diff --git a/EintooAR/Assets/AssetRaw/UI/YL/UIARPetRecognitionWindow/UIARPetRecognitionWindow.prefab b/EintooAR/Assets/AssetRaw/UI/YL/UIARPetRecognitionWindow/UIARPetRecognitionWindow.prefab index 29928f80..b97efb85 100644 --- a/EintooAR/Assets/AssetRaw/UI/YL/UIARPetRecognitionWindow/UIARPetRecognitionWindow.prefab +++ b/EintooAR/Assets/AssetRaw/UI/YL/UIARPetRecognitionWindow/UIARPetRecognitionWindow.prefab @@ -149,7 +149,7 @@ GameObject: - component: {fileID: 6600081991818796871} - component: {fileID: 5692120870677579763} m_Layer: 5 - m_Name: Type + m_Name: m_tmptextType m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1206,7 +1206,7 @@ GameObject: - component: {fileID: 5001991808430061394} - component: {fileID: 5056802328997227042} m_Layer: 5 - m_Name: Zone + m_Name: m_tmptextZone m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/EintooAR/Assets/GameScripts/HotFix/GameLogic/YL/UI/UIARPetRecognitionWindow/UIARPetRecognitionWindow.cs b/EintooAR/Assets/GameScripts/HotFix/GameLogic/YL/UI/UIARPetRecognitionWindow/UIARPetRecognitionWindow.cs index 6531dfec..de443941 100644 --- a/EintooAR/Assets/GameScripts/HotFix/GameLogic/YL/UI/UIARPetRecognitionWindow/UIARPetRecognitionWindow.cs +++ b/EintooAR/Assets/GameScripts/HotFix/GameLogic/YL/UI/UIARPetRecognitionWindow/UIARPetRecognitionWindow.cs @@ -2,6 +2,8 @@ using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using TEngine; +using TMPro; +using System.Security.Policy; namespace GameLogic { @@ -10,12 +12,16 @@ namespace GameLogic { #region 脚本工具生成的代码 private Button m_btnSelectType; + private TextMeshProUGUI m_tmptextType; private Button m_btnSelectZone; + private TextMeshProUGUI m_tmptextZone; private Button m_btnSure; protected override void ScriptGenerator() { m_btnSelectType = FindChildComponent