditable)] + public float gravity = 10f; + + + [Space(10f)] + + [Tooltip("Reduces the vertical velocity when the jump action is canceled.")] + public bool cancelJumpOnRelease = true; + + [Tooltip("How much the vertical velocity is reduced when canceling the jump (0 = no effect , 1 = zero velocity).")] + [Range(0f, 1f)] + public float cancelJumpMultiplier = 0.5f; + + [Tooltip("When canceling the jump (releasing the action), if the jump time is less than this value nothing is going to happen. Only when the timer is greater than this \"min time\" the jump will be affected.")] + public float cancelJumpMinTime = 0.1f; + + [Tooltip("When canceling the jump (releasing the action), if the jump time is less than this value (and greater than the \"min time\") the velocity will be affected.")] + public float cancelJumpMaxTime = 0.3f; + + [Space(10f)] + + [Tooltip("This will help to perform the jump action after the actual input has been started. This value determines the maximum time between input and ground detection.")] + [Min(0f)] + public float preGroundedJumpTime = 0.2f; + + [Tooltip("If the character is not grounded, and the \"not grounded time\" is less or equal than this value, the jump action will be performed as a grounded jump. This is also known as \"coyote time\".")] + [Min(0f)] + public float postGroundedJumpTime = 0.1f; + + [Space(10f)] + + [Min(0)] + [Tooltip("Number of jumps available for the character in the air.")] + public int availableNotGroundedJumps = 1; + + [Space(10f)] + + public bool canJumpOnUnstableGround = false; + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + // public float GravityMagnitude { get; private set; } = 9.8f; + + + public void UpdateParameters() + { + if (autoCalculate) + { + gravity = (2 * jumpApexHeight) / Mathf.Pow(jumpApexDuration, 2); + jumpSpeed = gravity * jumpApexDuration; + } + } + + public void OnValidate() + { + if (autoCalculate) + { + gravity = (2 * jumpApexHeight) / Mathf.Pow(jumpApexDuration, 2); + jumpSpeed = gravity * jumpApexDuration; + } + else + { + jumpApexDuration = jumpSpeed / gravity; + jumpApexHeight = gravity * Mathf.Pow(jumpApexDuration, 2) / 2f; + + } + } + + [Header("Jump Down (One Way Platforms)")] + + public bool canJumpDown = true; + + [Space(10f)] + + public bool filterByTag = false; + + public string jumpDownTag = "JumpDown"; + + [Space(10f)] + + [Min(0f)] + public float jumpDownDistance = 0.05f; + + [Min(0f)] + public float jumpDownVerticalVelocity = 0.5f; + + } + + [System.Serializable] + public class CrouchParameters + { + + public bool enableCrouch = true; + + public bool notGroundedCrouch = false; + + [Tooltip("This multiplier represents the crouch ratio relative to the default height.")] + [Condition("enableCrouch", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Min(0f)] + public float heightRatio = 0.75f; + + [Tooltip("How much the crouch action affects the movement speed?.")] + [Condition("enableCrouch", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + [Min(0f)] + public float speedMultiplier = 0.3f; + + [Tooltip("\"Toggle\" will activate/deactivate the action when the input is \"pressed\". On the other hand, \"Hold\" will activate the action when the input is pressed, " + + "and deactivate it when the input is \"released\".")] + [Condition("enableCrouch", ConditionAttribute.ConditionType.IsTrue, ConditionAttribute.VisibilityType.NotEditable)] + public InputMode inputMode = InputMode.Hold; + + [Tooltip("This field determines an anchor point in space (top, center or bottom) that can be used as a reference during size changes. " + + "For instance, by using \"top\" as a reference, the character will shrink/grow my moving only the bottom part of the body.")] + public CharacterActor.SizeReferenceType notGroundedReference = CharacterActor.SizeReferenceType.Top; + + [Min(0f)] + public float sizeLerpSpeed = 8f; + } + + [System.Serializable] + public class LookingDirectionParameters + { + public bool changeLookingDirection = true; + + + [Header("Lerp properties")] + + public float speed = 10f; + + [Header("Target Direction")] + + public LookingDirectionMode lookingDirectionMode = LookingDirectionMode.Movement; + + [Condition("lookingDirectionMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)LookingDirectionMode.Target)] + [Space(5f)] + public Transform target = null; + + [Space(5f)] + [Condition("lookingDirectionMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)LookingDirectionMode.Movement)] + public LookingDirectionMovementSource stableGroundedLookingDirectionMode = LookingDirectionMovementSource.Input; + + [Condition("lookingDirectionMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)LookingDirectionMode.Movement)] + public LookingDirectionMovementSource unstableGroundedLookingDirectionMode = LookingDirectionMovementSource.Velocity; + + [Condition("lookingDirectionMode", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, (int)LookingDirectionMode.Movement)] + public LookingDirectionMovementSource notGroundedLookingDirectionMode = LookingDirectionMovementSource.Input; + + + public enum LookingDirectionMode + { + Movement, + Target, + ExternalReference + } + + + public enum LookingDirectionMovementSource + { + Velocity, + Input + } + + + + } + + + public enum InputMode + { + Toggle, + Hold + } + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovementExtras.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovementExtras.cs.meta new file mode 100644 index 00000000..24017caa --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/NormalMovementExtras.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 197a9c47e927c534397f896fcb51db1f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/RopeClimbing.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/RopeClimbing.cs new file mode 100644 index 00000000..e749ddf2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/RopeClimbing.cs @@ -0,0 +1,189 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class RopeClimbing : CharacterState + { + [Header("Movement")] + + [SerializeField] + protected float climbSpeed = 3f; + + [SerializeField] + protected float angularSpeed = 120f; + + [SerializeField] + protected float jumpVelocity = 10f; + + [SerializeField] + protected float verticalAcceleration = 10f; + + [SerializeField] + protected float angularAcceleration = 10f; + + [Header("Offset")] + + [SerializeField] + protected float forwardOffset = -0.25f; + + [Header("Animation")] + + [SerializeField] + protected string verticalVelocityParameter = "VerticalVelocity"; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + + protected Rope currentRope = null; + + protected Dictionary ropes = new Dictionary(); + + protected Vector3 verticalVelocity; + protected Vector3 angularVelocity; + + + Vector3 ReferencePosition => CharacterActor.Top; + + Vector3 ClosestVectorToRope + { + get + { + Vector3 characterToTop = currentRope.TopPosition - CharacterActor.Position; + return Vector3.ProjectOnPlane(characterToTop, currentRope.BottomToTop); + } + } + + protected override void Awake() + { + base.Awake(); + +#if UNITY_2023_1_OR_NEWER + Rope[] ropesArray = FindObjectsByType(FindObjectsSortMode.None); +#else + Rope[] ropesArray = FindObjectsOfType(); +#endif + for (int i = 0; i < ropesArray.Length; i++) + ropes.Add(ropesArray[i].transform, ropesArray[i]); + } + + + + public override void CheckExitTransition() + { + if (!currentRope.IsInRange(ReferencePosition) || CharacterActions.jump.Started) + CharacterStateController.EnqueueTransition(); + } + + public override bool CheckEnterTransition(CharacterState fromState) + { + for (int i = 0; i < CharacterActor.Triggers.Count; i++) + { + Trigger trigger = CharacterActor.Triggers[i]; + if (!trigger.firstContact) + continue; + + Rope rope = ropes.GetOrRegisterValue(trigger.transform); + if (rope != null) + { + if (!rope.IsInRange(ReferencePosition)) + return false; + + currentRope = rope; + return true; + } + } + + return false; + } + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + CharacterActor.IsKinematic = false; + CharacterActor.alwaysNotGrounded = true; + CharacterActor.UseRootMotion = false; + CharacterActor.Velocity = Vector3.zero; + + Vector3 closestVectorToRope = ClosestVectorToRope; + + CharacterActor.SetYaw(closestVectorToRope); + CharacterActor.Position = CharacterActor.Position + closestVectorToRope + CharacterActor.Forward * forwardOffset; + } + + + + + public override void ExitBehaviour(float dt, CharacterState toState) + { + + CharacterActor.alwaysNotGrounded = false; + currentRope = null; + + if (CharacterActions.jump.Started) + { + if (CharacterActions.movement.Detected) + CharacterActor.Velocity = CharacterStateController.InputMovementReference * jumpVelocity; + else + CharacterActor.Velocity = CharacterStateController.MovementReferenceForward * jumpVelocity; + + CharacterActor.SetYaw(Vector3.Normalize(CharacterActor.Velocity)); + } + else + { + CharacterActor.Velocity = Vector3.zero; + } + } + + + + + public override void UpdateBehaviour(float dt) + { + Vector3 characterPosition = CharacterActor.Position; + + float targetAngularSpeed = CharacterActions.movement.value.x * angularSpeed; + + + characterPosition = CustomUtilities.RotatePointAround( + characterPosition, + characterPosition + ClosestVectorToRope, + targetAngularSpeed * dt, + Vector3.Normalize(currentRope.BottomToTop) + ); + + Vector3 targetAngularVelocity = (characterPosition - CharacterActor.Position) / dt; + angularVelocity = Vector3.MoveTowards(angularVelocity, targetAngularVelocity, angularAcceleration * dt); + + + Vector3 targetVerticalVelocity = CharacterActions.movement.value.y * climbSpeed * CharacterActor.Up; + verticalVelocity = Vector3.MoveTowards(verticalVelocity, targetVerticalVelocity, verticalAcceleration * dt); + + CharacterActor.Velocity = verticalVelocity + angularVelocity; + + } + + public override void PostUpdateBehaviour(float dt) + { + // Always look towards the rope. + CharacterActor.SetYaw(ClosestVectorToRope); + + + } + + public override void PostCharacterSimulation(float dt) + { + if (!CharacterActor.IsAnimatorValid()) + return; + + CharacterActor.Animator.SetFloat(verticalVelocityParameter, CharacterActor.LocalVelocity.y); + } + + + } + + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/RopeClimbing.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/RopeClimbing.cs.meta new file mode 100644 index 00000000..a95fae75 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/RopeClimbing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 07255dcc5cdf80142abd35763d35e08b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/WallSlide.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/WallSlide.cs new file mode 100644 index 00000000..db246bb1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/WallSlide.cs @@ -0,0 +1,233 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.CharacterControllerPro.Implementation; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Demo +{ + [AddComponentMenu("Character Controller Pro/Demo/Character/States/Wall Slide")] + public class WallSlide : CharacterState + { + + [Header("Filter")] + + [SerializeField] + protected bool filterByTag = true; + + [Condition("filterByTag", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + protected string wallTag = "WallSlide"; + + + [Header("Slide")] + + [SerializeField] + protected float slideAcceleration = 10f; + + [Range(0f, 1f)] + [SerializeField] + protected float initialIntertia = 0.4f; + + [Header("Grab")] + + public bool enableGrab = true; + + public bool enableClimb = true; + + [Condition("enableClimb", ConditionAttribute.ConditionType.IsTrue)] + public float wallClimbHorizontalSpeed = 1f; + + [Condition("enableClimb", ConditionAttribute.ConditionType.IsTrue)] + public float wallClimbVerticalSpeed = 3f; + + [Condition("enableClimb", ConditionAttribute.ConditionType.IsTrue)] + public float wallClimbAcceleration = 10f; + + + + [Header("Size")] + + [SerializeField] + protected bool modifySize = true; + + [Condition("modifySize", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + protected float height = 1.5f; + + [Header("Jump")] + + [SerializeField] + protected float jumpNormalVelocity = 5f; + + [SerializeField] + protected float jumpVerticalVelocity = 10f; + + [Header("Animation")] + + [SerializeField] + protected string horizontalVelocityParameter = "HorizontalVelocity"; + + [SerializeField] + protected string verticalVelocityParameter = "VerticalVelocity"; + + [SerializeField] + protected string grabParameter = "Grab"; + + [SerializeField] + protected string movementDetectedParameter = "MovementDetected"; + + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + protected bool wallJump = false; + protected Vector2 initialSize = Vector2.zero; + + public override void CheckExitTransition() + { + if (CharacterActions.crouch.value || CharacterActor.IsGrounded || !CharacterActor.WallCollision || !CheckCenterRay()) + { + CharacterStateController.EnqueueTransition(); + } + else if (CharacterActions.jump.Started) + { + wallJump = true; + + CharacterStateController.EnqueueTransition(); + } + else + { + CharacterStateController.EnqueueTransition(); + } + } + + + public override bool CheckEnterTransition(CharacterState fromState) + { + if (CharacterActor.IsAscending) + return false; + + if (!CharacterActor.WallCollision) + return false; + + if (filterByTag) + if (!CharacterActor.WallContact.gameObject.CompareTag(wallTag)) + return false; + + if (!CheckCenterRay()) + return false; + + + return true; + } + + protected virtual bool CheckCenterRay() + { + HitInfoFilter filter = new HitInfoFilter( + CharacterActor.PhysicsComponent.CollisionLayerMask, + true, + true + ); + + CharacterActor.PhysicsComponent.Raycast( + out HitInfo centerRayHitInfo, + CharacterActor.Center, + -CharacterActor.WallContact.normal * 1.2f * CharacterActor.BodySize.x, + in filter + ); + + return centerRayHitInfo.hit && centerRayHitInfo.transform.gameObject == CharacterActor.WallContact.gameObject; + } + + + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + CharacterActor.UseRootMotion = false; + + CharacterActor.Velocity *= initialIntertia; + CharacterActor.SetYaw(-CharacterActor.WallContact.normal); + + if (modifySize) + { + initialSize = CharacterActor.BodySize; + CharacterActor.SetSize(new Vector2(initialSize.x, height), CharacterActor.SizeReferenceType.Center); + } + } + + public override void ExitBehaviour(float dt, CharacterState toState) + { + if (wallJump) + { + wallJump = false; + + // Do a 180 degrees turn. + CharacterActor.TurnAround(); + + // Apply the wall jump velocity. + CharacterActor.Velocity = jumpVerticalVelocity * CharacterActor.Up + jumpNormalVelocity * CharacterActor.WallContact.normal; + } + + if (modifySize) + { + CharacterActor.SizeReferenceType sizeReferenceType = CharacterActor.IsGrounded ? + CharacterActor.SizeReferenceType.Bottom : CharacterActor.SizeReferenceType.Top; + CharacterActor.SetSize(initialSize, sizeReferenceType); + } + } + + protected bool IsGrabbing => CharacterActions.run.value && enableGrab; + + public override void UpdateBehaviour(float dt) + { + if (IsGrabbing) + { + Vector3 rightDirection = Vector3.ProjectOnPlane(CharacterStateController.MovementReferenceRight, CharacterActor.WallContact.normal); + rightDirection.Normalize(); + + Vector3 upDirection = CharacterActor.Up; + Vector3 targetVelocity = enableClimb ? CharacterActions.movement.value.x * rightDirection * wallClimbHorizontalSpeed + + CharacterActions.movement.value.y * upDirection * wallClimbVerticalSpeed : Vector3.zero; + + CharacterActor.Velocity = Vector3.MoveTowards(CharacterActor.Velocity, targetVelocity, wallClimbAcceleration * dt); + } + else + { + CharacterActor.VerticalVelocity += -CharacterActor.Up * slideAcceleration * dt; + } + } + + public override void PostUpdateBehaviour(float dt) + { + if (!CharacterActor.IsAnimatorValid()) + return; + + CharacterActor.Animator.SetFloat(horizontalVelocityParameter, CharacterActor.LocalVelocity.x); + CharacterActor.Animator.SetFloat(verticalVelocityParameter, CharacterActor.LocalVelocity.y); + CharacterActor.Animator.SetBool(grabParameter, IsGrabbing); + CharacterActor.Animator.SetBool(movementDetectedParameter, CharacterActions.movement.Detected); + + } + + public override void UpdateIK(int layerIndex) + { + if (!CharacterActor.IsAnimatorValid()) + return; + + if (IsGrabbing && CharacterActions.movement.Detected) + { + CharacterActor.Animator.SetLookAtWeight(Mathf.Clamp01(CharacterActor.Velocity.magnitude), 0f, 0.2f); + CharacterActor.Animator.SetLookAtPosition(CharacterActor.Position + CharacterActor.Velocity); + } + else + { + CharacterActor.Animator.SetLookAtWeight(0f); + } + + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/WallSlide.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/WallSlide.cs.meta new file mode 100644 index 00000000..911c275b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/WallSlide.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ee321ffeeeca8b4699feb37f756f6ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/ZeroGravity.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/ZeroGravity.cs new file mode 100644 index 00000000..a3bcb726 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/ZeroGravity.cs @@ -0,0 +1,87 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Implementation; + +namespace Lightbug.CharacterControllerPro.Demo +{ + public class ZeroGravity : CharacterState + { + [Header("Movement")] + public float baseSpeed = 10f; + public float acceleration = 20f; + public float deceleration = 20f; + + [Header("Pitch")] + public bool invertPitch = false; + public float pitchAngularSpeed = 180f; + + [Min(0f)] + public float pitchLerpAcceleration = 5f; + + [Header("Roll")] + public bool invertRoll = false; + public float rollAngularSpeed = 180f; + + [Min(0f)] + public float rollLerpAcceleration = 5f; + + float pitchModifier = 1f; + float rollModifier = 1f; + Vector3 targetVerticalVelocity; + float pitchValue; + float rollValue; + + protected override void Awake() + { + base.Awake(); + + pitchModifier = -(invertPitch ? 1f : -1f); + rollModifier = invertRoll ? 1f : -1f; + } + + public override void EnterBehaviour(float dt, CharacterState fromState) + { + CharacterActor.alwaysNotGrounded = true; + CharacterActor.UseRootMotion = false; + CharacterActor.constraintRotation = false; + targetVerticalVelocity = CharacterActor.VerticalVelocity; + } + + public override void UpdateBehaviour(float dt) + { + ProcessRotation(dt); + ProcessVelocity(dt); + } + + private void ProcessRotation(float dt) + { + pitchValue = Mathf.Lerp(pitchValue, pitchModifier * CharacterActions.pitch.value * pitchAngularSpeed * dt, pitchLerpAcceleration * dt); + rollValue = Mathf.Lerp(rollValue, rollModifier * CharacterActions.roll.value * rollAngularSpeed * dt, rollLerpAcceleration * dt); + + CharacterActor.RotatePitch(pitchValue, CharacterActor.Center); + CharacterActor.RotateRoll(rollValue, CharacterActor.Center); + + + Vector3 forward = Vector3.Lerp(CharacterActor.Forward, Vector3.ProjectOnPlane(CharacterStateController.ExternalReference.forward, CharacterActor.Up), 5f * dt); + CharacterActor.SetYaw(forward); + } + + private void ProcessVelocity(float dt) + { + Vector3 targetVelocity = CharacterStateController.InputMovementReference * baseSpeed; + CharacterActor.Velocity = Vector3.MoveTowards(CharacterActor.Velocity, targetVelocity, (CharacterActions.movement.Detected ? acceleration : deceleration) * dt); + + if (CharacterActions.jump.value) + { + targetVerticalVelocity = CharacterActor.Up * baseSpeed; + CharacterActor.VerticalVelocity = Vector3.MoveTowards(CharacterActor.VerticalVelocity, targetVerticalVelocity, acceleration * dt); + } + else if (CharacterActions.crouch.value) + { + targetVerticalVelocity = -CharacterActor.Up * baseSpeed; + CharacterActor.VerticalVelocity = Vector3.MoveTowards(CharacterActor.VerticalVelocity, targetVerticalVelocity, acceleration * dt); + } + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/ZeroGravity.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/ZeroGravity.cs.meta new file mode 100644 index 00000000..a9dbeb6e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/States/ZeroGravity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d879bb24f09501e4ca27f6131e14987d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Teleporter.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Teleporter.cs new file mode 100644 index 00000000..628a5b4a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Teleporter.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Demo +{ + public class Teleporter : MonoBehaviour + { + public Transform target; + + void OnTriggerEnter(Collider collider) + { + collider.transform.position = target.position; + + if (collider.attachedRigidbody != null) + collider.attachedRigidbody.position = target.position; + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Teleporter.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Teleporter.cs.meta new file mode 100644 index 00000000..14c7cee1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/Teleporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cad907d601aac6943afd1b839ed6b9d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier.cs new file mode 100644 index 00000000..d86ca88f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier.cs @@ -0,0 +1,99 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public abstract class VerticalDirectionModifier : MonoBehaviour + { +#if UNITY_EDITOR + [HelpBox("The trigger will only start the transition. The character will be teleported using the reference transform information (position and rotation).", HelpBoxMessageType.Warning)] +#endif + + [SerializeField] + protected CharacterReferenceObject reference = new CharacterReferenceObject(); + + [Tooltip("This will change the up direction constraint settings from the CharacterActor component bsaed on this object")] + [SerializeField] + bool modifyUpDirection = true; + + [Tooltip("The duration this modifier will be inactive once it is activated. " + + "Use this to prevent the character from re-activating the effect over and over again (the default value of 1 second should be enough.)")] + [SerializeField] + float waitTime = 1f; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + protected bool isReady = true; + + float time = 0f; + + protected Dictionary characters = new Dictionary(); + + + void Update() + { + if (isReady) + return; + + time += Time.deltaTime; + + if (time >= waitTime) + { + time = 0f; + isReady = true; + } + } + + protected void HandleUpDirection(CharacterActor character) + { + if (reference == null) + return; + + if (!modifyUpDirection) + return; + + if (reference.verticalAlignmentReference != null) + { + character.upDirectionReference = reference.verticalAlignmentReference; + } + else + { + + character.upDirectionReference = null; + character.constraintUpDirection = reference.referenceTransform.up; + } + + isReady = false; + } + + protected CharacterActor GetCharacter(Transform objectTransform) + { + CharacterActor characterActor; + bool found = characters.TryGetValue(objectTransform, out characterActor); + + if (!found) + { + characterActor = objectTransform.GetComponent(); + + if (characterActor != null) + characters.Add(objectTransform, characterActor); + + } + + return characterActor; + } + } + + + + +} + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier.cs.meta new file mode 100644 index 00000000..89fc9464 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7cfde0c370a4d344cbd310a3c85073e6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier2D.cs new file mode 100644 index 00000000..31bde47e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier2D.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public class VerticalDirectionModifier2D : VerticalDirectionModifier + { + + void OnTriggerEnter2D(Collider2D other) + { + if (!isReady) + return; + + CharacterActor characterActor = GetCharacter(other.transform); + + if (characterActor != null) + { + HandleUpDirection(characterActor); + characterActor.Up = reference.referenceTransform.up; + } + } + } + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier2D.cs.meta new file mode 100644 index 00000000..626ae27a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2db9ca48641a90d4196e402744c3bfbb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier3D.cs new file mode 100644 index 00000000..9b1fae89 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Demo/Scripts/VerticalDirectionModifier3D.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using 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00000000..b1823425 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2bd9d05ccc62b5547a6e01d5b878b80a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Online Documentation.txt b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Online Documentation.txt new file mode 100644 index 00000000..a893d483 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Online Documentation.txt @@ -0,0 +1,7 @@ +Character Controller Pro's documentation is online. Please visit the following links: + +- User manual: +https://lightbug14.gitbook.io/ccp/ + +- API Reference: +https://lightbug14.github.io/lightbug-web/character-controller-pro/Documentation/html/index.html \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Online Documentation.txt.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Online Documentation.txt.meta new file mode 100644 index 00000000..9aa31d6d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Online Documentation.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 66a794ee1ad60ce4a9d5183ea892bcd0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Upgrade guide 1.4.x.pdf b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Upgrade guide 1.4.x.pdf new file mode 100644 index 00000000..0d516e04 Binary files /dev/null and b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Upgrade guide 1.4.x.pdf differ diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Upgrade guide 1.4.x.pdf.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Upgrade guide 1.4.x.pdf.meta new file mode 100644 index 00000000..72323443 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Documentation/Upgrade guide 1.4.x.pdf.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c20eae317aa36814299681f143a4319e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation.meta new file mode 100644 index 00000000..e87341c6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c3fb47ace46a10b4fa2225f16f8cd3a4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources.meta new file mode 100644 index 00000000..5e6ab2ee --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 639038a23111d3a46b17f12f375f593d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt new file mode 100644 index 00000000..53b925f1 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt @@ -0,0 +1,76 @@ +namespace Lightbug.CharacterControllerPro.Implementation +{ + +/// +/// This struct contains all the inputs actions available for the character to interact with. +/// +[System.Serializable] +public struct @struct-name@ +{ + + // Bool actions +@bool-actions-definitions@ + + // Float actions +@float-actions-definitions@ + + // Vector2 actions +@vector2-actions-definitions@ + + + /// + /// Reset all the actions. + /// + public void Reset() + { +@bool-actions-reset@ +@float-actions-reset@ +@vector2-actions-reset@ + } + + /// + /// Initializes all the actions by instantiate them. Each action will be instantiated with its specific type (Bool, Float or Vector2). + /// + public void InitializeActions() + { +@bool-actions-new@ +@float-actions-new@ +@vector2-actions-new@ + } + + /// + /// Updates the values of all the actions based on the current input handler (human). + /// + public void SetValues( InputHandler inputHandler ) + { + if( inputHandler == null ) + return; + +@bool-actions-setValue@ +@float-actions-setValue@ +@vector2-actions-setValue@ + } + + /// + /// Copies the values of all the actions from an existing set of actions. + /// + public void SetValues( CharacterActions characterActions ) + { +@bool-actions-copyValue@ +@float-actions-copyValue@ +@vector2-actions-copyValue@ + } + + /// + /// Update all the actions internal states. + /// + public void Update( float dt ) + { +@bool-actions-update@ + } + + +} + + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt.meta new file mode 100644 index 00000000..059322bc --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-actions.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e5597bc979f0fa346bc397cd43364b9a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-state.txt b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-state.txt new file mode 100644 index 00000000..4f1a950a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-state.txt @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using @namespace@; + + +public class @class@ : CharacterState +{ + + // Write your initialization code here + protected override void Awake() + { + base.Awake(); + } + + // Write your transitions here + public override void CheckExitTransition() + { + } + + // Write your transitions here + public override bool CheckEnterTransition( CharacterState fromState ) + { + return base.CheckEnterTransition( fromState ); + } + + // Write your update code here + public override void UpdateBehaviour( float dt ) + { + + } + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-state.txt.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-state.txt.meta new file mode 100644 index 00000000..310c40ba --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Resources/template-character-state.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b477d2449a226ba4ca2ab8fbff67344e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts.meta new file mode 100644 index 00000000..2c4bd33e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3c69701f7a15a11428dcfb0296c05a7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character.meta new file mode 100644 index 00000000..34a1bc0d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ac9c15b9bd29b8a41a74e55a8c8ddb81 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions.meta new file mode 100644 index 00000000..84ada8a6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6298fc409a307a247a6e726bae335f63 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIAction.cs new file mode 100644 index 00000000..be8d4c80 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIAction.cs @@ -0,0 +1,29 @@ +using UnityEngine; +using Lightbug.Utilities; +using Lightbug.CharacterControllerPro.Implementation; + +namespace Lightbug.CharacterControllerPro.Demo +{ + + public enum SequenceType + { + Duration, + OnWallHit + } + + /// + /// This class represents a sequence action, executed by the AI brain in sequence behaviour mode. + /// + [System.Serializable] + public class CharacterAIAction + { + public SequenceType sequenceType; + + [Min(0f)] + public float duration = 1; + + public CharacterActions action = new CharacterActions(); + + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIAction.cs.meta new file mode 100644 index 00000000..1713d30b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1e16b2546a8c719498996ae9eb718d3d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIBehaviour.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIBehaviour.cs new file mode 100644 index 00000000..7397db0a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIBehaviour.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + public abstract class CharacterAIBehaviour : MonoBehaviour + { + public CharacterActions characterActions = new CharacterActions(); + + + public virtual void EnterBehaviour(float dt) { } + public abstract void UpdateBehaviour(float dt); + public virtual void ExitBehaviour(float dt) { } + + public CharacterActor CharacterActor { get; private set; } + + + protected virtual void Awake() + { + CharacterActor = this.GetComponentInBranch(); + } + + protected void SetMovementAction(Vector3 direction) + { + Vector3 inputXZ = Vector3.ProjectOnPlane(direction, CharacterActor.Up); + inputXZ.Normalize(); + inputXZ.y = inputXZ.z; + inputXZ.z = 0f; + + characterActions.movement.value = inputXZ; + } + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIBehaviour.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIBehaviour.cs.meta new file mode 100644 index 00000000..b97743de --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterAIBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8766d0fa0b738d54e8568011ce28bc0d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActions.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActions.cs new file mode 100644 index 00000000..26de314a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActions.cs @@ -0,0 +1,141 @@ +namespace Lightbug.CharacterControllerPro.Implementation +{ + + /// + /// This struct contains all the inputs actions available for the character to interact with. + /// + [System.Serializable] + public struct CharacterActions + { + + // Bool actions + public BoolAction @jump; + public BoolAction @run; + public BoolAction @interact; + public BoolAction @jetPack; + public BoolAction @dash; + public BoolAction @crouch; + + + // Float actions + public FloatAction @pitch; + public FloatAction @roll; + + + // Vector2 actions + public Vector2Action @movement; + + + + /// + /// Reset all the actions. + /// + public void Reset() + { + @jump.Reset(); + @run.Reset(); + @interact.Reset(); + @jetPack.Reset(); + @dash.Reset(); + @crouch.Reset(); + + @pitch.Reset(); + @roll.Reset(); + + @movement.Reset(); + + } + + /// + /// Initializes all the actions by instantiate them. Each action will be instantiated with its specific type (Bool, Float or Vector2). + /// + public void InitializeActions() + { + @jump = new BoolAction(); + @jump.Initialize(); + + @run = new BoolAction(); + @run.Initialize(); + + @interact = new BoolAction(); + @interact.Initialize(); + + @jetPack = new BoolAction(); + @jetPack.Initialize(); + + @dash = new BoolAction(); + @dash.Initialize(); + + @crouch = new BoolAction(); + @crouch.Initialize(); + + + @pitch = new FloatAction(); + @roll = new FloatAction(); + + @movement = new Vector2Action(); + + } + + /// + /// Updates the values of all the actions based on the current input handler (human). + /// + public void SetValues(InputHandler inputHandler) + { + if (inputHandler == null) + return; + + @jump.value = inputHandler.GetBool("Jump"); + @run.value = inputHandler.GetBool("Run"); + @interact.value = inputHandler.GetBool("Interact"); + @jetPack.value = inputHandler.GetBool("Jet Pack"); + @dash.value = inputHandler.GetBool("Dash"); + @crouch.value = inputHandler.GetBool("Crouch"); + + @pitch.value = inputHandler.GetFloat("Pitch"); + @roll.value = inputHandler.GetFloat("Roll"); + + @movement.value = inputHandler.GetVector2("Movement"); + + } + + /// + /// Copies the values of all the actions from an existing set of actions. + /// + public void SetValues(CharacterActions characterActions) + { + @jump.value = characterActions.jump.value; + @run.value = characterActions.run.value; + @interact.value = characterActions.interact.value; + @jetPack.value = characterActions.jetPack.value; + @dash.value = characterActions.dash.value; + @crouch.value = characterActions.crouch.value; + + @pitch.value = characterActions.pitch.value; + @roll.value = characterActions.roll.value; + + @pitch.value = characterActions.pitch.value; + @roll.value = characterActions.roll.value; + @movement.value = characterActions.movement.value; + + } + + /// + /// Update all the actions internal states. + /// + public void Update(float dt) + { + @jump.Update(dt); + @run.Update(dt); + @interact.Update(dt); + @jetPack.Update(dt); + @dash.Update(dt); + @crouch.Update(dt); + + } + + + } + + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActions.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActions.cs.meta new file mode 100644 index 00000000..a5e53c2a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b6c1356d5915b9c408417c4a73d55f06 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs new file mode 100644 index 00000000..612aa54f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + /// + /// This ScriptableObject contains all the names used as input actions by the human brain. The name of the action will matters depending on the input handler used. + /// + [CreateAssetMenu(menuName = "Character Controller Pro/Implementation/Inputs/Character actions asset")] + public class CharacterActionsAsset : ScriptableObject + { + + [SerializeField] + string[] boolActions; + + [SerializeField] + string[] floatActions; + + [SerializeField] + string[] vector2Actions; + + + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs.meta new file mode 100644 index 00000000..e6dc203f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 73b3b2e86a24b1b488fdc2cea49af7f4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAssetEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAssetEditor.cs new file mode 100644 index 00000000..c7efb681 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAssetEditor.cs @@ -0,0 +1,247 @@ +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; +using System.IO; +using System.Text.RegularExpressions; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + [CustomEditor(typeof(CharacterActionsAsset))] + public class CharacterActionsAssetEditor : Editor + { + const string CharacterActionsFileName = "CharacterActions"; + const string TemplateFileName = "template-character-actions"; + + SerializedProperty boolActions = null; + SerializedProperty floatActions = null; + SerializedProperty vector2Actions = null; + + + void OnEnable() + { + boolActions = serializedObject.FindProperty("boolActions"); + floatActions = serializedObject.FindProperty("floatActions"); + vector2Actions = serializedObject.FindProperty("vector2Actions"); + } + + public override void OnInspectorGUI() + { + CustomUtilities.DrawScriptableObjectField((CharacterActionsAsset)target); + + serializedObject.Update(); + + EditorGUILayout.PropertyField(boolActions, true); + EditorGUILayout.PropertyField(floatActions, true); + EditorGUILayout.PropertyField(vector2Actions, true); + + CustomUtilities.DrawEditorLayoutHorizontalLine(Color.gray); + + EditorGUILayout.HelpBox( + "Click the button to replace the original \"CharacterActions.cs\" file. This can be useful if you need to create custom actions, without modifing the code. ", + MessageType.Info + ); + + if (GUILayout.Button("Create actions")) + { + bool result = EditorUtility.DisplayDialog( + "Create actions", + "Warning: This will replace the original \"CharacterActions\" file. Are you sure you want to continue?", "Yes", "No"); + + if (result) + { + string characterActionsPath = null; + string templatePath = null; + + string[] characterActionsResults = AssetDatabase.FindAssets(CharacterActionsFileName + " t:script"); + if (characterActionsResults.Length != 0) + characterActionsPath = AssetDatabase.GUIDToAssetPath(characterActionsResults[0]); + + string[] templateResults = AssetDatabase.FindAssets(TemplateFileName); + + if (templateResults.Length != 0) + templatePath = AssetDatabase.GUIDToAssetPath(templateResults[0]); + + CreateCSharpClass(characterActionsPath, templatePath); + } + } + + serializedObject.ApplyModifiedProperties(); + } + + void CreateCSharpClass(string characterActionsPath, string templatePath) + { + if (characterActionsPath == null || templatePath == null) + return; + + string output = GenerateOutput(CharacterActionsFileName, templatePath); + + FileStream fileStream = File.Open(characterActionsPath, FileMode.Truncate, FileAccess.ReadWrite); + + StreamWriter file = new StreamWriter(fileStream); + + file.Write(output); + file.Close(); + + AssetDatabase.Refresh(); + } + + + string GenerateOutput(string className, string templatePath) + { + StreamReader reader = new StreamReader(templatePath); + + string output = reader.ReadToEnd(); + reader.Close(); + + output = Regex.Replace(output, @"@\s*struct-name\s*@", CharacterActionsFileName); + + // ----------------------------------------------------------------------------------------------------------------------------------- + // Bool Actions ---------------------------------------------------------------------------------------------------------------------- + // ----------------------------------------------------------------------------------------------------------------------------------- + + string definitionsString = ""; + string resetString = ""; + string newString = ""; + string setValueString = ""; + string copyValueString = ""; + string updateString = ""; + + for (int i = 0; i < boolActions.arraySize; i++) + { + string actionName = boolActions.GetArrayElementAtIndex(i).stringValue; + if (actionName.IsNullOrEmpty()) + continue; + + string[] words = actionName.Split(' '); + + string variableName = "@"; + for (int j = 0; j < words.Length; j++) + { + string word = words[j]; + + if (j == 0) + variableName += System.Char.ToLowerInvariant(word[0]) + word.Substring(1).ToLower(); + else + variableName += System.Char.ToUpperInvariant(word[0]) + word.Substring(1).ToLower(); + } + + + definitionsString += "\tpublic BoolAction " + variableName + ";\n"; + resetString += "\t\t" + variableName + ".Reset();\n"; + newString += "\t\t" + variableName + " = new BoolAction();\n" + + "\t\t" + variableName + ".Initialize();\n\n"; + setValueString += "\t\t" + variableName + ".value = inputHandler.GetBool( \"" + actionName + "\" );\n"; + copyValueString += "\t\t" + variableName + ".value = characterActions." + variableName.Substring(1) + ".value;\n"; + updateString += "\t\t" + variableName + ".Update( dt );\n"; + } + + // Write bool actions + output = Regex.Replace(output, @"@\s*bool-actions-definitions\s*@", definitionsString); + output = Regex.Replace(output, @"@\s*bool-actions-reset\s*@", resetString); + output = Regex.Replace(output, @"@\s*bool-actions-new\s*@", newString); + output = Regex.Replace(output, @"@\s*bool-actions-setValue\s*@", setValueString); + output = Regex.Replace(output, @"@\s*bool-actions-copyValue\s*@", copyValueString); + output = Regex.Replace(output, @"@\s*bool-actions-update\s*@", updateString); + + // ----------------------------------------------------------------------------------------------------------------------------------- + // Float Actions --------------------------------------------------------------------------------------------------------------------- + // ----------------------------------------------------------------------------------------------------------------------------------- + + definitionsString = ""; + resetString = ""; + newString = ""; + setValueString = ""; + copyValueString = ""; + updateString = ""; + + for (int i = 0; i < floatActions.arraySize; i++) + { + string actionName = floatActions.GetArrayElementAtIndex(i).stringValue; + if (actionName.IsNullOrEmpty()) + continue; + + string[] words = actionName.Split(' '); + + string variableName = "@"; + for (int j = 0; j < words.Length; j++) + { + string word = words[j]; + + if (j == 0) + variableName += System.Char.ToLowerInvariant(word[0]) + word.Substring(1).ToLower(); + else + variableName += System.Char.ToUpperInvariant(word[0]) + word.Substring(1).ToLower(); + } + + + definitionsString += "\tpublic FloatAction " + variableName + ";\n"; + resetString += "\t\t" + variableName + ".Reset();\n"; + newString += "\t\t" + variableName + " = new FloatAction();\n"; + setValueString += "\t\t" + variableName + ".value = inputHandler.GetFloat( \"" + actionName + "\" );\n"; + copyValueString += "\t\t" + variableName + ".value = characterActions." + variableName.Substring(1) + ".value;\n"; + } + + // Write bool actions + output = Regex.Replace(output, @"@\s*float-actions-definitions\s*@", definitionsString); + output = Regex.Replace(output, @"@\s*float-actions-reset\s*@", resetString); + output = Regex.Replace(output, @"@\s*float-actions-new\s*@", newString); + output = Regex.Replace(output, @"@\s*float-actions-setValue\s*@", setValueString); + output = Regex.Replace(output, @"@\s*float-actions-copyValue\s*@", copyValueString); + + // ----------------------------------------------------------------------------------------------------------------------------------- + // Vector2 Actions ------------------------------------------------------------------------------------------------------------------- + // ----------------------------------------------------------------------------------------------------------------------------------- + + definitionsString = ""; + resetString = ""; + newString = ""; + setValueString = ""; + updateString = ""; + + for (int i = 0; i < vector2Actions.arraySize; i++) + { + string actionName = vector2Actions.GetArrayElementAtIndex(i).stringValue; + if (actionName.IsNullOrEmpty()) + continue; + + string[] words = actionName.Split(' '); + + string variableName = "@"; + for (int j = 0; j < words.Length; j++) + { + string word = words[j]; + + if (j == 0) + variableName += System.Char.ToLowerInvariant(word[0]) + word.Substring(1).ToLower(); + else + variableName += System.Char.ToUpperInvariant(word[0]) + word.Substring(1).ToLower(); + } + + + definitionsString += "\tpublic Vector2Action " + variableName + ";\n"; + resetString += "\t\t" + variableName + ".Reset();\n"; + newString += "\t\t" + variableName + " = new Vector2Action();\n"; + setValueString += "\t\t" + variableName + ".value = inputHandler.GetVector2( \"" + actionName + "\" );\n"; + copyValueString += "\t\t" + variableName + ".value = characterActions." + variableName.Substring(1) + ".value;\n"; + + } + + // Write bool actions + output = Regex.Replace(output, @"@\s*vector2-actions-definitions\s*@", definitionsString); + output = Regex.Replace(output, @"@\s*vector2-actions-reset\s*@", resetString); + output = Regex.Replace(output, @"@\s*vector2-actions-new\s*@", newString); + output = Regex.Replace(output, @"@\s*vector2-actions-setValue\s*@", setValueString); + output = Regex.Replace(output, @"@\s*vector2-actions-copyValue\s*@", copyValueString); + + return output; + + } + + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAssetEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAssetEditor.cs.meta new file mode 100644 index 00000000..aa0c17a9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterActionsAssetEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 888a6f788e5ad7141b2c2f48b8661e61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterBrain.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterBrain.cs new file mode 100644 index 00000000..89f2b09c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterBrain.cs @@ -0,0 +1,183 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + /// + /// This class is responsable for detecting inputs and managing character actions. + /// + [AddComponentMenu("Character Controller Pro/Implementation/Character/Character Brain")] + [DefaultExecutionOrder(int.MinValue)] + public class CharacterBrain : MonoBehaviour + { + [Tooltip("Indicates when actions should be consumed.\n\n" + + "FixedUpdate (recommended): use this when the gameplay logic needs to run during FixedUpdate.\n\n" + + "Update: use this when the gameplay logic needs to run every frame during Update.")] + public UpdateModeType UpdateMode = UpdateModeType.FixedUpdate; + + [BooleanButton("Brain type", "Player", "AI", true)] + [SerializeField] + bool isAI = false; + + [Condition("isAI", ConditionAttribute.ConditionType.IsFalse)] + [Expand] + [SerializeField] + InputHandlerSettings inputHandlerSettings = new InputHandlerSettings(); + + [Condition("isAI", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + CharacterAIBehaviour aiBehaviour = null; + + [Expand] + [ReadOnly] + [SerializeField] + CharacterActions characterActions = new CharacterActions(); + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + public enum UpdateModeType { FixedUpdate, Update } + + CharacterAIBehaviour currentAIBehaviour = null; + bool firstUpdateFlag = false; + + /// + /// Gets the current brain mode (AI or Human). + /// + public bool IsAI => isAI; + + /// + /// Gets the current actions values from the brain. + /// + public CharacterActions CharacterActions => characterActions; + + /// + /// Sets the internal CharacterActions value. + /// + public void SetAction(CharacterActions characterActions) => this.characterActions = characterActions; + + + /// + /// Sets the type of brain. + /// + public void SetBrainType(bool isAI) + { + characterActions.Reset(); + + if (isAI) + SetAIBehaviour(aiBehaviour); + + this.isAI = isAI; + } + + /// + /// Sets the player's input handler. + /// + public void SetInputHandler(InputHandler inputHandler) + { + if (inputHandler == null) + return; + + inputHandlerSettings.InputHandler = inputHandler; + characterActions.Reset(); + } + + /// + /// Sets the AI behaviour type. + /// + public void SetAIBehaviour(CharacterAIBehaviour aiBehaviour) + { + if (aiBehaviour == null) + return; + + currentAIBehaviour?.ExitBehaviour(Time.deltaTime); + characterActions.Reset(); + currentAIBehaviour = aiBehaviour; + currentAIBehaviour.EnterBehaviour(Time.deltaTime); + } + + public void UpdateBrainValues(float dt) + { + if (Time.timeScale == 0) + return; + + if (IsAI) + UpdateAIBrainValues(dt); + else + UpdateHumanBrainValues(dt); + } + + void UpdateHumanBrainValues(float dt) + { + characterActions.SetValues(inputHandlerSettings.InputHandler); + characterActions.Update(dt); + } + + void UpdateAIBrainValues(float dt) + { + currentAIBehaviour?.UpdateBehaviour(dt); + characterActions.SetValues(currentAIBehaviour.characterActions); + characterActions.Update(dt); + } + + #region Unity's messages + + protected virtual void Awake() + { + characterActions.InitializeActions(); + inputHandlerSettings.Initialize(gameObject); + } + + protected virtual void OnEnable() + { + characterActions.InitializeActions(); + characterActions.Reset(); + } + + + protected virtual void OnDisable() + { + characterActions.Reset(); + } + + void Start() + { + SetBrainType(isAI); + } + + protected virtual void FixedUpdate() + { + firstUpdateFlag = true; + if (UpdateMode == UpdateModeType.FixedUpdate) + { + UpdateBrainValues(0f); + } + } + + protected virtual void Update() + { + float dt = Time.deltaTime; + + if (UpdateMode == UpdateModeType.FixedUpdate) + { + if (firstUpdateFlag) + { + firstUpdateFlag = false; + characterActions.Reset(); + } + } + else + { + characterActions.Reset(); + } + + + UpdateBrainValues(dt); + } + + + #endregion + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterBrain.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterBrain.cs.meta new file mode 100644 index 00000000..c1800bc0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/Actions/CharacterBrain.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c76e107f4442f0f4181c48506caf15f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States.meta new file mode 100644 index 00000000..3b2ab045 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a58564501d3ef65469910b66ee1facee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterState.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterState.cs new file mode 100644 index 00000000..bc5745bd --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterState.cs @@ -0,0 +1,161 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + + + /// + /// This class represents a state, that is, a basic element used by the character state controller (finite state machine). + /// + public abstract class CharacterState : MonoBehaviour, IUpdatable + { + [SerializeField] + bool overrideAnimatorController = true; + + [Condition("overrideAnimatorController", ConditionAttribute.ConditionType.IsTrue)] + [SerializeField] + RuntimeAnimatorController runtimeAnimatorController = null; + + /// + /// Gets the hash value (Animator) associated with this state, based on its name. + /// + public int StateNameHash { get; private set; } + + /// + /// Gets the state runtime animator controller. + /// + public RuntimeAnimatorController RuntimeAnimatorController => runtimeAnimatorController; + + + public bool OverrideAnimatorController => overrideAnimatorController; + + /// + /// Gets the CharacterActor component of the gameObject. + /// + public CharacterActor CharacterActor { get; private set; } + + /// + /// Gets the CharacterBrain component of the gameObject. + /// + // public CharacterBrain CharacterBrain{ get; private set; } + CharacterBrain CharacterBrain = null; + + /// + /// Gets the current brain actions CharacterBrain component of the gameObject. + /// + public CharacterActions CharacterActions + { + get + { + return CharacterBrain == null ? new CharacterActions() : CharacterBrain.CharacterActions; + } + } + + /// + /// Gets the CharacterStateController component of the gameObject. + /// + public CharacterStateController CharacterStateController { get; private set; } + + + protected virtual void Awake() + { + CharacterActor = this.GetComponentInBranch(); + CharacterStateController = this.GetComponentInBranch(); + CharacterBrain = this.GetComponentInBranch(); + } + + + protected virtual void Start() + { + StateNameHash = Animator.StringToHash(this.GetType().Name); + } + + + /// + /// This method runs once when the state has entered the state machine. + /// + public virtual void EnterBehaviour(float dt, CharacterState fromState) + { + } + + /// + /// This methods runs before the main Update method. + /// + public virtual void PreUpdateBehaviour(float dt) + { + } + + /// + /// This method runs frame by frame, and should be implemented by the derived state class. + /// + public abstract void UpdateBehaviour(float dt); + + /// + /// This methods runs after the main Update method. + /// + public virtual void PostUpdateBehaviour(float dt) + { + } + + /// + /// This methods runs just before the character physics simulation. + /// + public virtual void PreCharacterSimulation(float dt) + { + } + + /// + /// This methods runs after the character physics simulation. + /// + public virtual void PostCharacterSimulation(float dt) + { + } + + /// + /// This method runs once when the state has exited the state machine. + /// + public virtual void ExitBehaviour(float dt, CharacterState toState) + { + } + + /// + /// Checks if the required conditions to exit this state are true. If so it returns the desired state (null otherwise). After this the state machine will + /// proceed to evaluate the "enter transition" condition on the target state. + /// + public virtual void CheckExitTransition() + { + } + + /// + /// Checks if the required conditions to enter this state are true. If so the state machine will automatically change the current state to the desired one. + /// + public virtual bool CheckEnterTransition(CharacterState fromState) + { + return true; + } + + /// + /// This methods runs after getting all the ik positions, rotations and their respective weights. Use it to modify the ik data of the humanoid rig. + /// + public virtual void UpdateIK(int layerIndex) + { + } + + public virtual string GetInfo() + { + return ""; + } + + /// + /// Checks if the Animator component associated with the character is "valid" or not. + /// + /// True if the Animator is valid, false otherwise. + public bool IsAnimatorValid() => CharacterActor.IsAnimatorValid(); + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterState.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterState.cs.meta new file mode 100644 index 00000000..0f6024fc --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3ca0027bbe0a1e4ba463d955f5e99dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateController.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateController.cs new file mode 100644 index 00000000..a3c8de0c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateController.cs @@ -0,0 +1,436 @@ +using System.Collections.Generic; +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + /// + /// Interface used for objects that need to be updated in a frame by frame basis. + /// + public interface IUpdatable + { + void PreUpdateBehaviour(float dt); + void UpdateBehaviour(float dt); + void PostUpdateBehaviour(float dt); + } + + + /// + /// This class handles all the involved states from the character, allowing an organized execution of events. It also contains extra information that may be required and shared between all the states. + /// + [AddComponentMenu("Character Controller Pro/Implementation/Character/Character State Controller")] + public class CharacterStateController : MonoBehaviour + { + [Tooltip("The state used to start the state machine. It is necessary for the state to be not-null, active and enabled. Otherwise, " + + "the state machine will not run.")] + [UnityEngine.Serialization.FormerlySerializedAs("currentState")] + public CharacterState initialState = null; + + [CustomClassDrawer] + [SerializeField] + MovementReferenceParameters movementReferenceParameters = new MovementReferenceParameters(); + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + public MovementReferenceParameters MovementReferenceParameters => movementReferenceParameters; + + /// + /// Gets the Animator component associated with the character. + /// + public Animator Animator { get; private set; } + + public bool UseRootMotion + { + get => CharacterActor.UseRootMotion; + set => CharacterActor.UseRootMotion = value; + } + + public bool UpdateRootPosition + { + get => CharacterActor.UpdateRootPosition; + set => CharacterActor.UpdateRootPosition = value; + } + + public bool UpdateRootRotation + { + get => CharacterActor.UpdateRootRotation; + set => CharacterActor.UpdateRootRotation = value; + } + + + readonly Dictionary states = new Dictionary(); + + + /// + /// Gets the brain component associated with the state controller. + /// + public CharacterActor CharacterActor { get; private set; } + + + /// + /// Gets the brain component associated with the state controller. + /// + public CharacterBrain CharacterBrain { get; private set; } + + + /// + /// This event is called when a state transition occurs. + /// + /// The "from" and "to" states are passed as arguments. + /// + public event System.Action OnStateChange; + + + + /// + /// Gets the current state used by the state machine. + /// + public CharacterState CurrentState { get; protected set; } + + /// + /// Gets the previous state used by the state machine. + /// + public CharacterState PreviousState { get; protected set; } + + + + /// + /// Searches for a particular state. + /// + public CharacterState GetState(string stateName) + { + states.TryGetValue(stateName, out CharacterState state); + + return state; + } + + /// + /// Searches for a particular state. + /// + public CharacterState GetState() where T : CharacterState + { + string stateName = typeof(T).Name; + return GetState(stateName); + } + + /// + /// Adds a particular state to the transition state queue (as a potential transition). The state machine will eventually check if the transition is accepted or rejected + /// by the target state (CheckEnterTransition). Call this method from within the CheckExitTransition method. + /// + /// + /// For instance, if you need to transition to multiple states. + /// + /// if( conditionA ) + /// { + /// EnqueueTransition(); + /// } + /// else if( conditionB ) + /// { + /// EnqueueTransition(); + /// EnqueueTransition(); + /// } + /// + /// + public void EnqueueTransition() where T : CharacterState + { + CharacterState state = GetState(); + + if (state == null) + return; + + transitionsQueue.Enqueue(state); + } + + public void EnqueueTransition(CharacterState state) + { + if (state == null) + return; + + transitionsQueue.Enqueue(state); + } + + public void EnqueueTransitionToPreviousState() + { + EnqueueTransition(PreviousState); + } + + #region MovementReference + + /// + /// Gets a vector that is the product of the input axes (taken from the character actions) and the movement reference. + /// The magnitude of this vector is always less than or equal to 1. + /// + public Vector3 InputMovementReference => movementReferenceParameters.InputMovementReference; + + public Transform ExternalReference + { + get => movementReferenceParameters.externalReference; + set => movementReferenceParameters.externalReference = value; + } + + public MovementReferenceParameters.MovementReferenceMode MovementReferenceMode + { + get => movementReferenceParameters.movementReferenceMode; + set => movementReferenceParameters.movementReferenceMode = value; + } + + /// + /// Forward vector used by the movement reference. + /// + public Vector3 MovementReferenceForward => movementReferenceParameters.MovementReferenceForward; + + + /// + /// Right vector used by the movement reference. + /// + public Vector3 MovementReferenceRight => movementReferenceParameters.MovementReferenceRight; + + + #endregion + + /// + /// Forces the state machine to transition from the current state to a new one. + /// + public void ForceState(CharacterState state) + { + if (state == null) + return; + + PreviousState = CurrentState; + CurrentState = state; + + PreviousState.ExitBehaviour(Time.deltaTime, CurrentState); + + if (CanCurrentStateOverrideAnimatorController) + Animator.runtimeAnimatorController = CurrentState.RuntimeAnimatorController; + + CurrentState.EnterBehaviour(Time.deltaTime, PreviousState); + } + + /// + /// Forces the state machine to transition from the current state to a new one. + /// + public void ForceState() where T : CharacterState + { + CharacterState state = GetState(); + + if (state == null) + return; + + ForceState(state); + } + + void AddStates() + { + CharacterState[] statesArray = CharacterActor.GetComponentsInChildren(); + for (int i = 0; i < statesArray.Length; i++) + { + CharacterState state = statesArray[i]; + string stateName = state.GetType().Name; + + // The state is already included, ignore it! + if (GetState(stateName) != null) + { + Debug.Log("Warning: GameObject " + state.gameObject.name + " has the state " + stateName + " repeated in the hierarchy."); + continue; + } + + states.Add(stateName, state); + } + + } + + /// + /// Sets a flag that resets all the IK weights (hands and feet) during the next OnAnimatorIK call. + /// + public void ResetIKWeights() + { + CharacterActor.ResetIKWeights(); + } + + void PreCharacterSimulation(float dt) => CurrentState.PreCharacterSimulation(dt); + void PostCharacterSimulation(float dt) => CurrentState.PostCharacterSimulation(dt); + + Queue transitionsQueue = new Queue(); + + bool CheckForTransitions() + { + CurrentState.CheckExitTransition(); + + CharacterState nextState = null; + + while (transitionsQueue.Count != 0) + { + CharacterState thisState = transitionsQueue.Dequeue(); + if (thisState == null) + continue; + + if (!thisState.enabled) + continue; + + bool success = thisState.CheckEnterTransition(CurrentState); + + if (success) + { + nextState = thisState; + + OnStateChange?.Invoke(CurrentState, nextState); + + PreviousState = CurrentState; + CurrentState = nextState; + + return true; + } + } + + return false; + + } + + bool CanCurrentStateOverrideAnimatorController => CurrentState.OverrideAnimatorController && Animator != null && CurrentState.RuntimeAnimatorController != null; + bool machineStarted = false; + + #region Messages + + void Awake() + { + CharacterActor = this.GetComponentInBranch(); + Animator = CharacterActor.GetComponentInChildren(); + CharacterBrain = this.GetComponentInBranch(); + + AddStates(); + } + + void OnEnable() + { + CharacterActor.OnPreSimulation += PreCharacterSimulation; + CharacterActor.OnPostSimulation += PostCharacterSimulation; + + if (Animator != null) + CharacterActor.OnAnimatorIKEvent += OnAnimatorIK; + } + + void OnDisable() + { + CharacterActor.OnPreSimulation -= PreCharacterSimulation; + CharacterActor.OnPostSimulation -= PostCharacterSimulation; + + if (Animator != null) + CharacterActor.OnAnimatorIKEvent -= OnAnimatorIK; + } + + void Start() + { + //if (initialState == null) + // Debug.Log("CharacterStateController: Initial state field is empty!"); + + //CurrentState = initialState; + //if (CurrentState != null) + //{ + // if (!CurrentState.isActiveAndEnabled) + // CurrentState = null; + + // if (CurrentState != null) + // { + // CurrentState.EnterBehaviour(0f, CurrentState); + + // if (CanCurrentStateOverrideAnimatorController) + // Animator.runtimeAnimatorController = CurrentState.RuntimeAnimatorController; + // } + //} + //else + //{ + + //} + + movementReferenceParameters.Initialize(CharacterActor); + } + + + + void FixedUpdate() + { + if (!machineStarted) + { + if (initialState == null) + { + enabled = false; + return; + } + + CurrentState = initialState; + + if (CharacterActor == null) + return; + + if (CurrentState == null) + return; + + if (!CurrentState.isActiveAndEnabled) + return; + + machineStarted = true; + CurrentState.EnterBehaviour(0f, CurrentState); + + if (CanCurrentStateOverrideAnimatorController) + Animator.runtimeAnimatorController = CurrentState.RuntimeAnimatorController; + + } + + if (CharacterActor == null) + return; + + if (CurrentState == null) + return; + + if (!CurrentState.isActiveAndEnabled) + return; + + movementReferenceParameters.UpdateData(CharacterBrain.CharacterActions.movement.value); + + + if (!machineStarted) + { + CurrentState.EnterBehaviour(0f, CurrentState); + machineStarted = true; + } + + bool validTransition = CheckForTransitions(); + + // Reset all transitions + transitionsQueue.Clear(); + + float dt = Time.deltaTime; + if (validTransition) + { + PreviousState.ExitBehaviour(dt, CurrentState); + + if (CanCurrentStateOverrideAnimatorController) + Animator.runtimeAnimatorController = CurrentState.RuntimeAnimatorController; + + CurrentState.EnterBehaviour(dt, PreviousState); + + } + + CurrentState.PreUpdateBehaviour(dt); + CurrentState.UpdateBehaviour(dt); + CurrentState.PostUpdateBehaviour(dt); + + } + + void OnAnimatorIK(int layerIndex) + { + if (CurrentState == null) + return; + + CurrentState.UpdateIK(layerIndex); + } + + #endregion + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateController.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateController.cs.meta new file mode 100644 index 00000000..cc09bc8a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 991c552c8efe8914186b0d06951c5a1e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateEditor.cs new file mode 100644 index 00000000..4ea1c294 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateEditor.cs @@ -0,0 +1,55 @@ +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; + +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + [CustomEditor(typeof(CharacterState), true), CanEditMultipleObjects] + public class CharacterStateEditor : Editor + { + CharacterState monoBehaviour = null; + GUIStyle style = new GUIStyle(); + + bool infoFoldout = false; + + void OnEnable() + { + monoBehaviour = (CharacterState)target; + + style.wordWrap = true; + style.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + } + + public override void OnInspectorGUI() + { + string info = monoBehaviour.GetInfo(); + + + if (!info.IsNullOrEmpty()) + { + infoFoldout = EditorGUILayout.Foldout(infoFoldout, "Show Info"); + + if (infoFoldout) + { + GUILayout.BeginVertical(EditorStyles.helpBox); + + EditorGUILayout.LabelField(info, style); + + GUILayout.EndVertical(); + + } + + } + + + DrawDefaultInspector(); + } + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateEditor.cs.meta new file mode 100644 index 00000000..935ba783 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/CharacterStateEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e40e8c940fa24c4ba2c5c987ff98218 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/MovementReferenceParameters.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/MovementReferenceParameters.cs new file mode 100644 index 00000000..e09f6851 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/MovementReferenceParameters.cs @@ -0,0 +1,119 @@ +using UnityEngine; +using Lightbug.CharacterControllerPro.Core; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + [System.Serializable] + public class MovementReferenceParameters + { + [Tooltip("Select what type of movement reference the player should be using. Should the character use its own transform, the world coordinates, or an external transform?")] + public MovementReferenceMode movementReferenceMode = MovementReferenceMode.World; + + [Tooltip("The Transform component used by the \"External\" movement reference.")] + public Transform externalReference = null; + + CharacterActor characterActor = null; + + public enum MovementReferenceMode + { + World, + External, + Character + } + + /// + /// Gets a vector that is the product of the input axes (taken from the character actions) and the movement reference. + /// The magnitude of this vector is always less than or equal to 1. + /// + public Vector3 InputMovementReference { get; private set; } + + /// + /// Forward vector used by the movement reference. + /// + public Vector3 MovementReferenceForward { get; private set; } + + + /// + /// Right vector used by the movement reference. + /// + public Vector3 MovementReferenceRight { get; private set; } + + Vector3 characterInitialForward; + Vector3 characterInitialRight; + + public void Initialize(CharacterActor characterActor) + { + if (characterActor == null) + { + Debug.Log("CharacterActor component is null!"); + return; + } + + this.characterActor = characterActor; + characterInitialForward = this.characterActor.Forward; + characterInitialRight = this.characterActor.Right; + + } + + public void UpdateData(Vector2 movementInput) + { + UpdateMovementReferenceData(); + + if (characterActor.Is2D) + { + InputMovementReference = CustomUtilities.Multiply(MovementReferenceRight, movementInput.x); + } + else + { + Vector3 inputMovementReference = CustomUtilities.Multiply(MovementReferenceRight, movementInput.x) + + CustomUtilities.Multiply(MovementReferenceForward, movementInput.y); + + InputMovementReference = Vector3.ClampMagnitude(inputMovementReference, 1f); + } + + // Debug --------------------------------------------- + // Debug.DrawRay( characterActor.Position , MovementReferenceForward * 2f , Color.blue ); + // Debug.DrawRay( characterActor.Position , MovementReferenceRight * 2f , Color.red ); + } + + void UpdateMovementReferenceData() + { + // Forward + switch (movementReferenceMode) + { + case MovementReferenceMode.World: + + MovementReferenceForward = Vector3.forward; + MovementReferenceRight = Vector3.right; + + break; + + case MovementReferenceMode.Character: + + MovementReferenceForward = characterInitialForward; + MovementReferenceRight = characterInitialRight; + break; + + case MovementReferenceMode.External: + + + if (externalReference != null) + { + // MovementReferenceForward = CustomUtilities.ProjectOnTangent( externalReference.forward , characterActor.GroundStableNormal , characterActor.Up ); + // MovementReferenceRight = CustomUtilities.ProjectOnTangent( externalReference.right , characterActor.GroundStableNormal , characterActor.Up ); + MovementReferenceForward = Vector3.Normalize(Vector3.ProjectOnPlane(externalReference.forward, characterActor.Up)); + MovementReferenceRight = Vector3.Normalize(Vector3.ProjectOnPlane(externalReference.right, characterActor.Up)); + } + else + Debug.Log("CharacterStateController: the external reference is null! assign a Transform."); + + break; + } + + + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/MovementReferenceParameters.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/MovementReferenceParameters.cs.meta new file mode 100644 index 00000000..bc96a988 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Character/States/MovementReferenceParameters.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b397eca0ee422d54f9fa73a150bb7fe6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs.meta new file mode 100644 index 00000000..d2348f50 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02d80cefb2cda29418dcc8de23dce99b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions.meta new file mode 100644 index 00000000..cceb85bf --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ed22f1da43bfd5f41b9c54647fdfa735 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/BoolAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/BoolAction.cs new file mode 100644 index 00000000..fb6b89f8 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/BoolAction.cs @@ -0,0 +1,178 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + /// + /// This struct contains all the button states, which are updated frame by frame. + /// + [System.Serializable] + public struct BoolAction + { + /// + /// The action current value. + /// + public bool value; + + /// + /// Returns true if the value transitioned from false to true (e.g. a button press). + /// + public bool Started { get; private set; } + + /// + /// Returns true if the value transitioned from true to false (e.g. a button release). + /// + public bool Canceled { get; private set; } + + /// + /// Elapsed time since the last "Started" flag. + /// + public float StartedElapsedTime { get; private set; } + + /// + /// Elapsed time since the last "Canceled" flag. + /// + public float CanceledElapsedTime { get; private set; } + + /// + /// The elapsed time since this action was set to true. + /// + public float ActiveTime { get; private set; } + + /// + /// The elapsed time since this action was set to false. + /// + public float InactiveTime { get; private set; } + + /// + /// The last "ActiveTime" value registered by this action (on Canceled). + /// + public float LastActiveTime { get; private set; } + + /// + /// The last "InactiveTime" value registered by this action (on Started). + /// + public float LastInactiveTime { get; private set; } + + bool previousValue; + bool previousStarted; + bool previousCanceled; + + /// + /// Initialize the values. + /// + public void Initialize() + { + StartedElapsedTime = Mathf.Infinity; + CanceledElapsedTime = Mathf.Infinity; + + value = false; + previousValue = false; + previousStarted = false; + previousCanceled = false; + } + + /// + /// Resets the action. + /// + public void Reset() + { + Started = false; + Canceled = false; + } + + /// + /// Updates the fields based on the current button state. + /// + public void Update(float dt) + { + Started |= !previousValue && value; + Canceled |= previousValue && !value; + + StartedElapsedTime += dt; + CanceledElapsedTime += dt; + + if (Started) + { + StartedElapsedTime = 0f; + + if (!previousStarted) + { + LastActiveTime = 0f; + LastInactiveTime = InactiveTime; + } + } + + if (Canceled) + { + CanceledElapsedTime = 0f; + + if (!previousCanceled) + { + LastActiveTime = ActiveTime; + LastInactiveTime = 0f; + } + } + + + if (value) + { + ActiveTime += dt; + InactiveTime = 0f; + } + else + { + ActiveTime = 0f; + InactiveTime += dt; + } + + + previousValue = value; + previousStarted = Started; + previousCanceled = Canceled; + } + + } + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // EDITOR ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + +#if UNITY_EDITOR + + [CustomPropertyDrawer(typeof(BoolAction))] + public class BoolActionEditor : PropertyDrawer + { + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + SerializedProperty value = property.FindPropertyRelative("value"); + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + fieldRect.width = 100; + + EditorGUI.LabelField(fieldRect, label); + + fieldRect.x += 110; + + EditorGUI.PropertyField(fieldRect, value, GUIContent.none); + + EditorGUI.EndProperty(); + } + + + } + +#endif + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/BoolAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/BoolAction.cs.meta new file mode 100644 index 00000000..0b87363a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/BoolAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0b0c5feb52a73a4e92e14efe4d7d673 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/FloatAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/FloatAction.cs new file mode 100644 index 00000000..c4cd5ef6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/FloatAction.cs @@ -0,0 +1,67 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + [System.Serializable] + public struct FloatAction + { + /// + /// The action current value. + /// + public float value; + + /// + /// Resets the action. + /// + public void Reset() + { + value = 0f; + } + + + } + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // EDITOR ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(FloatAction))] + public class FloatActionEditor : PropertyDrawer + { + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + SerializedProperty value = property.FindPropertyRelative("value"); + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + fieldRect.width = 100; + + EditorGUI.LabelField(fieldRect, label); + + fieldRect.x += 110; + + EditorGUI.PropertyField(fieldRect, value, GUIContent.none); + + + EditorGUI.EndProperty(); + } + + + + } + +#endif + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/FloatAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/FloatAction.cs.meta new file mode 100644 index 00000000..83a3b27b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/FloatAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c8b2915bc888d3a429b42385ca8b5ed1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/Vector2Action.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/Vector2Action.cs new file mode 100644 index 00000000..744fbda6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/Vector2Action.cs @@ -0,0 +1,127 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + [System.Serializable] + public struct Vector2Action + { + /// + /// The action current value. + /// + public Vector2 value; + + /// + /// Resets the action + /// + public void Reset() + { + value = Vector2.zero; + } + + + /// + /// Returns true if the value is not equal to zero (e.g. When pressing a D-pad) + /// + public bool Detected + { + get + { + return value != Vector2.zero; + } + } + + /// + /// Returns true if the x component is positive. + /// + public bool Right + { + get + { + return value.x > 0; + } + } + + /// + /// Returns true if the x component is negative. + /// + public bool Left + { + get + { + return value.x < 0; + } + } + + /// + /// Returns true if the y component is positive. + /// + public bool Up + { + get + { + return value.y > 0; + } + } + + /// + /// Returns true if the y component is negative. + /// + public bool Down + { + get + { + return value.y < 0; + } + } + + + } + + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // EDITOR ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + +#if UNITY_EDITOR + + + [CustomPropertyDrawer(typeof(Vector2Action))] + public class Vector2ActionEditor : PropertyDrawer + { + + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + SerializedProperty value = property.FindPropertyRelative("value"); + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + fieldRect.width = 100; + + EditorGUI.LabelField(fieldRect, label); + + fieldRect.x += 110; + + EditorGUI.PropertyField(fieldRect, value, GUIContent.none); + + + EditorGUI.EndProperty(); + } + + + + } + + +#endif + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/Vector2Action.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/Vector2Action.cs.meta new file mode 100644 index 00000000..84e23e9b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/Actions/Vector2Action.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c62ca2728ed9e24419578b99a3430b5e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler.meta new file mode 100644 index 00000000..fc6e09f9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 80fe40163fc44fd48b3163cf2d03eb10 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandler.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandler.cs new file mode 100644 index 00000000..665c36ea --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandler.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + /// + /// Defines the nature of the inputs obtained by the associated input handler. + /// + public enum HumanInputType + { + InputManager, + UIMobile, + Custom + } + + /// + /// This abstract class contains all the input methods that are used by the character brain. This is the base class for all the input detection methods available. + /// + public abstract class InputHandler : MonoBehaviour + { + public static InputHandler CreateInputHandler(GameObject gameObject, HumanInputType inputType) + { + InputHandler inputHandler = null; + + switch (inputType) + { + case HumanInputType.InputManager: + + inputHandler = gameObject.AddComponent(); + + break; + case HumanInputType.UIMobile: + + inputHandler = gameObject.AddComponent(); + + break; + } + + return inputHandler; + } + + public abstract bool GetBool(string actionName); + public abstract float GetFloat(string actionName); + public abstract Vector2 GetVector2(string actionName); + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandler.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandler.cs.meta new file mode 100644 index 00000000..29450bd7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41e49834b389e644ca21d6f0b6a30e24 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandlerSettings.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandlerSettings.cs new file mode 100644 index 00000000..048f2b0b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandlerSettings.cs @@ -0,0 +1,35 @@ +using UnityEngine; +using Lightbug.Utilities; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + [System.Serializable] + public class InputHandlerSettings + { + [Tooltip("Input manager: Unity's old input manager\n\n" + + "UI Mobile : It uses specific UI elements in the scene (InputButton and InputAxes component) as inputs. " + + "Make sure these elements \"action names\" match with the character actions you want to trigger.\n\n" + + "Custom: A custom implementation.")] + [SerializeField] + HumanInputType humanInputType = HumanInputType.InputManager; + + [SerializeField] + [Condition("humanInputType", ConditionAttribute.ConditionType.IsEqualTo, ConditionAttribute.VisibilityType.Hidden, 2)] + InputHandler inputHandler = null; + + /// + /// Gets/Sets the current InputHandler component. + /// + public InputHandler InputHandler + { + get => inputHandler; + set => inputHandler = value; + } + + public void Initialize(GameObject gameObject) + { + if (inputHandler == null) + inputHandler = InputHandler.CreateInputHandler(gameObject, humanInputType); + } + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandlerSettings.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandlerSettings.cs.meta new file mode 100644 index 00000000..aa163322 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/InputHandlerSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 58821ec8689e7534c89b4a6ad823cb13 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UIInputHandler.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UIInputHandler.cs new file mode 100644 index 00000000..eaf65d84 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UIInputHandler.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + /// + /// This input handler implements the input detection for UI elements (mobile UI). + /// + public class UIInputHandler : InputHandler + { + Dictionary inputButtons = new Dictionary(); + Dictionary inputAxes = new Dictionary(); + + void Awake() + { +#if UNITY_2023_1_OR_NEWER + InputButton[] inputButtonsArray = FindObjectsByType(FindObjectsSortMode.None); +#else + InputButton[] inputButtonsArray = FindObjectsOfType(); +#endif + for (int i = 0; i < inputButtonsArray.Length; i++) + inputButtons.Add(inputButtonsArray[i].ActionName, inputButtonsArray[i]); + +#if UNITY_2023_1_OR_NEWER + InputAxes[] inputAxesArray = FindObjectsByType(FindObjectsSortMode.None); +#else + InputAxes[] inputAxesArray = FindObjectsOfType(); +#endif + for (int i = 0; i < inputAxesArray.Length; i++) + inputAxes.Add(inputAxesArray[i].ActionName, inputAxesArray[i]); + + } + + public override bool GetBool(string actionName) + { + InputButton inputButton; + bool found = inputButtons.TryGetValue(actionName, out inputButton); + + if (!found) + return false; + else + return inputButton.BoolValue; + } + + public override float GetFloat(string actionName) + { + return 0f; + } + + public override Vector2 GetVector2(string actionName) + { + InputAxes element; + bool found = inputAxes.TryGetValue(actionName, out element); + + if (!found) + return Vector2.zero; + else + return element.Vector2Value; + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UIInputHandler.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UIInputHandler.cs.meta new file mode 100644 index 00000000..6c023f61 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UIInputHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f65ddb2d6f89ac44781e40d9d20b6c4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UnityInputHandler.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UnityInputHandler.cs new file mode 100644 index 00000000..8978a6a9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UnityInputHandler.cs @@ -0,0 +1,102 @@ +using UnityEngine; +using System.Collections.Generic; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + /// + /// This input handler implements the input detection following the Unity's Input Manager convention. This scheme is used for desktop games. + /// + public class UnityInputHandler : InputHandler + { + struct Vector2Action + { + public string x; + public string y; + + public Vector2Action(string x, string y) + { + this.x = x; + this.y = y; + } + } + + Dictionary vector2Actions = new Dictionary(); + + public override bool GetBool(string actionName) + { + bool output = false; + try + { + output = Input.GetButton(actionName); + } + catch (System.Exception) + { + PrintInputWarning(actionName); + } + + return output; + } + + public override float GetFloat(string actionName) + { + float output = default(float); + try + { + output = Input.GetAxis(actionName); + } + catch (System.Exception) + { + PrintInputWarning(actionName); + } + + return output; + } + + public override Vector2 GetVector2(string actionName) + { + // Not officially supported by Unity's input manager. + // Example : "Movement" splits into "Movement X" and "Movement Y" + + Vector2Action vector2Action; + + bool found = vector2Actions.TryGetValue(actionName, out vector2Action); + + if (!found) + { + vector2Action = new Vector2Action( + string.Concat(actionName, " X"), + string.Concat(actionName, " Y") + ); + + vector2Actions.Add(actionName, vector2Action); + } + + Vector2 output = default(Vector2); + + try + { + output = new Vector2(Input.GetAxis(vector2Action.x), Input.GetAxis(vector2Action.y)); + } + catch (System.Exception) + { + PrintInputWarning(vector2Action.x, vector2Action.y); + } + + return output; + } + + void PrintInputWarning(string actionName) + { + Debug.LogWarning($"{actionName} action not found! Please make sure this action is included in your input settings (axis). If you're only testing the demo scenes from " + + "Character Controller Pro please load the input preset included at \"Character Controller Pro/OPEN ME/Presets/."); + } + + void PrintInputWarning(string actionXName, string actionYName) + { + Debug.LogWarning($"{actionXName} and/or {actionYName} actions not found! Please make sure both of these actions are included in your input settings (axis). If you're only testing the demo scenes from " + + "Character Controller Pro please load the input preset included at \"Character Controller Pro/OPEN ME/Presets/."); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UnityInputHandler.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UnityInputHandler.cs.meta new file mode 100644 index 00000000..86edf6e6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Inputs/InputHandler/UnityInputHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09dde04d4de51fa43a04cf69fbf9b9b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile.meta new file mode 100644 index 00000000..70edd5c4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1ed9c5f4a5e99544ba2fad354883fafa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIAction.cs new file mode 100644 index 00000000..2bfa60ce --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIAction.cs @@ -0,0 +1,8 @@ +namespace Lightbug.CharacterControllerPro.Implementation +{ + public interface IUIAction + { + string ActionName { get; } + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIAction.cs.meta new file mode 100644 index 00000000..3f970ba9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c3bf6ae7a4de074d8a87c5ada3023d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIBoolAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIBoolAction.cs new file mode 100644 index 00000000..9dd6e315 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIBoolAction.cs @@ -0,0 +1,8 @@ +namespace Lightbug.CharacterControllerPro.Implementation +{ + public interface IUIBoolAction : IUIAction + { + bool BoolValue { get; } + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIBoolAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIBoolAction.cs.meta new file mode 100644 index 00000000..50ac5eae --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIBoolAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e34e16c2c476624bb94641ff3ee670b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIFloatAction.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIFloatAction.cs new file mode 100644 index 00000000..d33d20e6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIFloatAction.cs @@ -0,0 +1,8 @@ +namespace Lightbug.CharacterControllerPro.Implementation +{ + public interface IUIFloatAction : IUIAction + { + float FloatValue { get; } + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIFloatAction.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIFloatAction.cs.meta new file mode 100644 index 00000000..b5af4c70 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIFloatAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 40c4cd033d43bb3488abdfd2a9aaf1f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIVector2Action.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIVector2Action.cs new file mode 100644 index 00000000..c3afcfbe --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIVector2Action.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + public interface IUIVector2Action : IUIAction + { + Vector2 Vector2Value { get; } + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIVector2Action.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIVector2Action.cs.meta new file mode 100644 index 00000000..dcbde50f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/IUIVector2Action.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d248278dc0eff0418f9c4eb037b96b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputAxes.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputAxes.cs new file mode 100644 index 00000000..4b6fe6e6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputAxes.cs @@ -0,0 +1,148 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + /// + /// This class reads the actions of a 2D UI joystick and then sends the values to a mobile input component. + /// + [AddComponentMenu("Character Controller Pro/Implementation/UI/Input Axes")] + public class InputAxes : MonoBehaviour, IDragHandler, IEndDragHandler, IUIVector2Action + { + public enum DeadZoneMode + { + Radial, + PerAxis + } + + [Header("Targets")] + + // [SerializeField] + // MobileInput horizontalAxisMobileInput = null; + + // [SerializeField] + // MobileInput verticalAxisMobileInput = null; + + [SerializeField] + string actionName = ""; + + [Header("Handles properties")] + + [SerializeField] + bool invertHorizontal = false; + + [SerializeField] + bool invertVertical = false; + + + [Tooltip("How is the dead zone affected the output value. To visualize better the dead zone, think of \"Radial\" as a circle, and \"PerAxis\" as a cardinal cross.")] + [SerializeField] + DeadZoneMode deadZoneMode = DeadZoneMode.Radial; + + [Tooltip("Minimum amount of magnitude (considering the axis scale) needed to produce a non zero output. Magnitudes lower than this value will be considered as zero.")] + [Range(0f, 1f)] + [SerializeField] + float deadZoneDistance = 0.2f; + + [SerializeField] + int boundsRadius = 50; + + [Header("Handle visuals")] + + [Range(2f, 50f)] + [SerializeField] + float returnLerpSpeed = 10f; + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + #region IVector2Action + + public string ActionName => actionName; + public Vector2 Vector2Value => vector2Value; + + #endregion + + Vector2 vector2Value; + Vector2 virtualPosition = default(Vector2); + Vector2 visiblePosition = default(Vector2); + + RectTransform rectTransform = null; + + Vector2 origin = Vector2.zero; + + bool drag = false; + + void Awake() + { + virtualPosition = origin; + + rectTransform = GetComponent(); + } + + + void Update() + { + + // Motion ------------------------------------------------------------------------------------------------- + if (!drag) + { + virtualPosition = visiblePosition; + virtualPosition = Vector2.Lerp(virtualPosition, origin, returnLerpSpeed * Time.deltaTime); + } + + Vector2 delta = virtualPosition - origin; + + + visiblePosition = origin + Vector2.ClampMagnitude(delta, boundsRadius); + + + rectTransform.anchoredPosition = visiblePosition; + + Vector2 axesValue = (visiblePosition - origin) / boundsRadius; + + // Axes ------------------------------------------------------------------------------------------------ + + if (deadZoneMode == DeadZoneMode.Radial) + { + float radius = Vector3.Magnitude(axesValue); + + axesValue.x = radius > deadZoneDistance ? axesValue.x : 0f; + axesValue.y = radius > deadZoneDistance ? axesValue.y : 0f; + } + else + { + float absX = Mathf.Abs(axesValue.x); + float absY = Mathf.Abs(axesValue.y); + + axesValue.x = absX > deadZoneDistance ? axesValue.x : 0f; + axesValue.y = absY > deadZoneDistance ? axesValue.y : 0f; + } + + if (invertHorizontal) + axesValue.x *= -1; + + if (invertVertical) + axesValue.y *= -1; + + //vector2Action.value = axesValue; + vector2Value = axesValue; + } + + public void OnDrag(PointerEventData eventData) + { + drag = true; + + virtualPosition += eventData.delta / 2f; + } + + public void OnEndDrag(PointerEventData eventData) + { + drag = false; + } + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputAxes.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputAxes.cs.meta new file mode 100644 index 00000000..2d641c9f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputAxes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96bd8fffeb59a194ca1cfaeb9a10360e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputButton.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputButton.cs new file mode 100644 index 00000000..8235156e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputButton.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using UnityEngine.EventSystems; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + /// + /// This class reads the actions of a 2D UI button and then sends the states flags to a mobile input component. + /// + [AddComponentMenu("Character Controller Pro/Implementation/UI/Input Button")] + public class InputButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IUIBoolAction + { + [SerializeField] + string actionName = ""; + + bool boolValue; + + #region IBoolAction + + public string ActionName => actionName; + public bool BoolValue => boolValue; + + #endregion + + public void OnPointerDown(PointerEventData eventData) => boolValue = true; + public void OnPointerUp(PointerEventData eventData) => boolValue = false; + } +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputButton.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputButton.cs.meta new file mode 100644 index 00000000..c845dc69 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Mobile/InputButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38e6ad64a08a1ab43b561c663e58dbed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities.meta new file mode 100644 index 00000000..6b1de2a8 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0373a7f51a1f4784181b68775a0d918e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities/ImplementationTools.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities/ImplementationTools.cs new file mode 100644 index 00000000..d7eb5bf6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities/ImplementationTools.cs @@ -0,0 +1,144 @@ +#if UNITY_EDITOR + +using UnityEditor; +using UnityEngine; +using System.IO; +using System.Text.RegularExpressions; + +namespace Lightbug.CharacterControllerPro.Implementation +{ + + /// + /// Editor tools used by the "Implementation" part of Character Controller Pro. + /// + public class ImplementationTools : EditorWindow + { + const string TemplateTextFilePath = "Assets/Character Controller Pro/Implementation/Resources/template-character-state.txt"; + const string Namespace = "Lightbug.CharacterControllerPro.Implementation"; + + string labelField = ""; + static UnityEngine.Object selectedObject = null; + + + [MenuItem("Assets/Create/Character Controller Pro/Implementation/Character State")] + static void Init() + { + selectedObject = Selection.activeObject; + + ImplementationTools window = ScriptableObject.CreateInstance(); + window.position = new Rect(Screen.width / 2, Screen.height / 2, 400, 50); + window.ShowPopup(); + } + + + void OnGUI() + { + GUILayout.BeginVertical("Box"); + GUILayout.BeginHorizontal(); + + GUILayout.Label("State Name ", EditorStyles.wordWrappedLabel); + labelField = EditorGUILayout.TextField(labelField); + + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + + + if (GUILayout.Button("Create")) + { + + string path = selectedObject != null ? AssetDatabase.GetAssetPath(selectedObject) : "Assets/"; + + bool isAValidFolder = AssetDatabase.IsValidFolder(path); + + if (isAValidFolder) + { + path = path + "/"; + + } + else + { + // A file is selected, take the directory path + path = System.IO.Path.GetDirectoryName(path) + "/"; + + isAValidFolder = AssetDatabase.IsValidFolder(path); + + } + + + if (!isAValidFolder) + { + Debug.Log("Select a valid folder"); + this.Close(); + } + + bool result = CreateState(labelField, path); + + if (result) + Debug.Log("State successfully created."); + + this.Close(); + + } + + if (GUILayout.Button("Cancel")) + this.Close(); + + GUILayout.EndHorizontal(); + + GUILayout.EndVertical(); + } + + bool CreateState(string name, string path) + { + if (string.Equals(name, "")) + { + Debug.Log("Empty name"); + return false; + } + + name = name.Replace(" ", "_"); + name = name.Replace("-", "_"); + + string fullPath = path + name + ".cs"; + + + if (File.Exists(fullPath)) + { + Debug.Log("File already exist!."); + return false; + } + + string output = ReplacePatterns(name, name); + + StreamWriter outfile = new StreamWriter(fullPath); + outfile.Write(output); + outfile.Close(); + + AssetDatabase.Refresh(); + + return true; + + } + + string ReplacePatterns(string className, string stateName) + { + StreamReader reader = new StreamReader(TemplateTextFilePath); + + string output = reader.ReadToEnd(); + reader.Close(); + + output = Regex.Replace(output, @"@\s*namespace\s*@", Namespace); + output = Regex.Replace(output, @"@\s*class\s*@", className); + output = Regex.Replace(output, @"@\s*name\s*@", stateName); + + return output; + + } + + + } + +} + +#endif \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities/ImplementationTools.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities/ImplementationTools.cs.meta new file mode 100644 index 00000000..7e87ed93 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Implementation/Scripts/Utilities/ImplementationTools.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 439d40b330c30094383fc8582c51aefd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME.meta b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME.meta new file mode 100644 index 00000000..443734a7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 551cbbc7fa180b947bfd71c5a4a9f891 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/Presets.meta b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/Presets.meta new file mode 100644 index 00000000..e741da33 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/Presets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c6615b18517d2a241920feed1db7b5d5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/Presets/Preset_Inputs.preset b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/Presets/Preset_Inputs.preset new file mode 100644 index 00000000..2bd976e4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/Presets/Preset_Inputs.preset @@ -0,0 +1,1758 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!181963792 &2655988077585873504 +Preset: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Preset_Inputs + m_TargetType: + m_NativeTypeID: 13 + m_ManagedTypePPtr: {fileID: 0} + m_ManagedTypeFallback: + m_Properties: + - 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I really hope it helps you in the development of your projects. + +--- Setting up the project ------------------------------------------------------- +Please read the section "Setting up the project" from the online documentation. This is the first thing you need to do. It is mandatory to follow these instructions in order avoid errors. + + +--- Online documentation ----------------------------------------------------------------- +Here is the link to the online documentation + +https://lightbug14.gitbook.io/ccp/ + + +--- Contact and support ----------------------------------------------------------- + +Email: +lightbug14@gmail.com + +Official page: +https://lightbug14.github.io/CharacterControllerPro/ + +Unity forum thread: +https://forum.unity.com/threads/character-controller-pro-1-0-1.810081/ + + +Best Regards, +Juan. \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/README.txt.meta b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/README.txt.meta new file mode 100644 index 00000000..661902cd --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/OPEN ME/README.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d027b5b63d4440f439a5b31dfc3b4b76 +TextScriptImporter: + 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b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttribute.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)] + public class BooleanButtonAttribute : PropertyAttribute + { + public string Label = null; + public string FalseLabel; + public string TrueLabel; + public bool FalseLabelFirst; + + public BooleanButtonAttribute(string label, string falseLabel, string trueLabel, bool falseLabelFirst) + { + Label = label; + FalseLabelFirst = falseLabelFirst; + FalseLabel = falseLabel; + TrueLabel = trueLabel; + } + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttribute.cs.meta new file mode 100644 index 00000000..c77794f2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 82ede28fae5fc624d91814e6fe67ed33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttributeEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttributeEditor.cs new file mode 100644 index 00000000..9770294f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttributeEditor.cs @@ -0,0 +1,100 @@ +#if UNITY_EDITOR + +using UnityEditor; +using UnityEngine; + +namespace Lightbug.Utilities +{ + [CustomPropertyDrawer(typeof(BooleanButtonAttribute))] + public class BooleanButtonAttributeEditor : PropertyDrawer + { + const string ENABLED_STYLE_NAME = "flow node 2"; + const string DISABLED_STYLE_NAME = "flow node 0"; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + + var enabledStyle = new GUIStyle(EditorStyles.miniButton); + enabledStyle.fontStyle = FontStyle.Bold; + + var disabledStyle = new GUIStyle(EditorStyles.miniButton); + disabledStyle.fontStyle = FontStyle.Normal; + var textColor = disabledStyle.normal.textColor; textColor.a = 0.4f; + disabledStyle.normal.textColor = textColor; + + var at = attribute as BooleanButtonAttribute; + bool useLabel = at.Label != null; + + + Rect fieldRect = position; + + if (useLabel) + { + fieldRect.width = EditorGUIUtility.labelWidth; + EditorGUI.LabelField(fieldRect, at.Label); + fieldRect.x += fieldRect.width; + fieldRect.width = EditorGUIUtility.currentViewWidth - 36f - EditorGUIUtility.labelWidth; + } + + fieldRect.width *= 0.5f; + + bool value = property.boolValue; + if (at.FalseLabelFirst) + { + if (value) + { + if (GUI.Button(fieldRect, at.FalseLabel, disabledStyle)) + value = false; + + fieldRect.x += fieldRect.width; + + GUI.Button(fieldRect, at.TrueLabel, enabledStyle); + } + else + { + GUI.Button(fieldRect, at.FalseLabel, enabledStyle); + + fieldRect.x += fieldRect.width; + + if (GUI.Button(fieldRect, at.TrueLabel, disabledStyle)) + value = true; + } + } + else + { + if (value) + { + GUI.Button(fieldRect, at.TrueLabel, enabledStyle); + + fieldRect.x += fieldRect.width; + + if (GUI.Button(fieldRect, at.FalseLabel, disabledStyle)) + value = false; + } + else + { + if (GUI.Button(fieldRect, at.TrueLabel, disabledStyle)) + value = true; + + fieldRect.x += fieldRect.width; + + GUI.Button(fieldRect, at.FalseLabel, enabledStyle); + } + } + + property.boolValue = value; + + EditorGUI.EndProperty(); + } + + //public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + //{ + + // return 1.2f * (EditorGUIUtility.singleLineHeight + 2f); + //} + } +} +#endif + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttributeEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttributeEditor.cs.meta new file mode 100644 index 00000000..99844329 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BooleanButtonAttributeEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7afb6a14b51503e49824a942dae7684c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent2D.cs new file mode 100644 index 00000000..2b0efab7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent2D.cs @@ -0,0 +1,66 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component represents a capsule collider in a 2D world. + /// + public class BoxColliderComponent2D : ColliderComponent2D + { + BoxCollider2D boxCollider = null; + + public override Vector3 Size + { + get => boxCollider.size; + set => boxCollider.size = value; + } + + public override Vector3 BoundsSize => boxCollider.bounds.size; + + public override Vector3 Offset + { + get => boxCollider.offset; + set => boxCollider.offset = value; + } + + protected override int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List filteredResults, OverlapFilterDelegate2D filter) + { + var up = rotation * Vector3.up; + var center = position + rotation * boxCollider.offset; + var angle = rotation.eulerAngles.z; + + var qht = Physics2D.queriesHitTriggers; + Physics2D.queriesHitTriggers = false; + + ContactFilter.layerMask = Physics2D.DefaultRaycastLayers; + var overlaps = Physics2D.OverlapBox( + center, + boxCollider.size, + angle, + ContactFilter, + unfilteredResults + ); + + Physics2D.queriesHitTriggers = qht; + + return FilterValidOverlaps(overlaps, unfilteredResults, filteredResults, filter); + } + + protected override void Awake() + { + + boxCollider = gameObject.GetOrAddComponent(true); + collider = boxCollider; + + base.Awake(); + + } + + + } + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent2D.cs.meta new file mode 100644 index 00000000..8d8df45c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6795a6b4ddee3a4780e0b0283715bc6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent3D.cs new file mode 100644 index 00000000..0030f888 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent3D.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component represents a capsule collider in a 2D world. + /// + public class BoxColliderComponent3D : ColliderComponent3D + { + BoxCollider boxCollider = null; + + public override Vector3 Size + { + get => boxCollider.size; + set => boxCollider.size = value; + } + + public override Vector3 BoundsSize => boxCollider.bounds.size; + + public override Vector3 Offset + { + get => boxCollider.center; + set => boxCollider.center = value; + } + + protected override int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List filteredResults, OverlapFilterDelegate3D filter) + { + var center = position + rotation * boxCollider.center; + var halfSize = boxCollider.size * 0.5f; + var overlaps = Physics.OverlapBoxNonAlloc( + center, + halfSize, + unfilteredResults, + rotation, + Physics.DefaultRaycastLayers, + QueryTriggerInteraction.Ignore); + + return FilterValidOverlaps(overlaps, unfilteredResults, filteredResults, filter); + } + + protected override void Awake() + { + boxCollider = gameObject.GetOrAddComponent(true); + collider = boxCollider; + + base.Awake(); + + } + + + } + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent3D.cs.meta new file mode 100644 index 00000000..76e5e0bd --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BoxColliderComponent3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 349ecf187e3c6c544b8563228c7c5f8f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2Attribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2Attribute.cs new file mode 100644 index 00000000..c6354d8a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2Attribute.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)] + public class BreakVector2Attribute : PropertyAttribute + { + public string XLabel; + public string YLabel; + + public BreakVector2Attribute(string xLabel, string yLabel) + { + XLabel = xLabel; + YLabel = yLabel; + } + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2Attribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2Attribute.cs.meta new file mode 100644 index 00000000..46aab37b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2Attribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b194ac165555fe34eb9cd5144428a8a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2AttributeEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2AttributeEditor.cs new file mode 100644 index 00000000..dda2c77a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2AttributeEditor.cs @@ -0,0 +1,38 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +namespace Lightbug.Utilities +{ + [CustomPropertyDrawer(typeof(BreakVector2Attribute))] + public class BreakVector2AttributeEditor : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + var at = attribute as BreakVector2Attribute; + + EditorGUI.BeginChangeCheck(); + + float x = EditorGUI.FloatField(fieldRect, at.XLabel, property.vector2Value.x); + + fieldRect.y += fieldRect.height + 2f; + float y = EditorGUI.FloatField(fieldRect, at.YLabel, property.vector2Value.y); + + property.vector2Value = new Vector2(x, y); + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return 2f * (EditorGUIUtility.singleLineHeight + 2f); + } + } +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2AttributeEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2AttributeEditor.cs.meta new file mode 100644 index 00000000..885ed53a --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector2AttributeEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36627fb7897b89248a2c17fb17fa5188 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3Attribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3Attribute.cs new file mode 100644 index 00000000..29482914 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3Attribute.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)] + public class BreakVector3Attribute : PropertyAttribute + { + public string XLabel; + public string YLabel; + public string ZLabel; + + public BreakVector3Attribute(string xLabel, string yLabel, string zLabel) + { + XLabel = xLabel; + YLabel = yLabel; + ZLabel = zLabel; + } + } +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3Attribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3Attribute.cs.meta new file mode 100644 index 00000000..dee859e5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3Attribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7f282f3f4b6f23045afeb213ddc4fa1e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3AttributeEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3AttributeEditor.cs new file mode 100644 index 00000000..834518d0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3AttributeEditor.cs @@ -0,0 +1,39 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; + +namespace Lightbug.Utilities +{ + [CustomPropertyDrawer(typeof(BreakVector3Attribute))] + public class BreakVector3AttributeEditor : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + Rect fieldRect = position; + fieldRect.height = EditorGUIUtility.singleLineHeight; + + var at = attribute as BreakVector3Attribute; + + float x = EditorGUI.FloatField(fieldRect, at.XLabel, property.vector3Value.x); + + fieldRect.y += fieldRect.height + 2f; + float y = EditorGUI.FloatField(fieldRect, at.YLabel, property.vector3Value.y); + + fieldRect.y += fieldRect.height + 2f; + float z = EditorGUI.FloatField(fieldRect, at.ZLabel, property.vector3Value.z); + + property.vector3Value = new Vector3(x, y, z); + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return 3f * (EditorGUIUtility.singleLineHeight + 2f); + } + } +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3AttributeEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3AttributeEditor.cs.meta new file mode 100644 index 00000000..136e33b2 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/BreakVector3AttributeEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 97a528a443a9845448b4935fd9ad5c14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent2D.cs new file mode 100644 index 00000000..4faa3661 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent2D.cs @@ -0,0 +1,70 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component represents a capsule collider in a 2D world. + /// + public class CapsuleColliderComponent2D : ColliderComponent2D + { + CapsuleCollider2D capsuleCollider = null; + + public override Vector3 Size + { + get => capsuleCollider.size; + set => capsuleCollider.size = value; + } + + public override Vector3 BoundsSize => capsuleCollider.bounds.size; + + + public override Vector3 Offset + { + get => capsuleCollider.offset; + set => capsuleCollider.offset = value; + } + + protected override int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List filteredResults, OverlapFilterDelegate2D filter) + { + var up = rotation * Vector3.up; + var center = position + rotation * capsuleCollider.offset; + var angle = rotation.eulerAngles.z; + + var qht = Physics2D.queriesHitTriggers; + Physics2D.queriesHitTriggers = false; + + ContactFilter.layerMask = Physics2D.DefaultRaycastLayers; + var overlaps = Physics2D.OverlapCapsule( + center, + capsuleCollider.size, + CapsuleDirection2D.Vertical, + angle, + ContactFilter, + unfilteredResults + ); + + Physics2D.queriesHitTriggers = qht; + + return FilterValidOverlaps(overlaps, unfilteredResults, filteredResults, filter); + } + + + protected override void Awake() + { + + capsuleCollider = gameObject.GetOrAddComponent(); + collider = capsuleCollider; + + base.Awake(); + + } + + + } + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent2D.cs.meta new file mode 100644 index 00000000..495cfd7f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebb85ffbe0c039944b1de219ce635098 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent3D.cs new file mode 100644 index 00000000..021f3ed6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent3D.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component represents a capsule collider in a 3D world. + /// + public class CapsuleColliderComponent3D : ColliderComponent3D + { + CapsuleCollider capsuleCollider = null; + + public override Vector3 Size + { + get + { + return new Vector2(2f * capsuleCollider.radius, capsuleCollider.height); + } + set + { + capsuleCollider.radius = value.x / 2f; + capsuleCollider.height = value.y; + } + } + + public override Vector3 BoundsSize => capsuleCollider.bounds.size; + + public override Vector3 Offset + { + get => capsuleCollider.center; + set => capsuleCollider.center = value; + } + + protected override int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List filteredResults, OverlapFilterDelegate3D filter) + { + var up = rotation * Vector3.up; + var centerToTopCenter = (0.5f * capsuleCollider.height - capsuleCollider.radius) * up; + var center = position + rotation * capsuleCollider.center; + var bottom = center + centerToTopCenter; + var top = center - centerToTopCenter; + + var overlaps = Physics.OverlapCapsuleNonAlloc( + bottom, + top, + capsuleCollider.radius, + unfilteredResults, + Physics.DefaultRaycastLayers, + QueryTriggerInteraction.Ignore + ); + + return FilterValidOverlaps(overlaps, unfilteredResults, filteredResults, filter); + } + + protected override void Awake() + { + + capsuleCollider = gameObject.GetOrAddComponent(); + collider = capsuleCollider; + + base.Awake(); + + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent3D.cs.meta new file mode 100644 index 00000000..ac83c787 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CapsuleColliderComponent3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 69ceab69225aa8f44a0ecb6ab7c29c24 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent.cs new file mode 100644 index 00000000..e8cb906f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent.cs @@ -0,0 +1,159 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component is an encapsulation of the Collider and Collider2D components, containing the most commonly used + /// properties and methods from these components. + /// + public abstract class ColliderComponent : MonoBehaviour + { + /// + /// The size of the collider. + /// + public abstract Vector3 Size { get; set; } + + /// + /// The distance between the center of the collider and the position of the object. + /// + public abstract Vector3 Offset { get; set; } + + /// + /// The collider bounding volume. + /// + public abstract Vector3 BoundsSize { get; } + + public Vector3 Center => transform.position + transform.TransformVectorUnscaled(Offset); + + public static ColliderComponent CreateInstance(GameObject gameObject, bool includeChildren = true) + { + Collider2D collider2D = includeChildren ? gameObject.GetComponentInChildren() : gameObject.GetComponent(); + Collider collider3D = includeChildren ? gameObject.GetComponentInChildren() : gameObject.GetComponent(); + + if (collider2D != null) + { + // Box collider ------------------------------------------------------------ + BoxCollider2D boxCollider2D = null; + + try + { + boxCollider2D = (BoxCollider2D)collider2D; + } + catch (System.Exception) { } + + if (boxCollider2D != null) + return gameObject.AddComponent(); + + + // Circle collider ------------------------------------------------------------ + CircleCollider2D circleCollider2D = null; + + try + { + circleCollider2D = (CircleCollider2D)collider2D; + } + catch (System.Exception) { } + + if (circleCollider2D != null) + return gameObject.AddComponent(); + + // Capsule collider ------------------------------------------------------------ + CapsuleCollider2D capsuleCollider2D = null; + + try + { + capsuleCollider2D = (CapsuleCollider2D)collider2D; + } + catch (System.Exception) { } + + if (capsuleCollider2D != null) + return gameObject.AddComponent(); + + + + } + else if (collider3D != null) + { + // Box collider ------------------------------------------------------------ + BoxCollider boxCollider3D = null; + + try + { + boxCollider3D = (BoxCollider)collider3D; + } + catch (System.Exception) { } + + if (boxCollider3D != null) + return gameObject.AddComponent(); + + + // Circle collider ------------------------------------------------------------ + SphereCollider sphereCollider3D = null; + + try + { + sphereCollider3D = (SphereCollider)collider3D; + } + catch (System.Exception) { } + + if (sphereCollider3D != null) + return gameObject.AddComponent(); + + // Capsule collider ------------------------------------------------------------ + CapsuleCollider capsuleCollider3D = null; + + try + { + capsuleCollider3D = (CapsuleCollider)collider3D; + } + catch (System.Exception) { } + + if (capsuleCollider3D != null) + return gameObject.AddComponent(); + } + + + return null; + + } + + public delegate void PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance); + + /// + /// Calcules the amount of penetration between this body and nearby neighbors. Alternatively, an action (delegate) + /// can be passed in, so the resulting position/rotation can be modified if needed. + /// + /// The position reference. + /// The rotation reference. + /// This delegate will be called after the penetration value is calculated. + /// True if there was any valid overlap. + public abstract bool ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action); + + /// + /// Calcules the amount of penetration between this body and nearby neighbors. Alternatively, an action (delegate) + /// can be passed in, so the resulting position/rotation can be modified if needed. + /// + /// The position reference. + /// The rotation reference. + /// This delegate will be called after the penetration value is calculated. + /// The penetration vector. + public abstract Vector3 ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action); + + /// + /// Performs an overlap check using the body shape. The filter used in this case corresponds to the internal one from the PhysicsBody2D/3D class. + /// If a custom filter is required, 2D/3D implementations must be used instead. + /// + public abstract int OverlapBody(Vector3 position, Quaternion rotation); + + protected abstract void OnEnable(); + protected abstract void OnDisable(); + + protected virtual void Awake() + { + hideFlags = HideFlags.None; + } + + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent.cs.meta new file mode 100644 index 00000000..ce140e34 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 622ee02aae1b4f24dbbc6d5295fb5809 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent2D.cs new file mode 100644 index 00000000..8b7a8234 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent2D.cs @@ -0,0 +1,139 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + /// + /// An implementation of a ColliderComponent for 2D colliders. + /// + public abstract class ColliderComponent2D : ColliderComponent + { + protected new Collider2D collider = null; + + public RaycastHit2D[] UnfilteredHits { get; protected set; } = new RaycastHit2D[20]; + public List FilteredHits { get; protected set; } = new List(10); + + public Collider2D[] UnfilteredOverlaps { get; protected set; } = new Collider2D[20]; + public List FilteredOverlaps { get; protected set; } = new List(10); + protected ContactFilter2D ContactFilter; + + public PhysicsMaterial2D Material + { + get => collider.sharedMaterial; + set => collider.sharedMaterial = value; + } + + protected abstract int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List filteredResults, OverlapFilterDelegate2D filter); + + public sealed override int OverlapBody(Vector3 position, Quaternion rotation) + { + return InternalOverlapBody(position, rotation, UnfilteredOverlaps, FilteredOverlaps, null); + } + + public override bool ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) + { + return ComputePenetrationVector(ref position, ref rotation, Action) != Vector3.zero; + } + + public override Vector3 ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) + { + int overlaps = OverlapBody(position, rotation); + + if (overlaps == 0) + return Vector3.zero; + + Vector2 penetration = Vector2.zero; + for (int i = 0; i < overlaps; i++) + { + var otherCollider = FilteredOverlaps[i]; + + if (otherCollider.transform.IsChildOf(collider.transform)) + continue; + + if (otherCollider.isTrigger) + continue; + + var colliderDistance2D = Physics2D.Distance(collider, otherCollider); + if (!colliderDistance2D.isOverlapped) // only negative distances (overlaps) are allowed + continue; + + penetration += -colliderDistance2D.normal * colliderDistance2D.distance; + + Action?.Invoke(ref position, ref rotation, otherCollider.transform, -colliderDistance2D.normal, colliderDistance2D.distance); + } + + return penetration; + } + + protected bool InternalHitFilter(RaycastHit2D raycastHit) + { + if (raycastHit.collider == collider) + return false; + + if (raycastHit.collider.isTrigger) + return false; + + return true; + } + + protected bool InternalOverlapFilter(Collider2D collider) + { + if (collider == this.collider) + return false; + + if (collider.isTrigger) + return false; + + return true; + } + + protected int FilterValidOverlaps(int hits, Collider2D[] overlapsBuffer, List filteredOverlaps, OverlapFilterDelegate2D Filter) + { + filteredOverlaps.Clear(); + + for (int i = 0; i < hits; i++) + { + Collider2D collider = overlapsBuffer[i]; + + // User-defined filter + if (Filter != null) + { + bool validHit = Filter(collider); + if (!validHit) + continue; + } + + filteredOverlaps.Add(collider); + } + + return filteredOverlaps.Count; + } + + protected override void Awake() + { + base.Awake(); + + ContactFilter = (new ContactFilter2D()).NoFilter(); + ContactFilter.useLayerMask = true; + + PhysicsMaterial2D material = new PhysicsMaterial2D("Frictionless 2D"); + material.friction = 0f; + material.bounciness = 0f; + + collider.sharedMaterial = material; + collider.hideFlags = HideFlags.NotEditable; + } + + protected override void OnEnable() + { + collider.enabled = true; + } + + protected override void OnDisable() + { + collider.enabled = false; + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent2D.cs.meta new file mode 100644 index 00000000..d68fb440 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d93957ece01d1dc4fb66f8ef540ab08c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent3D.cs new file mode 100644 index 00000000..7ac34ec9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent3D.cs @@ -0,0 +1,154 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +namespace Lightbug.Utilities +{ + /// + /// An implementation of a ColliderComponent for 3D colliders. + /// + public abstract class ColliderComponent3D : ColliderComponent + { + +#pragma warning disable CS0108 // Member hides inherited member; missing new keyword + protected Collider collider = null; +#pragma warning restore CS0108 // Member hides inherited member; missing new keyword + + public RaycastHit[] UnfilteredHits { get; protected set; } = new RaycastHit[20]; + public List FilteredHits { get; protected set; } = new List(10); + + public Collider[] UnfilteredOverlaps { get; protected set; } = new Collider[20]; + public List FilteredOverlaps { get; protected set; } = new List(10); + + public PhysicsMaterial Material + { + get => collider.sharedMaterial; + set => collider.sharedMaterial = value; + } + + protected abstract int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List filteredResults, OverlapFilterDelegate3D filter); + + public sealed override int OverlapBody(Vector3 position, Quaternion rotation) + { + return InternalOverlapBody(position, rotation, UnfilteredOverlaps, FilteredOverlaps, null); + } + + public override bool ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) + { + return ComputePenetrationVector(ref position, ref rotation, Action) != Vector3.zero; + } + + public override Vector3 ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) + { + int overlaps = OverlapBody(position, rotation); + + if (overlaps == 0) + return Vector3.zero; + + Vector3 penetration = Vector3.zero; + for (int i = 0; i < overlaps; i++) + { + var otherCollider = FilteredOverlaps[i]; + + if (otherCollider.transform.IsChildOf(collider.transform)) + continue; + + if (otherCollider.isTrigger) + continue; + + var overlapped = Physics.ComputePenetration( + collider, + position, + rotation, + otherCollider, + otherCollider.transform.position, + otherCollider.transform.rotation, + out Vector3 direction, + out float distance + ); + + if (!overlapped) + continue; + + penetration += direction * distance; + + Action?.Invoke(ref position, ref rotation, otherCollider.transform, direction, distance); + } + + return penetration; + } + + protected bool InternalHitFilter(RaycastHit raycastHit) + { + if (raycastHit.collider == collider) + return false; + + if (raycastHit.collider.isTrigger) + return false; + + return true; + } + + protected bool InternalOverlapFilter(Collider collider) + { + if (collider == this.collider) + return false; + + if (collider.isTrigger) + return false; + + return true; + } + + protected int FilterValidOverlaps(int hits, Collider[] unfilteredOverlaps, List filteredOverlaps, OverlapFilterDelegate3D Filter) + { + filteredOverlaps.Clear(); + + for (int i = 0; i < hits; i++) + { + Collider collider = unfilteredOverlaps[i]; + + // User-defined filter + if (Filter != null) + { + bool validHit = Filter(collider); + if (!validHit) + continue; + + } + + filteredOverlaps.Add(collider); + } + + return filteredOverlaps.Count; + } + + protected override void Awake() + { + base.Awake(); + + PhysicsMaterial material = new PhysicsMaterial("Frictionless 3D"); + material.dynamicFriction = 0f; + material.staticFriction = 0f; + material.frictionCombine = PhysicsMaterialCombine.Minimum; + material.bounceCombine = PhysicsMaterialCombine.Minimum; + material.bounciness = 0f; + + collider.sharedMaterial = material; + collider.hideFlags = HideFlags.NotEditable; + } + + protected override void OnEnable() + { + collider.enabled = true; + } + + protected override void OnDisable() + { + collider.enabled = false; + } + } + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent3D.cs.meta new file mode 100644 index 00000000..12abc1ce --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ColliderComponent3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf33f9fc7249781428e26579da468b6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ConditionAttribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ConditionAttribute.cs new file mode 100644 index 00000000..f521da5d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ConditionAttribute.cs @@ -0,0 +1,224 @@ +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.Utilities +{ + + [System.AttributeUsage(System.AttributeTargets.Field)] + public class ConditionAttribute : PropertyAttribute + { + public enum ConditionType + { + IsTrue, + IsFalse, + IsGreaterThan, + IsEqualTo, + IsLessThan, + IsNotNull, + IsNull, + } + + public enum VisibilityType + { + Hidden, + NotEditable + } + + public string[] conditionPropertyNames; + public ConditionType[] conditionTypes; + public float[] values; + public VisibilityType visibilityType; + + + /// + /// This attribute will determine the visibility of the target property based on some other property condition. Use this attribute if the target property + /// depends on some other property inside the class. + /// + /// Name of the property used by the condition. + /// The condition type. + /// The visibility action to perform if the condition is not met. + /// The condition argument value. + public ConditionAttribute(string conditionPropertyName, ConditionType conditionType, VisibilityType visibilityType = VisibilityType.Hidden, float conditionValue = 0f) + { + this.conditionPropertyNames = new string[] { conditionPropertyName }; + this.conditionTypes = new ConditionType[] { conditionType }; + this.visibilityType = visibilityType; + this.values = new float[] { conditionValue }; + + } + + public ConditionAttribute(string[] conditionPropertyNames, ConditionType[] conditionTypes, float[] conditionValues, VisibilityType visibilityType = VisibilityType.Hidden) + { + this.conditionPropertyNames = conditionPropertyNames; + this.conditionTypes = conditionTypes; + this.visibilityType = visibilityType; + this.values = conditionValues; + } + } + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(ConditionAttribute))] + public class ConditionAttributeEditor : PropertyDrawer + { + ConditionAttribute target; + + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + target ??= attribute as ConditionAttribute; + + bool result = CheckCondition(property); + if (target.visibilityType == ConditionAttribute.VisibilityType.NotEditable) + { + GUI.enabled = result; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } + else + { + if (result) + EditorGUI.PropertyField(position, property, label, true); + } + + + } + + bool result = false; + + bool CheckCondition(SerializedProperty property) + { + bool output = true; + for (int i = 0; i < target.conditionPropertyNames.Length; i++) + { + output &= EvaluateCondition(property, target.conditionPropertyNames[i], target.conditionTypes[i], target.values[i]); + } + + return output; + } + + bool EvaluateCondition(SerializedProperty property, string conditionPropertyName, ConditionAttribute.ConditionType conditionType, float value) + { + SerializedProperty conditionProperty = property.serializedObject.FindProperty(conditionPropertyName); + + // if the "conditionProperty" is null, then the property is probably part of a plain C# serialized class. If so, then find the property root path + // and look for the target condition property again. + if (conditionProperty == null) + { + string propertyPath = property.propertyPath; + int lastIndex = propertyPath.LastIndexOf('.'); + + if (lastIndex == -1) + return true; + + + string propertyParentPath = propertyPath.Substring(0, lastIndex); + + conditionProperty = property.serializedObject.FindProperty(propertyParentPath).FindPropertyRelative(conditionPropertyName); + + if (conditionProperty == null) + return true; + + } + + + result = false; + + SerializedPropertyType conditionPropertyType = conditionProperty.propertyType; + + if (conditionPropertyType == SerializedPropertyType.Boolean) + { + if (conditionType == ConditionAttribute.ConditionType.IsTrue) + result = conditionProperty.boolValue; + else if (conditionType == ConditionAttribute.ConditionType.IsFalse) + result = !conditionProperty.boolValue; + + } + else if (conditionPropertyType == SerializedPropertyType.Float) + { + + float conditionPropertyFloatValue = conditionProperty.floatValue; + float argumentFloatValue = value; + + switch (conditionType) + { + case ConditionAttribute.ConditionType.IsTrue: + result = conditionPropertyFloatValue != 0f; + break; + case ConditionAttribute.ConditionType.IsFalse: + result = conditionPropertyFloatValue == 0f; + break; + case ConditionAttribute.ConditionType.IsGreaterThan: + result = conditionPropertyFloatValue > argumentFloatValue; + break; + case ConditionAttribute.ConditionType.IsEqualTo: + result = conditionPropertyFloatValue == argumentFloatValue; + break; + case ConditionAttribute.ConditionType.IsLessThan: + result = conditionPropertyFloatValue < argumentFloatValue; + break; + } + + } + else if (conditionPropertyType == SerializedPropertyType.Integer || conditionPropertyType == SerializedPropertyType.Enum) + { + int conditionPropertyIntValue = conditionProperty.intValue; + int argumentIntValue = (int)value; + + switch (conditionType) + { + case ConditionAttribute.ConditionType.IsTrue: + result = conditionPropertyIntValue != 0; + break; + case ConditionAttribute.ConditionType.IsFalse: + result = conditionPropertyIntValue == 0; + break; + case ConditionAttribute.ConditionType.IsGreaterThan: + result = conditionPropertyIntValue > argumentIntValue; + break; + case ConditionAttribute.ConditionType.IsEqualTo: + result = conditionPropertyIntValue == argumentIntValue; + break; + case ConditionAttribute.ConditionType.IsLessThan: + result = conditionPropertyIntValue < argumentIntValue; + break; + } + + } + else if (conditionPropertyType == SerializedPropertyType.ObjectReference) + { + UnityEngine.Object conditionPropertyObjectValue = conditionProperty.objectReferenceValue; + + switch (conditionType) + { + case ConditionAttribute.ConditionType.IsNull: + result = conditionPropertyObjectValue == null; + break; + case ConditionAttribute.ConditionType.IsNotNull: + result = conditionPropertyObjectValue != null; + break; + } + + + } + + return result; + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + target ??= attribute as ConditionAttribute; + + return !result && target.visibilityType == ConditionAttribute.VisibilityType.Hidden ? 0f : EditorGUI.GetPropertyHeight(property); + } + + + + } + +#endif + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ConditionAttribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ConditionAttribute.cs.meta new file mode 100644 index 00000000..b7a340d8 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ConditionAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d81a543ca0f9dd4aa9ea86a099191a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Contact.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Contact.cs new file mode 100644 index 00000000..b783c23f --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Contact.cs @@ -0,0 +1,110 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// Struct that contains the information of the contact, gathered from the collision message ("enter" and "stay"). + /// + public readonly struct Contact + { + /// + /// Flag that indicates the enter state (OnContactEnter) of the contact. + /// + public readonly bool firstContact; + + /// + /// The contact point. + /// + public readonly Vector3 point; + + /// + /// The contact normal. + /// + public readonly Vector3 normal; + + /// + /// The 2D collider component associated with the collided object. + /// + public readonly Collider2D collider2D; + + /// + /// The 3D collider component associated with the collided object. + /// + public readonly Collider collider3D; + + /// + /// Flag that indicates if the collided object is a rigidbody or not. + /// + public readonly bool isRigidbody; + + /// + /// Flag that indicates if the collided object is a kinematic rigidbody or not. + /// + public readonly bool isKinematicRigidbody; + + /// + /// The relative velocity of the rigidbody associated. + /// + public readonly Vector3 relativeVelocity; + + /// + /// The contact point velocity. This value corresponds to the ground rigidbody velocity. + /// + public readonly Vector3 pointVelocity; + + /// + /// The gameObject representing the collided object. + /// + public readonly GameObject gameObject; + + public Contact(bool firstContact, ContactPoint2D contact, Collision2D collision) : this() + { + this.firstContact = firstContact; + this.collider2D = contact.collider; + this.point = contact.point; + this.normal = contact.normal; + this.gameObject = this.collider2D.gameObject; + + var contactRigidbody = this.collider2D.attachedRigidbody; + + this.relativeVelocity = collision.relativeVelocity; + + if (this.isRigidbody = contactRigidbody != null) + { + this.isKinematicRigidbody = contactRigidbody.isKinematic; + this.pointVelocity = contactRigidbody.GetPointVelocity(this.point); + } + } + + + public Contact(bool firstContact, ContactPoint contact, Collision collision) : this() + { + this.firstContact = firstContact; + this.collider3D = contact.otherCollider; + this.point = contact.point; + this.normal = contact.normal; + this.gameObject = this.collider3D.gameObject; + + var contactRigidbody = this.collider3D.attachedRigidbody; + + this.relativeVelocity = collision.relativeVelocity; + + if (this.isRigidbody = contactRigidbody != null) + { + this.isKinematicRigidbody = contactRigidbody.isKinematic; + this.pointVelocity = contactRigidbody.GetPointVelocity(this.point); + } + } + + public Contact(Vector3 point, Vector3 normal, Vector3 pointVelocity, Vector3 relativeVelocity) : this() + { + this.point = point; + this.normal = normal; + this.pointVelocity = pointVelocity; + this.relativeVelocity = relativeVelocity; + } + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Contact.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Contact.cs.meta new file mode 100644 index 00000000..f01bcaf4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Contact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6dc35fd91a283ab4dab69998955376b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawer.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawer.cs new file mode 100644 index 00000000..391cd759 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawer.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + public class CustomClassDrawer : PropertyAttribute + { + public CustomClassDrawer() { } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawer.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawer.cs.meta new file mode 100644 index 00000000..8442bd27 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6406c2bcbdaa2eb4c99bbba878db9d6d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawerEditor.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawerEditor.cs new file mode 100644 index 00000000..7f30ca89 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawerEditor.cs @@ -0,0 +1,174 @@ + +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; + +namespace Lightbug.Utilities +{ + + [CustomPropertyDrawer(typeof(CustomClassDrawer), true)] + public class CustomClassDrawerEditor : PropertyDrawer + { + + Color fontColor = new Color(0.15f, 0.15f, 0.15f); + Color arrowColor = new Color(0.15f, 0.15f, 0.15f, 0.75f); + + GUIStyle textStyle = new GUIStyle(); + + const float TitleHeight = 19; + const float PostTitleSpace = 0; + const float RightSpace = 1; + const float ArrowMargin = 5; + const float isEnabledWidth = 20; + + + public override bool CanCacheInspectorGUI(SerializedProperty property) + { + return false; + } + + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + float space = 0; + + if (property.isExpanded) + { + space = 1.2f * EditorGUI.GetPropertyHeight(property) + TitleHeight; + } + else + { + space = TitleHeight; + } + + return space; + } + + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + SetColors(); + + textStyle.normal.textColor = fontColor; + textStyle.alignment = TextAnchor.MiddleLeft; + + + int initialIndent = EditorGUI.indentLevel; + float initialfieldWidth = EditorGUIUtility.fieldWidth; + float initialLabelWidth = EditorGUIUtility.labelWidth; + + EditorGUI.indentLevel = 0; + EditorGUIUtility.fieldWidth = 60; + + Rect referenceRect = position; + referenceRect.height = TitleHeight; + + + Rect backgroundRect = position; + backgroundRect.position = referenceRect.position; + backgroundRect.width -= RightSpace; + + GUI.color = new Color(1f, 1f, 1f, 0.6f); + GUI.Box(backgroundRect, GUIContent.none, EditorStyles.helpBox); // (GUIStyle)"IN ThumbnailShadow" ); + GUI.color = Color.white; + + Rect titleRect = referenceRect; + titleRect.width -= isEnabledWidth; + titleRect.x += 7f; + + // if( GUI.Button( titleRect , GUIContent.none , EditorStyles.label ) ) + // property.isExpanded = !property.isExpanded; + property.isExpanded = true; + + GUI.Label(titleRect, property.displayName, textStyle); + + + + // Rect arrowRect = referenceRect; + + // arrowRect.width = 0.5f * referenceRect.height; + // arrowRect.height = arrowRect.width; + // arrowRect.x += ArrowMargin; + // arrowRect.y += referenceRect.height / 2 - arrowRect.height / 2; + + + // Texture arrowTexture = Resources.Load("Icons/whiteArrowFilledIcon"); + + // if( property.isExpanded ) + // GUIUtility.RotateAroundPivot( 90 , arrowRect.center ); + + // GUI.color = arrowColor; + // GUI.DrawTexture( arrowRect , arrowTexture ); + // GUI.color = Color.white; + + // if( property.isExpanded ) + // GUIUtility.RotateAroundPivot( -90 , arrowRect.center ); + + + + + if (property.isExpanded) + { + EditorGUI.indentLevel = 1; + + SerializedProperty itr = property.Copy(); + + bool enterChildren = true; + + + Rect childRect = referenceRect; + childRect.y += 2 * EditorGUIUtility.singleLineHeight + PostTitleSpace; + childRect.height = EditorGUIUtility.singleLineHeight; + childRect.width -= 10; + + + while (itr.NextVisible(enterChildren)) + { + enterChildren = false; + + if (SerializedProperty.EqualContents(itr, property.GetEndProperty())) + break; + + + EditorGUI.PropertyField(childRect, itr); + + childRect.y += 1.2f * EditorGUI.GetPropertyHeight(itr, null, false); + } + + + } + + + EditorGUI.indentLevel = initialIndent; + EditorGUIUtility.fieldWidth = initialfieldWidth; + EditorGUIUtility.labelWidth = initialLabelWidth; + + + EditorGUI.EndProperty(); + } + + + void SetColors() + { + if (EditorGUIUtility.isProSkin) + { + fontColor = new Color(0.75f, 0.75f, 0.75f); + arrowColor = new Color(0.75f, 0.75f, 0.75f, 0.75f); + } + else + { + fontColor = Color.black; + arrowColor = new Color(0.15f, 0.15f, 0.15f, 0.75f); + } + } + + + + } + +} + +#endif diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawerEditor.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawerEditor.cs.meta new file mode 100644 index 00000000..c5bd0128 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomClassDrawerEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9df40b14f4799d944b316ae0647766b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomHeaderAttribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomHeaderAttribute.cs new file mode 100644 index 00000000..150015d5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomHeaderAttribute.cs @@ -0,0 +1,316 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.Utilities +{ + + [System.AttributeUsage(System.AttributeTargets.Field)] + public class CustomHeaderAttribute : PropertyAttribute + { + public enum HeaderColor + { + HighContrastLight = 0, + HighContrastDark, + DarkGray, + LightGray, + } + + public TextAlignment m_textAlignment; + public string m_text; + public bool m_colorThemeByProSkin = true; + public bool m_filledBackground = true; + public HeaderColor m_colorTheme; + + public CustomHeaderAttribute(string text) + { + m_text = text; + m_textAlignment = TextAlignment.Left; + m_colorThemeByProSkin = true; + m_filledBackground = true; + } + + public CustomHeaderAttribute(string text, TextAlignment textAlignment) + { + m_text = text; + m_textAlignment = textAlignment; + m_colorThemeByProSkin = true; + m_filledBackground = true; + } + + public CustomHeaderAttribute(string text, TextAlignment textAlignment, bool filledBackground) + { + m_text = text; + m_textAlignment = textAlignment; + m_colorThemeByProSkin = true; + m_filledBackground = filledBackground; + } + + public CustomHeaderAttribute(string text, TextAlignment textAlignment, bool filledBackground, HeaderColor colorTheme) + { + m_text = text; + m_textAlignment = textAlignment; + m_colorThemeByProSkin = false; + m_colorTheme = colorTheme; + m_filledBackground = filledBackground; + } + + + + + + } + + + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(CustomHeaderAttribute))] + public class CustomHeaderAttributeEditor : DecoratorDrawer + { + const float BorderWidth = 1; + const float PreSpace = 15; + const float PostSpace = 5; + const float TitleHeight = 20; + const float TextMargin = 5; + + GUIStyle m_style = new GUIStyle(); + Texture2D m_backgroundTexture = new Texture2D(1, 1); + + Color m_backgroundColor; + Color m_textColor; + + new CustomHeaderAttribute attribute = null; + + public override float GetHeight() + { + return PreSpace + TitleHeight + PostSpace; + } + + + public override bool CanCacheInspectorGUI() + { + return false; + } + + + public override void OnGUI(Rect position) + { + attribute = base.attribute as CustomHeaderAttribute; + + if (attribute.m_colorThemeByProSkin) + SetColorsBySkin(); + else + SetColors(attribute.m_colorTheme); + + if (attribute.m_filledBackground) + DrawFilledHeader(position, attribute.m_text); + else + DrawHorizontalLineHeader(position, attribute.m_text); + + + } + + void DrawFilledHeader(Rect position, string text) + { + + TextAnchor textAnchor = GetTextAnchor(); + + DrawFilledBackground(position); + DrawText(position, text, textAnchor, m_textColor, true); + + + } + + + + void DrawHorizontalLineHeader(Rect position, string text) + { + TextAnchor textAnchor = GetTextAnchor(); + + DrawText(position, text, textAnchor, m_backgroundColor, true); + DrawLines(position, text, attribute.m_textAlignment); + + } + + TextAnchor GetTextAnchor() + { + switch (attribute.m_textAlignment) + { + case TextAlignment.Left: + + return TextAnchor.MiddleLeft; + + case TextAlignment.Center: + + return TextAnchor.MiddleCenter; + + case TextAlignment.Right: + + return TextAnchor.MiddleRight; + + default: + + return TextAnchor.MiddleCenter; + + } + } + + void DrawText(Rect position, string text, TextAnchor textAnchor, Color textColor, bool bold) + { + // GUI Style + m_style.alignment = textAnchor; + + if (bold) + m_style.fontStyle = FontStyle.Bold; + + m_style.normal.textColor = textColor; + m_backgroundTexture.SetPixel(1, 1, m_backgroundColor); + m_backgroundTexture.Apply(); + + + Rect textRect = position; + textRect.height = TitleHeight; + + switch (textAnchor) + { + case TextAnchor.MiddleLeft: + + textRect.x += TextMargin; + break; + + case TextAnchor.MiddleRight: + + textRect.x -= TextMargin; + break; + + default: + break; + } + + textRect.y += PreSpace; + GUI.Label(textRect, text, m_style); + + } + + void DrawFilledBackground(Rect position) + { + Rect backgroundTextureRect = position; + backgroundTextureRect.x = 0; + backgroundTextureRect.y += PreSpace; + backgroundTextureRect.height = TitleHeight; + backgroundTextureRect.width = EditorGUI.IndentedRect(position).width + 18f; + GUI.DrawTexture(backgroundTextureRect, m_backgroundTexture); + } + + + void DrawLines(Rect position, string text, TextAlignment textAlignment) + { + GUIContent textGUIContent = new GUIContent(text); + Vector2 textPixelSize = m_style.CalcSize(textGUIContent); + + Rect rightLineRect; + Rect leftLineRect; + + switch (textAlignment) + { + case TextAlignment.Left: + + rightLineRect = position; + rightLineRect.x += textPixelSize.x + 2 * TextMargin; + rightLineRect.y += PreSpace + TitleHeight / 2 - BorderWidth / 2; + rightLineRect.width = position.width - textPixelSize.x - 3 * TextMargin; + rightLineRect.height = BorderWidth; + GUI.DrawTexture(rightLineRect, m_backgroundTexture); + + break; + + case TextAlignment.Center: + + leftLineRect = position; + leftLineRect.x += TextMargin; + leftLineRect.y += PreSpace + TitleHeight / 2 - BorderWidth / 2; + leftLineRect.width = (position.width - textPixelSize.x) / 2 - 2 * TextMargin; + leftLineRect.height = BorderWidth; + GUI.DrawTexture(leftLineRect, m_backgroundTexture); + + rightLineRect = position; + rightLineRect.x += (position.width - textPixelSize.x) / 2 + textPixelSize.x + TextMargin; + rightLineRect.y += PreSpace + TitleHeight / 2 - BorderWidth / 2; + rightLineRect.width = leftLineRect.width; + rightLineRect.height = BorderWidth; + GUI.DrawTexture(rightLineRect, m_backgroundTexture); + + break; + case TextAlignment.Right: + + leftLineRect = position; + leftLineRect.x += TextMargin; + leftLineRect.y += PreSpace + TitleHeight / 2 - BorderWidth / 2; + leftLineRect.width = position.width - textPixelSize.x - 3 * TextMargin; + leftLineRect.height = BorderWidth; + GUI.DrawTexture(leftLineRect, m_backgroundTexture); + + break; + } + + + + } + + + void SetColorsBySkin() + { + bool isPro = EditorGUIUtility.isProSkin; + + if (isPro) + SetColors(CustomHeaderAttribute.HeaderColor.DarkGray); + else + SetColors(CustomHeaderAttribute.HeaderColor.LightGray); + } + + + void SetColors(CustomHeaderAttribute.HeaderColor color) + { + + switch (color) + { + case CustomHeaderAttribute.HeaderColor.HighContrastLight: + + m_textColor = Color.black; + m_backgroundColor = Color.white; + break; + case CustomHeaderAttribute.HeaderColor.HighContrastDark: + + m_textColor = Color.white; + m_backgroundColor = Color.black; + break; + case CustomHeaderAttribute.HeaderColor.DarkGray: + + m_textColor = new Color(0.95f, 0.95f, 0.95f); + m_backgroundColor = new Color(0.16f, 0.16f, 0.16f); + break; + + case CustomHeaderAttribute.HeaderColor.LightGray: + + m_textColor = new Color(0.1f, 0.1f, 0.1f); + m_backgroundColor = 0.25f * Color.white; + break; + + default: + m_textColor = Color.black; + m_backgroundColor = Color.white; + break; + + } + } + + + } + +#endif + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomHeaderAttribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomHeaderAttribute.cs.meta new file mode 100644 index 00000000..2e3094cc --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomHeaderAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 79e6006b9c8600446bd4d843489619d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomUtilities.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomUtilities.cs new file mode 100644 index 00000000..f8af0e47 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomUtilities.cs @@ -0,0 +1,1069 @@ +using System.Collections.Generic; +using UnityEngine; +using System.Reflection; +using System.Linq; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.Utilities +{ + public enum Direction + { + Right, + Left, + Up, + Down, + Forward, + Back + } + + /// + /// This static class contains all kind of useful methods used across the package. + /// + public static class CustomUtilities + { + + public static Vector3 Add(Vector3 vectorA, Vector3 vectorB) + { + vectorA.x += vectorB.x; + vectorA.y += vectorB.y; + + return vectorA; + } + + public static Vector3 Substract(Vector3 vectorA, Vector3 vectorB) + { + vectorA.x -= vectorB.x; + vectorA.y -= vectorB.y; + + return vectorA; + } + + public static Vector3 Multiply(Vector3 vectorValue, float floatValue) + { + vectorValue.x *= floatValue; + vectorValue.y *= floatValue; + vectorValue.z *= floatValue; + + return vectorValue; + + } + + public static Vector3 Multiply(Vector3 vectorValue, float floatValueA, float floatValueB) + { + vectorValue.x *= floatValueA * floatValueB; + vectorValue.y *= floatValueA * floatValueB; + vectorValue.z *= floatValueA * floatValueB; + + return vectorValue; + + } + + public static void AddMagnitude(ref Vector3 vector, float magnitude) + { + if (vector == Vector3.zero) + return; + + float vectorMagnitude = Vector3.Magnitude(vector); + Vector3 vectorDirection = vector / vectorMagnitude; + + vector += vectorDirection * magnitude; + } + + public static void ChangeMagnitude(ref Vector3 vector, float magnitude) + { + if (vector == Vector3.zero) + return; + + Vector3 vectorDirection = Vector3.Normalize(vector); + vector = vectorDirection * magnitude; + } + + public static void ChangeDirection(ref Vector3 vector, Vector3 direction) + { + if (vector == Vector3.zero) + return; + + float vectorMagnitude = Vector3.Magnitude(vector); + vector = direction * vectorMagnitude; + } + + public static void ChangeDirectionOntoPlane(ref Vector3 vector, Vector3 planeNormal) + { + if (vector == Vector3.zero) + return; + + Vector3 direction = Vector3.Normalize(Vector3.ProjectOnPlane(vector, planeNormal)); + float vectorMagnitude = Vector3.Magnitude(vector); + vector = direction * vectorMagnitude; + } + + public static void GetMagnitudeAndDirection(this Vector3 vector, out Vector3 direction, out float magnitude) + { + magnitude = Vector3.Magnitude(vector); + direction = Vector3.Normalize(vector); + } + + /// + /// Projects an input vector onto the tangent of a given plane (defined by its normal). + /// + public static Vector3 ProjectOnTangent(Vector3 inputVector, Vector3 planeNormal, Vector3 up) + { + Vector3 inputVectorDirection = Vector3.Normalize(inputVector); + + if (inputVectorDirection == -up) + { + inputVector += planeNormal * 0.01f; + } + else if (inputVectorDirection == up) + { + return Vector3.zero; + } + + Vector3 rotationAxis = GetPerpendicularDirection(inputVector, up); + Vector3 tangent = GetPerpendicularDirection(planeNormal, rotationAxis); + + return Multiply(tangent, Vector3.Magnitude(inputVector)); + } + + /// + /// Projects an input vector onto plane A and plane B orthonormal direction. + /// + public static Vector3 DeflectVector(Vector3 inputVector, Vector3 planeA, Vector3 planeB, bool maintainMagnitude = false) + { + Vector3 direction = GetPerpendicularDirection(planeA, planeB); + + if (maintainMagnitude) + return direction * inputVector.magnitude; + else + return Vector3.Project(inputVector, direction); + } + + public static Vector3 GetPerpendicularDirection(Vector3 vectorA, Vector3 vectorB) + { + return Vector3.Normalize(Vector3.Cross(vectorA, vectorB)); + } + + public static float GetTriangleValue(float center, float height, float width, float independentVariable, float minIndependentVariableLimit = Mathf.NegativeInfinity, float maxIndependentVariableLimit = Mathf.Infinity) + { + float minValue = center - width / 2f; + float maxValue = center + width / 2f; + + if (independentVariable < minValue || independentVariable > maxValue) + { + return 0f; + } + else if (independentVariable < center) + { + return height * (independentVariable - minValue) / (center - minValue); + } + else + { + return -height * (independentVariable - center) / (maxValue - center) + height; + } + } + + + /// + /// Makes a value greater than or equal to zero (default value). + /// + public static void SetPositive(ref T value) where T : System.IComparable + { + SetMin(ref value, default(T)); + } + + /// + /// Makes a value less than or equal to zero (default value). + /// + public static void SetNegative(ref T value) where T : System.IComparable + { + SetMax(ref value, default(T)); + } + + /// + /// Makes a value greater than or equal to a minimum value. + /// + public static void SetMin(ref T value, T minValue) where T : System.IComparable + { + bool isLess = value.CompareTo(minValue) < 0; + + if (isLess) + value = minValue; + } + + /// + /// Makes a value less than or equal to a maximum value. + /// + public static void SetMax(ref T value, T maxValue) where T : System.IComparable + { + bool isGreater = value.CompareTo(maxValue) > 0; + + if (isGreater) + value = maxValue; + } + + /// + /// Limits a value range from a minimum value to a maximum value (similar to Mathf.Clamp). + /// + public static void SetRange(ref T value, T minValue, T maxValue) where T : System.IComparable + { + SetMin(ref value, minValue); + SetMax(ref value, maxValue); + } + + + /// + /// Returns true if the target value is between a and b ( both exclusive ). + /// To include the limits values set the "inclusive" parameter to true. + /// + public static bool isBetween(float target, float a, float b, bool inclusive = false) + { + + if (b > a) + return (inclusive ? target >= a : target > a) && (inclusive ? target <= b : target < b); + else + return (inclusive ? target >= b : target > b) && (inclusive ? target <= a : target < a); + } + + /// + /// Returns true if the target value is between a and b ( both exclusive ). + /// To include the limits values set the "inclusive" parameter to true. + /// + public static bool isBetween(int target, int a, int b, bool inclusive = false) + { + + if (b > a) + return (inclusive ? target >= a : target > a) && (inclusive ? target <= b : target < b); + else + return (inclusive ? target >= b : target > b) && (inclusive ? target <= a : target < a); + + } + + + public static bool isCloseTo(Vector3 input, Vector3 target, float tolerance) + { + return Vector3.Distance(input, target) <= tolerance; + + } + + public static bool isCloseTo(float input, float target, float tolerance) + { + return Mathf.Abs(target - input) <= tolerance; + } + + public static Vector3 TransformVectorUnscaled(this Transform transform, Vector3 vector) + { + return transform.rotation * vector; + } + + public static Vector3 InverseTransformVectorUnscaled(this Transform transform, Vector3 vector) + { + return Quaternion.Inverse(transform.rotation) * vector; + } + + public static Vector3 RotatePointAround(Vector3 point, Vector3 center, float angle, Vector3 axis) + { + + Quaternion rotation = Quaternion.AngleAxis(angle, axis); + + Vector3 pointToCenter = center - point; + + Vector3 rotatedPointToCenter = rotation * pointToCenter; + + return center - rotatedPointToCenter; + + + } + + + + public static T GetOrAddComponent(this GameObject targetGameObject, bool includeChildren = false) where T : Component + { + T existingComponent = includeChildren ? targetGameObject.GetComponentInChildren() : targetGameObject.GetComponent(); + if (existingComponent != null) + { + return existingComponent; + } + + T component = targetGameObject.AddComponent(); + + return component; + } + + /// + /// Gets a "target" component within a particular branch (inside the hierarchy). The branch is defined by the "branch root object", which is also defined by the chosen + /// "branch root component". The returned component must come from a child of the "branch root object". + /// + /// + /// Include inactive objects? + /// Branch root component type. + /// Target component type. + /// The target component. + public static T2 GetComponentInBranch(this Component callerComponent, bool includeInactive = true) where T1 : Component where T2 : Component + { + T1[] rootComponents = callerComponent.transform.root.GetComponentsInChildren(includeInactive); + + if (rootComponents.Length == 0) + { + Debug.LogWarning($"Root component: No objects found with {typeof(T1).Name} component"); + return null; + } + + for (int i = 0; i < rootComponents.Length; i++) + { + T1 rootComponent = rootComponents[i]; + + // Is the caller a child of this root? + if (!callerComponent.transform.IsChildOf(rootComponent.transform) && !rootComponent.transform.IsChildOf(callerComponent.transform)) + continue; + + T2 targetComponent = rootComponent.GetComponentInChildren(includeInactive); + + if (targetComponent == null) + continue; + + return targetComponent; + + } + + return null; + + } + + /// + /// Gets a "target" component within a particular branch (inside the hierarchy). The branch is defined by the "branch root object", which is also defined by the chosen + /// "branch root component". The returned component must come from a child of the "branch root object". + /// + /// + /// Include inactive objects? + /// Target component type. + /// The target component. + public static T1 GetComponentInBranch(this Component callerComponent, bool includeInactive = true) where T1 : Component + { + return callerComponent.GetComponentInBranch(includeInactive); + } + + + + public static bool IsNullOrEmpty(this string target) + { + return target == null || target.Length == 0; + } + + public static bool IsNullOrWhiteSpace(this string target) + { + if (target == null) + return true; + + for (int i = 0; i < target.Length; i++) + { + if (target[i] != ' ') + return false; + } + + return true; + } + + + + public static string Between(this string targetString, string firstString, string lastString) + { + int start = targetString.IndexOf(firstString) + firstString.Length; + int end = targetString.IndexOf(lastString); + + if (end - start < 0) + return ""; + + return targetString.Substring(start, end - start); + } + + public static bool BelongsToLayerMask(int layer, int layerMask) + { + return (layerMask & (1 << layer)) > 0; + } + + public static T1 GetOrAddComponent(this GameObject gameObject) where T1 : Component + { + if (!gameObject.TryGetComponent(out T1 component)) + component = gameObject.AddComponent(); + + return component; + } + + public static T1 GetOrAddComponent(this GameObject gameObject) where T1 : Component where T2 : Component + { + if (!gameObject.TryGetComponent(out T1 component)) + { + if (gameObject.TryGetComponent(out T2 requiredComponent)) + component = gameObject.AddComponent(); + } + + return component; + } + + public static T1 GetOrAddComponent(this Component baseComponent) where T1 : Component + { + if (!baseComponent.TryGetComponent(out T1 component)) + component = baseComponent.gameObject.AddComponent(); + + return component; + } + + public static T1 GetOrAddComponent(this Component baseComponent) where T1 : Component where T2 : Component + { + if (!baseComponent.TryGetComponent(out T1 component)) + { + if (baseComponent.TryGetComponent(out T2 requiredComponent)) + component = baseComponent.gameObject.AddComponent(); + } + + return component; + } + + public static T1 GetOrAddComponent(this Component baseComponent, T2 requiredComponentType) where T1 : Component where T2 : System.Type + { + if (!baseComponent.TryGetComponent(out T1 component)) + { + if (baseComponent.TryGetComponent(out T2 requiredComponent)) + component = (T1)baseComponent.gameObject.AddComponent(requiredComponentType); + } + + return component; + } + + /// + /// Gets a particular value from this dictionary. If the value isn't there, it gets added. + /// + /// Key type. + /// Value type. + /// A dictionary container. + /// The key parameter + /// Indicates if the component should be added if it doesn't exist. + /// + public static T2 GetOrRegisterValue(this Dictionary dictionary, T1 key, bool addIfNull = false) where T1 : Component where T2 : Component + { + if (key == null) + return null; + + bool found = dictionary.TryGetValue(key, out T2 value); + + if (!found) + { + value = addIfNull ? key.gameObject.GetOrAddComponent() : key.GetComponent(); + + if (value != null) + dictionary.Add(key, value); + } + + return value; + } + + /// + /// Gets a particular value from this dictionary. If the value isn't there, it gets added. + /// + /// Key type. + /// Value type. + /// Required component type. + /// A dictionary container. + /// The key parameter + /// Indicates if the component should be added if it doesn't exist and the + /// required component exist. + /// + public static T2 GetOrRegisterValue(this Dictionary dictionary, T1 key, bool addIfNull = false) where T1 : Component where T2 : Component where T3 : Component + { + if (key == null) + return null; + + bool found = dictionary.TryGetValue(key, out T2 value); + + if (!found) + { + value = addIfNull ? key.gameObject.GetOrAddComponent() : key.GetComponent(); + + if (value != null) + dictionary.Add(key, value); + } + + return value; + } + + + public static float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) + { + float angle = Vector3.Angle(from, to); + Vector3 cross = Vector3.Cross(from, to); + cross.Normalize(); + + float sign = cross == axis ? 1f : -1f; + + return sign * angle; + + } + + public static void DebugRay(Vector3 point, Vector3 direction = default(Vector3), float duration = 2f, Color color = default(Color)) + { + Vector3 drawDirection = direction == default(Vector3) ? Vector3.up : direction; + Color drawColor = color == default(Color) ? Color.blue : color; + + Debug.DrawRay(point, drawDirection, drawColor, duration); + } + + public static void DrawArrowGizmo(Vector3 start, Vector3 end, Color color, float radius = 0.25f) + { + Gizmos.color = color; + Gizmos.DrawLine(start, end); + + Gizmos.DrawRay( + end, + Quaternion.AngleAxis(45, Vector3.forward) * Vector3.Normalize(start - end) * radius + ); + + Gizmos.DrawRay( + end, + Quaternion.AngleAxis(-45, Vector3.forward) * Vector3.Normalize(start - end) * radius + ); + } + + public static void DrawGizmoCross(Vector3 point, float radius, Color color) + { + Gizmos.color = color; + + Gizmos.DrawRay( + point + Vector3.up * 0.5f * radius, + Vector3.down * radius + ); + + Gizmos.DrawRay( + point + Vector3.right * 0.5f * radius, + Vector3.left * radius + ); + } + + public static void DrawDebugCross(Vector3 point, float radius, Color color, float angleOffset = 0f) + { + + Debug.DrawRay( + point + Quaternion.Euler(0, 0, angleOffset) * Vector3.up * 0.5f * radius, + Quaternion.Euler(0, 0, angleOffset) * Vector3.down * radius, + color + ); + + Debug.DrawRay( + point + Quaternion.Euler(0, 0, angleOffset) * Vector3.right * 0.5f * radius, + Quaternion.Euler(0, 0, angleOffset) * Vector3.left * radius, + color + ); + } + + + + #region Animator + + /// + /// Gets the current clip effective length, that is, the original length divided by the playback speed. The length value is always positive, regardless of the speed sign. + /// It returns false if the clip is not valid. + /// + public static bool GetCurrentClipLength(this Animator animator, ref float length) + { + if (animator.runtimeAnimatorController == null) + return false; + + AnimatorClipInfo[] clipInfo = animator.GetCurrentAnimatorClipInfo(0); + + if (clipInfo.Length == 0) + return false; + + + float clipLength = clipInfo[0].clip.length; + float speed = animator.GetCurrentAnimatorStateInfo(0).speed; + + + length = Mathf.Abs(clipLength / speed); + + return true; + } + + public static bool MatchTarget(this Animator animator, Vector3 targetPosition, Quaternion targetRotation, AvatarTarget avatarTarget, float startNormalizedTime, float targetNormalizedTime) + { + if (animator.runtimeAnimatorController == null) + return false; + + if (animator.isMatchingTarget) + return false; + + if (animator.IsInTransition(0)) + return false; + + MatchTargetWeightMask weightMask = new MatchTargetWeightMask(Vector3.one, 1f); + + animator.MatchTarget( + targetPosition, + targetRotation, + avatarTarget, + weightMask, + startNormalizedTime, + targetNormalizedTime + ); + + + return true; + } + + public static bool MatchTarget(this Animator animator, Vector3 targetPosition, AvatarTarget avatarTarget, float startNormalizedTime, float targetNormalizedTime) + { + if (animator.runtimeAnimatorController == null) + return false; + + if (animator.isMatchingTarget) + return false; + + if (animator.IsInTransition(0)) + return false; + + MatchTargetWeightMask weightMask = new MatchTargetWeightMask(Vector3.one, 0f); + + animator.MatchTarget( + targetPosition, + Quaternion.identity, + avatarTarget, + weightMask, + startNormalizedTime, + targetNormalizedTime + ); + + return true; + } + + public static bool MatchTarget(this Animator animator, Transform target, AvatarTarget avatarTarget, float startNormalizedTime, float targetNormalizedTime) + { + if (animator.runtimeAnimatorController == null) + return false; + + if (animator.isMatchingTarget) + return false; + + if (animator.IsInTransition(0)) + return false; + + MatchTargetWeightMask weightMask = new MatchTargetWeightMask(Vector3.one, 1f); + + animator.MatchTarget( + target.position, + target.rotation, + avatarTarget, + weightMask, + startNormalizedTime, + targetNormalizedTime + ); + + + return true; + } + + public static bool MatchTarget(this Animator animator, Transform target, AvatarTarget avatarTarget, float startNormalizedTime, float targetNormalizedTime, MatchTargetWeightMask weightMask) + { + if (animator.runtimeAnimatorController == null) + return false; + + if (animator.isMatchingTarget) + return false; + + if (animator.IsInTransition(0)) + return false; + + animator.MatchTarget( + target.position, + target.rotation, + AvatarTarget.Root, + weightMask, + startNormalizedTime, + targetNormalizedTime + ); + + + return true; + } + + + #endregion + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + +#if UNITY_EDITOR + + public static List FindInterfaces() + { + List interfaces = new List(); + + GameObject[] rootGameObjects = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); + + foreach (var rootGameObject in rootGameObjects) + { + T[] childrenInterfaces = rootGameObject.GetComponentsInChildren(); + foreach (T childInterface in childrenInterfaces) + { + interfaces.Add(childInterface); + } + } + + return interfaces; + } + + + public static MethodInfo[] GetMethods(this MonoBehaviour monoBehaviour) + { + MonoScript monoScript = MonoScript.FromMonoBehaviour(monoBehaviour); + MethodInfo[] methods = monoScript.GetClass().GetMethods(); + + return methods; + } + + public static MethodInfo[] GetMethods(this ScriptableObject scriptableObject) + { + MonoScript monoScript = MonoScript.FromScriptableObject(scriptableObject); + MethodInfo[] methods = monoScript.GetClass().GetMethods(); + + return methods; + } + + public static System.Type[] GetAllDerivedObjects(bool allowAbstract = true) where T : Component + { + List result = new List(); + + var assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + foreach (var assembly in assemblies) + { + var types = assembly.GetTypes(); + foreach (var type in types) + { + if (type.IsSubclassOf(typeof(T))) + { + if (type.IsAbstract) + { + if (allowAbstract) + result.Add(type); + } + else + { + result.Add(type); + } + } + } + } + + return result.ToArray(); + } + + public static T GetInterface(this MonoBehaviour monoBehaviour) + { + T[] walkInterfaces = monoBehaviour.GetComponents(); + for (int i = 0; i < walkInterfaces.Length; i++) + { + T @interface = walkInterfaces[i]; + Object interfaceObject = @interface as object as Object; + if (interfaceObject == monoBehaviour) + return @interface; + } + + return default(T); + } + + public static System.Type[] GetAllDerivedComponents(System.Type componentType, bool allowAbstract = true) + { + if (!componentType.IsSubclassOf(typeof(Component))) + return null; + + List result = new List(); + + var assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + foreach (var assembly in assemblies) + { + var types = assembly.GetTypes(); + foreach (var type in types) + { + if (type.IsSubclassOf(componentType)) + { + if (type.IsAbstract) + { + if (allowAbstract) + result.Add(type); + } + else + { + result.Add(type); + } + } + } + } + + return result.ToArray(); + } + + public static System.Type[] GetAllDerivedObjectsClass(bool allowAbstract = true) where T : class + { + List result = new List(); + + var assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + foreach (var assembly in assemblies) + { + var types = assembly.GetTypes(); + foreach (var type in types) + { + if (type.IsSubclassOf(typeof(T))) + { + if (type.IsAbstract) + { + if (allowAbstract) + result.Add(type); + } + else + { + result.Add(type); + } + } + } + } + + return result.ToArray(); + } + + public static void DrawMonoBehaviourField(T target) where T : MonoBehaviour + { + GUI.enabled = false; + EditorGUILayout.ObjectField("Script:", MonoScript.FromMonoBehaviour(target), typeof(T), false); + GUI.enabled = true; + } + + public static void DrawScriptableObjectField(T target) where T : ScriptableObject + { + GUI.enabled = false; + EditorGUILayout.ObjectField("Script:", MonoScript.FromScriptableObject(target), typeof(T), false); + GUI.enabled = true; + } + + public static void DrawEditorLayoutHorizontalLine(Color color, int thickness = 1, int padding = 10) + { + Rect rect = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness)); + + rect.height = thickness; + rect.y += padding / 2; + //rect.x -= 2; + //rect.width +=6; + + EditorGUI.DrawRect(rect, color); + } + + public static void DrawEditorHorizontalLine(ref Rect rect, Color color, int thickness = 1, int padding = 10) + { + rect.height = thickness; + rect.y += padding / 2; + //rect.x -= 2; + //rect.width +=6; + + EditorGUI.DrawRect(rect, color); + + rect.y += padding; + rect.height = EditorGUIUtility.singleLineHeight; + } + + public static void DrawWireCapsule(Vector3 position, Quaternion rotation, float radius, float height, Color color = default(Color)) + { + if (color != default(Color)) + Handles.color = color; + + Matrix4x4 angleMatrix = Matrix4x4.TRS(position, rotation, Handles.matrix.lossyScale); + + using (new Handles.DrawingScope(angleMatrix)) + { + var pointOffset = (height - (radius * 2)) / 2; + + //draw sideways + Handles.DrawWireArc(Vector3.up * pointOffset, Vector3.left, Vector3.back, -180, radius); + Handles.DrawLine(new Vector3(0, pointOffset, -radius), new Vector3(0, -pointOffset, -radius)); + Handles.DrawLine(new Vector3(0, pointOffset, radius), new Vector3(0, -pointOffset, radius)); + Handles.DrawWireArc(Vector3.down * pointOffset, Vector3.left, Vector3.back, 180, radius); + + //draw frontways + Handles.DrawWireArc(Vector3.up * pointOffset, Vector3.back, Vector3.left, 180, radius); + Handles.DrawLine(new Vector3(-radius, pointOffset, 0), new Vector3(-radius, -pointOffset, 0)); + Handles.DrawLine(new Vector3(radius, pointOffset, 0), new Vector3(radius, -pointOffset, 0)); + Handles.DrawWireArc(Vector3.down * pointOffset, Vector3.back, Vector3.left, -180, radius); + + //draw center + Handles.DrawWireDisc(Vector3.up * pointOffset, Vector3.up, radius); + Handles.DrawWireDisc(Vector3.down * pointOffset, Vector3.up, radius); + + } + } + + + + + public static void DrawArray(SerializedProperty rootProperty, string namePropertyString = null, bool showAddElement = true, bool removeIconToTheRight = true) + { + if (!rootProperty.isArray) + return; + + + for (int i = 0; i < rootProperty.arraySize; i++) + { + SerializedProperty item = rootProperty.GetArrayElementAtIndex(i); + item.isExpanded = true; + + GUILayout.BeginVertical(EditorStyles.helpBox); + + // if( removeIconToTheRight ) + // GUILayout.BeginHorizontal(); + + CustomUtilities.DrawArrayElement(item, namePropertyString); + + GUILayout.Space(20); + + + if (GUILayout.Button("Remove element", EditorStyles.miniButton)) + { + rootProperty.DeleteArrayElementAtIndex(i); + break; + } + + // if( removeIconToTheRight ) + // GUILayout.EndHorizontal(); + + GUILayout.EndVertical(); + + GUILayout.Space(20); + + } + + + if (showAddElement) + if (GUILayout.Button("Add element")) + rootProperty.arraySize++; + + + } + + public static void DrawArrayElement(SerializedProperty property, string namePropertyString = null, bool skipFirstChild = false) + { + // if( property.isArray ) + // return; + + EditorGUI.indentLevel++; + + SerializedProperty nameProperty = null; + + if (namePropertyString != null) + { + nameProperty = property.FindPropertyRelative(namePropertyString); + if (nameProperty != null) + { + string name = nameProperty.stringValue; + + EditorGUILayout.LabelField(name, EditorStyles.boldLabel); + } + + EditorGUI.indentLevel++; + } + + + + + SerializedProperty itr = property.Copy(); + + bool enterChildren = true; + + while (itr.Next(enterChildren)) + { + + if (SerializedProperty.EqualContents(itr, property.GetEndProperty())) + break; + + if (enterChildren && skipFirstChild) + { + enterChildren = false; + continue; + } + + EditorGUILayout.PropertyField(itr, enterChildren); + + enterChildren = false; + + } + + EditorGUI.indentLevel = nameProperty != null ? EditorGUI.indentLevel - 2 : EditorGUI.indentLevel - 1; + + + } + + public static void DrawArrayElement(Rect rect, SerializedProperty property, string namePropertyString = null, bool skipFirstChild = false) + { + if (property.isArray) + return; + + EditorGUI.indentLevel++; + + SerializedProperty nameProperty = null; + + if (namePropertyString != null) + { + nameProperty = property.FindPropertyRelative(namePropertyString); + if (nameProperty != null) + { + string name = nameProperty.stringValue; + + + EditorGUI.LabelField(rect, name, EditorStyles.boldLabel); + rect.y += rect.height; + + + } + + EditorGUI.indentLevel++; + } + + + + + SerializedProperty itr = property.Copy(); + + bool enterChildren = true; + + + + while (itr.Next(enterChildren)) + { + + if (SerializedProperty.EqualContents(itr, property.GetEndProperty())) + break; + + if (enterChildren && skipFirstChild) + { + enterChildren = false; + continue; + } + + EditorGUI.PropertyField(rect, itr, enterChildren); + rect.y += rect.height; + + enterChildren = false; + + } + + EditorGUI.indentLevel = nameProperty != null ? EditorGUI.indentLevel - 2 : EditorGUI.indentLevel - 1; + + + } + +#endif + + } + + + + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomUtilities.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomUtilities.cs.meta new file mode 100644 index 00000000..01a20c67 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/CustomUtilities.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d7b4c9f317af494fa10a74e6d9694f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ExpandAttribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ExpandAttribute.cs new file mode 100644 index 00000000..eb7159b4 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ExpandAttribute.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.Utilities +{ + public class ExpandAttribute : PropertyAttribute + { + public ExpandAttribute() { } + } + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(ExpandAttribute))] + public class ExpandAttributeEditor : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + property.isExpanded = true; + EditorGUI.PropertyField(position, property, label, true); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUI.GetPropertyHeight(property); + } + } + +#endif + +} + + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ExpandAttribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ExpandAttribute.cs.meta new file mode 100644 index 00000000..7b9fc8f9 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ExpandAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b7665c0d9914f8a4d8f4f2b155654300 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HelpBoxAttribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HelpBoxAttribute.cs new file mode 100644 index 00000000..506f1385 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HelpBoxAttribute.cs @@ -0,0 +1,61 @@ + +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + + +namespace Lightbug.Utilities +{ + public enum HelpBoxMessageType + { + None = 0, + Info = 1, + Warning = 2, + Error = 3 + } + + [System.AttributeUsage(System.AttributeTargets.Field)] + public class HelpBoxAttribute : PropertyAttribute + { + + public string Text; + public HelpBoxMessageType MessageType; + + public HelpBoxAttribute(string text, HelpBoxMessageType messageType) + { + Text = text; + MessageType = messageType; + } + + + } + +#if UNITY_EDITOR + + [CustomPropertyDrawer(typeof(HelpBoxAttribute))] + public class HelpBoxAttributeEditor : DecoratorDrawer + { + new HelpBoxAttribute attribute = null; + + public override float GetHeight() + { + attribute = base.attribute as HelpBoxAttribute; + var height = EditorStyles.helpBox.CalcHeight(new GUIContent(attribute.Text), EditorGUIUtility.currentViewWidth - 36f); + return height + 4f; + } + + public override void OnGUI(Rect position) + { + attribute = base.attribute as HelpBoxAttribute; + EditorGUI.HelpBox(position, attribute.Text, (MessageType)attribute.MessageType); + } + + } + +#endif + +} + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HelpBoxAttribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HelpBoxAttribute.cs.meta new file mode 100644 index 00000000..35ca2072 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HelpBoxAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51b1e5e82f4522f489b567896d601f6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfo.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfo.cs new file mode 100644 index 00000000..d6733e6e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfo.cs @@ -0,0 +1,100 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + public readonly struct HitInfo + { + + public readonly Vector3 normal; + + public readonly Vector3 point; + + public readonly Vector3 direction; + + public readonly float distance; + + public readonly bool hit; + + public readonly Transform transform; + + public readonly Collider2D collider2D; + + public readonly Collider collider3D; + + public readonly Rigidbody2D rigidbody2D; + + public readonly Rigidbody rigidbody3D; + + public readonly int layer; + + public HitInfo(ref RaycastHit raycastHit, Vector3 castDirection) : this() + { + if (raycastHit.collider == null) + return; + + hit = true; + point = raycastHit.point; + normal = raycastHit.normal; + distance = raycastHit.distance; + direction = castDirection; + + collider3D = raycastHit.collider; + + rigidbody3D = collider3D.attachedRigidbody; + transform = collider3D.transform; + layer = transform.gameObject.layer; + } + + public HitInfo(ref RaycastHit2D raycastHit, Vector3 castDirection) : this() + { + if (raycastHit.collider == null) + return; + + hit = true; + point = raycastHit.point; + normal = raycastHit.normal; + distance = raycastHit.distance; + direction = castDirection; + + collider2D = raycastHit.collider; + + rigidbody2D = collider2D.attachedRigidbody; + transform = collider2D.transform; + layer = transform.gameObject.layer; + } + + public bool Is2D => collider2D != null; + public bool IsRigidbody => rigidbody2D != null || rigidbody3D != null; + + public bool IsKinematicRigidbody + { + get + { + if (rigidbody2D != null) + return rigidbody2D.isKinematic; + else if (rigidbody3D != null) + return rigidbody3D.isKinematic; + + return false; + } + } + + public bool IsDynamicRigidbody + { + get + { + if (rigidbody2D != null) + return rigidbody2D.bodyType == RigidbodyType2D.Dynamic; + else if (rigidbody3D != null) + return !rigidbody3D.isKinematic; + + return false; + } + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfo.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfo.cs.meta new file mode 100644 index 00000000..f9ff61fe --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 24db967b4ebb6be40ab212cfe610ee71 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs new file mode 100644 index 00000000..3e957bde --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + public readonly struct HitInfoFilter + { + public readonly LayerMask collisionLayerMask; + public readonly bool ignoreRigidbodies; + public readonly bool ignoreTriggers; + public readonly LayerMask ignorePhysicsLayerMask; + public readonly float minimumDistance; + public readonly float maximumDistance; + + public HitInfoFilter(LayerMask collisionLayerMask, bool ignoreRigidbodies, bool ignoreTriggers, int ignoredLayerMask = 0, float minimumDistance = 0f, float maximumDistance = Mathf.Infinity) + { + this.collisionLayerMask = collisionLayerMask; + this.ignoreRigidbodies = ignoreRigidbodies; + this.ignoreTriggers = ignoreTriggers; + this.ignorePhysicsLayerMask = ignoredLayerMask; + this.minimumDistance = minimumDistance; + this.maximumDistance = maximumDistance; + } + + + + } + + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs.meta new file mode 100644 index 00000000..2f8d2c1c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bbaae1427f3f9e64fae496f8625e419c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent.cs new file mode 100644 index 00000000..cb5a42a8 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent.cs @@ -0,0 +1,389 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component offers a set of useful functionalities for 2D and 3D physics. + /// + public abstract class PhysicsComponent : MonoBehaviour + { + public List HitsBuffer { get; protected set; } = new List(20); + + /// + /// Gets a list with all the current contacts. + /// + public List Contacts { get; protected set; } = new List(20); + + /// + /// Gets a list with all the current triggers. + /// + public List Triggers { get; protected set; } = new List(20); + + protected abstract LayerMask GetCollisionLayerMask(); + + /// + /// Ignores the collision between this object and some other collider. + /// + public abstract void IgnoreCollision(in HitInfo hitInfo, bool ignore); + + /// + /// Ignores the collision between this object and some other collider. + /// + public abstract void IgnoreCollision(Transform otherTransform, bool ignore); + + /// + /// Ignores the collision between this object and a layer. + /// + public abstract void IgnoreLayerCollision(int targetLayer, bool ignore); + + /// + /// Ignores the collision between this object and a layer mask. + /// + public abstract void IgnoreLayerMaskCollision(LayerMask layerMask, bool ignore); + protected abstract int FilterOverlaps(int overlaps, LayerMask ignoredLayerMask, HitFilterDelegate hitFilter); + + public void ClearContacts() => Contacts.Clear(); + + protected abstract void GetClosestHit(out HitInfo hitInfo, int hits, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter); + protected abstract List GetAllHits(int hits, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter); + + protected abstract int InternalRaycast(Vector3 origin, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps); + protected abstract int InternalSphereCast(Vector3 center, float radius, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps); + protected abstract int InternalCapsuleCast(Vector3 bottom, Vector3 top, float radius, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps); + protected abstract int InternalBoxCast(Vector3 center, Vector3 size, Vector3 castDisplacement, Quaternion orientation, int layerMask, bool ignoreTriggers, bool allowOverlaps); + protected abstract int InternalOverlapSphere(Vector3 center, float radius, int layerMask, bool ignoreTriggers); + protected abstract int InternalOverlapCapsule(Vector3 bottom, Vector3 top, float radius, int layerMask, bool ignoreTriggers); + protected abstract int InternalOverlapBox(Vector3 center, Vector3 size, Quaternion orientation, int layerMask, bool ignoreTriggers); + + /// + /// Returns true if collisions between this collider and the target GameObject is valid at the physics simulation level. + /// + public abstract bool CheckCollisionsWith(GameObject gameObject); + + RigidbodyComponent rigidbodyComponent = null; + Coroutine postSimulationCoroutine = null; + + #region Physics queries + + /// + /// Performs a Raycast and gets the closest valid hit. + /// + public int Raycast(out HitInfo hitInfo, Vector3 origin, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalRaycast( + origin, + castDisplacement, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + GetClosestHit(out hitInfo, hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + hitInfo = new HitInfo(); + + return hits; + } + + /// + /// Performs a Raycast and gets all the valid hits. + /// + public List Raycast(Vector3 origin, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalRaycast( + origin, + castDisplacement, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + return GetAllHits(hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + return null; + } + + /// + /// Performs a SphereCast and gets the closest valid hit. + /// + public int SphereCast(out HitInfo hitInfo, Vector3 center, float radius, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalSphereCast( + center, + radius, + castDisplacement, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + GetClosestHit(out hitInfo, hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + hitInfo = new HitInfo(); + + return hits; + } + + /// + /// Performs a SphereCast and gets all the valid hits. + /// + public List SphereCast(Vector3 center, float radius, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalSphereCast( + center, + radius, + castDisplacement, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + return GetAllHits(hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + return null; + } + + /// + /// Performs a CapsuleCast and gets the closest valid hit. + /// + public int CapsuleCast(out HitInfo hitInfo, Vector3 bottom, Vector3 top, float radius, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalCapsuleCast( + bottom, + top, + radius, + castDisplacement, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + GetClosestHit(out hitInfo, hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + hitInfo = new HitInfo(); + + return hits; + } + + /// + /// Performs a CapsuleCast and gets all the valid hits. + /// + public List CapsuleCast(Vector3 bottom, Vector3 top, float radius, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalCapsuleCast( + bottom, + top, + radius, + castDisplacement, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + return GetAllHits(hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + return null; + } + + /// + /// Performs a BoxCast and gets the closest valid hit. + /// + public int BoxCast(out HitInfo hitInfo, Vector3 center, Vector3 size, Vector3 castDisplacement, Quaternion orientation, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalBoxCast( + center, + size, + castDisplacement, + orientation, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + GetClosestHit(out hitInfo, hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + hitInfo = new HitInfo(); + + return hits; + } + + /// + /// Performs a BoxCast and gets all the valid hits. + /// + public List BoxCast(Vector3 center, Vector3 size, Vector3 castDisplacement, Quaternion orientation, in HitInfoFilter filter, bool allowOverlaps = false, HitFilterDelegate hitFilter = null) + { + var hits = InternalBoxCast( + center, + size, + castDisplacement, + orientation, + filter.collisionLayerMask, + filter.ignoreTriggers, + allowOverlaps + ); + + if (hits != 0) + return GetAllHits(hits, castDisplacement, in filter, allowOverlaps, hitFilter); + else + return null; + } + + #endregion + + #region Overlaps + + /// + /// Performs an OverlapSphere and returns true if any of the results is valid. + /// + public bool OverlapSphere(Vector3 center, float radius, in HitInfoFilter filter, HitFilterDelegate hitFilter = null) + { + var overlaps = InternalOverlapSphere( + center, + radius, + filter.collisionLayerMask, + filter.ignoreTriggers + ); + + var filteredOverlaps = FilterOverlaps(overlaps, filter.ignorePhysicsLayerMask, hitFilter); + return filteredOverlaps != 0; + } + + /// + /// Performs an OverlapCapsule and returns true if any of the results is valid. + /// + public bool OverlapCapsule(Vector3 bottom, Vector3 top, float radius, in HitInfoFilter filter, HitFilterDelegate hitFilter = null) + { + var overlaps = InternalOverlapCapsule( + bottom, + top, + radius, + filter.collisionLayerMask, + filter.ignoreTriggers + ); + + var filteredOverlaps = FilterOverlaps(overlaps, filter.ignorePhysicsLayerMask, hitFilter); + return filteredOverlaps != 0; + } + + /// + /// Performs an OverlapBox and returns true if any of the results is valid. + /// + public bool OverlapBox(Vector3 center, Vector3 size, Quaternion orientation, in HitInfoFilter filter, HitFilterDelegate hitFilter = null) + { + var overlaps = InternalOverlapBox( + center, + size, + orientation, + filter.collisionLayerMask, + filter.ignoreTriggers + ); + + var filteredOverlaps = FilterOverlaps(overlaps, filter.ignorePhysicsLayerMask, hitFilter); + return filteredOverlaps != 0; + } + + #endregion + + /// + /// Returns a layer mask with all the valid collisions associated with the object, based on the collision matrix (physics settings). + /// + public LayerMask CollisionLayerMask { get; protected set; } = 0; + + protected virtual void Awake() + { + this.hideFlags = HideFlags.None; + + CollisionLayerMask = GetCollisionLayerMask(); + } + + protected virtual void Start() + { + rigidbodyComponent = GetComponent(); + + } + + public static PhysicsComponent CreateInstance(GameObject gameObject) + { + Rigidbody2D rigidbody2D = gameObject.GetComponent(); + Rigidbody rigidbody3D = gameObject.GetComponent(); + + if (rigidbody2D != null) + return gameObject.GetOrAddComponent(); + else if (rigidbody3D != null) + return gameObject.GetOrAddComponent(); + + return null; + } + + protected bool ignoreCollisionMessages = false; + + + + void OnEnable() + { + rigidbodyComponent = GetComponent(); + + if (rigidbodyComponent != null) + rigidbodyComponent.OnBodyTypeChange += OnBodyTypeChange; + + postSimulationCoroutine ??= StartCoroutine(PostSimulationUpdate()); + } + + void OnDisable() + { + if (rigidbodyComponent != null) + rigidbodyComponent.OnBodyTypeChange -= OnBodyTypeChange; + + if (postSimulationCoroutine != null) + { + StopCoroutine(PostSimulationUpdate()); + postSimulationCoroutine = null; + } + } + + void OnBodyTypeChange() + { + ignoreCollisionMessages = true; + } + + void FixedUpdate() + { + // Update the collision layer mask (collision matrix) of this object. + // CollisionLayerMask = GetCollisionLayerMask(); + // --> Performance cost! This has been replaced by an internal mask that's modified every time IgnoreCollision is called. <-- + + // If there are null triggers then delete them from the list + for (int i = Triggers.Count - 1; i >= 0; i--) + { + if (Triggers[i].gameObject == null) + Triggers.RemoveAt(i); + } + } + + IEnumerator PostSimulationUpdate() + { + YieldInstruction waitForFixedUpdate = new WaitForFixedUpdate(); + while (true) + { + yield return waitForFixedUpdate; + + ignoreCollisionMessages = false; + + } + } + + protected bool wasKinematic = false; + } + +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent.cs.meta new file mode 100644 index 00000000..a196cd56 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a483e2809a144724ba435f21efdab5ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent2D.cs new file mode 100644 index 00000000..7b39a9f6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent2D.cs @@ -0,0 +1,514 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// An implementation of a PhysicsComponent for 2D physics. + /// + public sealed class PhysicsComponent2D : PhysicsComponent + { + /// + /// Gets the Rigidbody associated with this object. + /// + public Rigidbody2D Rigidbody { get; private set; } = null; + + /// + /// Gets an array with all the colliders associated with this object. + /// + //public Collider2D[] Colliders { get; private set; } = null; + public Collider2D Collider { get; private set; } = null; + + readonly ContactPoint2D[] _contactsBuffer = new ContactPoint2D[10]; + readonly RaycastHit2D[] _hitsBuffer = new RaycastHit2D[10]; + readonly Collider2D[] _overlapsBuffer = new Collider2D[10]; + ContactFilter2D _contactFilter; + + protected override void Awake() + { + base.Awake(); + Collider = GetComponent(); + _contactFilter = (new ContactFilter2D()).NoFilter(); + _contactFilter.useLayerMask = true; + } + + protected override void Start() + { + base.Start(); + Rigidbody = GetComponent(); + } + + void OnTriggerStay2D(Collider2D other) + { + if (ignoreCollisionMessages) + return; + + if (!other.isTrigger) + return; + + bool found = false; + float fixedTime = Time.fixedTime; + + // Check if the trigger is contained inside the list + for (int i = 0; i < Triggers.Count && !found; i++) + { + if (Triggers[i] != other) + continue; + + found = true; + var trigger = Triggers[i]; + trigger.Update(fixedTime); + Triggers[i] = trigger; + } + + if (!found) + Triggers.Add(new Trigger(other, Time.fixedTime)); + } + + void OnTriggerExit2D(Collider2D other) + { + if (ignoreCollisionMessages) + return; + + for (int i = Triggers.Count - 1; i >= 0; i--) + { + if (Triggers[i].collider2D == other) + { + Triggers.RemoveAt(i); + break; + } + } + } + + + + void OnCollisionEnter2D(Collision2D collision) + { + if (ignoreCollisionMessages) + return; + + + int bufferHits = collision.GetContacts(_contactsBuffer); + + // Add the contacts to the list + for (int i = 0; i < bufferHits; i++) + { + ContactPoint2D contact = _contactsBuffer[i]; + + Contact outputContact = new Contact(true, contact, collision); + + Contacts.Add(outputContact); + } + } + + void OnCollisionStay2D(Collision2D collision) + { + if (ignoreCollisionMessages) + return; + + + int bufferHits = collision.GetContacts(_contactsBuffer); + + // Add the contacts to the list + for (int i = 0; i < bufferHits; i++) + { + ContactPoint2D contact = _contactsBuffer[i]; + + Contact outputContact = new Contact(false, contact, collision); + + Contacts.Add(outputContact); + } + } + + + protected override LayerMask GetCollisionLayerMask() + { + int objectLayer = gameObject.layer; + LayerMask output = 0; + + for (int i = 0; i < 32; i++) + { + bool exist = !Physics2D.GetIgnoreLayerCollision(i, objectLayer); + + if (exist) + output.value |= 1 << i; + } + + return output; + } + + public override void IgnoreCollision(in HitInfo hitInfo, bool ignore) + { + if (hitInfo.collider2D == null) + return; + + Physics2D.IgnoreCollision(Collider, hitInfo.collider2D, ignore); + } + + public override void IgnoreCollision(Transform otherTransform, bool ignore) + { + if (otherTransform == null) + return; + + if (!otherTransform.TryGetComponent(out Collider2D collider)) + return; + + Physics2D.IgnoreCollision(Collider, collider, ignore); + } + + public void IgnoreCollision(Collider2D collider, bool ignore) + { + if (collider == null) + return; + + Physics2D.IgnoreCollision(Collider, collider, ignore); + } + + [System.Obsolete] + public void IgnoreCollision(Collider2D collider, bool ignore, int layerMask) + { + if (collider == null) + return; + + if (!CustomUtilities.BelongsToLayerMask(collider.gameObject.layer, layerMask)) + return; + + Physics2D.IgnoreCollision(Collider, collider, ignore); + } + + + public override void IgnoreLayerCollision(int targetLayer, bool ignore) + { + Physics2D.IgnoreLayerCollision(gameObject.layer, targetLayer, ignore); + + if (ignore) + CollisionLayerMask &= ~(1 << targetLayer); + else + CollisionLayerMask |= (1 << targetLayer); + } + + public override void IgnoreLayerMaskCollision(LayerMask layerMask, bool ignore) + { + + int layerMaskValue = layerMask.value; + int currentLayer = 1; + + for (int i = 0; i < 32; i++) + { + bool exist = (layerMaskValue & currentLayer) > 0; + + if (exist) + IgnoreLayerCollision(i, ignore); + + currentLayer <<= 1; + } + + if (ignore) + CollisionLayerMask &= ~(layerMask.value); + else + CollisionLayerMask |= (layerMask.value); + } + + #region Physics queries + + protected override int InternalRaycast(Vector3 origin, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + var hits = Physics2D.RaycastNonAlloc( + origin, + Vector3.Normalize(castDisplacement), + _hitsBuffer, + castDisplacement.magnitude, + layerMask + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return hits; + } + + protected override int InternalSphereCast(Vector3 center, float radius, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + _contactFilter.layerMask = layerMask; + var hits = Physics2D.CircleCast( + center, + radius, + Vector3.Normalize(castDisplacement), + _contactFilter, + _hitsBuffer, + castDisplacement.magnitude + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return hits; + } + + protected override int InternalCapsuleCast(Vector3 bottom, Vector3 top, float radius, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + Vector3 bottomToTop = top - bottom; + Vector3 center = bottom + CustomUtilities.Multiply(bottomToTop, 0.5f); + + Vector2 size; + size.x = 2f * radius; + size.y = bottomToTop.magnitude + size.x; + + float castAngle = Vector2.SignedAngle(bottomToTop, Vector2.up); + + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + _contactFilter.layerMask = layerMask; + var hits = Physics2D.CapsuleCast( + center, + size, + CapsuleDirection2D.Vertical, + castAngle, + Vector3.Normalize(castDisplacement), + _contactFilter, + _hitsBuffer, + castDisplacement.magnitude + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return hits; + } + + protected override int InternalBoxCast(Vector3 center, Vector3 size, Vector3 castDisplacement, Quaternion orientation, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + _contactFilter.layerMask = layerMask; + var hits = Physics2D.BoxCast( + center, + size, + orientation.eulerAngles.z, + Vector3.Normalize(castDisplacement), + _contactFilter, + _hitsBuffer, + castDisplacement.magnitude + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return hits; + } + + #endregion + + #region Overlaps + + protected override int InternalOverlapSphere(Vector3 center, float radius, int layerMask, bool ignoreTriggers) + { + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + _contactFilter.layerMask = layerMask; + var overlaps = Physics2D.OverlapCircle( + center, + radius, + _contactFilter, + _overlapsBuffer + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return overlaps; + } + + protected override int InternalOverlapCapsule(Vector3 bottom, Vector3 top, float radius, int layerMask, bool ignoreTriggers) + { + Vector3 bottomToTop = top - bottom; + Vector3 center = bottom + 0.5f * bottomToTop; + Vector2 size = new Vector2(2f * radius, bottomToTop.magnitude + 2f * radius); + + float castAngle = Vector2.SignedAngle(bottomToTop, Vector2.up); + + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + _contactFilter.layerMask = layerMask; + var overlaps = Physics2D.OverlapCapsule( + center, + size, + CapsuleDirection2D.Vertical, + castAngle, + _contactFilter, + _overlapsBuffer + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return overlaps; + } + + protected override int InternalOverlapBox(Vector3 center, Vector3 size, Quaternion orientation, int layerMask, bool ignoreTriggers) + { + var qht = Physics2D.queriesHitTriggers; + var qsic = Physics2D.queriesStartInColliders; + + Physics2D.queriesHitTriggers = !ignoreTriggers; + Physics2D.queriesStartInColliders = true; + + var angle = orientation.eulerAngles.z; + _contactFilter.layerMask = layerMask; + var overlaps = Physics2D.OverlapBox( + center, + size, + angle, + _contactFilter, + _overlapsBuffer + ); + + Physics2D.queriesHitTriggers = qht; + Physics2D.queriesStartInColliders = qsic; + + return overlaps; + } + + #endregion + + protected override int FilterOverlaps(int overlaps, LayerMask ignoredLayerMask, HitFilterDelegate hitFilter) + { + int filteredOverlaps = overlaps; + for (int i = 0; i < overlaps; i++) + { + var hitCollider = _overlapsBuffer[i]; + + if (hitCollider.transform.IsChildOf(transform)) + { + filteredOverlaps--; + continue; + } + + if (hitFilter != null) + { + if (!hitFilter.Invoke(hitCollider.transform)) + { + filteredOverlaps--; + continue; + } + } + + // Tell the physics engine to ignore this collider if it belongs to the "ignoredLayerMask" mask. + if (CustomUtilities.BelongsToLayerMask(hitCollider.gameObject.layer, ignoredLayerMask)) + IgnoreCollision(hitCollider, true); + } + + return filteredOverlaps; + } + + protected override void GetClosestHit(out HitInfo hitInfo, int hits, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter) + { + var closestRaycastHit = new RaycastHit2D(); + closestRaycastHit.distance = Mathf.Infinity; + + var hit = false; + HitsBuffer.Clear(); + + for (int i = 0; i < hits; i++) + { + var raycastHit = _hitsBuffer[i]; + if (!PerformHitCheck(ref raycastHit, in filter, allowOverlaps, hitFilter)) + continue; + + hit = true; + + var thisHitInfo = new HitInfo(ref raycastHit, Vector3.Normalize(castDisplacement)); + HitsBuffer.Add(thisHitInfo); + + if (raycastHit.distance < closestRaycastHit.distance) + { + closestRaycastHit = raycastHit; + } + } + + if (hit) + hitInfo = new HitInfo(ref closestRaycastHit, Vector3.Normalize(castDisplacement)); + else + hitInfo = new HitInfo(); + } + + protected override List GetAllHits(int hits, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter) + { + HitsBuffer.Clear(); + + for (int i = 0; i < hits; i++) + { + var raycastHit = _hitsBuffer[i]; + if (!PerformHitCheck(ref raycastHit, in filter, allowOverlaps, hitFilter)) + continue; + + var thisHitInfo = new HitInfo(ref raycastHit, Vector3.Normalize(castDisplacement)); + HitsBuffer.Add(thisHitInfo); + } + + return HitsBuffer; + } + + bool PerformHitCheck(ref RaycastHit2D raycastHit, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter) + { + var raycastHitDistance = raycastHit.distance; + var raycastHitCollider = raycastHit.collider; + + if (raycastHitCollider.transform.IsChildOf(transform)) + return false; + + if (hitFilter != null) + if (!hitFilter.Invoke(raycastHitCollider.transform)) + return false; + + if (!allowOverlaps && raycastHitDistance == 0) + return false; + + if (raycastHitDistance < filter.minimumDistance || raycastHitDistance > filter.maximumDistance) + return false; + + if (filter.ignoreRigidbodies && raycastHitCollider.attachedRigidbody != null) + return false; + + return true; + } + + public override bool CheckCollisionsWith(GameObject gameObject) + { + if (!gameObject.TryGetComponent(out Collider2D collider)) + return false; + + return !Physics2D.GetIgnoreCollision(Collider, collider); + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent2D.cs.meta new file mode 100644 index 00000000..6077547d --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3ad2d4aa604ae2f4d9ab2c17678bd06d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent3D.cs new file mode 100644 index 00000000..c7b5519e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent3D.cs @@ -0,0 +1,405 @@ +using System.Collections.Generic; +using UnityEngine; +using static UnityEngine.UI.Image; + +namespace Lightbug.Utilities +{ + + /// + /// An implementation of a PhysicsComponent for 3D physics. + /// + public sealed class PhysicsComponent3D : PhysicsComponent + { + /// + /// Gets the Rigidbody associated with this object. + /// + public Rigidbody Rigidbody { get; private set; } = null; + + /// + /// Gets an array with all the colliders associated with this object. + /// + public Collider Collider { get; private set; } = null; + + readonly ContactPoint[] _contactsBuffer = new ContactPoint[10]; + readonly RaycastHit[] _hitsBuffer = new RaycastHit[10]; + readonly Collider[] _overlapsBuffer = new Collider[10]; + + protected override void Awake() + { + base.Awake(); + Collider = GetComponent(); + } + + protected override void Start() + { + base.Start(); + Rigidbody = GetComponent(); + } + + void OnTriggerStay(Collider other) + { + if (ignoreCollisionMessages) + return; + + if (!other.isTrigger) + return; + + bool found = false; + float fixedTime = Time.fixedTime; + + // Check if the trigger is contained inside the list + for (int i = 0; i < Triggers.Count && !found; i++) + { + if (Triggers[i] != other) + continue; + + found = true; + var trigger = Triggers[i]; + trigger.Update(fixedTime); + Triggers[i] = trigger; + } + + if (!found) + Triggers.Add(new Trigger(other, Time.fixedTime)); + } + + void OnTriggerExit(Collider other) + { + if (ignoreCollisionMessages) + return; + + for (int i = Triggers.Count - 1; i >= 0; i--) + { + if (Triggers[i].collider3D == other) + { + Triggers.RemoveAt(i); + break; + } + } + } + + void OnCollisionEnter(Collision collision) + { + if (ignoreCollisionMessages) + return; + + int bufferHits = collision.GetContacts(_contactsBuffer); + + // Add the contacts to the list + for (int i = 0; i < bufferHits; i++) + { + ContactPoint contact = _contactsBuffer[i]; + Contact outputContact = new Contact(true, contact, collision); + Contacts.Add(outputContact); + } + } + + void OnCollisionStay(Collision collision) + { + if (ignoreCollisionMessages) + return; + + int bufferHits = collision.GetContacts(_contactsBuffer); + + // Add the contacts to the list + for (int i = 0; i < bufferHits; i++) + { + ContactPoint contact = _contactsBuffer[i]; + Contact outputContact = new Contact(false, contact, collision); + Contacts.Add(outputContact); + } + } + + protected override LayerMask GetCollisionLayerMask() + { + int objectLayer = gameObject.layer; + LayerMask output = 0; + + for (int i = 0; i < 32; i++) + { + bool exist = !Physics.GetIgnoreLayerCollision(i, objectLayer); + if (exist) + output.value |= 1 << i; + } + + return output; + } + + public override void IgnoreCollision(in HitInfo hitInfo, bool ignore) + { + if (hitInfo.collider3D == null) + return; + + Physics.IgnoreCollision(Collider, hitInfo.collider3D, ignore); + } + + public override void IgnoreCollision(Transform otherTransform, bool ignore) + { + if (otherTransform == null) + return; + + if (!otherTransform.TryGetComponent(out Collider collider)) + return; + + Physics.IgnoreCollision(Collider, collider, ignore); + } + + public void IgnoreCollision(Collider collider, bool ignore) + { + if (collider == null) + return; + + Physics.IgnoreCollision(Collider, collider, ignore); + } + + [System.Obsolete] + public void IgnoreCollision(Collider collider, bool ignore, int layerMask) + { + if (collider == null) + return; + + if (!CustomUtilities.BelongsToLayerMask(collider.gameObject.layer, layerMask)) + return; + + Physics.IgnoreCollision(Collider, collider, ignore); + } + + public override void IgnoreLayerCollision(int targetLayer, bool ignore) + { + Physics.IgnoreLayerCollision(gameObject.layer, targetLayer, ignore); + + if (ignore) + CollisionLayerMask &= ~(1 << targetLayer); + else + CollisionLayerMask |= (1 << targetLayer); + } + + public override void IgnoreLayerMaskCollision(LayerMask layerMask, bool ignore) + { + int layerMaskValue = layerMask.value; + int currentLayer = 1; + + for (int i = 0; i < 32; i++) + { + bool exist = (layerMaskValue & currentLayer) > 0; + if (exist) + IgnoreLayerCollision(i, ignore); + + currentLayer <<= 1; + } + + if (ignore) + CollisionLayerMask &= ~(layerMask.value); + else + CollisionLayerMask |= (layerMask.value); + } + + + #region Physics queries + + protected override int InternalRaycast(Vector3 origin, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + return Physics.RaycastNonAlloc( + origin, + Vector3.Normalize(castDisplacement), + _hitsBuffer, + castDisplacement.magnitude, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + protected override int InternalSphereCast(Vector3 center, float radius, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + return Physics.SphereCastNonAlloc( + center, + radius, + Vector3.Normalize(castDisplacement), + _hitsBuffer, + castDisplacement.magnitude, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + protected override int InternalCapsuleCast(Vector3 bottom, Vector3 top, float radius, Vector3 castDisplacement, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + return Physics.CapsuleCastNonAlloc( + bottom, + top, + radius, + Vector3.Normalize(castDisplacement), + _hitsBuffer, + castDisplacement.magnitude, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + protected override int InternalBoxCast(Vector3 center, Vector3 size, Vector3 castDisplacement, Quaternion orientation, int layerMask, bool ignoreTriggers, bool allowOverlaps) + { + return Physics.BoxCastNonAlloc( + center, + size / 2f, + Vector3.Normalize(castDisplacement), + _hitsBuffer, + orientation, + castDisplacement.magnitude, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + #endregion + + #region Overlaps + + protected override int InternalOverlapSphere(Vector3 center, float radius, int layerMask, bool ignoreTriggers) + { + return Physics.OverlapSphereNonAlloc( + center, + radius, + _overlapsBuffer, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + protected override int InternalOverlapCapsule(Vector3 bottom, Vector3 top, float radius, int layerMask, bool ignoreTriggers) + { + return Physics.OverlapCapsuleNonAlloc( + bottom, + top, + radius, + _overlapsBuffer, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + protected override int InternalOverlapBox(Vector3 center, Vector3 size, Quaternion orientation, int layerMask, bool ignoreTriggers) + { + return Physics.OverlapBoxNonAlloc( + center, + size / 2f, + _overlapsBuffer, + orientation, + layerMask, + ignoreTriggers ? QueryTriggerInteraction.Ignore : QueryTriggerInteraction.Collide + ); + } + + #endregion + + protected override int FilterOverlaps(int overlaps, LayerMask ignoredLayerMask, HitFilterDelegate hitFilter) + { + int filteredOverlaps = overlaps; + for (int i = 0; i < overlaps; i++) + { + var hitCollider = _overlapsBuffer[i]; + + if (hitCollider.transform.IsChildOf(transform)) + { + filteredOverlaps--; + continue; + } + + if (hitFilter != null) + { + if (!hitFilter.Invoke(hitCollider.transform)) + { + filteredOverlaps--; + continue; + } + } + + // Tell the physics engine to ignore this collider if it belongs to the "ignoredLayerMask" mask. + if (CustomUtilities.BelongsToLayerMask(hitCollider.gameObject.layer, ignoredLayerMask)) + IgnoreCollision(hitCollider, true); + } + + return filteredOverlaps; + } + + protected override void GetClosestHit(out HitInfo hitInfo, int hits, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter) + { + var closestRaycastHit = new RaycastHit(); + closestRaycastHit.distance = Mathf.Infinity; + + var hit = false; + HitsBuffer.Clear(); + + for (int i = 0; i < hits; i++) + { + var raycastHit = _hitsBuffer[i]; + if (!PerformHitCheck(ref raycastHit, in filter, allowOverlaps, hitFilter)) + continue; + + hit = true; + + var thisHitInfo = new HitInfo(ref raycastHit, Vector3.Normalize(castDisplacement)); + HitsBuffer.Add(thisHitInfo); + + if (raycastHit.distance < closestRaycastHit.distance) + { + closestRaycastHit = raycastHit; + } + } + + if (hit) + hitInfo = new HitInfo(ref closestRaycastHit, Vector3.Normalize(castDisplacement)); + else + hitInfo = new HitInfo(); + } + + protected override List GetAllHits(int hits, Vector3 castDisplacement, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter) + { + HitsBuffer.Clear(); + + for (int i = 0; i < hits; i++) + { + var raycastHit = _hitsBuffer[i]; + if (!PerformHitCheck(ref raycastHit, in filter, allowOverlaps, hitFilter)) + continue; + + var thisHitInfo = new HitInfo(ref raycastHit, Vector3.Normalize(castDisplacement)); + HitsBuffer.Add(thisHitInfo); + } + + return HitsBuffer; + } + + bool PerformHitCheck(ref RaycastHit raycastHit, in HitInfoFilter filter, bool allowOverlaps, HitFilterDelegate hitFilter) + { + var raycastHitDistance = raycastHit.distance; + var raycastHitCollider = raycastHit.collider; + + if (raycastHitCollider.transform.IsChildOf(transform)) + return false; + + if (hitFilter != null) + if (!hitFilter.Invoke(raycastHitCollider.transform)) + return false; + + if (!allowOverlaps && raycastHitDistance == 0) + return false; + + if (raycastHitDistance < filter.minimumDistance || raycastHitDistance > filter.maximumDistance) + return false; + + if (filter.ignoreRigidbodies && raycastHitCollider.attachedRigidbody != null) + return false; + + return true; + } + + public override bool CheckCollisionsWith(GameObject gameObject) + { + if (!gameObject.TryGetComponent(out Collider collider)) + return false; + + return !Physics.GetIgnoreCollision(Collider, collider); + } + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent3D.cs.meta new file mode 100644 index 00000000..e8d5c55b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsComponent3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f91a1668fae72ab4cb2fe0b180db0a19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsExtensions.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsExtensions.cs new file mode 100644 index 00000000..9f1b7bbb --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsExtensions.cs @@ -0,0 +1,158 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + public delegate bool HitFilterDelegate(Transform hitTransform); + public delegate bool Hit2DFilterDelegate(ref RaycastHit2D hitInfo); + public delegate bool Hit3DFilterDelegate(ref RaycastHit hitInfo); + public delegate bool OverlapFilterDelegate2D(Collider2D collider); + public delegate bool OverlapFilterDelegate3D(Collider collider); + + public static class PhysicsExtensions + { + public enum ClosestHitResult + { + NoHit, + Hit, + Overlap + } + + public static ClosestHitResult GetFurthestHit(this RaycastHit[] array, out RaycastHit hitInfo, int length, Hit3DFilterDelegate filter) + { + float closestDistance = 0f; + int index = -1; + hitInfo = new RaycastHit(); + + if (length == 0) + return ClosestHitResult.NoHit; + + for (int i = 0; i < length; i++) + { + var h = array[i]; + + if (filter != null) + if (!filter.Invoke(ref h)) + continue; + + if (h.distance > closestDistance) + { + closestDistance = h.distance; + index = i; + } + } + + bool hit = index != -1; + if (hit) + { + hitInfo = array[index]; + return ClosestHitResult.Hit; + } + + return ClosestHitResult.NoHit; + } + + public static ClosestHitResult GetFurthestHit(this RaycastHit2D[] array, out RaycastHit2D hitInfo, int length, Hit2DFilterDelegate filter) + { + float closestDistance = 0f; + int index = -1; + hitInfo = new RaycastHit2D(); + + if (length == 0) + return ClosestHitResult.NoHit; + + for (int i = 0; i < length; i++) + { + var h = array[i]; + + if (filter != null) + if (!filter.Invoke(ref h)) + continue; + + if (h.distance > closestDistance) + { + closestDistance = h.distance; + index = i; + } + } + + bool hit = index != -1; + if (hit) + { + hitInfo = array[index]; + return ClosestHitResult.Hit; + } + + return ClosestHitResult.NoHit; + } + + public static ClosestHitResult GetClosestHit(this RaycastHit[] array, out RaycastHit hitInfo, int length, Hit3DFilterDelegate filter) + { + float closestDistance = Mathf.Infinity; + int index = -1; + hitInfo = new RaycastHit(); + + if (length == 0) + return ClosestHitResult.NoHit; + + for (int i = 0; i < length; i++) + { + var h = array[i]; + + if (filter != null) + if (!filter.Invoke(ref h)) + continue; + + if (h.distance < closestDistance) + { + closestDistance = h.distance; + index = i; + } + } + + bool hit = index != -1; + if (hit) + { + hitInfo = array[index]; + return ClosestHitResult.Hit; + } + + return ClosestHitResult.NoHit; + } + + public static ClosestHitResult GetClosestHit(this RaycastHit2D[] array, out RaycastHit2D hitInfo, int length, Hit2DFilterDelegate filter) + { + float closestDistance = Mathf.Infinity; + int index = -1; + hitInfo = new RaycastHit2D(); + + if (length == 0) + return ClosestHitResult.NoHit; + + for (int i = 0; i < length; i++) + { + var h = array[i]; + + if (filter != null) + if (!filter.Invoke(ref h)) + continue; + + if (h.distance < closestDistance) + { + closestDistance = h.distance; + index = i; + } + } + + bool hit = index != -1; + if (hit) + { + hitInfo = array[index]; + return ClosestHitResult.Hit; + } + + return ClosestHitResult.NoHit; + } + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsExtensions.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsExtensions.cs.meta new file mode 100644 index 00000000..07e55ec6 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/PhysicsExtensions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d36eab5d28cfbde49bfd32601e47e81a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs new file mode 100644 index 00000000..dd1f9b33 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs @@ -0,0 +1,60 @@ +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace Lightbug.Utilities +{ + + public class ReadOnlyAttribute : PropertyAttribute + { + public ReadOnlyAttribute() { } + } + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] + public class ReadOnlyAttributeEditor : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + GUI.enabled = false; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUI.GetPropertyHeight(property); + } + } + +#endif + + public class ActionAttribute : PropertyAttribute + { + public ActionAttribute() { } + } + +#if UNITY_EDITOR + [CustomPropertyDrawer(typeof(ActionAttribute))] + public class ActionAttributeEditor : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + GUI.enabled = false; + property.isExpanded = true; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUI.GetPropertyHeight(property); + } + } + +#endif +} + + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs.meta new file mode 100644 index 00000000..b4f1673b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/ReadOnlyAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6b262b3f495e136418908d38644c78e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent.cs new file mode 100644 index 00000000..b5ba3585 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent.cs @@ -0,0 +1,223 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// This component is a wrapper for the Rigidbody and Rigidbody2D components, containing not only the most commonly used + /// properties and methods, but also some extra features. + /// + public abstract class RigidbodyComponent : MonoBehaviour + { + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + public abstract bool Is2D { get; } + + public abstract float Mass { get; set; } + + public abstract float LinearDrag { get; set; } + + public abstract float AngularDrag { get; set; } + + public abstract bool IsKinematic { get; set; } + + public abstract bool UseGravity { get; set; } + + public abstract bool UseInterpolation { get; set; } + + public abstract bool ContinuousCollisionDetection { get; set; } + + public abstract RigidbodyConstraints Constraints { get; set; } + + protected bool previousContinuousCollisionDetection = false; + + protected abstract bool IsUsingContinuousCollisionDetection { get; } + + public abstract HitInfo Sweep(Vector3 position, Vector3 direction, float distance); + + public event System.Action OnBodyTypeChange; + + protected void OnBodyTypeChangeInternal() => OnBodyTypeChange?.Invoke(); + + + /// + /// Gets the rigidbody position. + /// + public abstract Vector3 Position { get; set; } + + /// + /// Gets the rigidbody rotation. + /// + public abstract Quaternion Rotation { get; set; } + + /// + /// Gets the rigidbody linear velocity. + /// + public abstract Vector3 Velocity { get; set; } + + /// + /// Gets the rigidbody angular velocity. + /// + public abstract Vector3 AngularVelocity { get; set; } + + + /// + /// Sets the rigidbody position and rotation. + /// + public void SetPositionAndRotation(Vector3 position, Quaternion rotation) + { + Position = position; + Rotation = rotation; + } + + /// + /// Interpolates the rigidbody position (equivalent to MovePosition). + /// + public abstract void Interpolate(Vector3 position); + + /// + /// Interpolates the rigidbody rotation (equivalent to MoveRotation). + /// + public abstract void Interpolate(Quaternion rotation); + + /// + /// Interpolates the rigidbody position and rotation (equivalent to MovePosition and MoveRotation). + /// + /// the target position + /// the target rotation + public void Interpolate(Vector3 position, Quaternion rotation) + { + Interpolate(position); + Interpolate(rotation); + } + + /// + /// Automatically moves the rigidbody based on its type. If the rigidbody is kinematic MovePosition will be used. + /// If the rigidbody is dynamic the velocity will be set. + /// + /// the target position + public void Move(Vector3 position) + { + if (IsKinematic) + Interpolate(position); + else + Velocity = (position - Position) / Time.deltaTime; + } + + /// + /// Automatically rotates the rigidbody based on its type. If the rigidbody is kinematic MoveRotation will be used. + /// If the rigidbody is dynamic the angular velocity will be set. + /// + /// the target rotation + public void Rotate(Quaternion rotation) + { + if (IsKinematic) + { + Interpolate(rotation); + } + else + { + Vector3 angularDisplacement = Mathf.Deg2Rad * (rotation * Quaternion.Inverse(Rotation)).eulerAngles; + AngularVelocity = angularDisplacement / Time.deltaTime; + } + + } + + /// + /// Uses both Move and Rotate method. + /// + public void MoveAndRotate(Vector3 position, Quaternion rotation) + { + Move(position); + Rotate(rotation); + } + + /// + /// Gets the rigidbody velocity at a specific point in space. + /// + public abstract Vector3 GetPointVelocity(Vector3 point); + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + public abstract void AddForceToRigidbody(Vector3 force, ForceMode forceMode = ForceMode.Force); + public abstract void AddExplosionForceToRigidbody(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0f); + + // Velocity-based methods ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + /// + /// Adds a velocity vector to the rigidbody (simulating AddForce) calculated from a force value. + /// + public void AddForce(Vector3 force, bool ignoreMass = false, bool useImpulse = false) + { + if (useImpulse) + { + Vector3 acceleration = force / (ignoreMass ? 1f : Mathf.Max(0.01f, Mass)); + Velocity += acceleration * Time.fixedDeltaTime; + } + else + { + Vector3 deltaVelocity = force / (ignoreMass ? 1f : Mathf.Max(0.01f, Mass)); + Velocity += deltaVelocity; + } + + + } + + /// + /// Adds a velocity vector to the rigidbody (simulating AddExplosionForce) calculated from a force value. + /// + public void AddExplosionForce(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0f) + { + Vector3 displacementToTarget = Position - explosionPosition; + float displacementToTargetMagnitude = displacementToTarget.magnitude; + + if (displacementToTargetMagnitude > explosionRadius) + return; + + // Upwards modifier + explosionPosition -= Vector3.up * upwardsModifier; + displacementToTarget = Position - explosionPosition; + + // Magnitude based on the radius (linear). + float forceMagnitude = explosionForce * ((explosionRadius - displacementToTargetMagnitude) / explosionRadius); + + Vector3 force = Vector3.Normalize(displacementToTarget) * forceMagnitude; + Vector3 velocity = force / Mathf.Max(0.01f, Mass); + + Velocity += velocity; + } + + /// + /// Adds an angular velocity vector to the rigidbody (simulating AddTorque) calculated from a torque value. + /// + public void AddTorque(Vector3 torque, bool ignoreMass = false) + { + Vector3 acceleration = torque / (ignoreMass ? 1f : Mathf.Max(0.01f, Mathf.Max(0.01f, Mass))); + AngularVelocity += acceleration * Time.fixedDeltaTime; + } + + // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── + + protected virtual void Awake() + { + } + + public static RigidbodyComponent CreateInstance(GameObject gameObject) + { + Rigidbody2D rigidbody2D = gameObject.GetComponent(); + Rigidbody rigidbody3D = gameObject.GetComponent(); + + if (rigidbody2D != null) + return gameObject.GetOrAddComponent(); + else if (rigidbody3D != null) + return gameObject.GetOrAddComponent(); + + + return null; + } + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent.cs.meta new file mode 100644 index 00000000..3ed423b5 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d9c2e28b9ced5934d95c9e9057d3c845 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent2D.cs new file mode 100644 index 00000000..6651db1c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent2D.cs @@ -0,0 +1,206 @@ +using System.Collections; +using UnityEngine; + +namespace Lightbug.Utilities +{ + /// + /// An implementation of RigidbodyComponent for 2D rigidbodies. + /// + public sealed class RigidbodyComponent2D : RigidbodyComponent + { + new Rigidbody2D rigidbody = null; + RaycastHit2D[] sweepBuffer = new RaycastHit2D[10]; + + protected override bool IsUsingContinuousCollisionDetection => rigidbody.collisionDetectionMode > 0; + + public override HitInfo Sweep(Vector3 position, Vector3 direction, float distance) + { + var p = Position; + Position = position; + int length = rigidbody.Cast(direction, sweepBuffer, distance); + Position = p; + + sweepBuffer.GetClosestHit(out RaycastHit2D raycastHit, length, null); + + return new HitInfo(ref raycastHit, direction); + } + + protected override void Awake() + { + base.Awake(); + rigidbody = gameObject.GetOrAddComponent(); + rigidbody.hideFlags = HideFlags.NotEditable; + + previousContinuousCollisionDetection = IsUsingContinuousCollisionDetection; + } + + + public override bool Is2D => true; + + public override float Mass + { + get => rigidbody.mass; + set => rigidbody.mass = value; + } + + public override float LinearDrag + { + get => rigidbody.linearDamping; + set => rigidbody.linearDamping = value; + } + + public override float AngularDrag + { + get => rigidbody.angularDamping; + set => rigidbody.angularDamping = value; + } + + public override bool IsKinematic + { + get => rigidbody.isKinematic; + set + { + bool previousIsKinematic = rigidbody.isKinematic; + + // To avoid the warning ;) + if (value) + { + this.ContinuousCollisionDetection = false; + rigidbody.isKinematic = true; + } + else + { + rigidbody.isKinematic = false; + this.ContinuousCollisionDetection = previousContinuousCollisionDetection; + } + + if (!(previousIsKinematic & rigidbody.isKinematic)) + OnBodyTypeChangeInternal(); + + } + } + + public override bool UseGravity + { + get => rigidbody.gravityScale != 0f; + set => rigidbody.gravityScale = value ? 1f : 0f; + } + + public override bool UseInterpolation + { + get => rigidbody.interpolation == RigidbodyInterpolation2D.Interpolate; + set => rigidbody.interpolation = value ? RigidbodyInterpolation2D.Interpolate : RigidbodyInterpolation2D.None; + } + + public override bool ContinuousCollisionDetection + { + get => rigidbody.collisionDetectionMode == CollisionDetectionMode2D.Continuous; + set => rigidbody.collisionDetectionMode = value ? CollisionDetectionMode2D.Continuous : CollisionDetectionMode2D.Discrete; + } + + public override RigidbodyConstraints Constraints + { + get + { + switch (rigidbody.constraints) + { + case RigidbodyConstraints2D.None: + return RigidbodyConstraints.None; + + case RigidbodyConstraints2D.FreezeAll: + return RigidbodyConstraints.FreezeAll; + + case RigidbodyConstraints2D.FreezePosition: + return RigidbodyConstraints.FreezePosition; + + case RigidbodyConstraints2D.FreezePositionX: + return RigidbodyConstraints.FreezePositionX; + + case RigidbodyConstraints2D.FreezePositionY: + return RigidbodyConstraints.FreezePositionY; + + case RigidbodyConstraints2D.FreezeRotation: + return RigidbodyConstraints.FreezeRotationZ; + + default: + return RigidbodyConstraints.None; + } + + } + set + { + switch (value) + { + case RigidbodyConstraints.None: + rigidbody.constraints = RigidbodyConstraints2D.None; + break; + case RigidbodyConstraints.FreezeAll: + rigidbody.constraints = RigidbodyConstraints2D.FreezeAll; + break; + case RigidbodyConstraints.FreezePosition: + rigidbody.constraints = RigidbodyConstraints2D.FreezePosition; + break; + case RigidbodyConstraints.FreezePositionX: + rigidbody.constraints = RigidbodyConstraints2D.FreezePositionX; + break; + case RigidbodyConstraints.FreezePositionY: + rigidbody.constraints = RigidbodyConstraints2D.FreezePositionY; + break; + case RigidbodyConstraints.FreezeRotation: + rigidbody.constraints = RigidbodyConstraints2D.FreezeRotation; + break; + case RigidbodyConstraints.FreezeRotationZ: + rigidbody.constraints = RigidbodyConstraints2D.FreezeRotation; + break; + default: + rigidbody.constraints = RigidbodyConstraints2D.None; + break; + } + } + } + + public override Vector3 Position + { + get => new Vector3(rigidbody.position.x, rigidbody.position.y, transform.position.z); + set => rigidbody.position = value; + } + + public override Quaternion Rotation + { + get => Quaternion.Euler(0f, 0f, rigidbody.rotation); + set => rigidbody.rotation = value.eulerAngles.z; + } + + public override Vector3 Velocity + { + get => rigidbody.linearVelocity; + set => rigidbody.linearVelocity = value; + } + + public override Vector3 AngularVelocity + { + get => new Vector3(0f, 0f, rigidbody.angularVelocity); + set => rigidbody.angularVelocity = value.z; + } + + public override void Interpolate(Vector3 position) => rigidbody.MovePosition(position); + public override void Interpolate(Quaternion rotation) => rigidbody.MoveRotation(rotation.eulerAngles.z); + + public override Vector3 GetPointVelocity(Vector3 point) => rigidbody.GetPointVelocity(point); + + public override void AddForceToRigidbody(Vector3 force, ForceMode forceMode = ForceMode.Force) + { + ForceMode2D forceMode2D = ForceMode2D.Force; + + if (forceMode == ForceMode.Impulse || forceMode == ForceMode.VelocityChange) + forceMode2D = ForceMode2D.Impulse; + + rigidbody.AddForce(force, forceMode2D); + } + + public override void AddExplosionForceToRigidbody(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0) + => Debug.LogWarning("AddExplosionForce is not available for 2D physics"); + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent2D.cs.meta new file mode 100644 index 00000000..928d650e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db04d84acaf63194d893b602412a93aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent3D.cs new file mode 100644 index 00000000..6e2258a0 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent3D.cs @@ -0,0 +1,135 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + /// + /// An implementation of RigidbodyComponent for 3D rigidbodies. + /// + public sealed class RigidbodyComponent3D : RigidbodyComponent + { + new Rigidbody rigidbody = null; + + protected override bool IsUsingContinuousCollisionDetection => rigidbody.collisionDetectionMode > 0; + + public override HitInfo Sweep(Vector3 position, Vector3 direction, float distance) + { + var p = Position; + Position = position; + rigidbody.SweepTest(direction, out RaycastHit raycastHit, distance); + Position = p; + return new HitInfo(ref raycastHit, direction); + } + + protected override void Awake() + { + base.Awake(); + rigidbody = gameObject.GetOrAddComponent(); + rigidbody.hideFlags = HideFlags.NotEditable; + + previousContinuousCollisionDetection = IsUsingContinuousCollisionDetection; + } + + + public override bool Is2D => false; + + public override float Mass + { + get => rigidbody.mass; + set => rigidbody.mass = value; + } + + public override float LinearDrag + { + get => rigidbody.linearDamping; + set => rigidbody.linearDamping = value; + } + + public override float AngularDrag + { + get => rigidbody.angularDamping; + set => rigidbody.angularDamping = value; + } + + + public override bool IsKinematic + { + get => rigidbody.isKinematic; + set + { + bool previousIsKinematic = rigidbody.isKinematic; + + // To avoid the warning ;) + if (value) + { + ContinuousCollisionDetection = false; + rigidbody.isKinematic = true; + + } + else + { + rigidbody.isKinematic = false; + ContinuousCollisionDetection = previousContinuousCollisionDetection; + } + + if (!(previousIsKinematic & rigidbody.isKinematic)) + OnBodyTypeChangeInternal(); + + } + } + + public override bool UseGravity + { + get => rigidbody.useGravity; + set => rigidbody.useGravity = value; + } + + public override bool UseInterpolation + { + get => rigidbody.interpolation == RigidbodyInterpolation.Interpolate; + set => rigidbody.interpolation = value ? RigidbodyInterpolation.Interpolate : RigidbodyInterpolation.None; + } + + public override bool ContinuousCollisionDetection + { + get => rigidbody.collisionDetectionMode == CollisionDetectionMode.Continuous; + set => rigidbody.collisionDetectionMode = value ? CollisionDetectionMode.Continuous : CollisionDetectionMode.Discrete; + } + + public override RigidbodyConstraints Constraints + { + get => rigidbody.constraints; + set => rigidbody.constraints = value; + } + + public override Vector3 Position + { + get => rigidbody.position; + set => rigidbody.position = value; + } + + public override Quaternion Rotation + { + get => rigidbody.rotation; + set => rigidbody.rotation = value; + } + + public override Vector3 Velocity + { + get => rigidbody.linearVelocity; + set => rigidbody.linearVelocity = value; + } + + public override Vector3 AngularVelocity + { + get => rigidbody.angularVelocity; + set => rigidbody.angularVelocity = value; + } + + public override void Interpolate(Vector3 position) => rigidbody.MovePosition(position); + public override void Interpolate(Quaternion rotation) => rigidbody.MoveRotation(rotation); + public override Vector3 GetPointVelocity(Vector3 point) => rigidbody.GetPointVelocity(point); + public override void AddForceToRigidbody(Vector3 force, ForceMode forceMode = ForceMode.Force) => rigidbody.AddForce(force, forceMode); + public override void AddExplosionForceToRigidbody(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0) => rigidbody.AddExplosionForce(explosionForce, explosionPosition, explosionRadius, upwardsModifier); + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent3D.cs.meta new file mode 100644 index 00000000..4810d962 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/RigidbodyComponent3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a98430d5e357def4b80b4eb8f5896ca9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent2D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent2D.cs new file mode 100644 index 00000000..59ef360c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent2D.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UIElements; + + +namespace Lightbug.Utilities +{ + + /// + /// This component represents a sphere collider in a 2D world (better known as a circle). + /// + public class SphereColliderComponent2D : ColliderComponent2D + { + CircleCollider2D circleCollider = null; + + public override Vector3 Size + { + get => Vector2.one * 2f * circleCollider.radius; + set => circleCollider.radius = value.x / 2f; + } + + public override Vector3 BoundsSize => circleCollider.bounds.size; + + public override Vector3 Offset + { + get => circleCollider.offset; + set => circleCollider.offset = value; + } + + protected override int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List filteredResults, OverlapFilterDelegate2D filter) + { + var center = position + rotation * circleCollider.offset; + + var qht = Physics2D.queriesHitTriggers; + Physics2D.queriesHitTriggers = false; + + ContactFilter.layerMask = Physics2D.DefaultRaycastLayers; + var overlaps = Physics2D.OverlapCircle( + center, + circleCollider.radius, + ContactFilter, + unfilteredResults + ); + + Physics2D.queriesHitTriggers = qht; + + return FilterValidOverlaps(overlaps, unfilteredResults, filteredResults, filter); + } + + protected override void Awake() + { + + circleCollider = gameObject.GetOrAddComponent(true); + collider = circleCollider; + + base.Awake(); + } + + + } + +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent2D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent2D.cs.meta new file mode 100644 index 00000000..6471ef37 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e09254eba4ba284fb0c97731b3d4b55 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent3D.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent3D.cs new file mode 100644 index 00000000..1fc3885c --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent3D.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +namespace Lightbug.Utilities +{ + + /// + /// This component represents a sphere collider in a 3D world. + /// + public class SphereColliderComponent3D : ColliderComponent3D + { + SphereCollider sphereCollider = null; + + public override Vector3 Size + { + get => Vector3.one * 2f * sphereCollider.radius; + set => sphereCollider.radius = value.x / 2f; + } + + public override Vector3 BoundsSize => sphereCollider.bounds.size; + + + public override Vector3 Offset + { + get => sphereCollider.center; + set => sphereCollider.center = value; + } + + protected override int InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List filteredResults, OverlapFilterDelegate3D filter) + { + var center = position + rotation * sphereCollider.center; + var up = rotation * Vector3.up; + + var overlaps = Physics.OverlapSphereNonAlloc( + center, + sphereCollider.radius, + unfilteredResults, + Physics.DefaultRaycastLayers, + QueryTriggerInteraction.Ignore + ); + + return FilterValidOverlaps(overlaps, unfilteredResults, filteredResults, filter); + } + + protected override void Awake() + { + sphereCollider = gameObject.GetOrAddComponent(true); + collider = sphereCollider; + + base.Awake(); + } + + + } + +} diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent3D.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent3D.cs.meta new file mode 100644 index 00000000..19b68ded --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/SphereColliderComponent3D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 23766fe2b76a70c43a1a722852ae3f71 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Trigger.cs b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Trigger.cs new file mode 100644 index 00000000..f26cbad7 --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Trigger.cs @@ -0,0 +1,129 @@ +using UnityEngine; + +namespace Lightbug.Utilities +{ + + /// + /// Struct that contains the information of the contact, gathered from the collision message ("enter" and "stay"). + /// + public struct Trigger : System.IEquatable, System.IEquatable, System.IEquatable + { + /// + /// Flag that indicates the enter state (OnTriggerEnter) of the trigger. + /// + public bool firstContact; + + //public float fixedTime; + + /// + /// The 2D collider component associated with the trigger. + /// + public Collider2D collider2D; + + /// + /// The 3D collider component associated with the trigger. + /// + public Collider collider3D; + + /// + /// The gameObject associated with the trigger. + /// + public GameObject gameObject; + + /// + /// The transform associated with the trigger. + /// + public Transform transform; + + float fixedTime; + + public Trigger(Collider collider, float fixedTime) : this() + { + this.fixedTime = fixedTime; + firstContact = true; + collider3D = collider; + gameObject = collider.gameObject; + transform = collider.transform; + } + + public Trigger(Collider2D collider, float fixedTime) : this() + { + this.fixedTime = fixedTime; + firstContact = true; + collider2D = collider; + gameObject = collider.gameObject; + transform = collider.transform; + } + + /// + /// Updates the internal state of the trigger. + /// + /// + public void Update(float fixedTime) + { + // This prevents OnTrigger calls from updating the trigger more than once at the end of the simulation stage. + if (this.fixedTime == fixedTime) + return; + + firstContact = false; + } + + /// + /// Sets all the structs fields, based on the callback ("enter" or "stay") and the 2D collider. + /// + public void Set(bool firstContact, Collider2D collider) + { + if (firstContact) + fixedTime = Time.fixedTime; + + this.firstContact = firstContact; + this.collider2D = collider; + this.gameObject = collider.gameObject; + this.transform = collider.transform; + } + + public override bool Equals(object obj) + { + if (obj == null) + return false; + + if (obj.GetType() != typeof(Trigger)) + return false; + + return Equals((Trigger)obj); + } + + public override int GetHashCode() => gameObject.GetHashCode(); + + public bool Equals(Collider collider3D) + { + if (collider3D == null) + return false; + + return this.collider3D == collider3D; + } + + public bool Equals(Collider2D collider2D) + { + if (collider2D == null) + return false; + + return this.collider2D == collider2D; + } + + public bool Equals(Trigger trigger) + { + return gameObject == trigger.gameObject; + } + + public static bool operator ==(Trigger a, Collider b) => a.Equals(b); + public static bool operator !=(Trigger a, Collider b) => !a.Equals(b); + + public static bool operator ==(Trigger a, Collider2D b) => a.Equals(b); + public static bool operator !=(Trigger a, Collider2D b) => !a.Equals(b); + + public static bool operator ==(Trigger a, Trigger b) => a.Equals(b); + public static bool operator !=(Trigger a, Trigger b) => !a.Equals(b); + } +} + diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Trigger.cs.meta b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Trigger.cs.meta new file mode 100644 index 00000000..b6eba9cb --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/Utilities/Scripts/Trigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 009b3157dd8edae49864661a3cf33294 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/com.lightbug.character-controller-pro.asmdef b/EintooAR/Assets/Plugins/Character Controller Pro/com.lightbug.character-controller-pro.asmdef new file mode 100644 index 00000000..4312e37b --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/com.lightbug.character-controller-pro.asmdef @@ -0,0 +1,19 @@ +{ + "name": "com.lightbug.character-controller-pro", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [ + { + "name": "com.unity.modules.terrain", + "expression": "", + "define": "UNITY_TERRAIN_MODULE" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/EintooAR/Assets/Plugins/Character Controller Pro/com.lightbug.character-controller-pro.asmdef.meta b/EintooAR/Assets/Plugins/Character Controller Pro/com.lightbug.character-controller-pro.asmdef.meta new file mode 100644 index 00000000..2ca8516e --- /dev/null +++ b/EintooAR/Assets/Plugins/Character Controller Pro/com.lightbug.character-controller-pro.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2e7f0f7a8ee6e144db6fb95614c6d8fe +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: